The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Modifier key for heals

Kromus
Kromus
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Speaking from templar tank pov, we don't have reliable self-heal whenever there is some ally is in our range, even tho our class depends on heals, which is a bit absurd. All other classes in tank role have reliable self-heal except templar. Since we have "smart" heal system in game, can we please get a modifier key so when pressed along with heal ability we are 100% sure that it will heal ourselves?
  • ThatHappyCat
    ThatHappyCat
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    This key used to exist in Beta, then it was removed because "no one used it".
  • Francescolg
    Francescolg
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    You over-rate healing in general!
    Many, really many players, are using multiple heal debuffs on you and every player in your team. If you'd play PvP 24/7 you'd know that it is not just the meatbag catapult.
    If you want to succeed in small-scale pvp (no bigger group stuff) you should think about shield-strategies for healing, just because everyone and their grandmas use heal-debuff. And because ZOS says: heal-debuff SHOULD stack (one of xxx.xxx error they do^^)

    And since this game is nowhere near attractive for nuubs and it lost over 50-80% of its playerbase, you can assume that most guys in PvP are experienced enough to use heal-debuffs.
    Purge/Puryfying Ritual + Heal takes often too long (3 players casting at you) whereas you could simply use immovable + bubble OR life-stealing skills, even so combined. With this combination you'll have no "debuff-gap" (purge/etc.) but just your shields up.

    If you have assigned debuff-roles in middle- to large-scale PvP forget about this. Nonetheless don't over-rate healing! I think the most successful PvP'ers combine their shields & shield effects, life leach skills, etc. for max defense and not just pure healing. (think less about crit and dmg numbers, think more about which skills also strenghten your def.)
    Given that very often you'll have more debuffs/dots on you, even 1 purge (push) will not be enough to remove all that negative effetcs&dots. While removing the heal-debuff on you/your team, you'll loose precious time for AE-healing, while healing-debuff effects are spammed on you (!) and reapplied all the time. Especially Snipe & Bow & Weapon enchants are very common and used throughout Tamriel, so try shields! Immovable gives you armor/resist on hard cap, while you can combine bone-shield/DK-shield/Alliance-shield/etc. etc. in group play and other respective shields in solo-play (f.e. healing ward), or try 1h+shield reflect with stun, which is also very nice. There are so many combinations to heal-yourself, do not rely on resto-heals + templar healing skill only, try everything out
    Edited by Francescolg on January 22, 2015 5:45PM
  • Kromus
    Kromus
    ✭✭✭
    You over-rate healing in general!
    Many, really many players, are using multiple heal debuffs on you and every player in your team. If you'd play PvP 24/7 you'd know that it is not just the meatbag catapult.
    If you want to succeed in small-scale pvp (no bigger group stuff) you should think about shield-strategies for healing, just because everyone and their grandmas use heal-debuff. And because ZOS says: heal-debuff SHOULD stack (one of xxx.xxx error they do^^)

    And since this game is nowhere near attractive for nuubs and it lost over 50-80% of its playerbase, you can assume that most guys in PvP are experienced enough to use heal-debuffs.
    Purge/Puryfying Ritual + Heal takes often too long (3 players casting at you) whereas you could simply use immovable + bubble OR life-stealing skills, even so combined. With this combination you'll have no "debuff-gap" (purge/etc.) but just your shields up.

    If you have assigned debuff-roles in middle- to large-scale PvP forget about this. Nonetheless don't over-rate healing! I think the most successful PvP'ers combine their shields & shield effects, life leach skills, etc. for max defense and not just pure healing. (think less about crit and dmg numbers, think more about which skills also strenghten your def.)
    Given that very often you'll have more debuffs/dots on you, even 1 purge (push) will not be enough to remove all that negative effetcs&dots. While removing the heal-debuff on you/your team, you'll loose precious time for AE-healing, while healing-debuff effects are spammed on you (!) and reapplied all the time. Especially Snipe & Bow & Weapon enchants are very common and used throughout Tamriel, so try shields! Immovable gives you armor/resist on hard cap, while you can combine bone-shield/DK-shield/Alliance-shield/etc. etc. in group play and other respective shields in solo-play (f.e. healing ward), or try 1h+shield reflect with stun, which is also very nice. There are so many combinations to heal-yourself, do not rely on resto-heals + templar healing skill only, try everything out

    Uhm, ok, not sure what that wall of text have to do with topic, but thanks I guess xD
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