addded to the listOurorboros wrote: »Add runes for jewelry enchantments that affect potion strength, not just time.
(I miss my god potions)
QuadroTony wrote: »do we need hirelings for alchemy too/?
QuadroTony wrote: »8. Add alchemy hirelings
as for any other craft line tooQuadroTony wrote: »8. Add alchemy hirelings
Do the Alchemy writs. They are a really good source of mats.
QuadroTony wrote: »as for any other craft line tooQuadroTony wrote: »8. Add alchemy hirelings
Do the Alchemy writs. They are a really good source of mats.
I didn't bother with alchemy and just used the health potions dropped in the game for a long time. As I don't use potions very often, and was never in danger of running out, I never saw the point of leveling another crafting skill.Yet to venture in alchemy.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
QuadroTony wrote: »2. separate major+minor alchemy buff(according to the 1.6 buff system)
2.1 for now in 1.6 alchemy totally useles because of buff nonstackable-system
Wolfsspinne wrote: »I'd like to suggest an addition:
10. different ingredient effects for each character
The major flaw of alchemy at the is that there are some ingredients which are worth a fortune while others have no value at all.
The effect sets would be separated from the ingredients and then they would be connected randomly for each character.
But plants would only get effect sets of plants,
mushroom would only get effect sets of mushrooms
and water plants would only get effect sets of water plants.
(This way it can't happen that one player could brew the best potions from hyacinth and nirn root, which are far to easy to farm.)