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Controller Layout

Shuichi
Shuichi
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I've been playing with Xpadder since launch, but am wondering what people thing the official controller scheme will look like come console launch.

It's clear to me the abilities are labeled: 1 = LB 2 =RB 3=x 4=Y 5=B Ultimate= LT + RT, we can assume attack is RT while block is LT. Access is controlled by the A button.

Where will other buttons be stored? I've used my LB for sprint/roll dodge but could really see the uses for using LB as an ability. Any Xpadder recommendations that can include a tab target, sprint/roll dodge capability, and potion access while being able to fluidly move?

I'm willing to move my hands for menus, mounts, and even camera control; but I'd like to remain very fluid in combat while being able to do the aforementioned tasks as they are all required for maximum effectiveness.

I could see using the left stick for sprint being an option, but only as a toggle. I could also see the radial menu/use potion on the right stick. This doesnt leave room for a tab target or a roll dodge however.

TL;DR How do you think ZoS is setting up gamepads? I'm looking to emulate their idea to see how it can improve my current gameplay.
Hand of Sithis - Daggerfall Covenant
  • dietlime
    dietlime
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    I REALLY REALLY REALLY HOPE FOR NATIVE PC CONTROLLER SUPPORT PLEEEEAAAASEEEE IT WOULD BE COOL
  • Shuichi
    Shuichi
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    Native will be incredible, but for the meantime I'd really like to see if I can make an optimal combat layout
    Hand of Sithis - Daggerfall Covenant
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