I think back to the beginning of this game and one of the original complaints is the lack of shown numbers such as health and stamina, and we are just treated with a horizontal bar that compresses or expands.
Now that they show us some numbers, we question why or how come or what's the difference?. Sometimes it's preferable to not open pandora's box.
The reason why the numbers will be inflated is so that you can see the minor stat upgrades you get when you put points in your champion system tree. They wanted it to feel a little more significant when you get 100 health instead of 1 health. All in all I think the poll potentially exaggerates at "26,000+ HP" when I think at least it will be around that 12,000 HP. Which is a lot more reasonable and less of a jump to which I think people will be much more forgiving with. Can we get developer feedback on that or confirmation from anywhere?
Thank you x
I think back to the beginning of this game and one of the original complaints is the lack of shown numbers such as health and stamina, and we are just treated with a horizontal bar that compresses or expands.
Now that they show us some numbers, we question why or how come or what's the difference?. Sometimes it's preferable to not open pandora's box.
I think they assumed this :
I have a dollar....and someone takes it and gives it back in the form of 99 pennies hoping I wouldn't notice the one missing. Well ZOS we noticed the missing pennies and are not happy.
The reason why the numbers will be inflated is so that you can see the minor stat upgrades you get when you put points in your champion system tree. They wanted it to feel a little more significant when you get 100 health instead of 1 health. All in all I think the poll potentially exaggerates at "26,000+ HP" when I think at least it will be around that 12,000 HP. Which is a lot more reasonable and less of a jump to which I think people will be much more forgiving with. Can we get developer feedback on that or confirmation from anywhere?
Thank you x
The reason why the numbers will be inflated is so that you can see the minor stat upgrades you get when you put points in your champion system tree. They wanted it to feel a little more significant when you get 100 health instead of 1 health. All in all I think the poll potentially exaggerates at "26,000+ HP" when I think at least it will be around that 12,000 HP. Which is a lot more reasonable and less of a jump to which I think people will be much more forgiving with. Can we get developer feedback on that or confirmation from anywhere?
Thank you x
Just a note to say one of my VR14 chars on PTS is currently sitting on 22K hp so I do not think 26K is exaggerated; there are likely DKs and especially Imperial ones who will likely be topping that number I imagine quite easily. I also saw a youtube video of a templar on PTS rocking 26K hp.
http://forums.elderscrollsonline.com/discussion/149257/1-6-group-pvp-3v3-and-4v4
nerevarine1138 wrote: »I'd like to roll back to the 1.5 numbers, but not because I think the Champion System is "nerfing" (boo-freaking-hoo) our characters. I just feel like this is a way to appease people who love seeing big floaty numbers in their game, and I prefer having stats that aren't inflated just for the sake of making everyone feel more powerful.
I think back to the beginning of this game and one of the original complaints is the lack of shown numbers such as health and stamina, and we are just treated with a horizontal bar that compresses or expands.
Now that they show us some numbers, we question why or how come or what's the difference?. Sometimes it's preferable to not open pandora's box.
I think they assumed this :
I have a dollar....and someone takes it and gives it back in the form of 99 pennies hoping I wouldn't notice the one missing. Well ZOS we noticed the missing pennies and are not happy.
It has lead to ridiculous increases in damage(32K staff heavies:() which has lead to Immense problems in PvP.
Take everything back down, and keep the original damage numbers. If I have to sit thru another 3 months of stat fixing I will very likely un-sub and go back to the MMO everyone hates.
It has lead to ridiculous increases in damage(32K staff heavies:() which has lead to Immense problems in PvP.
Take everything back down, and keep the original damage numbers. if not that, fix the issues now in PTS.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I think back to the beginning of this game and one of the original complaints is the lack of shown numbers such as health and stamina, and we are just treated with a horizontal bar that compresses or expands.
Now that they show us some numbers, we question why or how come or what's the difference?. Sometimes it's preferable to not open pandora's box.
I think they assumed this :
I have a dollar....and someone takes it and gives it back in the form of 99 pennies hoping I wouldn't notice the one missing. Well ZOS we noticed the missing pennies and are not happy.