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1.6 New Intoduction Section (The Prologue/Tutorial) - Impressions

Hawk269
Hawk269
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I have played through the intro area (prologue) a few times prior to the 1.6 patch, my first time was back in Beta and then a few times when the game officially released. While it was pretty good to set up the Story a bit, it really left you wondering about a lot of things and left you unsure of some of the mechanics etc.

With the 1.6 update they have totally revamped the entire beginning portion of the game and after playing it I had to share my thoughts on how much better it is. Not only does it look visually impressive, it really gives the player the feeling that they are about to start an epic adventure. Story setup is done so much better, you get to try out different play mechanics that you don't normally get to use until you arrive in the first town.

The game does a much better job at explaining things, which for the majority here already understand, but for someone just starting out in ESO the way they set it up before you enter the first real town is very impressive. There is just a lot more insight into the Story and as mentioned the added mechanics that you get to use early so you have a brief idea on how some things works is great for new players.

What it does is leave a great 1st impression as this area is the first physical play you get to do (for new players), this is something that pre-1.6 it did not do very well.

Edited by Hawk269 on January 30, 2015 1:34AM
  • Auricle
    Auricle
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    I agree. The overhaul of the tutorial is really excellent. It's more informative, faster-paced and just feels better. Looks awesome too. The visual/mechanic changes when Lyris swaps herself for the Prophet are fantastic! And now actually makes sense! Win win.

    I'm really glad they put the extra work into this. It makes a much stronger first impression for the game. Good job, ZoS.
  • Hawk269
    Hawk269
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    Auricle wrote: »
    I agree. The overhaul of the tutorial is really excellent. It's more informative, faster-paced and just feels better. Looks awesome too. The visual/mechanic changes when Lyris swaps herself for the Prophet are fantastic! And now actually makes sense! Win win.

    I'm really glad they put the extra work into this. It makes a much stronger first impression for the game. Good job, ZoS.

    I agree, I really liked that part. I also like how they changed the 3rd part of the tutorial where instead of Spikes coming up from the ground, they have these very cool looking statue heads attached to the walls that shoot out elemental damage.

    It truly does make a very positive 1st impression!
  • AshySamurai
    AshySamurai
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    Well, the best intro part was in beta. And it goes worse with every overhaul. In beta I could choose any weapon I wanted. Did I knew about all weapons and all skills? No. Did I felt like it's only my choise what to use? Yes. On live now there is a table with few different types of weapons, but not all. Just a small part. On PTS they give you only 2H and that's all. Really?
    Make sweetrolls, not nerfs!
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Well, the best intro part was in beta. And it goes worse with every overhaul. In beta I could choose any weapon I wanted. Did I knew about all weapons and all skills? No. Did I felt like it's only my choise what to use? Yes. On live now there is a table with few different types of weapons, but not all. Just a small part. On PTS they give you only 2H and that's all. Really?

    Just wanted to throw out that much of the 'get worse with every overhaul'-ness was brought about by the devs wrongly(in this instance) listening to to complaints from players that i honestly believe no longer play.
  • Tomg999
    Tomg999
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    The limit to 2-handed doesn't make much sense. Whether I'm new to the game or rolling a new character of a type I haven't tried before, I would want to try out/learn a bit about staff/bow/whatever.
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