I've been playing with Xpadder since launch, but am wondering what people thing the official controller scheme will look like come console launch.
It's clear to me the abilities are labeled: 1 = LB 2 =RB 3=x 4=Y 5=B Ultimate= LT + RT, we can assume attack is RT while block is LT. Access is controlled by the A button.
Where will other buttons be stored? I've used my LB for sprint/roll dodge but could really see the uses for using LB as an ability. Any Xpadder recommendations that can include a tab target, sprint/roll dodge capability, and potion access while being able to fluidly move?
I'm willing to move my hands for menus, mounts, and even camera control; but I'd like to remain very fluid in combat while being able to do the aforementioned tasks as they are all required for maximum effectiveness.
I could see using the left stick for sprint being an option, but only as a toggle. I could also see the radial menu/use potion on the right stick. This doesnt leave room for a tab target or a roll dodge however.
TL;DR How do you think ZoS is setting up gamepads? I'm looking to emulate their idea to see how it can improve my current gameplay.
Hand of Sithis - Daggerfall Covenant