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Surge in 1.6 Ninja nerf :)

Exstazik
Exstazik
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Since Surge no loger scale with maximum magicka on PTS(1.6) i think also need to add Major Berserker Buff to surge (base skill).On live surge give ~43% to weapon power(in magicka build) on pts only 25%.


Critical Surge (base skill): Costs magicka. Critical hits heal you for 65% of damage dealt.Gives you Major Berserker buff.

Power Surge (morph): Costs Stamina, Buffs Weapon Power (Major Brutality Buff), and Critical Hits Heal you for 65% of damage dealt.Also Gives you Majorr Berserker buff

Spell Surge (morph): Cost Magicka, Buffs Spell Damage (Major Sorcery), and Critical hits heal you for 65% of damage dealt.Also Gives you Major Berserker buff

Also AOE heal should count:(all AOE damage from one skill which was Crit)*0,65=Total heal .
Edited by Exstazik on January 29, 2015 1:17PM
  • Valnas
    Valnas
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    i have to agree that surge seems realy useless/odd now. the wpn dmg only benefits resto heals or stam builds. It's nice that we have the support for these builds but, the skill seems lost on magicka users when we have other better non class skills for heals and the same buff (entropy->degen) that now heals us better. We can even slot the upgraded force siphon on resto and weave whatever for like 800 pt heals. Crit surge was healing me for sub 500 hps. Thats like 80 hps on live. Basically regen.

    The buffs your suggestion are a little over the top in the sense that our singel target dps got a relative buff (frags and curse hit harder, sp dmg is uncapped so it's all relatively similar destro dmg to live besides being blockable).

    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Exstazik
    Exstazik
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    Abilities that cost magicka will now always scale off your magicka, spell damage, and spell critical strike stats.

    Where is the scale for Surge???!it's ability that cost magicka and it didn't scale with your max magicka.It's scales only with rang of the skill
    @ZOS_GinaBruno
  • Emma_Overload
    Emma_Overload
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    The reason Crit Surge isn't healing has nothing to do with stamina or magicka builds... it's because of the 1 second cooldown on Surge heals that was introduced with 1.6.

    ZoS really needs to fix this before 1.6 goes to Live!
    #CAREBEARMASTERRACE
  • GreyRanger
    GreyRanger
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    The combination of nerfs to sroc builds have really crushed stamina/weapon builds. I hope they fix the cool down issue before this goes to live, it kills the sroc reaver builds.

    The nerf to crit from the dark passive is bad, but not as devistating as this.
  • Messy1
    Messy1
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    The reason Crit Surge isn't healing has nothing to do with stamina or magicka builds... it's because of the 1 second cooldown on Surge heals that was introduced with 1.6.

    ZoS really needs to fix this before 1.6 goes to Live!

    I'm confused, I thought it said in the patch notes

    "Surge: All ranks and morphs of this ability now provide healing when you land a critical strike. Also, the healing cooldown has been reduced to 0.25 seconds from 1 second."

    So the cool down is less, doesn't that make the skill better?
  • Flaminir
    Flaminir
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    Its slightly less of a nerf yes... but better? Hmmm

    Any cool down makes your healing an RNG ride as to whether you live or die.

    Most sorc damage isn't just one source (EG crushing shock... 3 separate damages (4 if you include burning). With any kind of cool down the heal will only proc on one of these, making it much lower.

    It can also just proc on a tiny burning effect.... & also the % heal has still been nerfed.

    So yes, the cooldown is less.... its still basically useless though.

    They need to toally remove the cooldown before this hits live... the skill has never been OP, and was situational at best. In the absence of any other sensible class heal then this was our only option.

    In its current state on 1.6.1 almost nobody will use it... which is the opposite to what ZoS said they wanted.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Magdalina
    Magdalina
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    Messy1 wrote: »
    The reason Crit Surge isn't healing has nothing to do with stamina or magicka builds... it's because of the 1 second cooldown on Surge heals that was introduced with 1.6.

    ZoS really needs to fix this before 1.6 goes to Live!

    I'm confused, I thought it said in the patch notes

    "Surge: All ranks and morphs of this ability now provide healing when you land a critical strike. Also, the healing cooldown has been reduced to 0.25 seconds from 1 second."

    So the cool down is less, doesn't that make the skill better?

    No. Well, yes, it does make skill slightly better. It doesn't make it even close to good.

    Crushing Shock, the bread and butter of all magicka based sorc dps(since we have no class skills attacks worth slotting and have to rely *entirely* on destro staff, which is something that hasn't been adressed in 1.6) is in fact 3 simultaneous hits of Fire, Shock and Ice damage. Normally, since everyone is running around 50+% crit, 2 or so will crit, and all 3 crit often enough, providing sorc dps with a nice heal. With a cooldown - ANY cooldown, since the 3 attacks happen at once - it means we can only get a heal from ONE Crushing Shock hit, even if all 3 crit. That's in best case, if there's any DoT going(like the one from Crushing shock...) there's always a chance it'll crit and steal the heal. And it's not actually that much. It's an up to 2/3 healing reduction for high crit chance builds.

    Then we have aoe damage. It seems rather obvious ZOS does NOT want Crit Surge to heal on AOE - the only real reasoning for a cooldown(besides wanting to screw with sorcs) could be preventing aoe healing from 6+(or even 1+) targets. But why ZOS would want that is beyond me. Yes, they're raising AOE cap which could potentially make Surge OP as hell in AOE. But if that's the issue, why not just cap the skill at 6 targets like now? "Heals 65% crit dmg done from up to 6 targets, no cooldown". That would make the heal exactly the same as it is now on live, and I don't remember anyone complaining it's too OP. Yes, I can stand in the middle of welwa pack and spam Surge+Impulse and heal will keep me up. But a templar can just spam Sweep and it'll keep him up just as well, even if it's doing less damage(but let's not forget a templar can just press Breath of Life at any moment if his health drops low and I have nothing of the sorts). A DK has some nice healy skill morphs, unfortunately won't remember names right now, not to mention Dragonblood. NB have Sap essence. Why should sorcs be the only ones forced to used resto staves for heals?

    If ZOS thinks Surge is too OP, the we need a viable selfheal AND a nice buff instead of it. Atm it's just useless imo. Entropy gives same damage buff and more and healing isn't worth it. Only non-resto staff selfheal available to sorc is still Dark Conversion which still sucks.
    Edited by Magdalina on February 10, 2015 12:13PM
  • Messy1
    Messy1
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    Well, I've been using Surge as a staple in my sorc build for a while and the new version of the ability seems like it will be an improvement. However, I still agree with the majority that Sorcs are under powered.

    As a class that implies magic in the name i.e. "Sorcerer" it seems like Sorcs should have increased benefits in the mage skill line, enhcanting skill line and other things that will augment their magicka preeminence!
  • Flaminir
    Flaminir
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    Messy1 wrote: »
    Well, I've been using Surge as a staple in my sorc build for a while and the new version of the ability seems like it will be an improvement. However, I still agree with the majority that Sorcs are under powered.

    I don't want to be 'that guy'... but the new version of surge isn't an improvement... and its not a matter of opinion, or build, or skill,..... its cold hard maths....

    The old Surge healed for 65% of damage on crit... the new one is 40-50%. NERF.

    The old Surge healed on every crit, the new one only heals for 1 damage tick every 0.25 secs (So can only heal tiny amounts on burning procs etc) NERF.

    The old Surge increased the damage of our staff by between 40-50% (Depending on your build) the new one is 25%. NERF.

    That's it... damage & heals both weaker than the current live version. & this is why folks are so upset.... will we adapt? Of course... 1.6 will be a whole new way of playing. But Surge was a corner stone of virtually all sorc dps builds, its now useless, which is a shame when ZoS said they wanted it to remain a corner stone of Sorc builds.

    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Messy1
    Messy1
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    Messy1 wrote: »
    Well, I've been using Surge as a staple in my sorc build for a while and the new version of the ability seems like it will be an improvement. However, I still agree with the majority that Sorcs are under powered.

    I don't want to be 'that guy'... but the new version of surge isn't an improvement... and its not a matter of opinion, or build, or skill,..... its cold hard maths....

    The old Surge healed for 65% of damage on crit... the new one is 40-50%. NERF.

    The old Surge healed on every crit, the new one only heals for 1 damage tick every 0.25 secs (So can only heal tiny amounts on burning procs etc) NERF.

    The old Surge increased the damage of our staff by between 40-50% (Depending on your build) the new one is 25%. NERF.

    That's it... damage & heals both weaker than the current live version. & this is why folks are so upset.... will we adapt? Of course... 1.6 will be a whole new way of playing. But Surge was a corner stone of virtually all sorc dps builds, its now useless, which is a shame when ZoS said they wanted it to remain a corner stone of Sorc builds.

    NOOOOOOOOO . . . now I is angry too, but I am determined to make a kickass sorc!!
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