Amsel_McKay wrote: »Make them really powerful and KoS in all cities....
They should have a way to disguise themselves though. Recently fed vampires and non transformed werewolves should be able to travel whereever they please, like in the lore.Amsel_McKay wrote: »Make them really powerful and KoS in all cities....
LionheartRichard wrote: »They should have a way to disguise themselves though. Recently fed vampires and non transformed werewolves should be able to travel whereever they please, like in the lore.Amsel_McKay wrote: »Make them really powerful and KoS in all cities....
Amsel_McKay wrote: »LionheartRichard wrote: »They should have a way to disguise themselves though. Recently fed vampires and non transformed werewolves should be able to travel whereever they please, like in the lore.Amsel_McKay wrote: »Make them really powerful and KoS in all cities....
Everyone in cities these days have white faces and look like vampires... and should be KoS and tagged for PvP... A WW in form should be KoS as well. They can have a way to disquise themselves but it cant be easy or cheap... If they have great abilities there needs to be huge consequences
Lithium Flower wrote: »Agreed completely. Fighter's Guild tree should be buffed a little to counter them better and be unavailable for vampires or werewolves to use themselves.
LionheartRichard wrote: »Lithium Flower wrote: »Agreed completely. Fighter's Guild tree should be buffed a little to counter them better and be unavailable for vampires or werewolves to use themselves.
That's how I feel. Rather than keep nerfing the ww and vamps, they should just buff the Fighter's Guild.
Lithium Flower wrote: »Agreed completely. Fighter's Guild tree should be buffed a little to counter them better and be unavailable for vampires or werewolves to use themselves.
Lithium Flower wrote: »Agreed completely. Fighter's Guild tree should be buffed a little to counter them better and be unavailable for vampires or werewolves to use themselves.
Lithium Flower wrote: »Agreed completely. Fighter's Guild tree should be buffed a little to counter them better and be unavailable for vampires or werewolves to use themselves.
TheShadowScout wrote: »Personally I agree that vampirtes and werewwolves should not be of equal power, but stronger then other characters... but also have corresponding weaknesses. And not only vulvnerability to fighters guild skills.
LionheartRichard wrote: »So many people want every part of the game to be completely equal and I feel like that detracts from the game. Being a Vampire or a Werewolf should cause your character to become more powerful. Who wants to be a hunter of the night if they are no more powerful than everyone else?
Rather than just nerfing them all so they're all on equal footing, I feel like it would be better for them to have weaknesses for players to exploit (like in the lore and like it is now, even though they are getting more and more nerfed as time goes by.) Vampires and werewolves should have an edge over humans, but they should also have a weakness that humans will be able to take advantage of (isn't that the whole point of the Fighter's Guild skill line?)
So many people complain how they are OP, but who ever heard of a Vampire that was no more powerful than a human? I hope the devs find a way to make the game balanced, but completely not even.
Amsel_McKay wrote: »LionheartRichard wrote: »They should have a way to disguise themselves though. Recently fed vampires and non transformed werewolves should be able to travel whereever they please, like in the lore.Amsel_McKay wrote: »Make them really powerful and KoS in all cities....
Everyone in cities these days have white faces and look like vampires... and should be KoS and tagged for PvP... A WW in form should be KoS as well. They can have a way to disquise themselves but it cant be easy or cheap... If they have great abilities there needs to be huge consequences
There was a point in ESO's life where nearly everyone in pvp was a vampire; which slowly evolved into large groups of vampires spamming impulse in a blob (to generate ultimate) to keep batswarm up. Essentially an aoe death train of vampires. I'm glad I don't see that as much anymore