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Is "Skyrim with Friends" as good as Skyrim? And how to turn ESO into the best MMO of all time.

  • spoqster
    spoqster
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    Now I just did a lvl 29 dolmen by myself at lvl 27. This is becoming ridiculous. What do these levels mean any more?
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Get the name right:

    Skyrim "lite" with friends (and a store button)
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Syntse wrote: »
    Was bit of TL;DR even though read some of the beginning... on topic itself.

    I'm sure new players will look that wow this looks nice. Then they slowly start to notice that it is not Skyrim. Like people did when all started. Next thing is that they got advertised that play with your friends. So they try to do quests with friends and will face the issue still not fixed that they are phased out of each other and actually cannot play with friends.

    Personally I think people need to get over the fact its not Skyrim. Theyll be in for a shock when Elder Scrolls 6 is not Skyrim 2.0
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  • AlexDougherty
    AlexDougherty
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    Syntse wrote: »
    Was bit of TL;DR even though read some of the beginning... on topic itself.

    I'm sure new players will look that wow this looks nice. Then they slowly start to notice that it is not Skyrim. Like people did when all started. Next thing is that they got advertised that play with your friends. So they try to do quests with friends and will face the issue still not fixed that they are phased out of each other and actually cannot play with friends.

    Personally I think people need to get over the fact its not Skyrim. Theyll be in for a shock when Elder Scrolls 6 is not Skyrim 2.0

    Yeah, I'm hoping TES 6 is more like Oblivion. Skyrim had better combat, but the magic wasn't as usable as Oblivion's.
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  • Mithe
    Mithe
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    @Lordstarfox‌
    Mithe wrote: »
    Actually most of the puzzles in skyrim involved looking at the Claw and copying the order, or looking behind an object at a wall, and copying the order.
    After some thinking and searching i think you are right,there were only couple with some unique mechanics. Well then, in that case this could be excellent place for ESO to shine. Lots of players seem to have complained how easy the puzzles were in Skyrim.

    whilst I personally haven't really enjoyed puzzles in games, skyrims weren't even puzzles most of the time. At least they went further with eso to make them at least more than copying what you see, but I agree there is much to be desired still
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  • Digiman
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    spoqster wrote: »
    [*] All the mobs are so easy to kill. With my alt I managed to do all the content, all dolmens, all public dungeons and all world bosses by myself. Seriously!? Granted, I had green set gear crafted by my main, but come on!
    [*] This easiness devalues the wonderful quest content. Think about it, the storyline of the whole zone revolves around one main villain. You finally get to him after hours of play and then you just pop your defensive spell, spam a few spells, block three times, drink a potion, pop another defensive spell and pop your finisher two time to kill him. That totally breaks immersion.
    [*] There is no dialogue with the quest bosses. The most important part of every James Bond movie - Bond interacting with the main villain prior to the conclusion - simply missing. You find the boss, he has a red aura and you start whacking. No immersion here.

    Roll a Sorcerer Alt and see the difference. Honestly it really depends on the class your leveling. I die more times on my Sorcerer even at end game as I did leveling.

    The boss dialogue and stuff can happen on certain quests. Can't recall which but I do remember having a dialogue then fighting them off, could even talk them out of a fight.. Again it depends on the Quest. But to have it on all bosses would devalue uniqueness of other encounters.
  • nerevarine1138
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    Mithe wrote: »
    Generic quests and too easy puzzles.
    Every quest feels the same and there are only few memorable quests. For puzzles you basically read a book that is conveniently located next to puzzle and click the buttons that book tells you to, some kind of riddle or lore reference would be nice. In skyrim (since this topic seems to be comparing ESO to skyrim) you at least had to think a bit (and that is fine).
    puzzle.png
    4th button was one of the constellations that wasn't mentioned in the book, NPC even told me that i had to choose carefully and read the book nearby.
    Well,quests are still better than in lot of games,but they could be improved greatly.

    Actually most of the puzzles in skyrim involved looking at the Claw and copying the order, or looking behind an object at a wall, and copying the order.

    Yep. There are actually a few puzzles in ESO that I have found more entertaining/challenging than the Skyrim "puzzle" of finding the symbols in the room.

    That said, there are some fantastic puzzles that Skyrim had available that were completely unrelated to quests, and finding more of those in-game would be nice. Things like the orienteering challenge were great fun; so more of that would be fantastic.
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  • BlueIllyrian
    BlueIllyrian
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    This game isn't Skyrim, something well-known to the gaming community and one of the first turnoffs for all those imaginary console hordes just itching to expand on their Skyrim experience.
  • rawne1980b16_ESO
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    This game is nothing like Skyrim with friends.

    I can mod Skyrim.

    Look, lets be honest for a minute. Some people that play Skyrim on PC think the base game gets boring after a while thus why we mod it. My Skyrim looks nothing like the base game anymore.

    The things is, i'm not looking for a "Skyrim with friends". I don't want the same feel, the same experience or the same look.

    I want the next step in the Elder Scrolls series. I want this to be it's own entity.

    There is the potential for much more. Wanting "Skyrim with friends" is limiting that potential.

    On top of that, calling it "Skyrim with friends" puts some people off. There are a lot of people that didn't want a multiplayer Elder Scrolls and are quite happy with the single player.

    Long story short.

    It can be, and it needs to be, something far better than "Skyrim with friends".
  • Messy1
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    Terrific thread. I hope the ZOS developers really consider these ideas. I want ESO to be the best ever MMO too, but more importantly to be an amazing ES game.
  • Harleyquincey
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    spoqster wrote: »
    Attention: This is long, but good. ;-)

    [*] I promise you, players will love you to death for giving it to them!

    It's probably too late now. But the game I described above is the Tamriel Unlimited I would like to play on my XBox.

    And it would be a terrible game for me. I'd not enjoy this at all, especially not reaching the endgame at a low level, nor the fixed mobs everywhere plus there is achievements for many dungeons and thus you do get rewarded with those as well. Sorry but I shudder at the rest of the suggestions, luckily it's far beyond that. The endgame just lacks some more content and finetuning, not vanity and even more vanity on top of a vanity cake filled with vanity ;)

    Unlimited repetition of quests? No thank you, it's easy enough to level up already (seriously, level 25 within 3 days is easily achievable).

    Spawn camps? They already exist. I don't know which ESO you played but in mine mobs usually respawn at their steady locations. I even rely on that for grinding my alts after having completed all the quests once on my main already.

    The only thing I sort of would agree on would be that I'd love to have the world more "open to explore", however it's hard to do that without spreading people too far, making it impossible to group up easily. Well, we have another issue preventing that currently (phasing) but that is at least being worked on, your idea would really just create more of that issue.

    PS:
    And I really am a bit tired of the "Skyrim with benefits" idea. This is not Skyrim Online. It is a MMO set in the world of the Elder Scrolls universe and that is just how it ought to be imho, the same as SW:TOR is not Return of the Jedi Online but a game set in that universe and the same as WoW isn't Warcraft 2 Online.

    And regarding "not knowing more than Skyrim" - so what? Just because I know for example Warcraft, I was not suddenly overwhelmed and puzzled by the invention of Starcraft back when that came out either :P. It's not that hard to grasp some adjustments ;)
    Edited by Harleyquincey on January 27, 2015 1:43PM
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  • technohic
    technohic
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    I can guarantee you that nearly all the console customers will be expecting Skyrim with friends. It's pretty much all a lot of them know.

    My fiances daughter mentioned to me how she saw the game is going B2P and that she might pick it up, and I had to warn her its not like Skyrim all that much. She's 21 and I know that's all she knows of Elder Scrolls.
    Edited by technohic on January 27, 2015 1:38PM
  • danno8
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    The problem with any and all suggestions for making the mmo more like a single player experience is making those suggestions actually work for people of different levels, skill and activity all at the same time as you.

    Basically any suggestion has to work with the fact that 20 other people around you can't ruin the experience.
  • burningcrow
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    No classes + let us pick any spells we want to use at any given time = Skyrim. Without that it falls short.
  • technohic
    technohic
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    No classes + let us pick any spells we want to use at any given time = Skyrim. Without that it falls short.

    I think it actually has less to do with that than it does the random encounters with better AI and a more open world.
  • I_killed_Vivec
    I_killed_Vivec
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    I imagine a lot of people will be expecting the next Skyrim (with or without friends) and they are probably right.

    Just how much effort will ZoS/Bethesda be willing to put into the development of the next Elder Scrolls game? Particularly as they will now be developing pay to play content for TU.
  • Dave2836
    Dave2836
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    Digiman wrote: »
    spoqster wrote: »
    [*] All the mobs are so easy to kill. With my alt I m. aged to do all the content, all dolmens, all public dungeons and all world bosses by myself. Seriously!? Granted, I had green set gear crafted by my main, but come on!
    [*] This easiness devalues the wonderful quest content. Think about it, the storyline of the whole zone revolves around one main villain. You finally get to him after hours of play and then you just pop your defensive spell, spam a few spells, block three times, drink a potion, pop another defensive spell and pop your finisher two time to kill him. That totally breaks immersion.
    [*] There is no dialogue with the quest bosses. The most important part of every James Bond movie - Bond interacting with the main villain prior to the conclusion - simply missing. You find the boss, he has a red aura and you start whacking. No immersion here.

    Roll a Sorcerer Alt and see the difference. Honestly it really depends on the class your leveling. I die more times on my Sorcerer even at end game as I did leveling.

    The boss dialogue and stuff can happen on certain quests. Can't recall which but I do remember having a dialogue then fighting them off, could even talk them out of a fight.. Again it depends on the Quest. But to have it on all bosses would devalue uniqueness of other encounters.

    Have to agree with this. I rolled a pure healer templar and i get kicked around by mobs 4 levels below me. If there is anything planescape torment taught us, its that combat and dying aren't the only interactions a player should look at in a game.
  • spoqster
    spoqster
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    This game is nothing like Skyrim with friends.

    I can mod Skyrim.

    Look, lets be honest for a minute. Some people that play Skyrim on PC think the base game gets boring after a while thus why we mod it. My Skyrim looks nothing like the base game anymore.

    The things is, i'm not looking for a "Skyrim with friends". I don't want the same feel, the same experience or the same look.

    I want the next step in the Elder Scrolls series. I want this to be it's own entity.

    There is the potential for much more. Wanting "Skyrim with friends" is limiting that potential.

    On top of that, calling it "Skyrim with friends" puts some people off. There are a lot of people that didn't want a multiplayer Elder Scrolls and are quite happy with the single player.

    Long story short.

    It can be, and it needs to be, something far better than "Skyrim with friends".
    I am all with you. I just thought "Skyrim with Friends" makes for a good headline. What I am trying to point out in this thread, is that currently - despite all the potential an online game offers - it's actually worse than Skyrim in terms of immersion, ambience and the open world gameplay. It's a lot better in terms of combat and endgame, but it should be at least as good as Skyrim in terms of the rest. That's why I made this thread, to provide constructive criticism by listing feature suggestions which, I believe, would make the game a lot better without the need to create new content.
  • spoqster
    spoqster
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    No classes + let us pick any spells we want to use at any given time = Skyrim. Without that it falls short.
    I agree with you in terms of it feeling more like Elder Scrolls without classes. But I really don't mind the classes. The class/skill/combat system is really quite good. I am only missing the open world and am baffled at some of the unnecessary inconveniences.
  • Merlin13KAGL
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    Mithe wrote: »
    @Lordstarfox‌
    Mithe wrote: »
    Actually most of the puzzles in skyrim involved looking at the Claw and copying the order, or looking behind an object at a wall, and copying the order.
    After some thinking and searching i think you are right,there were only couple with some unique mechanics. Well then, in that case this could be excellent place for ESO to shine. Lots of players seem to have complained how easy the puzzles were in Skyrim.

    whilst I personally haven't really enjoyed puzzles in games, skyrims weren't even puzzles most of the time. At least they went further with eso to make them at least more than copying what you see, but I agree there is much to be desired still
    Anyone ever play Legacy of Kain:Soul Reaver ?

    The puzzles were actual...puzzles.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Dave2836
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    There is one demographic that puzzles are focusing on, and does very well with. We need more puzzles in this game rather than run and fetch quests. In Baldur's Gate, drinking alcohol introduces new quests to us. In this game, what if drinking alcohol before exploring the wilds of tamriel allows us to see quests with beer goggles. A sort of spiritual finding in every quest and the locations that we complete them dictates some sort of semi-permanent buff like magicka regen or faster run speed?

    We can call the achievement "Drunken Master" or something like that. The whole series of quests can be repeatable to try out the different semi-perma buffs overwriting the old ones. Now thats a quest line with infinite scalability.
  • Robbmrp
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    Why not scale quests to the players level. Cyrodil already scales players to even the playing field for lower levels to PVP. If your in a group, scale difficulty and damage done by all party members to the lowest level within that group. This way having a level 45 in a group with 3 level 35's makes no difference than having 4 level 35's.

    Base the experience given off each persons level. If you have a level 45 the experience they receive is that of level 45. If they are level 35, they only get level 35 experience. Just because you chose to group with a higher level doesn't mean you should level up any quicker than if you were in a group with your own level.

    This would allow ALL levels to group together and make finding groups a lot easier.

    That alone would expand the game for a lot of people. It would allow us to go back to all zones and enjoy quests we missed the first time around.

    This would not apply to end game content specifically designed for those higher level players.
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