Werewolf Is Useless Once More in 1.6

stevepdodson_ESO888
stevepdodson_ESO888
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So all the hype about improving WW in 1.5 has been wiped out in 1.6.
You no longer generate Ulti by having is slotted on your bar (part of the great Ulti-nerf).
You no longer boost you Stam Regen if you are not in WW form.
You still take the poison damage in WW form.

You can stand next to a town guard and turn into a WW and he will take no notice of you at all. "Oh hello there Mister Werewolf, have you been to the Corner Club lately?"
The only reason to be a WW now is for role players.

Looks like the Vampires win again and I may just have to join their ranks.
  • DirtySmeegs33
    DirtySmeegs33
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    How about you add something constructive here to start generating discussion. That is really the only power we have. I agree with you on the overall ultimate nerf but look forward to this change. We will not be in WW as often but in exchange we can be in WW longer. I like this. Now we just need some continued tweaking of the present skills compared to vamp. Let's get into PTS and test the crap out of the balance between the two by engaging in similar content with the same build. Then let's report that data here so we can see some changes. Stay positive and be a productive tester if you really want WW changes!
  • starkerealm
    starkerealm
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    Yeah... that's not been my experience at all. The change to Blood Rage means transforming for longer fights, against bosses and elite enemies is actually viable. Staying a wolf for an entire dungeon run is still not happening, but it is possible.

    Also, and maybe this is just me, but I'm still generating a ton of ultimate from various sources. So the transform isn't back up after one or two fights, but it is back up frequently enough that I don't suffer from too-good-to-use syndrome.

    If anything my wolves are actually feel more powerful at the moment. But that might be due to the nerfs that medium armor got.
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