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Crit chance on armor changed in 1.6...

Theegoliath
Theegoliath
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This was left out of the patch notes, but due to the addition of the champion system, the three sets of armor I have used ( ravaging, hundings, etc..) to raise weapon crit used to be 4% each set, for a total of 12% increase. Now in pts they each only provide 1%, for a 3%...

I guess they want us to find it in the champion system somewhere now... but that takes 120 champion points to unlock the physical crit chance perk... sigh.

1.6 is a whole new beast in regards to char builds now.
  • mauritius.krebsb16_ESO
    don't forget medium armor changes, 7/7 medium now only gives 4,6% crit instead of 21.
  • Lynx7386
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    Well there goes my crit build.

    I'll probably be switching to weapon power sets in 1.6. Hopefully the weapon power on 5 pc hundings rage is still good, just have to find something to compliment it.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Theegoliath
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    The weapon power on my hundings set wasnt a significant difference that I remember it chaned much. But im at work all day now and cant get on pts to give you spcifics : /
  • Lynx7386
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    With soft caps removed, weapon power stacking may be the new way to go, especially for pvp
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • timidobserver
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    Look very closely at the champion system. After x points in the right tree you should end up with more crit than live.
    Edited by timidobserver on January 29, 2015 4:38PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Emma_Overload
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    More proof that ZoS hates sorcerers.
    #CAREBEARMASTERRACE
  • Lachis
    Lachis
    Soul Shriven
    Lynx7386 wrote: »
    With soft caps removed, weapon power stacking may be the new way to go, especially for pvp

    Just started a couple weeks ago so I'm trying to learn the pre 1.6 game as well as be prepared for changes so here's my question:

    When you are saying weapon power, do you mean weapon damage? For instance Crushing Shock. Based off weapon "damage/power" yes? Nub question I know.
    Keep a pistol grip pump in my lap at all times.

    PlsMoreB B C Yum - Leveling a sorc.
  • Lynx7386
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    Yes, weapon power and weapon damage mean the same thing.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Pirhana7_ESO
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    Everything was lowered not just crit, because you can make up for it and excede it with Champion points and choices. They had to lower stuff or champion points would put stuff way over the top.

    If you want a crit build use crit gear and focus on crit chance and crit damage with champion points and you will be stronger with it than you before 1.6
  • Nestor
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    Lachis wrote: »

    When you are saying weapon power, do you mean weapon damage? For instance Crushing Shock. Based off weapon "damage/power" yes? Nub question I know.

    I will add to the above answer. Currently there are some skills that cost magic, but scale from weapon damage/power, like Crushing Shock. In 1.6 skills that use Magic will scale from Spell Power/Damage and skills that use Stamina will scale from Weapon Damage. So, keep that in mind as you figure things out.

    So, in the mean time, the two main skills (Crushing Shock/Impulse) from the Destruction Staff use Weapon Power.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Lachis
    Lachis
    Soul Shriven
    Nestor wrote: »
    Lachis wrote: »

    When you are saying weapon power, do you mean weapon damage? For instance Crushing Shock. Based off weapon "damage/power" yes? Nub question I know.

    I will add to the above answer. Currently there are some skills that cost magic, but scale from weapon damage/power, like Crushing Shock. In 1.6 skills that use Magic will scale from Spell Power/Damage and skills that use Stamina will scale from Weapon Damage. So, keep that in mind as you figure things out.

    So, in the mean time, the two main skills (Crushing Shock/Impulse) from the Destruction Staff use Weapon Power.

    Great thanks for clearing that up for me.

    Keep a pistol grip pump in my lap at all times.

    PlsMoreB B C Yum - Leveling a sorc.
  • Theegoliath
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    It seems pointless to me when wearing five pieces of armor ONLY give1%, wear as you can put 120 points into the champ system in one constellation and get 20 something %...
  • Theegoliath
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    What is the max allowed crit chance in ESO now in 1.6?
  • DeLindsay
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    In The Thief under The Apprentice you regain 12% Spell Crit once you've spent 30 points (you start with 23 if you get all 70 via the conversion). In The Ritual you ragain 12% Physical Crit once you've spent 30 points. The Mage is the last on the wheel so it will take until the 20th CP earned after 1.6 is Live to regain either 12% Spell or Physical Crit back. There is also a Star in each of the above that increases your Critical hit ceiling. Keep in mind that if you delve directly into damaging Stars in the Champion System your non-crits will be hitting MUCH harder than they do on Live now. That means you can have less Crit while still doing just as much DPS.

    Once Players get the 12% Crit back it will put them roughly in line with how much Crit you have on Live right now. Also some of the sets are bugged on PTS so it's possible we haven't seen the true values yet. Aether is showing 18% for the 2pc and 18% for the 3pc. Soulshine VR10 is showing 1% on the Rings and 3% on the Neck (for the same 3pc bonus). Inner Light has lost 10% of it's Crit value, as well as Spell/Weapon Pots the same (they're only a flat 10% now). I'd be willing to bet that after we have a good number of points invested into the Champion System that our DPS numbers will actually be higher (taking scaling into account) than they are on Live right now, even with lower Crit values. I've already seen a Sorc doing 16K DPS on a VR10 WB with only the 70 pts given on PTS.
  • Theegoliath
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    So what your saying is there is to many bugs right now on armor sets to even get a base to work from, other then the champion system...

    With what you just said thats over 30% crit chance with the champion system, and using items, less them 3%. Thats highly unbalanced to me.
  • DeLindsay
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    So what your saying is there is to many bugs right now on armor sets to even get a base to work from, other then the champion system...

    With what you just said thats over 30% crit chance with the champion system, and using items, less them 3%. Thats highly unbalanced to me.
    on my NB in full DPS gear (I'm only missing 1pc to put on my VR14 Aether set, so I'm still using Twilight's Embrace) I hit 31.5% 41.5% Crit on PTS + 10% for Potion. I am at 54% Live without Cyro buffs. So once I get back the 12% that'd make 43.5% 53.5% (I had nothing pointed into Light Armor Passives lol) plus a big value in added Crit ceiling and bonus to damage for Crushing Shock in the Champion System as well.

    Now if you want o talk Spell Damage, holy crap I went up by a metric ton. I sit at over 1700 Spell Dmg in my DPS gear (~170 scaled to Live). But even that was bugging out. After taking ANY Potion (even a Tripot) it would jump up to almost 2K Spell Dmg on my Character screen and not go back down, even after tens of minutes. Also, everyone gets 10 or 15% Crit base in 1.6. I can't remember which that patch notes said.
    Edited by DeLindsay on January 29, 2015 8:31PM
  • Theegoliath
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    So again, what is max allowed crit in 1.6?

    I wish I could remeber what Paul Sage said in his audio clip two months back about the pie chart breakdown of where you get stats from : /
  • Tankqull
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    Look very closely at the champion system. After x points in the right tree you should end up with more crit than live.

    jep you`ll just have to farm 300 additional CP´s to get it ...
    high 5 to the CP system :s
    Edited by Tankqull on January 29, 2015 10:41PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • DeLindsay
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    Tankqull wrote: »
    Look very closely at the champion system. After x points in the right tree you should end up with more crit than live.

    jep you`ll just have to farm 300 additional CP´s to get it ...
    high 5 to the CP system :s
    Or 20 more points, because Math. Anyone who starts with 70 CP when 1.6 goes live only needs to grind out 20 CP to reach either the 12% Spell Crit or the 12% Physical Crit for the 30pt Passive in The Apprentice or The Ritual. Doing so will bring you back to pretty much the exact same Crit you have on Live right now.
  • EsORising
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    I want to show you guys something that might ruffle your feathers. This is from the patch notes:

    Critical Resistance: This attribute no longer reduces the chance to be hit by a Critical hit.

    "Critical Resistance now reduces the bonus damage caused by a Critical hit, and with enough, can reduce the bonus damage to 0.
    The amount of Critical Resistance required to completely eliminate the unmodified bonus damage from a Critical hit is 50 * (your Character Level + your Veteran Rank number). "

    How does that make you feel for the people with 600+ crit? There is that and the fact heavy armor isn't broken anymore, which increases def big time. Doesn't look good for rouges/nightblades. Oh ya haste was replaced with a lame skill called assasins-will as well. instead of 30% speed boost you get a 6k dmg skill after 8 basic attacks (not skills). You can do 3x as much damage by that time and fight will probably be over after 8 basic attacks. GOOD LUCK night blades!
    Edited by EsORising on January 29, 2015 11:00PM
  • timidobserver
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    Tankqull wrote: »
    Look very closely at the champion system. After x points in the right tree you should end up with more crit than live.

    jep you`ll just have to farm 300 additional CP´s to get it ...
    high 5 to the CP system :s

    Im pretty sure the 12% crit passive only requires 30 points spent in ritual or apprentice depending on whether you are aiming for spell or weapon crit. Counting the allotment that most people will be starting with, it shouldn't take very long at all to get that. Once you have it your crit should be higher than it is on live now.
    Edited by timidobserver on January 29, 2015 10:58PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Joejudas
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    they can solve this problem one of two ways...making cp points easier to earn in game...not too much easier....but easier. Or they could stop nerfing grind spots and just accept it as reality since the cp system takes forever to earn points in.
  • DeLindsay
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    EsORising wrote: »
    I want to show you guys something that might ruffle your feathers.
    You didn't ruffle any of our feathers as we already know all of what you listed. You are completely wrong about the NB ability change to Grim Focus. In my DPS gear on PTS it's normal non-crit hits for 11K while crits are over 18K and I only have 24K Magicka and 1740 Spell Damage. It also adds 8% increased damage done just being active. BTW, your "doesn't look good for Rogues/NB's" comment is just lols. Have you even been in Cyro on PTS? Bow openers are 1-shotting Players with Crits over 28K.
  • DeLindsay
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    Ok after much testing swapping gear, logging-relogging, swapping abilities, etc I believe I've found my true Crit value for 1.6, 48.1% (I have 54% on Live without Cyro buffs, without Aether, and with Thief). Once I earn the 20 pts needed to get me to the 30 pt Passive in The Apprentice I'll be able to drop Thief for Shadow and still be higher Crit % than on Live right now. If I ever get my last piece of Aether to drop I'll be right at ~60% post 1.6 with Shadow and no cyro buffs. DPS post 1.6 will certainly be higher than Live is right now, scaling figured in.
  • Lynx7386
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    With the change to impenetrable, I think pvp damage dealers will want to give up on critical chance and start focusing on raw weapon damage and spell power.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Yusuf
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    Everything was lowered not just crit, because you can make up for it and excede it with Champion points and choices. They had to lower stuff or champion points would put stuff way over the top.

    If you want a crit build use crit gear and focus on crit chance and crit damage with champion points and you will be stronger with it than you before 1.6

    So we all got nerfed and the championpoints are just there for us to regain our old strength pre-1.6 huh....
    Kinda missing the point since we wanted to advanve FURTHER and not AGAIN.
  • Theegoliath
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    DeLindsay wrote: »
    Or 20 more points, because Math. Anyone who starts with 70 CP when 1.6 goes live only needs to grind out 20 CP to reach either the 12% Spell Crit or the 12% Physical Crit for the 30pt Passive in The Apprentice or The Ritual. Doing so will bring you back to pretty much the exact same Crit you have on Live right now.

    Do we not earn cp in a cycle now. Every new point earned is in the next constalation? Meaning, to get 20 more points in red blue or green, we have to add 20 in each of the others as well. Making it 60 points total required just to use 20 in one single constalation.

  • Guppet
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    DeLindsay wrote: »
    So what your saying is there is to many bugs right now on armor sets to even get a base to work from, other then the champion system...

    With what you just said thats over 30% crit chance with the champion system, and using items, less them 3%. Thats highly unbalanced to me.
    on my NB in full DPS gear (I'm only missing 1pc to put on my VR14 Aether set, so I'm still using Twilight's Embrace) I hit 31.5% 41.5% Crit on PTS + 10% for Potion. I am at 54% Live without Cyro buffs. So once I get back the 12% that'd make 43.5% 53.5% (I had nothing pointed into Light Armor Passives lol) plus a big value in added Crit ceiling and bonus to damage for Crushing Shock in the Champion System as well.

    Now if you want o talk Spell Damage, holy crap I went up by a metric ton. I sit at over 1700 Spell Dmg in my DPS gear (~170 scaled to Live). But even that was bugging out. After taking ANY Potion (even a Tripot) it would jump up to almost 2K Spell Dmg on my Character screen and not go back down, even after tens of minutes. Also, everyone gets 10 or 15% Crit base in 1.6. I can't remember which that patch notes said.

    Everyone has a base crit of 10%, rather than the current 0%.
  • DeLindsay
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    DeLindsay wrote: »
    Or 20 more points, because Math. Anyone who starts with 70 CP when 1.6 goes live only needs to grind out 20 CP to reach either the 12% Spell Crit or the 12% Physical Crit for the 30pt Passive in The Apprentice or The Ritual. Doing so will bring you back to pretty much the exact same Crit you have on Live right now.

    Do we not earn cp in a cycle now. Every new point earned is in the next constalation? Meaning, to get 20 more points in red blue or green, we have to add 20 in each of the others as well. Making it 60 points total required just to use 20 in one single constalation.
    If you are one of us that starts with 70 points, you already have 23 points to use in either The Apprentice (for Spell Crit) or The Ritual (for Physical Crit) which are in The Mage, that leaves 7 points needed. The warrior already has 24 and we're earning towards The Thief right now (if you just got on PTS). That means you need 20 points to get the Mage up to having 30 points total. Now if you want the +12% in BOTH Spell and Physical Crit then yes it'll take you much longer, 110 additional points. The way it works for those who don't get the Champion System yet (assuming you start with 70 points):

    #1 Warrior: 24 points
    #2 Thief: 23 points
    #3 Mage: 23 points

    When you earn your first 400K XP you get 1 point in The Thief to make it 24 points. Your next 400K XP goes towards earning 1 point for The Mage to make it 24 points. The next 400K XP goes for The Warrior to make it 25 points, and so on. Since we're only missing 7 points for either 12% Spell Crit or Physical crit (x3 that's 21) but since the Warrior has already passed in the rotation we only need 20 pts. One more thing to point out, The Warrior, The Mage and The Thief are not the Constellations. The Lover, The Apprentice, The Ritual, The Steed, etc are the Constellations. We rotate around 3x each cycle between The Warrior/Thief/Mage, not the 9 individual Constellations (oh that would be horrible).
  • Pirhana7_ESO
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    Yusuf wrote: »
    Everything was lowered not just crit, because you can make up for it and excede it with Champion points and choices. They had to lower stuff or champion points would put stuff way over the top.

    If you want a crit build use crit gear and focus on crit chance and crit damage with champion points and you will be stronger with it than you before 1.6

    So we all got nerfed and the championpoints are just there for us to regain our old strength pre-1.6 huh....
    Kinda missing the point since we wanted to advanve FURTHER and not AGAIN.

    You will reach where you were in very little time, then you can far exceed that going deeper into champion points, by pulling everyone back a little it lets people build in more diverse character directions.
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