JoffyToffy69 wrote: »There is a negative stigma around f2p. It's almost taboo to discuss it.
I think maybe people think that f2p is all about cash shops for vanity crap and pay to win items.
I think that if ESO goes f2p on console, it will be more like DLC options.
I loved the DLC for Skyrim. It was optional and didn't negatively affect your gameplay if you chose not to get it.
Having a sub makes it not optional to play the base game without the extras.
Having certain sections as DLC such as joining the Dark Brotherhood, I think is acceptable if done right.
Is DLC more acceptable than the f2p mindset?
Yeah, the last thing we want is non americans playing this game. Right?jaygraeb14a_ESO wrote: »1. non-english speaking players...
Korah_Eaglecry wrote: »JoffyToffy69 wrote: »There is a negative stigma around f2p. It's almost taboo to discuss it.
I think maybe people think that f2p is all about cash shops for vanity crap and pay to win items.
I think that if ESO goes f2p on console, it will be more like DLC options.
I loved the DLC for Skyrim. It was optional and didn't negatively affect your gameplay if you chose not to get it.
Having a sub makes it not optional to play the base game without the extras.
Having certain sections as DLC such as joining the Dark Brotherhood, I think is acceptable if done right.
Is DLC more acceptable than the f2p mindset?
The stigma is rightly earned in this case.
The demographic of the game changes from one that plays the game for what it is to a demographic that plays for a short period of time before moving on.
The demographic that is sought after by the Developers are no longer those that will pay a sub (while in some cases F2P games continue to maintain a sub, rarely are sub holders benefiting from this as the true target are those without a sub). But instead players known as 'whales'. These are players dropping upwards to a few hundred dollars a month on the game for gambling mechanics and the latest weapon/object that could be loosely defined as P2W.
The average player of F2P games will play the game for a short period of time before moving on to the next game. So they have no investment or interest in 'new' content because what they play now is 'new' to them and they could careless once theyre gone.
The next group of players are players that come back once and a while to experience whatever new content that has been added. But since this content is typically small in size and mostly infused with grindy new mechanics. They dont stay for long before going on to other things.
The core players of the game are typically those who are loyal to the brand and will sub up along with spending money (sometimes as much as the whales) separately to 'support' their favorite game. This is usually the smallest group within the game as most others who were once loyal have moved on due to the changes or the perceived lack of living up to the brand it represents.
The Developers will add in mechanics that will allow you to exchange real life money for in-game money. In-game objects will sell for far less at vendors then before. And the in-game money will suddenly be tied to all sorts of grindy mechanics that will require you to take part in to get some of the better/ best gear in the game outside of the MicroTransaction Store. In-game money will be hard to come by with so many sinks and youll either have to spend hours upon hours a day grinding for in-game money. Or give in and buy in-game money with RL money. Everything you do will be easily overcome with opening your wallet. And eventually itll be a case of haves and have nots. Those who can afford to make it rain on the Developers will find themselves with everything their hearts could desire. While the rest are left trudging along never ever making it to where their goal.
JoffyToffy69 wrote: »...I just don't believe in sticking my fingers in my ears and drowning out any discussion of payment model changes.
fromtesonlineb16_ESO wrote: »I've played three games, each from the day of launch, through and beyond their transition to F2P: LoTRO, Rift and SW:TOR.
LoTRO shows how disastrous to the health of the game in term of development integrity F2P can be, within 12 months of it going F2P the entire thrust of feature additions and content additions was so clearly to 'drive' Store sales it was laughable.
Rift on the other hand has carried on largely un-changed. Yes, there are some items in the Store that would be better not being there, but nothing is the Store isn't available by in-game methods not too dissimilar from what it was before F2P. Of course there are those who will claim Rift is no different from LOTRO in this respectm, but then haters will blindly hate even in the fact of arguable facts.
SW:TOR is clearly Store-based, in some ways far more than LoTRO but since it went F2P so soon after launch unlike LoTRO, there wasn't a lot of development history to compare before-and-after.
Per se ESO going F2P doesn't scare me, it entirely depends on ZOS integrity, if they're like Trion this change would be the end for me .. however, if they follow Turbine's path they and I will part company pretty soon after that tendency becomes apparent.
That said, for a REAL RED BLOODIED F2P game you need to look at something like Runescape . .and none of the three examples I've mentioned here remotely approach that business model. I play Runescape a bit with an old friend and I find it's a lot of fun, but it's not the model I'd want to have for a long-term, long-played game like the others I play.
TL;DR: F2P isn't the problem, the integrity of the developer is where the flaw can lie.