With soft caps removed, weapon power stacking may be the new way to go, especially for pvp
When you are saying weapon power, do you mean weapon damage? For instance Crushing Shock. Based off weapon "damage/power" yes? Nub question I know.
When you are saying weapon power, do you mean weapon damage? For instance Crushing Shock. Based off weapon "damage/power" yes? Nub question I know.
I will add to the above answer. Currently there are some skills that cost magic, but scale from weapon damage/power, like Crushing Shock. In 1.6 skills that use Magic will scale from Spell Power/Damage and skills that use Stamina will scale from Weapon Damage. So, keep that in mind as you figure things out.
So, in the mean time, the two main skills (Crushing Shock/Impulse) from the Destruction Staff use Weapon Power.
on my NB in full DPS gear (I'm only missing 1pc to put on my VR14 Aether set, so I'm still using Twilight's Embrace) I hit 31.5% 41.5% Crit on PTS + 10% for Potion. I am at 54% Live without Cyro buffs. So once I get back the 12% that'd make 43.5% 53.5% (I had nothing pointed into Light Armor Passives lol) plus a big value in added Crit ceiling and bonus to damage for Crushing Shock in the Champion System as well.theegoliathb14_ESO wrote: »So what your saying is there is to many bugs right now on armor sets to even get a base to work from, other then the champion system...
With what you just said thats over 30% crit chance with the champion system, and using items, less them 3%. Thats highly unbalanced to me.
timidobserver wrote: »Look very closely at the champion system. After x points in the right tree you should end up with more crit than live.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Or 20 more points, because Math. Anyone who starts with 70 CP when 1.6 goes live only needs to grind out 20 CP to reach either the 12% Spell Crit or the 12% Physical Crit for the 30pt Passive in The Apprentice or The Ritual. Doing so will bring you back to pretty much the exact same Crit you have on Live right now.timidobserver wrote: »Look very closely at the champion system. After x points in the right tree you should end up with more crit than live.
jep you`ll just have to farm 300 additional CP´s to get it ...
high 5 to the CP system
timidobserver wrote: »Look very closely at the champion system. After x points in the right tree you should end up with more crit than live.
jep you`ll just have to farm 300 additional CP´s to get it ...
high 5 to the CP system
You didn't ruffle any of our feathers as we already know all of what you listed. You are completely wrong about the NB ability change to Grim Focus. In my DPS gear on PTS it's normal non-crit hits for 11K while crits are over 18K and I only have 24K Magicka and 1740 Spell Damage. It also adds 8% increased damage done just being active. BTW, your "doesn't look good for Rogues/NB's" comment is just lols. Have you even been in Cyro on PTS? Bow openers are 1-shotting Players with Crits over 28K.I want to show you guys something that might ruffle your feathers.
Pirhana7_ESO wrote: »Everything was lowered not just crit, because you can make up for it and excede it with Champion points and choices. They had to lower stuff or champion points would put stuff way over the top.
If you want a crit build use crit gear and focus on crit chance and crit damage with champion points and you will be stronger with it than you before 1.6
Or 20 more points, because Math. Anyone who starts with 70 CP when 1.6 goes live only needs to grind out 20 CP to reach either the 12% Spell Crit or the 12% Physical Crit for the 30pt Passive in The Apprentice or The Ritual. Doing so will bring you back to pretty much the exact same Crit you have on Live right now.
on my NB in full DPS gear (I'm only missing 1pc to put on my VR14 Aether set, so I'm still using Twilight's Embrace) I hit 31.5% 41.5% Crit on PTS + 10% for Potion. I am at 54% Live without Cyro buffs. So once I get back the 12% that'd make 43.5% 53.5% (I had nothing pointed into Light Armor Passives lol) plus a big value in added Crit ceiling and bonus to damage for Crushing Shock in the Champion System as well.theegoliathb14_ESO wrote: »So what your saying is there is to many bugs right now on armor sets to even get a base to work from, other then the champion system...
With what you just said thats over 30% crit chance with the champion system, and using items, less them 3%. Thats highly unbalanced to me.
Now if you want o talk Spell Damage, holy crap I went up by a metric ton. I sit at over 1700 Spell Dmg in my DPS gear (~170 scaled to Live). But even that was bugging out. After taking ANY Potion (even a Tripot) it would jump up to almost 2K Spell Dmg on my Character screen and not go back down, even after tens of minutes. Also, everyone gets 10 or 15% Crit base in 1.6. I can't remember which that patch notes said.
If you are one of us that starts with 70 points, you already have 23 points to use in either The Apprentice (for Spell Crit) or The Ritual (for Physical Crit) which are in The Mage, that leaves 7 points needed. The warrior already has 24 and we're earning towards The Thief right now (if you just got on PTS). That means you need 20 points to get the Mage up to having 30 points total. Now if you want the +12% in BOTH Spell and Physical Crit then yes it'll take you much longer, 110 additional points. The way it works for those who don't get the Champion System yet (assuming you start with 70 points):theegoliathb14_ESO wrote: »Or 20 more points, because Math. Anyone who starts with 70 CP when 1.6 goes live only needs to grind out 20 CP to reach either the 12% Spell Crit or the 12% Physical Crit for the 30pt Passive in The Apprentice or The Ritual. Doing so will bring you back to pretty much the exact same Crit you have on Live right now.
Do we not earn cp in a cycle now. Every new point earned is in the next constalation? Meaning, to get 20 more points in red blue or green, we have to add 20 in each of the others as well. Making it 60 points total required just to use 20 in one single constalation.
Pirhana7_ESO wrote: »Everything was lowered not just crit, because you can make up for it and excede it with Champion points and choices. They had to lower stuff or champion points would put stuff way over the top.
If you want a crit build use crit gear and focus on crit chance and crit damage with champion points and you will be stronger with it than you before 1.6
So we all got nerfed and the championpoints are just there for us to regain our old strength pre-1.6 huh....
Kinda missing the point since we wanted to advanve FURTHER and not AGAIN.