In that case, why is there any classes at all?Because in this game, every class can use every weapon.
Also, dragonknight is not a fighter, templar is not a tank, scorcer is not a mage, and nightblade is not an assassin.
Nope, those are not even close the ideal builds for the classes.No but those are the ideal builds for them. I mean it would be dumb for a mage to try and be a fighter, or a nightblade try and be a mage.
To give different skills that can be (ideally) used for any type of build.In that case, why is there any classes at all?
Der_Deutsche_Hase wrote: »This game there's Fighter(Dragon Knight), Tank(Templar), Mage(Sorcerer) and Assassin(NightBlade).
Because each class has different class abilities, which makes their play style different. Any class can wear light armour and use a staff and be an effective mage - they're just going to have somewhat different play styles due to the different class abilities they have available. Any class can wear heavy armour and use sword and board and be an effective tank - they're just going to have somewhat different play styles due to the different class abilities they have available.Der_Deutsche_Hase wrote: »
I know you haven't played the game very long, so believe me when I tell you that you're flat out wrong. Any class can be highly effective in any role - you just have to use the appropriate gear, put your attributes in the right spot, and pick the right combination of weapon, armour and class skills.Der_Deutsche_Hase wrote: »
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Not even close.Der_Deutsche_Hase wrote: »
To give different skills that can be (ideally) used for any type of build.
Because none of the classes are based around using a particular weapon. All of them can be very effective with any of the weapon choices. In that environment, designing one class entirely around a particular weapon skill line would be unbalancing.Der_Deutsche_Hase wrote: »To give different skills that can be (ideally) used for any type of build.
And how would a Hunter/Archer Class not give different Skills for any type of build?
The Archer Class in TES(SP Games) is probably the most played class, if not first definitely second most played. Which is why I don't understand why ZOS would leave it out of an ES game.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
There is no archer class in Skyrim. I have never in my life played the default archer class in Oblivion or Morrowind, despite going through each with a bow-using character.Der_Deutsche_Hase wrote: »To give different skills that can be (ideally) used for any type of build.
And how would a Hunter/Archer Class not give different Skills for any type of build?
The Archer Class in TES(SP Games) is probably the most played class, if not first definitely second most played. Which is why I don't understand why ZOS would leave it out of an ES game.
Der_Deutsche_Hase wrote: »In that case, why is there any classes at all?Because in this game, every class can use every weapon.Also, dragonknight is not a fighter, templar is not a tank, scorcer is not a mage, and nightblade is not an assassin.
No but those are the ideal builds for them. I mean it would be dumb for a mage to try and be a fighter, or a nightblade try and be a mage.
Der_Deutsche_Hase wrote: »To give different skills that can be (ideally) used for any type of build.
And how would a Hunter/Archer Class not give different Skills for any type of build?
The Archer Class in TES(SP Games) is probably the most played class, if not first definitely second most played. Which is why I don't understand why ZOS would leave it out of an ES game.
Dragon Knights are effective Healers, Magicka/Stamina DPS, AND Tanks. The other classes are, too. They aren't a Fighter, Tank, Mage, and Assassin by default. The reason said classes exist is to help guide new/confused players, such as yourself, into building a certain way. However just because you think they're proficient at one build does not mean they cannot fulfill all other roles.This game there's Fighter(Dragon Knight), Tank(Templar), Mage(Sorcerer) and Assassin(NightBlade).
Der_Deutsche_Hase wrote: »This game there's Fighter(Dragon Knight), Tank(Templar), Mage(Sorcerer) and Assassin(NightBlade).
Der_Deutsche_Hase wrote: »To give different skills that can be (ideally) used for any type of build.
And how would a Hunter/Archer Class not give different Skills for any type of build?
The Archer Class in TES(SP Games) is probably the most played class, if not first definitely second most played. Which is why I don't understand why ZOS would leave it out of an ES game.
In ESO your method of attack is defined by your weapon, not your class. Every class has possible builds for every weapon. The point of having different classes is to provide different utility sets to compliment the role you choose (a tanking templar would have off healing available whereas a tanking dk has additional crowd control).
clocksstoppe wrote: »Because the archer class is actually the bow skill line.