Was bit of TL;DR even though read some of the beginning... on topic itself.
I'm sure new players will look that wow this looks nice. Then they slowly start to notice that it is not Skyrim. Like people did when all started. Next thing is that they got advertised that play with your friends. So they try to do quests with friends and will face the issue still not fixed that they are phased out of each other and actually cannot play with friends.
Korah_Eaglecry wrote: »Was bit of TL;DR even though read some of the beginning... on topic itself.
I'm sure new players will look that wow this looks nice. Then they slowly start to notice that it is not Skyrim. Like people did when all started. Next thing is that they got advertised that play with your friends. So they try to do quests with friends and will face the issue still not fixed that they are phased out of each other and actually cannot play with friends.
Personally I think people need to get over the fact its not Skyrim. Theyll be in for a shock when Elder Scrolls 6 is not Skyrim 2.0
Lordstarfox wrote: »After some thinking and searching i think you are right,there were only couple with some unique mechanics. Well then, in that case this could be excellent place for ESO to shine. Lots of players seem to have complained how easy the puzzles were in Skyrim.Actually most of the puzzles in skyrim involved looking at the Claw and copying the order, or looking behind an object at a wall, and copying the order.
[*] All the mobs are so easy to kill. With my alt I managed to do all the content, all dolmens, all public dungeons and all world bosses by myself. Seriously!? Granted, I had green set gear crafted by my main, but come on!
[*] This easiness devalues the wonderful quest content. Think about it, the storyline of the whole zone revolves around one main villain. You finally get to him after hours of play and then you just pop your defensive spell, spam a few spells, block three times, drink a potion, pop another defensive spell and pop your finisher two time to kill him. That totally breaks immersion.
[*] There is no dialogue with the quest bosses. The most important part of every James Bond movie - Bond interacting with the main villain prior to the conclusion - simply missing. You find the boss, he has a red aura and you start whacking. No immersion here.
Lordstarfox wrote: »Generic quests and too easy puzzles.
Every quest feels the same and there are only few memorable quests. For puzzles you basically read a book that is conveniently located next to puzzle and click the buttons that book tells you to, some kind of riddle or lore reference would be nice. In skyrim (since this topic seems to be comparing ESO to skyrim) you at least had to think a bit (and that is fine).
4th button was one of the constellations that wasn't mentioned in the book, NPC even told me that i had to choose carefully and read the book nearby.
Well,quests are still better than in lot of games,but they could be improved greatly.
Actually most of the puzzles in skyrim involved looking at the Claw and copying the order, or looking behind an object at a wall, and copying the order.
Attention: This is long, but good. ;-)
[*] I promise you, players will love you to death for giving it to them!
It's probably too late now. But the game I described above is the Tamriel Unlimited I would like to play on my XBox.
burningcrow wrote: »No classes + let us pick any spells we want to use at any given time = Skyrim. Without that it falls short.
[*] All the mobs are so easy to kill. With my alt I m. aged to do all the content, all dolmens, all public dungeons and all world bosses by myself. Seriously!? Granted, I had green set gear crafted by my main, but come on!
[*] This easiness devalues the wonderful quest content. Think about it, the storyline of the whole zone revolves around one main villain. You finally get to him after hours of play and then you just pop your defensive spell, spam a few spells, block three times, drink a potion, pop another defensive spell and pop your finisher two time to kill him. That totally breaks immersion.
[*] There is no dialogue with the quest bosses. The most important part of every James Bond movie - Bond interacting with the main villain prior to the conclusion - simply missing. You find the boss, he has a red aura and you start whacking. No immersion here.
Roll a Sorcerer Alt and see the difference. Honestly it really depends on the class your leveling. I die more times on my Sorcerer even at end game as I did leveling.
The boss dialogue and stuff can happen on certain quests. Can't recall which but I do remember having a dialogue then fighting them off, could even talk them out of a fight.. Again it depends on the Quest. But to have it on all bosses would devalue uniqueness of other encounters.
I am all with you. I just thought "Skyrim with Friends" makes for a good headline. What I am trying to point out in this thread, is that currently - despite all the potential an online game offers - it's actually worse than Skyrim in terms of immersion, ambience and the open world gameplay. It's a lot better in terms of combat and endgame, but it should be at least as good as Skyrim in terms of the rest. That's why I made this thread, to provide constructive criticism by listing feature suggestions which, I believe, would make the game a lot better without the need to create new content.rawne1980b16_ESO wrote: »This game is nothing like Skyrim with friends.
I can mod Skyrim.
Look, lets be honest for a minute. Some people that play Skyrim on PC think the base game gets boring after a while thus why we mod it. My Skyrim looks nothing like the base game anymore.
The things is, i'm not looking for a "Skyrim with friends". I don't want the same feel, the same experience or the same look.
I want the next step in the Elder Scrolls series. I want this to be it's own entity.
There is the potential for much more. Wanting "Skyrim with friends" is limiting that potential.
On top of that, calling it "Skyrim with friends" puts some people off. There are a lot of people that didn't want a multiplayer Elder Scrolls and are quite happy with the single player.
Long story short.
It can be, and it needs to be, something far better than "Skyrim with friends".
I agree with you in terms of it feeling more like Elder Scrolls without classes. But I really don't mind the classes. The class/skill/combat system is really quite good. I am only missing the open world and am baffled at some of the unnecessary inconveniences.burningcrow wrote: »No classes + let us pick any spells we want to use at any given time = Skyrim. Without that it falls short.
Anyone ever play Legacy of Kain:Soul Reaver ?@LordstarfoxLordstarfox wrote: »After some thinking and searching i think you are right,there were only couple with some unique mechanics. Well then, in that case this could be excellent place for ESO to shine. Lots of players seem to have complained how easy the puzzles were in Skyrim.Actually most of the puzzles in skyrim involved looking at the Claw and copying the order, or looking behind an object at a wall, and copying the order.
whilst I personally haven't really enjoyed puzzles in games, skyrims weren't even puzzles most of the time. At least they went further with eso to make them at least more than copying what you see, but I agree there is much to be desired still