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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

ZOS - A Compromise for Past & Future Players

DDuke
DDuke
✭✭✭✭✭
✭✭✭✭
So, I was thinking about this for a while now, and I believe this is the only way how the integrity of the game could be salvaged:

Give the subscribers (now ESO Plus) full access to everything that gets released, just like they had prior to B2P.

Every mount, costume & DLC, everything that gets released.

Make them purchasable one by one from Cash Shop for non-subscribers for equal amount (or a little bit more), and if you weren't subscribed when something got released, you'd have to pick it off from Cash Shop as well.


Do not: make us pay extra (on top of our subscription) for anything. Especially things like "XP Boosters" or "AP boosters", these should not exist.

Subscription = Full Access


This way, you can keep the game "B2P", but incentivize subscribing a lot more. If enough people subscribe as before B2P, you continue to get the same amount of money.
If less people subscribe, there's still the Cash Shop for revenue if these people want to buy things one by one.


Let me add some concerns people have over the transition, and how to address them:

Concerns


1. Access to full game made almost impossible

I feel the worst possible outcome is that subscribers will still have to spend hundreds of $$$ to unlock everything in game (on top of their subscription).

This has happened in all past B2P/F2P games I've played, which is the reason for these feelings.

How can ZOS assure that completionists & collectors like myself will still be able to play the game after this transition?

2. Inconveniences added to the game, in order to add & incentivize convenience items.

This is another thing, which often happens with B2P games.

Things like bank space & inventory slots are suddenly added behind paywalls, and loot is often made more abundant (to even further entice you to pay for these "convenience items".
Less bank space/inventory slots means that if you're an avid collector of gear & materials, you are suddenly expected to pay more for doing so.

Things like additional crafting professions & character slots are also often made purchasable only.

3. "Boosters" & other indirect advantages start appearing

Often these are made look innocent, but the fact is that they are providing an advantage for your character.

Now, if you are not a competitive player, you might not care about small bonuses such as 10%. But if you look at the fuss over PvP bonuses, you may see that they are kind of a big deal when doing difficult PvE content, as well as when simply trying to "min max" your character (or gold/XP gaining efficiency).

This essentially makes them a "must buy" if you are a competitive player that wants to stay ahead of the curve and undermines the actual aspect of playing & earning things in favour of paying cash for them.

Also, touching on the previous point, inconveniences are often created in order to entice players to buy these "boosters". Suddenly gold & gear might become harder to find, and only the boosters you have to purchase might restore those rates to normal.

4. Direct Advantages start appearing

Sometimes F2P/B2P MMOs take this one step further, and start offering direct advantages through Cash Shop. These include, but are not limited to:
  • Powerful gear that is only available from Cash Shop
  • Powerful gear/materials that drops from difficult in-game content and/or are hard to find.
  • Potions directly increasing your power

5. Content Update frequency slows down

This is a direct consequence of falling revenue, and there are three factors that affect it:
  • Box sales: as dictated by common sense, the box sales of aging games always tend to go down over the years. This causes a big fall in revenue that has to be replaced somewhere else (e.g. Cash Shop or rise in subscription costs).
  • Cash Shop: if the Cash Shop doesn't sell enough, it will often get more enticing items (see above)
  • Subscriptions: ESO also has subscription, which I believe might fix some of the issues.

As long as revenue keeps coming in, there'll be no problems. Once that revenue stops coming in due to any of the three above factors, problems arise...

6. Content Updates are more casual oriented

Let's face it: most of the people preferring B2P/F2P options, are people that do not spend much time playing video games.

They are people who do not want to waste money on subscription & feel forced to play the game, they simply want to hop in every once in a while, play a couple of hours and log off, like any single player game.

There is nothing wrong with that, but if content updates are aimed mostly towards this particular player group only, then the more dedicated gamers who were expecting challenging & interesting raids & dungeons will feel disappointed and leave.


How to Fix these Points
  1. Full access to the game should be provided by subscription, as I stated on my proposition.
  2. "Convenience Items" that directly affect your gameplay should not exist. Convenience purchases should be limited to Server Transfers (EU-US or PC-XBONE/PS4) & things like name/appearance changes.
  3. "Boosters" and any other items giving you special benefits/advantages should not exist. Period.
  4. Same as above, players should not be able to purchase hard work & effort with money.
  5. All these reasons combined are why I believe Zenimax should focus on subscriptions as their main revenue source, since they are the most steady and least controversial source of the three.
    Box sales will eventually start falling, and Zenimax should hope to keep the player base subscribing instead of using Cash Shop in order to create a healthy & fair game.
    Cash Shop can still exist (and the game can still be B2P) even with the focus being on subscriptions.
  6. Zenimax must provide the more hardcore audience clear information on how they intend to keep us around, as well as make sure this content does not become trivialized & dumbed down because of the sudden influx of less experienced/capable players (note: remember this when doing PvP changes as well).


Sincerely,
Decimus
Edited by DDuke on January 23, 2015 6:47PM
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    IMO you're asking too much. It's like premium membership for free.
    Make sweetrolls, not nerfs!
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    IMO you're asking too much. It's like premium membership for free.

    I'm asking for the same deal we have at the moment, while still allowing new players the same opportunities.

    If asking for what we currently have for the same amount of cash is too much, well... I don't know what to tell you.
    Edited by DDuke on January 22, 2015 5:23PM
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    I was actually looking for more insight into why this would/wouldn't work :smiley:

    Any feedback?
  • Scamandros
    Scamandros
    ✭✭✭✭✭
    It would depend on the proportion of players who pay subs vs pay more then the amount of a sub through cash shop, dlc etc.
    If #2 has a substantial population zos will have no motivation for giving subbers everything, as all those people who get sucked into the cash shop can swap to paying just $15 for a month of unlimited stuff.
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    I've added some of the biggest concerns former subscribers like me have over the change to B2P, and how they should be addressed.

    Feel free to leave feedback.
  • Iago
    Iago
    ✭✭✭✭✭
    DDuke wrote: »
    So, I was thinking about this for a while now, and I believe this is the only way how the integrity of the game could be salvaged:

    Give the subscribers (now ESO Plus) full access to everything that gets released, just like they had prior to B2P.

    Every mount, costume & DLC, everything that gets released.

    Make them purchasable one by one from Cash Shop for non-subscribers for equal amount (or a little bit more).


    Do not: make us pay extra (on top of our subscription) for anything. Especially things like "XP Boosters" or "AP boosters", these should not exist.

    Subscription = Full Access


    This way, you can keep the game "B2P", but incentivize subscribing a lot more. If enough people subscribe as before B2P, you continue to get the same amount of money.
    If less people subscribe, there's still the Cash Shop for revenue if these people want to buy things one by one.


    Let me add some concerns people have over the transition, and how to address them:

    Concerns


    1. Access to full game made almost impossible

    I feel the worst possible outcome is that subscribers will still have to spend hundreds of $$$ to unlock everything in game (on top of their subscription).

    This has happened in all past B2P/F2P games I've played, which is the reason for these feelings.

    How can ZOS assure that completionists & collectors like myself will still be able to play the game after this transition?

    2. Inconveniences added to the game, in order to add & incentivize convenience items.

    This is another thing, which often happens with B2P games.

    Things like bank space & inventory slots are suddenly added behind paywalls, and loot is often made more abundant (to even further entice you to pay for these "convenience items".
    Less bank space/inventory slots means that if you're an avid collector of gear & materials, you are suddenly expected to pay more for doing so.

    Things like additional crafting professions & character slots are also often made purchasable only.

    3. "Boosters" & other indirect advantages start appearing

    Often these are made look innocent, but the fact is that they are providing an advantage for your character.

    Now, if you are not a competitive player, you might not care about small bonuses such as 10%. But if you look at the fuss over PvP bonuses, you may see that they are kind of a big deal when doing difficult PvE content, as well as when simply trying to "min max" your character (or gold/XP gaining efficiency).

    This essentially makes them a "must buy" if you are a competitive player that wants to stay ahead of the curve and undermines the actual aspect of playing & earning things in favour of paying cash for them.

    Also, touching on the previous point, inconveniences are often created in order to entice players to buy these "boosters". Suddenly gold & gear might become harder to find, and only the boosters you have to purchase might restore those rates to normal.

    4. Direct Advantages start appearing

    Sometimes F2P/B2P MMOs take this one step further, and start offering direct advantages through Cash Shop. These include, but are not limited to:
    • Powerful gear that is only available from Cash Shop
    • Powerful gear/materials that drops from difficult in-game content and/or are hard to find.
    • Potions directly increasing your power

    5. Content Update frequency slows down

    This is a direct consequence of falling revenue, and there are three factors that affect it:
    • Box sales: as dictated by common sense, the box sales of aging games always tend to go down over the years. This causes a big fall in revenue that has to be replaced somewhere else (e.g. Cash Shop or rise in subscription costs).
    • Cash Shop: if the Cash Shop doesn't sell enough, it will often get more enticing items (see above)
    • Subscriptions: ESO also has subscription, which I believe might fix some of the issues.

    As long as revenue keeps coming in, there'll be no problems. Once that revenue stops coming in due to any of the three above factors, problems arise...

    6. Content Updates are more casual oriented

    Let's face it: most of the people preferring B2P/F2P options, are people that do not spend much time playing video games.

    They are people who do not want to waste money on subscription & feel forced to play the game, they simply want to hop in every once in a while, play a couple of hours and log off, like any single player game.

    There is nothing wrong with that, but if content updates are aimed mostly towards this particular player group only, then the more dedicated gamers who were expecting challenging & interesting raids & dungeons will feel disappointed and leave.


    How to Fix these Points
    1. Full access to the game should be provided by subscription, as I stated on my proposition.
    2. "Convenience Items" that directly affect your gameplay should not exist. Convenience purchases should be limited to Server Transfers (EU-US or PC-XBONE/PS4) & things like name/appearance changes.
    3. "Boosters" and any other items giving you special benefits/advantages should not exist. Period.
    4. Same as above, players should not be able to purchase hard work & effort with money.
    5. All these reasons combined are why I believe Zenimax should focus on subscriptions as their main revenue source, since they are the most steady and least controversial source of the three.
      Box sales will eventually start falling, and Zenimax should hope to keep the player base subscribing instead of using Cash Shop in order to create a healthy & fair game.
      Cash Shop can still exist (and the game can still be B2P) even with the focus being on subscriptions.
    6. Zenimax must provide the more hardcore audience clear information on how they intend to keep us around, as well as make sure this content does not become trivialized & dumbed down because of the sudden influx of less experienced/capable players (note: remember this when doing PvP changes as well).


    Sincerely,
    Decimus



    I like this, it is incredibly reasonable.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think all unlocks in the crown store should work like the DLC. While subscribed, you have access to everything. When your subscription ends, you only have access to those things you purchased directly. Of course this would mean you would lose your guar mount or dog pet without a subscription, but I don't see anything wrong with that. In return, we could get rid of the crown stipend and the ridiculous exp and gold boosts for subscribers.

    So you could either
    - Subscribe, have access to everything like now and support the game with your commitment
    - Play for free and buy everything else you want individually

    That actually sounds like an appealing model to me with the highest amount of freedom for players that don't want the commitment of a subscription, and the unlimited access that commited subscribers of ESO like and expect.

    Why is this not considered? The only reason I can think of is that they expect to sell a lot of store items to people that already subscribe, but I find that unlikely. First, there is little incentive to subscribe until there are numerous DLC packs in the store, and second, they offer a huge crown stipend to subscribers anyway.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • SoonerMagicEE
    SoonerMagicEE
    ✭✭✭
    If you were paying a monthly subscription fee when you unlocked the items/DLC, haven't you at that point already paid for it? Why should it be taken away from you, forcing you to pay for it AGAIN, if you cancel your subscription? That part irks me. The rest I don't mind as explained by ZOS, provided they don't go further down the P2W road. I'm not a huge fan of the 10% exp/gold boost, but meh, whatever. As for the P2W tendency, this happens if/when game revenue drops. If they can keep a health number of players interested, this shouldn't be a problem.....hopefully.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you were paying a monthly subscription fee when you unlocked the items/DLC, haven't you at that point already paid for it? Why should it be taken away from you, forcing you to pay for it AGAIN, if you cancel your subscription? That part irks me.

    It's just the difference between a rental and a purchase.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • SoonerMagicEE
    SoonerMagicEE
    ✭✭✭
    So subscribers are basically being punished by declaring them to be renters only. If I spend $180/year on a game, I don't think it's right that the content I'm paying for could be taken away from me. If the entire game were to remain subscription based, then that makes sense, but now if I choose to switch over to playing the way others are playing, I'd have to hand over MORE money to have the things those non-subscribers had to pay far less for to keep.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    This whole idea would work only if they keep their promised release schedule 4-6 weeks, but how about you getting unlimited access to everything that releases during your subscription period, and then having them separately in the Cash Shop?
    If something releases while you weren't subscribed, you'd have to pick it up from Cash Shop (they could make discount bundles later on if content updates pile up).
    Edited by DDuke on January 25, 2015 9:16PM
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    DDuke wrote: »
    This whole idea would work only if they keep their promised release schedule 4-6 weeks

    Why is that important, if I may ask?
    They could certainly manage to add new mounts or pets in that timeframe, but I don't see that happening for content or system updates, no matter the payment model.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Zershar_Vemod
    Zershar_Vemod
    ✭✭✭✭✭
    IMO you're asking too much. It's like premium membership for free.

    How is asking to keep what we have now "too much?"

    The OP gave a very reasonable proposition.
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Faulgor wrote: »
    DDuke wrote: »
    This whole idea would work only if they keep their promised release schedule 4-6 weeks

    Why is that important, if I may ask?
    They could certainly manage to add new mounts or pets in that timeframe, but I don't see that happening for content or system updates, no matter the payment model.

    Because then you'd only subscribe right before a patch was about to launch.

    You obviously wouldn't want to be subscribed, if you gained no benefit from it.

    If content released every 30 days~, then people would have to be subscribed to receive it.

    Of course, they could remove 1-month subscriptions and provide 3-month only to ease up on the development schedule, but I'm not sure that'd be a good idea.
  • eisberg
    eisberg
    ✭✭✭
    You are assuming that the mounts and cosmetic stuff would have been created in the first place if the game stayed as subscription only. There is already a mount to buy seperatly, you are assuming they would not have added more to that over time.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    eisberg wrote: »
    You are assuming that the mounts and cosmetic stuff would have been created in the first place if the game stayed as subscription only. There is already a mount to buy seperatly, you are assuming they would not have added more to that over time.

    I'm not assuming anything, except that they're untrustworthy, greedy scammers. I'm fully aware they would've done that.

    What I'm writing is what they should do, if they had any ethics/morals left.
  • PlagueMonk
    PlagueMonk
    ✭✭✭✭✭
    IMO you're asking too much. It's like premium membership for free.

    Uh no, they are asking for premium membership for those willing to KEEP subscribing.

    And I agree with all of the OPs points btw.

    If I'm going to CONTINUE paying them but get less updates, there has to be some way Zenimax is compensating me for that decreased player experience which they promised me when I started subbing and are now not delivering on.

    10% less craft time, and 10% more gold and exp is NOT the way to do that. At this point it becomes P2W.

    Edited by PlagueMonk on January 25, 2015 10:27PM
  • BoloBoffin
    BoloBoffin
    ✭✭✭✭✭
    You aren't going to get every cosmetic item in the Crown Store for free. You don't have that now. If you want to play as an Imperial and play any race, any alliance, you pay $20 more. If you want a palimino horse in game, you pay $15 more. If you want a guar pet, you ordered the guar plushie in the mail and got the code.

    We have had a cash shop in this game from day one. Every Imperial edition sold, every Molag Bal collecting dust on someone's shelf, every brown horse you see running around Tamriel was proof to Zenimax that there was money on the table and a cash shop was worth investing in. When the subscription model for consoles fell through, Zenimax went with plan B. You'll get 1500 crowns a month to get stuff from the Crown Store on the ESO+ membership, plus the boosters. That's the deal.
    Been there, got the Molag Bal polymorph.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    I love that people think this is a negotiation.

    The payment model is changing. Crown Store prices will be adjusted (or not) based on feedback from PTS testing, but that's it. They aren't going to offer the plan you're putting forward.
    ----
    Murray?
  • ashlee17
    ashlee17
    ✭✭✭✭
    DDuke wrote: »
    So, I was thinking about this for a while now, and I believe this is the only way how the integrity of the game could be salvaged:

    Give the subscribers (now ESO Plus) full access to everything that gets released, just like they had prior to B2P.

    Every mount, costume & DLC, everything that gets released.

    Make them purchasable one by one from Cash Shop for non-subscribers for equal amount (or a little bit more), and if you weren't subscribed when something got released, you'd have to pick it off from Cash Shop as well.


    Do not: make us pay extra (on top of our subscription) for anything. Especially things like "XP Boosters" or "AP boosters", these should not exist.

    Subscription = Full Access


    This way, you can keep the game "B2P", but incentivize subscribing a lot more. If enough people subscribe as before B2P, you continue to get the same amount of money.
    If less people subscribe, there's still the Cash Shop for revenue if these people want to buy things one by one.


    Let me add some concerns people have over the transition, and how to address them:

    Concerns


    1. Access to full game made almost impossible

    I feel the worst possible outcome is that subscribers will still have to spend hundreds of $$$ to unlock everything in game (on top of their subscription).

    This has happened in all past B2P/F2P games I've played, which is the reason for these feelings.

    How can ZOS assure that completionists & collectors like myself will still be able to play the game after this transition?

    2. Inconveniences added to the game, in order to add & incentivize convenience items.

    This is another thing, which often happens with B2P games.

    Things like bank space & inventory slots are suddenly added behind paywalls, and loot is often made more abundant (to even further entice you to pay for these "convenience items".
    Less bank space/inventory slots means that if you're an avid collector of gear & materials, you are suddenly expected to pay more for doing so.

    Things like additional crafting professions & character slots are also often made purchasable only.

    3. "Boosters" & other indirect advantages start appearing

    Often these are made look innocent, but the fact is that they are providing an advantage for your character.

    Now, if you are not a competitive player, you might not care about small bonuses such as 10%. But if you look at the fuss over PvP bonuses, you may see that they are kind of a big deal when doing difficult PvE content, as well as when simply trying to "min max" your character (or gold/XP gaining efficiency).

    This essentially makes them a "must buy" if you are a competitive player that wants to stay ahead of the curve and undermines the actual aspect of playing & earning things in favour of paying cash for them.

    Also, touching on the previous point, inconveniences are often created in order to entice players to buy these "boosters". Suddenly gold & gear might become harder to find, and only the boosters you have to purchase might restore those rates to normal.

    4. Direct Advantages start appearing

    Sometimes F2P/B2P MMOs take this one step further, and start offering direct advantages through Cash Shop. These include, but are not limited to:
    • Powerful gear that is only available from Cash Shop
    • Powerful gear/materials that drops from difficult in-game content and/or are hard to find.
    • Potions directly increasing your power

    5. Content Update frequency slows down

    This is a direct consequence of falling revenue, and there are three factors that affect it:
    • Box sales: as dictated by common sense, the box sales of aging games always tend to go down over the years. This causes a big fall in revenue that has to be replaced somewhere else (e.g. Cash Shop or rise in subscription costs).
    • Cash Shop: if the Cash Shop doesn't sell enough, it will often get more enticing items (see above)
    • Subscriptions: ESO also has subscription, which I believe might fix some of the issues.

    As long as revenue keeps coming in, there'll be no problems. Once that revenue stops coming in due to any of the three above factors, problems arise...

    6. Content Updates are more casual oriented

    Let's face it: most of the people preferring B2P/F2P options, are people that do not spend much time playing video games.

    They are people who do not want to waste money on subscription & feel forced to play the game, they simply want to hop in every once in a while, play a couple of hours and log off, like any single player game.

    There is nothing wrong with that, but if content updates are aimed mostly towards this particular player group only, then the more dedicated gamers who were expecting challenging & interesting raids & dungeons will feel disappointed and leave.


    How to Fix these Points
    1. Full access to the game should be provided by subscription, as I stated on my proposition.
    2. "Convenience Items" that directly affect your gameplay should not exist. Convenience purchases should be limited to Server Transfers (EU-US or PC-XBONE/PS4) & things like name/appearance changes.
    3. "Boosters" and any other items giving you special benefits/advantages should not exist. Period.
    4. Same as above, players should not be able to purchase hard work & effort with money.
    5. All these reasons combined are why I believe Zenimax should focus on subscriptions as their main revenue source, since they are the most steady and least controversial source of the three.
      Box sales will eventually start falling, and Zenimax should hope to keep the player base subscribing instead of using Cash Shop in order to create a healthy & fair game.
      Cash Shop can still exist (and the game can still be B2P) even with the focus being on subscriptions.
    6. Zenimax must provide the more hardcore audience clear information on how they intend to keep us around, as well as make sure this content does not become trivialized & dumbed down because of the sudden influx of less experienced/capable players (note: remember this when doing PvP changes as well).


    Sincerely,
    Decimus

    100% spot on
    Administrator of More Than Fair Guild- North American Server- Come and Join us for a fun and friendly experience - 480+ members and great trader location- all factions welcome - mail me @ashlee17 in game for an invite.
    Join the crusade for better guild management tools!
    http://forums.elderscrollsonline.com/discussion/145742/help-we-need-more-guild-management-tools/p1
    Please comment and support this cause!
  • nerevarine1138
    nerevarine1138
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    ashlee17 wrote: »

    100% spot on

    This is why we have an "Agree" button.
    ----
    Murray?
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    I wish people wouldn't quote the entire thing. Makes it hard to read when people quote a huge post.
  • Merlin13KAGL
    Merlin13KAGL
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    DDuke wrote: »
    I was actually looking for more insight into why this would/wouldn't work :smiley:

    Any feedback?

    Because if you could get everything for $15 / month, people would just pay $15 a month, and we'd never have been in this predicament.

    The Cash Shop is just that - intended to make more $. They're not about to give that up.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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