Can anyone recall this?
Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…
It was entirely a business decision. The game tanked on PC for a laundry list of reasons, so a big part of what's going now seems to be less about the existing PC community and more about re marketing the game for console release. That's why it's b2p, and that's why they're really pushing the PR with all the changes-- they can basically build up the hype about it leading in to console release, advertising it as essentially an entirely new game and a new experience.
The idea they listened to their audience is BS, it's just marketing. It just sounds better than simply coming out and saying, "we want to maximize profits and our projections for a subscription based model weren't on target for where we'd like to have been."
starkerealm wrote: »
It was entirely a business decision. The game tanked on PC for a laundry list of reasons, so a big part of what's going now seems to be less about the existing PC community and more about re marketing the game for console release. That's why it's b2p, and that's why they're really pushing the PR with all the changes-- they can basically build up the hype about it leading in to console release, advertising it as essentially an entirely new game and a new experience.
The idea they listened to their audience is BS, it's just marketing. It just sounds better than simply coming out and saying, "we want to maximize profits and our projections for a subscription based model weren't on target for where we'd like to have been."
@miahq
But I'm looking for evidence that shows that they didn't BS us! Damn, i'm losing hope here people! There had to have been a noticeable outcry for them to do this and say that it was requested by the community and happy that they were able to meet that substantial request!
starkerealm wrote: »
Um, they peeked at only around 770k -800k subs, for a major release that's pretty crappy. The reviews ranged from tepid to outright hostile. They really failed to capture the larger ES audience, and they turned off a lot of the MMO market with such a buggy release. They cut the number of active PvP campaigns and drastically cut the pop caps for them, but still can't actually pop lock more than a single campaign even at peek hours. Or how about the fact they launched a giant revamp of the game less than a year after release, marketing it as essentially an entirely different game.
Just because people still play the game doesn't make it successful. It didn't hit anywhere near expected numbers, and shed a lot of subs after release. I don't see how any of that is really in dispute at this point. The game kind of tanked.
You guys....
Maybe statements from company representatives are just based on what they're thinking or wanting at the time.
Every developer, every publisher has said things about what they intend that didn't pan out.... I just don't understand why so many people seem to look for opportunities to go, "YOU LIED!"
The most logical reason for the change is that if console players were asked to pay a sub, most wouldn't do so since they already have to pay for network access.
Umm, soooo, if demand came to remove sub at the beginning because of all the problems, in the video he really spends a lot of time exhibiting how far we've come, how awesome and expanded the game is, so... wouldn't that further justify keeping the sub as opposed to agreeing with the people that said it wasn't worth a sub?
Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…
starkerealm wrote: »starkerealm wrote: »
Um, they peeked at only around 770k -800k subs, for a major release that's pretty crappy. The reviews ranged from tepid to outright hostile. They really failed to capture the larger ES audience, and they turned off a lot of the MMO market with such a buggy release. They cut the number of active PvP campaigns and drastically cut the pop caps for them, but still can't actually pop lock more than a single campaign even at peek hours. Or how about the fact they launched a giant revamp of the game less than a year after release, marketing it as essentially an entirely different game.
Just because people still play the game doesn't make it successful. It didn't hit anywhere near expected numbers, and shed a lot of subs after release. I don't see how any of that is really in dispute at this point. The game kind of tanked.
So, you don't have anything you can cite, just your rambling opinions?
Though, nice for the, "Population doesn't matter, here let me use low population as my evidence."
Also, that $240 million number just came out of your shank too? Or did someone actually disclose that number in a real place?
I mean, I'll grant you, the Microsoft conspiracy theory is kinda shaky, and built on scattered reports, but at least you can say it's analysis. This is just someone trying to pretend to know how to do analysis.
starkerealm wrote: »You guys....
Maybe statements from company representatives are just based on what they're thinking or wanting at the time.
Every developer, every publisher has said things about what they intend that didn't pan out.... I just don't understand why so many people seem to look for opportunities to go, "YOU LIED!"
The most logical reason for the change is that if console players were asked to pay a sub, most wouldn't do so since they already have to pay for network access.
It's like no one's ever heard of Peter Molyneux before... oh god, I'm getting old now, aren't I?
starkerealm wrote: »You guys....
Maybe statements from company representatives are just based on what they're thinking or wanting at the time.
Every developer, every publisher has said things about what they intend that didn't pan out.... I just don't understand why so many people seem to look for opportunities to go, "YOU LIED!"
The most logical reason for the change is that if console players were asked to pay a sub, most wouldn't do so since they already have to pay for network access.
It's like no one's ever heard of Peter Molyneux before... oh god, I'm getting old now, aren't I?
I honestly don't usually look at the names of people who made the games I play. I hadn't heard of him, but I just read his Wikipedia article. Do you mean to say it's because of Mr. Molyneux that companies think they can get away with such things as over-hype or embellishment? Or why people should be wary?
starkerealm wrote: »starkerealm wrote: »You guys....
Maybe statements from company representatives are just based on what they're thinking or wanting at the time.
Every developer, every publisher has said things about what they intend that didn't pan out.... I just don't understand why so many people seem to look for opportunities to go, "YOU LIED!"
The most logical reason for the change is that if console players were asked to pay a sub, most wouldn't do so since they already have to pay for network access.
It's like no one's ever heard of Peter Molyneux before... oh god, I'm getting old now, aren't I?
I honestly don't usually look at the names of people who made the games I play. I hadn't heard of him, but I just read his Wikipedia article. Do you mean to say it's because of Mr. Molyneux that companies think they can get away with such things as over-hype or embellishment? Or why people should be wary?
Molyneux has a long history of making grandiose claims, and then failing to quite hit the mark. Some of his development claims when he was working on Fable originally were pretty hilariously out there. Like the claim that trees would grow in real time with the character. He's not being malicious about it, but he does have a long history of going on strange tangents, and ending up promising features that could never be.
There's a Peter Molydeux parody account on Twitter that's almost a better primer for how he's perceived.
starkerealm wrote: »starkerealm wrote: »You guys....
Maybe statements from company representatives are just based on what they're thinking or wanting at the time.
Every developer, every publisher has said things about what they intend that didn't pan out.... I just don't understand why so many people seem to look for opportunities to go, "YOU LIED!"
The most logical reason for the change is that if console players were asked to pay a sub, most wouldn't do so since they already have to pay for network access.
It's like no one's ever heard of Peter Molyneux before... oh god, I'm getting old now, aren't I?
I honestly don't usually look at the names of people who made the games I play. I hadn't heard of him, but I just read his Wikipedia article. Do you mean to say it's because of Mr. Molyneux that companies think they can get away with such things as over-hype or embellishment? Or why people should be wary?
Molyneux has a long history of making grandiose claims, and then failing to quite hit the mark. Some of his development claims when he was working on Fable originally were pretty hilariously out there. Like the claim that trees would grow in real time with the character. He's not being malicious about it, but he does have a long history of going on strange tangents, and ending up promising features that could never be.
There's a Peter Molydeux parody account on Twitter that's almost a better primer for how he's perceived.
starkerealm wrote: »starkerealm wrote: »
Um, they peeked at only around 770k -800k subs, for a major release that's pretty crappy. The reviews ranged from tepid to outright hostile. They really failed to capture the larger ES audience, and they turned off a lot of the MMO market with such a buggy release. They cut the number of active PvP campaigns and drastically cut the pop caps for them, but still can't actually pop lock more than a single campaign even at peek hours. Or how about the fact they launched a giant revamp of the game less than a year after release, marketing it as essentially an entirely different game.
Just because people still play the game doesn't make it successful. It didn't hit anywhere near expected numbers, and shed a lot of subs after release. I don't see how any of that is really in dispute at this point. The game kind of tanked.
So, you don't have anything you can cite, just your rambling opinions?
Though, nice for the, "Population doesn't matter, here let me use low population as my evidence."
Also, that $240 million number just came out of your shank too? Or did someone actually disclose that number in a real place?
I mean, I'll grant you, the Microsoft conspiracy theory is kinda shaky, and built on scattered reports, but at least you can say it's analysis. This is just someone trying to pretend to know how to do analysis.
What $240 million number? I never said anything that involved money. Nor would I ever say low population doesn't matter. It matters a lot, especially when your business model depends on it.
frosth.darkomenb16_ESO wrote: »The game costed [sic] at most $240M to make.
They cut the number of active PvP campaigns and drastically cut the pop caps for them, but still can't actually pop lock more than a single campaign even at peek hours.
And that's not pulling things out of my ass, it's not my "rambling opinions." This isn't a freaking scientific debate, I'm not going to sit here and cite studies or in depth market analysis. Nor does demanding those things actually make you smart, frankly considering that success or failure of a game is almost entirely subjective to begin with it just makes you look like you don't know what the hell you're talking about when you do demand verifiable proof.
And as for opinion on how the game has performed so far, It's been pretty much universal opinion the game didn't meet expectations. 770k subs is dismal for a major release. if you can't be bothered to take five seconds out of your life to google it, don't expect me to do it for you.
I think ZOS is taking risks--but I think (hope? deny reality and substitute my own?) that this game is here to stay.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
Um, they peeked at only around 770k -800k subs, for a major release that's pretty crappy. The reviews ranged from tepid to outright hostile. They really failed to capture the larger ES audience, and they turned off a lot of the MMO market with such a buggy release. They cut the number of active PvP campaigns and drastically cut the pop caps for them, but still can't actually pop lock more than a single campaign even at peek hours. Or how about the fact they launched a giant revamp of the game less than a year after release, marketing it as essentially an entirely different game.
Just because people still play the game doesn't make it successful. It didn't hit anywhere near expected numbers, and shed a lot of subs after release. I don't see how any of that is really in dispute at this point. The game kind of tanked.
So, you don't have anything you can cite, just your rambling opinions?
Though, nice for the, "Population doesn't matter, here let me use low population as my evidence."
Also, that $240 million number just came out of your shank too? Or did someone actually disclose that number in a real place?
I mean, I'll grant you, the Microsoft conspiracy theory is kinda shaky, and built on scattered reports, but at least you can say it's analysis. This is just someone trying to pretend to know how to do analysis.
What $240 million number? I never said anything that involved money. Nor would I ever say low population doesn't matter. It matters a lot, especially when your business model depends on it.
Mybad, that actually wasn't you.frosth.darkomenb16_ESO wrote: »The game costed [sic] at most $240M to make.
Though, I think you could see why I could mistake you for that fine fellow.
The low population thing; that was definitely you, unless you didn't write:They cut the number of active PvP campaigns and drastically cut the pop caps for them, but still can't actually pop lock more than a single campaign even at peek hours.
I mean, that is saying, "look, part of my argument is there aren't enough people to do X", even if you haven't thought that far ahead.And that's not pulling things out of my ass, it's not my "rambling opinions." This isn't a freaking scientific debate, I'm not going to sit here and cite studies or in depth market analysis. Nor does demanding those things actually make you smart, frankly considering that success or failure of a game is almost entirely subjective to begin with it just makes you look like you don't know what the hell you're talking about when you do demand verifiable proof.
And as for opinion on how the game has performed so far, It's been pretty much universal opinion the game didn't meet expectations. 770k subs is dismal for a major release. if you can't be bothered to take five seconds out of your life to google it, don't expect me to do it for you.
770k subs is dismal if you sunk over 200 million on a project, I'll grant you that, and you can just ask EA and Bioware if they were happy with TOR's numbers. For a box 'n sub MMO launch, that's not "tanking" except when you have unrealistic expectations going in. So, the question is more, "did Bethesda and ZoS have reasonable expectations for an MMO?" Which is a lot harder to pin down.
starkerealm wrote: »starkerealm wrote: »You guys....
Maybe statements from company representatives are just based on what they're thinking or wanting at the time.
Every developer, every publisher has said things about what they intend that didn't pan out.... I just don't understand why so many people seem to look for opportunities to go, "YOU LIED!"
The most logical reason for the change is that if console players were asked to pay a sub, most wouldn't do so since they already have to pay for network access.
It's like no one's ever heard of Peter Molyneux before... oh god, I'm getting old now, aren't I?
I honestly don't usually look at the names of people who made the games I play. I hadn't heard of him, but I just read his Wikipedia article. Do you mean to say it's because of Mr. Molyneux that companies think they can get away with such things as over-hype or embellishment? Or why people should be wary?
Molyneux has a long history of making grandiose claims, and then failing to quite hit the mark. Some of his development claims when he was working on Fable originally were pretty hilariously out there. Like the claim that trees would grow in real time with the character. He's not being malicious about it, but he does have a long history of going on strange tangents, and ending up promising features that could never be.
There's a Peter Molydeux parody account on Twitter that's almost a better primer for how he's perceived.
Ah, okay. Still, like you said, he wasn't being malicious. And I don't think ZOS is either... and I feel strongly that common forum tropes like "broken trust" or "lack of appreciation" or "deceived us to get our money" are blowing things out of proportion--I mean, why take any of it personally like that?
Also, I've heard of a large number of console games that were cancelled for X console or just cancelled all together because of the hoops Microsoft/Sony put in front of the games' makers. I think it's pretty rad that ESO will see consoles! And really, how could that work out well with charging a sub just for game access?
I think ZOS is taking risks--but I think (hope? deny reality and substitute my own?) that this game is here to stay.
Did you ever think that maybe the reason ESO is going B2P is because MSoft and Sony wouldn't allow ZoS to charge a monthly sub fee to Console users? There's no way in hell the PC community would continue to play ESO as P2P only while the Console community just had to buy the retail box and then pay nothing to play the game monthly. It's 100% a business decision due to being released on multiple platforms. Anyone that didn't see this coming, well, I have some prime swamp, erm I mean real estate to sell you in Florida
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
Um, they peeked at only around 770k -800k subs, for a major release that's pretty crappy. The reviews ranged from tepid to outright hostile. They really failed to capture the larger ES audience, and they turned off a lot of the MMO market with such a buggy release. They cut the number of active PvP campaigns and drastically cut the pop caps for them, but still can't actually pop lock more than a single campaign even at peek hours. Or how about the fact they launched a giant revamp of the game less than a year after release, marketing it as essentially an entirely different game.
Just because people still play the game doesn't make it successful. It didn't hit anywhere near expected numbers, and shed a lot of subs after release. I don't see how any of that is really in dispute at this point. The game kind of tanked.
So, you don't have anything you can cite, just your rambling opinions?
Though, nice for the, "Population doesn't matter, here let me use low population as my evidence."
Also, that $240 million number just came out of your shank too? Or did someone actually disclose that number in a real place?
I mean, I'll grant you, the Microsoft conspiracy theory is kinda shaky, and built on scattered reports, but at least you can say it's analysis. This is just someone trying to pretend to know how to do analysis.
What $240 million number? I never said anything that involved money. Nor would I ever say low population doesn't matter. It matters a lot, especially when your business model depends on it.
Mybad, that actually wasn't you.frosth.darkomenb16_ESO wrote: »The game costed [sic] at most $240M to make.
Though, I think you could see why I could mistake you for that fine fellow.
The low population thing; that was definitely you, unless you didn't write:They cut the number of active PvP campaigns and drastically cut the pop caps for them, but still can't actually pop lock more than a single campaign even at peek hours.
I mean, that is saying, "look, part of my argument is there aren't enough people to do X", even if you haven't thought that far ahead.And that's not pulling things out of my ass, it's not my "rambling opinions." This isn't a freaking scientific debate, I'm not going to sit here and cite studies or in depth market analysis. Nor does demanding those things actually make you smart, frankly considering that success or failure of a game is almost entirely subjective to begin with it just makes you look like you don't know what the hell you're talking about when you do demand verifiable proof.
And as for opinion on how the game has performed so far, It's been pretty much universal opinion the game didn't meet expectations. 770k subs is dismal for a major release. if you can't be bothered to take five seconds out of your life to google it, don't expect me to do it for you.
770k subs is dismal if you sunk over 200 million on a project, I'll grant you that, and you can just ask EA and Bioware if they were happy with TOR's numbers. For a box 'n sub MMO launch, that's not "tanking" except when you have unrealistic expectations going in. So, the question is more, "did Bethesda and ZoS have reasonable expectations for an MMO?" Which is a lot harder to pin down.
The PvP numbers bit, since they've not release any sub figures since the 770k number way back when, I've just been trying to use that as sort of a window into peak users online at any time. It's not perfect, but unless PvP represents less than 10% of online people at any given time! it doesn't speak volumes for their peak user numbers at this point.
You could fit at max 8-10k if I remember, between the NA and EU servers with the current pop locks. They aren't even getting a third of that though, even on weekends. Only one campaign is usually ever at the pop lock on each server. So even if you were generous and said it was 7-8k, those don't reflect very good numbers. Ultimately that's why they cut the number of campaigns, most likely. the number they opened with likely reflected what they were hoping to have, but with the number of actual players at any given time that many empty campaigns is just a bit embarrassing to look at. Cut the number and it looks a little better, but when you consider how they've cut the pop locks as well, they've either a dismally small fraction of online players in PvP even at peek hours, or they just aren't doing that well.