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Balancing Sorcerers Around Pets: Bad idea

GreyRanger
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First, I want to say that improving the pets for sorcerers was not in an of itself a bad idea. However, the idea that pet builds will bring Sorcerers up to par with other classes is a mistake (only possible to reach if you don't play the game).

There are many things to do in the game (such as gold vet dungeon pledges (dungeons in general) and PVP) where pets are just not viable. You just can not achieve the level of team coordination needed to get through some of the tougher content with pets.

Sorcerers need to be balanced to be fun and on par with the other classes for at least a couple of roles completely without pets so that sorcerers are viable across the range of activities (not just PVE questing for which pet builds are fine).
  • Tanis-Stormbinder
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    agree^^
  • Khivas_Carrick
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    I agree as well.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • AlexDougherty
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    While I did build my Sorc around his summons (pets are the Mudcrab, Dwemer Sphere, etc), I have to agree that Sorcs should not be bound to them (no pun intended).

    I found it fairly easy to change my Sorcs focus after reaching vet levels, but 1.6 is going to change me back again, without me having any say in the matter.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • RSram
    RSram
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    I agree, every sorcerer that I know only uses a one or two skills from the sorcerer skill line and the rest come for the other skills lines.

    From what I seen, the sorcerers depend on the other skill lines more than any other class in the game.

    I would prefer to have a separate summoner skill line under the World class and base the sorcerer skills on Earth, Wind, and Water; the DK's already have fire skills as well and the destruction staff, so there is no need to repeat this skill line for the sorcerers.
  • Dracane
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    Since Surge is pretty much useless now, Sorc has no skills worth taking.
    Conjured ward is good though. But my bar mainly contains non-Sorc skills.

    Non-class skills should be good, or nobody would take them.
    But I feel like I am forced to use them as a Sorc. I can't repeat myself often enough: Sorcerer is the looser of 1.6. Sorcs were bad before and now even more, because other classes got buffed a lot. Sorcerer did not receive any good buffs.

    But at least they were honest. They've said 'Sorcerer is fine'. So they have only increased the duration of 2 Sorc abilities and made it so, that pets can crit and don't drain 10% of your Magicka. I don't call this buffs...
    Sorcerer needs an overhaul, at least some abilities that are just useless.
    Edited by Dracane on February 1, 2015 4:42PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • GreyRanger
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    Pets are not viable for a lot of the game activities, which leads me to think that on the whole the summoning line is a liability, taking up a full skill set that will never be useful in much of the game.


    It would not take much to make the Sorcerer more nearly on even footing with the other classes. Simply bumping Lightning Splash to formidable damage (boom, we have a role: ranged AOE damage) and touching up the dark magic powers to have better control (encase & rune prison) and we have a second role: control.

    It is funny that the best Sorcerer builds now are really based on the bow (which is really all about the bow), vampire (which is really about the bats), or healing when you cant find a Templar (which is really about the staff). There isn't a role in which the Sorcerer's class abilities are central to the build.
  • Emma_Overload
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    GreyRanger wrote: »

    It is funny that the best Sorcerer builds now are really based on the bow (which is really all about the bow), vampire (which is really about the bats), or healing when you cant find a Templar (which is really about the staff). There isn't a role in which the Sorcerer's class abilities are central to the build.

    This is SO TRUE. Switching from Destro to Bow on the PTS added 2000 to my DPS. "Snipe" is still a very powerful ability!

    But I won't look like much of a wizard while I'm carrying a freakin' bow around....
    #CAREBEARMASTERRACE
  • NovaShadow
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    Honestly, the only time I ever use sorc's now is to annoy the hell out of friends on opposite factions in PVP. 1v1's are hilarious when I hide and bug them with pets. I do use the clannfear in PVE sometimes but only ever when I'm solo, pets do not work in group situations.

    As for how useful sorc skills are, my VR14 only uses 4 class skills - Negate, Crystal Frag, Mages' Wrath & Ball of Lightning. Literally the only 4 I even have skill points in. This is actually sad considering how many class skills I use on my Templar has for example, or my NB.

    This has to change. We should be forced to rely on a bow or 2h in my case to get the dps we need to even be considered for end game content. Most days I don't even try joining groups cause I know I can't contribute the dps required.
    PC NA - EPHS
  • Khivas_Carrick
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    RSram wrote: »
    I agree, every sorcerer that I know only uses a one or two skills from the sorcerer skill line and the rest come for the other skills lines.

    From what I seen, the sorcerers depend on the other skill lines more than any other class in the game.

    I would prefer to have a separate summoner skill line under the World class and base the sorcerer skills on Earth, Wind, and Water; the DK's already have fire skills as well and the destruction staff, so there is no need to repeat this skill line for the sorcerers.

    This is what templates had to work with before 1.6, and I assure you it's a bad place to be.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Vahrokh
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    NovaShadow wrote: »
    Honestly, the only time I ever use sorc's now is to annoy the hell out of friends on opposite factions in PVP. 1v1's are hilarious when I hide and bug them with pets. I do use the clannfear in PVE sometimes but only ever when I'm solo, pets do not work in group situations.

    As for how useful sorc skills are, my VR14 only uses 4 class skills - Negate, Crystal Frag, Mages' Wrath & Ball of Lightning. Literally the only 4 I even have skill points in. This is actually sad considering how many class skills I use on my Templar has for example, or my NB.

    This has to change. We should be forced to rely on a bow or 2h in my case to get the dps we need to even be considered for end game content. Most days I don't even try joining groups cause I know I can't contribute the dps required.

    Sorcs in "top end game":

    - pets don't work at all, they die to any boss AoE and those AoE happen basically all the time. On Mantikora a flock of pets is a sure way to confuse people about the exact spot where to stand during the poison + circles phase and shall wipe the group.
    - crystal fragments used to be useful in the first AA days, before anyone had gear. Now using them lowers DPS.

    Basically, on current progress trials, sorcs are exclusively useful and used to:

    - Cast negate on 2nd and last AA boss. One button press per boss and a sorc has fulfilled his/her role.
    - Cast negate on last HR boss. One button press per whole instance.
    - No use in Sanctum.

    A whole class, costed months to level and gear up to gold gear... only useful to press 1 hotkey once or twice in a whole instance. Think about it.

    Once the guild has done Sanctum, the raid group gear gets so much improved that the guild does not even have a serious need for negate in AA nor HR.
    This is why top guilds these days complete all 3 instances without a single sorc. Their low DPS is an obstacle to progress.

    Thus sorcs turn from "quite useful but only as utility class" when a guild is just beginning trials to an hinderance after progress has been made.

    What are ZoS thinking? It escapes me, these days I am ashamed joining my guild mates in trials, the only reason I belong there is because I talk funny jokes on TeamSpeak and that's it.
    Edited by Vahrokh on February 2, 2015 1:34AM
  • NovaShadow
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    Vahrokh wrote: »
    NovaShadow wrote: »
    Honestly, the only time I ever use sorc's now is to annoy the hell out of friends on opposite factions in PVP. 1v1's are hilarious when I hide and bug them with pets. I do use the clannfear in PVE sometimes but only ever when I'm solo, pets do not work in group situations.

    As for how useful sorc skills are, my VR14 only uses 4 class skills - Negate, Crystal Frag, Mages' Wrath & Ball of Lightning. Literally the only 4 I even have skill points in. This is actually sad considering how many class skills I use on my Templar has for example, or my NB.

    This has to change. We should be forced to rely on a bow or 2h in my case to get the dps we need to even be considered for end game content. Most days I don't even try joining groups cause I know I can't contribute the dps required.

    Sorcs in "top end game":

    - pets don't work at all, they die to any boss AoE and those AoE happen basically all the time. On Mantikora a flock of pets is a sure way to confuse people about the exact spot where to stand during the poison + circles phase and shall wipe the group.
    - crystal fragments used to be useful in the first AA days, before anyone had gear. Now using them lowers DPS.

    Basically, on current progress trials, sorcs are exclusively useful and used to:

    - Cast negate on 2nd and last AA boss. One button press per boss and a sorc has fulfilled his/her role.
    - Cast negate on last HR boss. One button press per whole instance.
    - No use in Sanctum.

    A whole class, costed months to level and gear up to gold gear... only useful to press 1 hotkey once or twice in a whole instance. Think about it.

    Once the guild has done Sanctum, the raid group gear gets so much improved that the guild does not even have a serious need for negate in AA nor HR.
    This is why top guilds these days complete all 3 instances without a single sorc. Their low DPS is an obstacle to progress.

    Thus sorcs turn from "quite useful but only as utility class" when a guild is just beginning trials to an hinderance after progress has been made.

    What are ZoS thinking? It escapes me, these days I am ashamed joining my guild mates in trials, the only reason I belong there is because I talk funny jokes on TeamSpeak and that's it.

    Yep. Which is why I've never been able to do any trials with her, not a single group/guild will let me in when I say sorc. I gave up even trying ages ago. Don't even bother asking for dungeon groups now, completely pointless.
    PC NA - EPHS
  • Aeratus
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    Once the guild has done Sanctum, the raid group gear gets so much improved that the guild does not even have a serious need for negate in AA nor HR.
    This is why top guilds these days complete all 3 instances without a single sorc. Their low DPS is an obstacle to progress.

    Thus sorcs turn from "quite useful but only as utility class" when a guild is just beginning trials to an hinderance after progress has been made.
    lol if you see an AA group that says "LF 3 sorcs," you know that the group isn't that good. The amount of negates needed for the foundation stone depends on how fast the dps can kill the boss before the adds can do any damage. A group with blazing fast dps (everyone doing 1.4k+ dps, which isn't hard with expert hunter) needs exactly zero negates. Similarly, the mage boss's burn phase damage increases over time, so a group with fast dps will not even need mitigation for it at all.
  • Vahrokh
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    NovaShadow wrote: »
    Yep. Which is why I've never been able to do any trials with her, not a single group/guild will let me in when I say sorc. I gave up even trying ages ago. Don't even bother asking for dungeon groups now, completely pointless.

    Yeah at first, some months ago, I thought: "ok I play a worthless class for trials, I understand why serious guilds would not want a sorc in there".

    Then I noticed sorcs were unpopular for dailies / VR dungeons as well.
    One day I talked to a party leader LF1M an instance. He was adamant at not accepting sorcs.
    "Why?", I asked him in tell.
    "Can you tank good? No. Can you heal good? No. Can you DPS good? No, so why should we drag a sorc behind?"
    Of course that guy was a dog, but when stigma against a class in a MMO seeps in, you get these extreme behaviors.
    Edited by Vahrokh on February 2, 2015 2:36AM
  • NovaShadow
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    Vahrokh wrote: »
    NovaShadow wrote: »
    Yep. Which is why I've never been able to do any trials with her, not a single group/guild will let me in when I say sorc. I gave up even trying ages ago. Don't even bother asking for dungeon groups now, completely pointless.

    Yeah at first, some months ago, I thought: "ok I play a worthless class for trials, I understand why serious guilds would not want a sorc in there".

    Then I noticed sorcs were unpopular for dailies / VR dungeons as well.
    One day I talked to a party leader LF1M an instance. He was adamant at not accepting sorcs.
    "Why?", I asked him in tell.
    "Can you tank good? No. Can you heal good? No. Can you DPS good? No, so why should we drag a sorc behind?"
    Of course that guy was a dog, but when stigma against a class in a MMO seeps in, you get these extreme behaviors.

    Wow, well I've never had someone be that mean about it. I'm lvling up a Templar atm since my sorc is only worth playing in PVP these days.
    PC NA - EPHS
  • Vahrokh
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    NovaShadow wrote: »
    Wow, well I've never had someone be that mean about it. I'm lvling up a Templar atm since my sorc is only worth playing in PVP these days.

    Well, if you levelled up your Templar just a couple of months ago and then asked for a DPS spot anywhere (including 4 men instances) you'd have got a similar treatment.
    Why? Because Templars got the stigma, they'd have a good reputation as tanks, an excellent reputation as healers (thus everybody wanted them to heal) but a terrible reputation as DPS.
    Sorcs don't exactly come with an excellent reputation at tanking / healing, they used to be good DPS and they'd find spots (crowded spots, DPSes are dime a dozen). Then nerf after nerf even their AoE goodness became "meh" and these days...
  • Locke_ESO
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    Are people actually trying the new changes or just the same critical surge + crushing shock build everyone uses on live?

    Apart from the summoned bar pets:

    - The Greater Atronach now does 15% more damage
    - The Atronach Charged Synergy is now instant and provides both you and the Atronach the buff Major Berserk for 8 seconds (which is a 25% increase in all damage)
    - Daedric curse can now be stacked and has 25% more damage. Velocious Curse will do 2x the damage of a Crushing Shock cast every 3.5 seconds for 20 magicka extra(+ we will all actually use cap spell damage now as opposed to weapon damage which is limiting factor on it's usefulness atm).
    - Shards cast time reduced by 1/4 and the animation is sharper particularly on the instant proc (at least that is what I read)
    - Suppression field gives 8% damage reduction in it's radius
    - Absorption field gives people who pass through it 40% movement speed and 30% magicka, health and endurance recovery.
    - Power Surge gives 20% weapon and spell damage (staff attacks are still weapon damage so this is a bonus while light attack weaving)
    - Lightning Splash now lasts for 4+ seconds as opposed to 3 seconds at it's highest level now which feels a lot longer and the synergy doesn't remove it. If people actually trigger the synergy it's damage is more than twice as much as Impulse per cast.
    - Overload light attacks don't suffer from a cool down

    I haven't been able to fully test this stuff out as the EU character copy isn't done and ZoS has their millions of damage numbers making it hard to compare to live but there seems some pretty decent improvements for a non-pet Sorcerer.
  • Khivas_Carrick
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    Vahrokh wrote: »
    NovaShadow wrote: »
    Yep. Which is why I've never been able to do any trials with her, not a single group/guild will let me in when I say sorc. I gave up even trying ages ago. Don't even bother asking for dungeon groups now, completely pointless.

    Yeah at first, some months ago, I thought: "ok I play a worthless class for trials, I understand why serious guilds would not want a sorc in there".

    Then I noticed sorcs were unpopular for dailies / VR dungeons as well.
    One day I talked to a party leader LF1M an instance. He was adamant at not accepting sorcs.
    "Why?", I asked him in tell.
    "Can you tank good? No. Can you heal good? No. Can you DPS good? No, so why should we drag a sorc behind?"
    Of course that guy was a dog, but when stigma against a class in a MMO seeps in, you get these extreme behaviors.

    Yeap, as a Templar I recently encountered this treatment for quite some time as a DPS and only recently did tanks lose this stigma. As someone else already pointed out...
    Vahrokh wrote: »
    NovaShadow wrote: »
    Wow, well I've never had someone be that mean about it. I'm lvling up a Templar atm since my sorc is only worth playing in PVP these days.

    Well, if you levelled up your Templar just a couple of months ago and then asked for a DPS spot anywhere (including 4 men instances) you'd have got a similar treatment.
    Why? Because Templars got the stigma, they'd have a good reputation as tanks, an excellent reputation as healers (thus everybody wanted them to heal) but a terrible reputation as DPS.
    Sorcs don't exactly come with an excellent reputation at tanking / healing, they used to be good DPS and they'd find spots (crowded spots, DPSes are dime a dozen). Then nerf after nerf even their AoE goodness became "meh" and these days...

    This *** sucks, and I completely and entirely feel for you, and I will stand with you until your class is properly balanced.

    I'm even leveling a sorc just to learn more about the class to offer advice on how to fix it.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Emma_Overload
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    Are people actually trying the new changes or just the same critical surge + crushing shock build everyone uses on live?

    Apart from the summoned bar pets:

    - The Greater Atronach now does 15% more damage
    - The Atronach Charged Synergy is now instant and provides both you and the Atronach the buff Major Berserk for 8 seconds (which is a 25% increase in all damage)
    - Daedric curse can now be stacked and has 25% more damage. Velocious Curse will do 2x the damage of a Crushing Shock cast every 3.5 seconds for 20 magicka extra(+ we will all actually use cap spell damage now as opposed to weapon damage which is limiting factor on it's usefulness atm).
    - Shards cast time reduced by 1/4 and the animation is sharper particularly on the instant proc (at least that is what I read)
    - Suppression field gives 8% damage reduction in it's radius
    - Absorption field gives people who pass through it 40% movement speed and 30% magicka, health and endurance recovery.
    - Power Surge gives 20% weapon and spell damage (staff attacks are still weapon damage so this is a bonus while light attack weaving)
    - Lightning Splash now lasts for 4+ seconds as opposed to 3 seconds at it's highest level now which feels a lot longer and the synergy doesn't remove it. If people actually trigger the synergy it's damage is more than twice as much as Impulse per cast.
    - Overload light attacks don't suffer from a cool down

    I haven't been able to fully test this stuff out as the EU character copy isn't done and ZoS has their millions of damage numbers making it hard to compare to live but there seems some pretty decent improvements for a non-pet Sorcerer.

    Crystal Shard, Lightning Splash, Thundering Presence and of course the pets are all improved, BUT...

    None of it makes up for:

    1) Surge Heal fails to heal because of 1 second cooldown. WTF?!

    2) The Bow still does way more DPS than the Destro skills or Crystal Frags for sorcerers, probably because spell penetration got nerfed or something.

    3) Overload costs so much per attack that you can barely afford to make one often enough to restore ultimate for the next attack. Useless!

    4) The pets fail when you need them most, e.g. soloing difficult Craglorn mobs and Vet dungeons. Useless!

    5) Formerly useful ultimates like Negate are just special treats now, like Halloween candy... you can't count on having them around regularly. Useless!

    6) Everybody else is doing more damage than ever. Templars are unkillable monsters now, NB are doing 20K DPS on world bosses and DKs are still DKs.

    7) Did I mention Surge Heal was broken?

    Verdict: Sorcs are screwed.
    #CAREBEARMASTERRACE
  • NovaShadow
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    Vahrokh wrote: »
    NovaShadow wrote: »
    Wow, well I've never had someone be that mean about it. I'm lvling up a Templar atm since my sorc is only worth playing in PVP these days.

    Well, if you levelled up your Templar just a couple of months ago and then asked for a DPS spot anywhere (including 4 men instances) you'd have got a similar treatment.
    Why? Because Templars got the stigma, they'd have a good reputation as tanks, an excellent reputation as healers (thus everybody wanted them to heal) but a terrible reputation as DPS.
    Sorcs don't exactly come with an excellent reputation at tanking / healing, they used to be good DPS and they'd find spots (crowded spots, DPSes are dime a dozen). Then nerf after nerf even their AoE goodness became "meh" and these days...

    I already have a templar, she's just on another faction. And my temp's are heal based as I love their heals. If I really wanna tank I'd lvl a DK and if I really wanna DPS in groups I'd lvl a NB.

    As for how the sorc skills are on PTS. Meh, I see no difference really, actually find them worse off and my sorc literally only uses 4 class skills and none of them do any kind of DPS at all compared to the other classes.

    Templar is where I'm at now unless I feel like PVPing.
    PC NA - EPHS
  • GreyRanger
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    It is strange that they have not made more progress on balancing Sorcerers to be viable/competitive in at least a couple of roles. It doesn't seem like it would be that hard to do and it also seems like the frustration/upset ZOS will have when they get to the main/real product launch (consoles in June) is going to be consequential.

    Missing the chance to balance the sorcerer class with the other 3 classes now seems like it would miss a big opportunity.
  • AssaultLemming
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    I played a pet build on the pts for a few hours last night, magicka build, twilight and willows for gear, soul shine jewelry, destro resto staffs. Heals bar: empowered ward, combat prayer, healing springs (but the longer duration morph) Both pets. Dps bar.crushing shock, daedric prey, dark bargain or whatever it's called, magicka morph.

    Basically I was soloing craglorn to see how this build compared, I find craglorn a good place to test a build for trash clearing and also for the occasional named mob.

    The first thing that is clear is pets still need to do more dps. They take up 4 spell slots, and 2 of my other spells are really only being used for pets benefit. They simply don't do enough dps to be worth the spots, even watching them take down a single jackal is ridiculously slow.

    The second thing is they still need more hps because you spend your whole time healing them or buffing them, if you stop for a second they die, and they need a health bar visible at all time preferably on the UI, not floating above their heads. They should show up like party members. You should be able to see the buffs that they have and their hps. This is basic pet management stuff.

    Third: daedric prey. This spell needs to designate the target for pets to attack, otherwise it is totally useless. When you cast it pets should attack that target.

    That's it really, more dps, more hps, easier targeting with daedric prey and they might be worth using.


    Edited by AssaultLemming on February 2, 2015 9:14PM
  • Emma_Overload
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    they need a health bar visible at all time preferably on the UI, not floating above their heads.

    ^^^^^THIS. I've been looking/hoping for an an add-on that does this... has anyone heard of one?
    #CAREBEARMASTERRACE
  • Vahrokh
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    GreyRanger wrote: »
    It is strange that they have not made more progress on balancing Sorcerers to be viable/competitive in at least a couple of roles. It doesn't seem like it would be that hard to do and it also seems like the frustration/upset ZOS will have when they get to the main/real product launch (consoles in June) is going to be consequential.

    Missing the chance to balance the sorcerer class with the other 3 classes now seems like it would miss a big opportunity.

    Like it or not, sorcs lack the basic skills to be a viable end game tank / healer. So we are confined to a DPS role.

    What's absolutely unexplicable is WHY, a class more or less confined into a DPS role, is meant to perform so bad. No clue in game, no explanation by ZoS. We are just inferior and nobody cares to even tell us why, what we have done to deserve that.
  • Athas24
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    RSram wrote: »
    I would prefer to have a separate summoner skill line under the World class and base the sorcerer skills on Earth, Wind, and Water; the DK's already have fire skills as well and the destruction staff, so there is no need to repeat this skill line for the sorcerers.
    When I first played beta and the live version I had hoped Sorcerers would get other elements outside of lightning. Earth, Fire, Ice, Poison etc would be great and could drastically shift how people create builds within the same class and make the class feel more like they are actual mages. :) I know there will eventually be some spell crafting but that seems forever and a day away haha.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • GreyRanger
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    Who knows if spell crafting will ever actually get released and if it does if any of us will still be here by that time. The issue is the class under performs now by a wide margin and the rebalance makes it much much worse. Also any class that is practically limited to DPS role is hosed as far as getting a team for much end game content (e.g., vet dungeons). DPS is just a dime a dozen.

    The issue is that the ZOS needs to balance Sorcerers for a completely non-pet build to be viable/competitive in at least 2 team roles and for PVP. Given how far behind they are now it doesn't seem like that it would be hard for them to make progress, the problem is that if they keep "helping" the way they have been it seems it will only get more imbalanced.
  • Emma_Overload
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    For DPS problems, they need to increase Crystal Frag damage by 20%, reduce magicka cost by 25% and make it instant cast all the time. If they did ALL THAT, you would never see a Sorc cast Crushing Shock except for the ranged interrupt, and our DPS would be competitive with everyone else.

    For healing issues, if they could raise the Blood Magic heals all the way to 50% of your max health (or more!), it MIGHT make up for the loss of Crit Surge heals. MAYBE.
    Edited by Emma_Overload on February 3, 2015 4:49PM
    #CAREBEARMASTERRACE
  • LuxLunae
    LuxLunae
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    Wow I am so glad I didn't make a sorc.

    I was actually going to but if they don't have stuff like

    Fire staff
    where I can put up fire damage and focus on flames magic with a flame skill tree. (same with ice or lightning)

    I was going to name myself Mr.Flames...Was this what the spellcrafting was suppose to fix or can I find flame spells in the game ?

    Should I try to play sorc first before opening my big mouth about how i dislike no elemental bases?
  • AlnilamE
    AlnilamE
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    This is very odd. My V4 sorc could handle stuff at V2 that my NB couldn't handle at V7.

    My friends who play sorcs are very good at DPS and healing. In fact, when I tried my first Craglorn quest on my main, our party wiped at the last quest boss except for the sorc, and they just ran around the room and whittled down the boss and the adds until they were all dead.

    I hear sorcs can make good tanks too, but I don't think it's a very popular role for them.

    Most of this stuff is really just reputation. If a player is good and they know the strengths and weaknesses of the class, they will play it well.
    The Moot Councillor
  • Gorthax
    Gorthax
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    Are people actually trying the new changes or just the same critical surge + crushing shock build everyone uses on live?

    Apart from the summoned bar pets:

    - The Greater Atronach now does 15% more damage
    - The Atronach Charged Synergy is now instant and provides both you and the Atronach the buff Major Berserk for 8 seconds (which is a 25% increase in all damage)
    - Daedric curse can now be stacked and has 25% more damage. Velocious Curse will do 2x the damage of a Crushing Shock cast every 3.5 seconds for 20 magicka extra(+ we will all actually use cap spell damage now as opposed to weapon damage which is limiting factor on it's usefulness atm).
    - Shards cast time reduced by 1/4 and the animation is sharper particularly on the instant proc (at least that is what I read)
    - Suppression field gives 8% damage reduction in it's radius
    - Absorption field gives people who pass through it 40% movement speed and 30% magicka, health and endurance recovery.
    - Power Surge gives 20% weapon and spell damage (staff attacks are still weapon damage so this is a bonus while light attack weaving)
    - Lightning Splash now lasts for 4+ seconds as opposed to 3 seconds at it's highest level now which feels a lot longer and the synergy doesn't remove it. If people actually trigger the synergy it's damage is more than twice as much as Impulse per cast.
    - Overload light attacks don't suffer from a cool down

    I haven't been able to fully test this stuff out as the EU character copy isn't done and ZoS has their millions of damage numbers making it hard to compare to live but there seems some pretty decent improvements for a non-pet Sorcerer.

    let us know how those fluff numbers work for you. I have been testing my sorc since 1.6 pts day one. The only day I missed was monday. The sorc changes were not good at all. The pets, yea they are good when you compare them to live, but when you look at pets compared to other classes, well.....GG! You fall so far behind it is unreal.

    How do you want to fix pets?

    Show us life bars like a party window.

    increase their attack speed so they dont look like lost sheep waiting for orders

    give them better A.I. (seriously! How many times do I have to command them to attack and they dont do squat....1.5 OR 1.6......)

    give them new attacks to use during base attack cool down, then you wouldnt need to increase attack speed

    give the tank pet a charge ability so if his assigned target runs at the summoner he can get to them quick. In his current state he just frollicks to the attacker......so depressing.

    There are many more QoL adjustments that could be made to pets, but those are the ones I think would have the biggest impact overall.

    Edited by Gorthax on February 3, 2015 6:38PM
  • Emma_Overload
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    AlnilamE wrote: »
    In fact, when I tried my first Craglorn quest on my main, our party wiped at the last quest boss except for the sorc, and they just ran around the room and whittled down the boss and the adds until they were all dead.

    Yeah, I can do that, too... on 1.5. However, on 1.6, those days are OVER. There is no synergy between AOE spells and Critical Surge now.... the 1 second cooldown will kill you in seconds against a group of very tough mobs.
    #CAREBEARMASTERRACE
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