AshySamurai wrote: »IMO you're asking too much. It's like premium membership for free.
So, I was thinking about this for a while now, and I believe this is the only way how the integrity of the game could be salvaged:
Give the subscribers (now ESO Plus) full access to everything that gets released, just like they had prior to B2P.
Every mount, costume & DLC, everything that gets released.
Make them purchasable one by one from Cash Shop for non-subscribers for equal amount (or a little bit more).
Do not: make us pay extra (on top of our subscription) for anything. Especially things like "XP Boosters" or "AP boosters", these should not exist.
Subscription = Full Access
This way, you can keep the game "B2P", but incentivize subscribing a lot more. If enough people subscribe as before B2P, you continue to get the same amount of money.
If less people subscribe, there's still the Cash Shop for revenue if these people want to buy things one by one.
Let me add some concerns people have over the transition, and how to address them:
Concerns
1. Access to full game made almost impossible
I feel the worst possible outcome is that subscribers will still have to spend hundreds of $$$ to unlock everything in game (on top of their subscription).
This has happened in all past B2P/F2P games I've played, which is the reason for these feelings.
How can ZOS assure that completionists & collectors like myself will still be able to play the game after this transition?
2. Inconveniences added to the game, in order to add & incentivize convenience items.
This is another thing, which often happens with B2P games.
Things like bank space & inventory slots are suddenly added behind paywalls, and loot is often made more abundant (to even further entice you to pay for these "convenience items".
Less bank space/inventory slots means that if you're an avid collector of gear & materials, you are suddenly expected to pay more for doing so.
Things like additional crafting professions & character slots are also often made purchasable only.
3. "Boosters" & other indirect advantages start appearing
Often these are made look innocent, but the fact is that they are providing an advantage for your character.
Now, if you are not a competitive player, you might not care about small bonuses such as 10%. But if you look at the fuss over PvP bonuses, you may see that they are kind of a big deal when doing difficult PvE content, as well as when simply trying to "min max" your character (or gold/XP gaining efficiency).
This essentially makes them a "must buy" if you are a competitive player that wants to stay ahead of the curve and undermines the actual aspect of playing & earning things in favour of paying cash for them.
Also, touching on the previous point, inconveniences are often created in order to entice players to buy these "boosters". Suddenly gold & gear might become harder to find, and only the boosters you have to purchase might restore those rates to normal.
4. Direct Advantages start appearing
Sometimes F2P/B2P MMOs take this one step further, and start offering direct advantages through Cash Shop. These include, but are not limited to:
- Powerful gear that is only available from Cash Shop
- Powerful gear/materials that drops from difficult in-game content and/or are hard to find.
- Potions directly increasing your power
5. Content Update frequency slows down
This is a direct consequence of falling revenue, and there are three factors that affect it:
- Box sales: as dictated by common sense, the box sales of aging games always tend to go down over the years. This causes a big fall in revenue that has to be replaced somewhere else (e.g. Cash Shop or rise in subscription costs).
- Cash Shop: if the Cash Shop doesn't sell enough, it will often get more enticing items (see above)
- Subscriptions: ESO also has subscription, which I believe might fix some of the issues.
As long as revenue keeps coming in, there'll be no problems. Once that revenue stops coming in due to any of the three above factors, problems arise...
6. Content Updates are more casual oriented
Let's face it: most of the people preferring B2P/F2P options, are people that do not spend much time playing video games.
They are people who do not want to waste money on subscription & feel forced to play the game, they simply want to hop in every once in a while, play a couple of hours and log off, like any single player game.
There is nothing wrong with that, but if content updates are aimed mostly towards this particular player group only, then the more dedicated gamers who were expecting challenging & interesting raids & dungeons will feel disappointed and leave.How to Fix these Points
- Full access to the game should be provided by subscription, as I stated on my proposition.
- "Convenience Items" that directly affect your gameplay should not exist. Convenience purchases should be limited to Server Transfers (EU-US or PC-XBONE/PS4) & things like name/appearance changes.
- "Boosters" and any other items giving you special benefits/advantages should not exist. Period.
- Same as above, players should not be able to purchase hard work & effort with money.
- All these reasons combined are why I believe Zenimax should focus on subscriptions as their main revenue source, since they are the most steady and least controversial source of the three.
Box sales will eventually start falling, and Zenimax should hope to keep the player base subscribing instead of using Cash Shop in order to create a healthy & fair game.
Cash Shop can still exist (and the game can still be B2P) even with the focus being on subscriptions.- Zenimax must provide the more hardcore audience clear information on how they intend to keep us around, as well as make sure this content does not become trivialized & dumbed down because of the sudden influx of less experienced/capable players (note: remember this when doing PvP changes as well).
Sincerely,
Decimus
SoonerMagicEE wrote: »If you were paying a monthly subscription fee when you unlocked the items/DLC, haven't you at that point already paid for it? Why should it be taken away from you, forcing you to pay for it AGAIN, if you cancel your subscription? That part irks me.
This whole idea would work only if they keep their promised release schedule 4-6 weeks
AshySamurai wrote: »IMO you're asking too much. It's like premium membership for free.
This whole idea would work only if they keep their promised release schedule 4-6 weeks
Why is that important, if I may ask?
They could certainly manage to add new mounts or pets in that timeframe, but I don't see that happening for content or system updates, no matter the payment model.
You are assuming that the mounts and cosmetic stuff would have been created in the first place if the game stayed as subscription only. There is already a mount to buy seperatly, you are assuming they would not have added more to that over time.
AshySamurai wrote: »IMO you're asking too much. It's like premium membership for free.
So, I was thinking about this for a while now, and I believe this is the only way how the integrity of the game could be salvaged:
Give the subscribers (now ESO Plus) full access to everything that gets released, just like they had prior to B2P.
Every mount, costume & DLC, everything that gets released.
Make them purchasable one by one from Cash Shop for non-subscribers for equal amount (or a little bit more), and if you weren't subscribed when something got released, you'd have to pick it off from Cash Shop as well.
Do not: make us pay extra (on top of our subscription) for anything. Especially things like "XP Boosters" or "AP boosters", these should not exist.
Subscription = Full Access
This way, you can keep the game "B2P", but incentivize subscribing a lot more. If enough people subscribe as before B2P, you continue to get the same amount of money.
If less people subscribe, there's still the Cash Shop for revenue if these people want to buy things one by one.
Let me add some concerns people have over the transition, and how to address them:
Concerns
1. Access to full game made almost impossible
I feel the worst possible outcome is that subscribers will still have to spend hundreds of $$$ to unlock everything in game (on top of their subscription).
This has happened in all past B2P/F2P games I've played, which is the reason for these feelings.
How can ZOS assure that completionists & collectors like myself will still be able to play the game after this transition?
2. Inconveniences added to the game, in order to add & incentivize convenience items.
This is another thing, which often happens with B2P games.
Things like bank space & inventory slots are suddenly added behind paywalls, and loot is often made more abundant (to even further entice you to pay for these "convenience items".
Less bank space/inventory slots means that if you're an avid collector of gear & materials, you are suddenly expected to pay more for doing so.
Things like additional crafting professions & character slots are also often made purchasable only.
3. "Boosters" & other indirect advantages start appearing
Often these are made look innocent, but the fact is that they are providing an advantage for your character.
Now, if you are not a competitive player, you might not care about small bonuses such as 10%. But if you look at the fuss over PvP bonuses, you may see that they are kind of a big deal when doing difficult PvE content, as well as when simply trying to "min max" your character (or gold/XP gaining efficiency).
This essentially makes them a "must buy" if you are a competitive player that wants to stay ahead of the curve and undermines the actual aspect of playing & earning things in favour of paying cash for them.
Also, touching on the previous point, inconveniences are often created in order to entice players to buy these "boosters". Suddenly gold & gear might become harder to find, and only the boosters you have to purchase might restore those rates to normal.
4. Direct Advantages start appearing
Sometimes F2P/B2P MMOs take this one step further, and start offering direct advantages through Cash Shop. These include, but are not limited to:
- Powerful gear that is only available from Cash Shop
- Powerful gear/materials that drops from difficult in-game content and/or are hard to find.
- Potions directly increasing your power
5. Content Update frequency slows down
This is a direct consequence of falling revenue, and there are three factors that affect it:
- Box sales: as dictated by common sense, the box sales of aging games always tend to go down over the years. This causes a big fall in revenue that has to be replaced somewhere else (e.g. Cash Shop or rise in subscription costs).
- Cash Shop: if the Cash Shop doesn't sell enough, it will often get more enticing items (see above)
- Subscriptions: ESO also has subscription, which I believe might fix some of the issues.
As long as revenue keeps coming in, there'll be no problems. Once that revenue stops coming in due to any of the three above factors, problems arise...
6. Content Updates are more casual oriented
Let's face it: most of the people preferring B2P/F2P options, are people that do not spend much time playing video games.
They are people who do not want to waste money on subscription & feel forced to play the game, they simply want to hop in every once in a while, play a couple of hours and log off, like any single player game.
There is nothing wrong with that, but if content updates are aimed mostly towards this particular player group only, then the more dedicated gamers who were expecting challenging & interesting raids & dungeons will feel disappointed and leave.How to Fix these Points
- Full access to the game should be provided by subscription, as I stated on my proposition.
- "Convenience Items" that directly affect your gameplay should not exist. Convenience purchases should be limited to Server Transfers (EU-US or PC-XBONE/PS4) & things like name/appearance changes.
- "Boosters" and any other items giving you special benefits/advantages should not exist. Period.
- Same as above, players should not be able to purchase hard work & effort with money.
- All these reasons combined are why I believe Zenimax should focus on subscriptions as their main revenue source, since they are the most steady and least controversial source of the three.
Box sales will eventually start falling, and Zenimax should hope to keep the player base subscribing instead of using Cash Shop in order to create a healthy & fair game.
Cash Shop can still exist (and the game can still be B2P) even with the focus being on subscriptions.- Zenimax must provide the more hardcore audience clear information on how they intend to keep us around, as well as make sure this content does not become trivialized & dumbed down because of the sudden influx of less experienced/capable players (note: remember this when doing PvP changes as well).
Sincerely,
Decimus
I was actually looking for more insight into why this would/wouldn't work
Any feedback?