I'd like to know if this was ZOS's original plan all along, or if it was a fall-back option or if they've only recently thought it up and decided to go this way. What was their original projection for the game at launch, why was it rushed to launch when there were still absolutely business-critical bugs in the game and when will see persistent issues like lag in Cyrodiil addressed?
I want to know how much forward planning there has been and how much of this p2w crap has been well-thought-out. How much time have they actually spent working on this model? And if it was something that's been on the cards from day one, what the actual ***? What has our subscription fee for all these months been spent on?
Sure, the coin store will only have vanity items that won't screw with gameplay/progression in the beginning.. What's the long view? How long until forward camps, emperor-style buffs and reflect-like abilities appear in store?