I wont be showing. It will be nothing but an exploitation filled lag filled never ending damage shield spam filled night. I know EXACTLY how its going to go down. I am going to sit this one out and let others carry the burden.
Yes, I am pathetic, but I have had enough headaches over this PvP:/ Need to cool off for a bit.
LA need damage shields or we would be 1 or 2 shotted. They do cast magic to maintain and we do have to give up slots that could be used to do damage in order to use them.
At least med armor users can dodge roll 50 times and costs them no ability slots whatsoever (50 times is hyperbole, but you can roll dodge alot)
At peak, yellow was 3 bars, red/blue 2 bars.lordrichter wrote: »@ZOS_GinaBruno , @ZOS_BrianWheeler Any chance we can find out how many people helped out in Cyrodiil tonight?
Teargrants wrote: »At peak, yellow was 3 bars, red/blue 2 bars.lordrichter wrote: »@ZOS_GinaBruno , @ZOS_BrianWheeler Any chance we can find out how many people helped out in Cyrodiil tonight?
To be fair this is a massive change, 1.6 is still beta, its to be expected they have bugs to work out. I'm glad this happened now rather then on launch.
Aren't we being a tad bit over the top dramatic? ZOS is only human, they make mistakes like anyone else, at least give them a chance to fix before folks toss them to the fire over a test server.
To be fair this is a massive change, 1.6 is still beta, its to be expected they have bugs to work out. I'm glad this happened now rather then on launch.
Aren't we being a tad bit over the top dramatic? ZOS is only human, they make mistakes like anyone else, at least give them a chance to fix before folks toss them to the fire over a test server.
saintmurray wrote: »To be fair this is a massive change, 1.6 is still beta, its to be expected they have bugs to work out. I'm glad this happened now rather then on launch.
Aren't we being a tad bit over the top dramatic? ZOS is only human, they make mistakes like anyone else, at least give them a chance to fix before folks toss them to the fire over a test server.
No body is saying that they don't make mistakes or that we wont give them a chance to fix it. Its just hilarious that we have been complaining about a multitude of performance issues for months which have essentially fallen on deaf ears. Only to have the ZOS staff themselves experience some of the awful performance that we have become accustomed to (granted pvp has never been that bad). Maybe now it will be on the radar. Thankyou for meeting the community in game ZOS it really means alot to the players get to see you guys and talk face to face (as it would be)
Please ask NASA if you can barrow their computers.
To be fair this is a massive change, 1.6 is still beta, its to be expected they have bugs to work out. I'm glad this happened now rather then on launch.
Aren't we being a tad bit over the top dramatic? ZOS is only human, they make mistakes like anyone else, at least give them a chance to fix before folks toss them to the fire over a test server.
saintmurray wrote: »No body is saying that they don't make mistakes or that we wont give them a chance to fix it. Its just hilarious that we have been complaining about a multitude of performance issues for months which have essentially fallen on deaf ears. Only to have the ZOS staff themselves experience some of the awful performance that we have become accustomed to (granted pvp has never been that bad). Maybe now it will be on the radar. Thankyou for meeting the community in game ZOS it really means alot to the players get to see you guys and talk face to face (as it would be)
xsorusb14_ESO wrote: »People who compare tonight's test with what happens on thorn blade cannot be taken seriously as they're drunk with hyperbole and a side order of stupid
ZOS_JessicaFolsom wrote: »Some of us were a little incognito, with "Dev-" names, but not our real names. Looked like we had around a dozen of us out there, split between the three alliances. We got some very good data and feedback.
In 1.6 we will still have:
- Lag
- Crashs
- Horse Simulator
In 1.6 we won't have:
- Ultimate gain
Oh god, I am so exited...............................................
ZOS_JessicaFolsom wrote: »Some of us were a little incognito, with "Dev-" names, but not our real names. Looked like we had around a dozen of us out there, split between the three alliances. We got some very good data and feedback.
ZOS_JessicaFolsom wrote: »Some of us were a little incognito, with "Dev-" names, but not our real names. Looked like we had around a dozen of us out there, split between the three alliances. We got some very good data and feedback.
Next time, force all players to be in the same alliance and only the devs are in a different one.
You can multiply your stats to make up for being outnumbered. I think a lot of players need to take out pent up aggression for having unmorphed skills for example.
Oh, also it would make a lot of fun: "playerbase vs. devs" sounds like an epic event!
ZOS_JessicaFolsom wrote: »Some of us were a little incognito, with "Dev-" names, but not our real names. Looked like we had around a dozen of us out there, split between the three alliances. We got some very good data and feedback.
DisgracefulMind wrote: »
The Devs were really nice, actually. At least on the DC side. There was even one running around in a wedding dress on a guar mount. Sad that the servers melted like they did, it would have been fun to get some actual testing done with them.