Wolfsspinne wrote: »Spellmaking is a nice feature but it doesn't work in the context of a competitive MMORPG.
What would be the gain if everyone would "craft" the same "most effective spell"?!
Take a look at the spells right now:
They aren't even able to ballance all skills with fixed stats.
How could they ever be able to ballance skills with dynamcly calculated stats?!
They have already announced a spellcrafting system, so apparently they found a way to make it work.
Should be core. But really really want to see jewelry crafting first.
Wolfsspinne wrote: »Spellmaking is a nice feature but it doesn't work in the context of a competitive MMORPG.
What would be the gain if everyone would "craft" the same "most effective spell"?!
Take a look at the spells right now:
They aren't even able to ballance all skills with fixed stats.
How could they ever be able to ballance skills with dynamcly calculated stats?!
rawne1980b16_ESO wrote: »They have already announced a spellcrafting system, so apparently they found a way to make it work.
They also told us we'd be getting Dark Brotherhood and Thieves Guild yet I haven't heard any more news on that in about a year.
Until it's actually in the game I take what I hear from ZOS with a pinch of salt.
Put simply, I don't believe a damn word they say until i'm proven wrong. The difference between me and cynical that rage at the game is I really hope they prove me wrong one day.
Snowstrider wrote: »Free of course,Alongside with Imperial city pvp which also NEEDS to be free.
Wolfsspinne wrote: »Spellmaking is a nice feature but it doesn't work in the context of a competitive MMORPG.
What would be the gain if everyone would "craft" the same "most effective spell"?!
Take a look at the spells right now:
They aren't even able to ballance all skills with fixed stats.
How could they ever be able to ballance skills with dynamcly calculated stats?!
They have already announced a spellcrafting system, so apparently they found a way to make it work.
Of course, it being announced doesn't mean they'll do it. And now the verbiage on it has changed, to something along the lines of "spellcrafting is still something we'd like to see in the game," instead of it being planned for the future.
Why poll like you have any sort of say in the matter?
Zenimax has shown it doesn't listen to what they players want, only to the sound of cold hard cash.
Spellcrafting will be DLC, you can bet your ass it will.
AlexDougherty wrote: »
Wolfsspinne wrote: »Wolfsspinne wrote: »Spellmaking is a nice feature but it doesn't work in the context of a competitive MMORPG.
What would be the gain if everyone would "craft" the same "most effective spell"?!
Take a look at the spells right now:
They aren't even able to ballance all skills with fixed stats.
How could they ever be able to ballance skills with dynamcly calculated stats?!
They have already announced a spellcrafting system, so apparently they found a way to make it work.
Of course, it being announced doesn't mean they'll do it. And now the verbiage on it has changed, to something along the lines of "spellcrafting is still something we'd like to see in the game," instead of it being planned for the future.
Yaeh. It'll work just as fine as everything else in the game... like phasing or the grouping tool...
It's not exactly like ZOS ever announced anything and then did a good Job on it in the first try.
Did you just stop reading after that sentence? Heh. I also said:
"Of course, it being announced doesn't mean they'll do it. And now the verbiage on it has changed, to something along the lines of "spellcrafting is still something we'd like to see in the game," instead of it being planned for the future."