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VR1-14 grind - This needs to be fixed

elausche_ESO
elausche_ESO
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With 1.5 leveling in the VR ranks was completely broke. That was 3 months ago and we were promised multiple fixes to make it less grindy. With each new patch in 1.5 it has only gotten worse. Currently, every level requires the exact same 1 million xp.

Below are some things I have tested to gain experience.

- I did Cadwell's silver last week with my new sorc and barely reached VR3.
- That means Silver and Gold will only put me at VR5.
- I cleared out multiple dolmens and world bosses for a total of 4.5k xp each. That is the same xp i get from killing 10 regular mobs.
- I did most quests along the way to doing the story line for Cadwells. They gave between 70xp and 2000xp.
- I did some grinding in Spellscar and while this is the best xp, 3-4 hour grinds of the same stacks of mobs for every level is way to Korean MMO for me and is a huge black eye on this game.
- As of the most recent patch, the duo zone people could grind in has been nerfed, forcing everyone to do Spell Scar if they want to level more than once every 10+ hours (This is how long it takes questing and doing Cadwells). Now Spellscar is taking 6+ hours per level.

With VR levels being removed and champion points being capped at 30, all of this grinding is a huge waste of time and has removed most of the motivation I have to play another character. The difference between weapon damage and spell damage of a VR1 and a VR14 is about 35%, forcing you to level if you want to compete with VR14 players.


Hopefully, there is something i am missing here. I want to enjoy this game again, but am unable to when forced to grind to try out a new class in PvP or PvE with my friends.
  • phreatophile
    phreatophile
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    I am currently lvlng a Nightblade. I have come through each zone ahead. My character is now VR11 in a V9 zone. I don't grind, but I do complete most every quest. I've also skipped most of the world bosses since they offer almost no xp for the effort once you are even 2 lvls past them. Why bother killing something with 20K HP when I can get the same xp from a troll?

    Bottom line: w/o grinding or world bosses I've had at least 110% of the needed XP per zone. Are you skipping quests or bypassing most mobs? Overworld mobs give descent XP now unlike before 1.5.

    BTW, Champion Points are capped at 70 now.
    Edited by phreatophile on January 19, 2015 6:15PM
  • Bouvin
    Bouvin
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    With 1.5 leveling in the VR ranks was completely broke. That was 3 months ago and we were promised multiple fixes to make it less grindy. With each new patch in 1.5 it has only gotten worse. Currently, every level requires the exact same 1 million xp.

    Below are some things I have tested to gain experience.

    - I did Cadwell's silver last week with my new sorc and barely reached VR3.
    - That means Silver and Gold will only put me at VR5.
    - I cleared out multiple dolmens and world bosses for a total of 4.5k xp each. That is the same xp i get from killing 10 regular mobs.
    - I did most quests along the way to doing the story line for Cadwells. They gave between 70xp and 2000xp.
    - I did some grinding in Spellscar and while this is the best xp, 3-4 hour grinds of the same stacks of mobs for every level is way to Korean MMO for me and is a huge black eye on this game.
    - As of the most recent patch, the duo zone people could grind in has been nerfed, forcing everyone to do Spell Scar if they want to level more than once every 10+ hours (This is how long it takes questing and doing Cadwells). Now Spellscar is taking 6+ hours per level.

    With VR levels being removed and champion points being capped at 30, all of this grinding is a huge waste of time and has removed most of the motivation I have to play another character. The difference between weapon damage and spell damage of a VR1 and a VR14 is about 35%, forcing you to level if you want to compete with VR14 players.


    Hopefully, there is something i am missing here. I want to enjoy this game again, but am unable to when forced to grind to try out a new class in PvP or PvE with my friends.

    It is getting fixed, starting with implementation of champion system in 1.6. Then vet ranks removal some time in 1.7 or 1.8.

    At least that's what they've been telling us....
  • elausche_ESO
    elausche_ESO
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    Bouvin wrote: »

    It is getting fixed, starting with implementation of champion system in 1.6. Then vet ranks removal some time in 1.7 or 1.8.

    At least that's what they've been telling us....

    I have also been hearing that it is getting fixed, since September. 1.5 was suppose to fix it, but only made it worse. I would much rather grind Thief for an hour a level than 3+ hours of Spellscar or 10+ hours doing every quest in the VR zones.

    The problem is, I cannot wait around for another 3 months($45) waiting for a fix. Also, trying to talk any friends into playing this game with any honesty about VR levels has always ended with them going back to their older MMO's.

  • Karamis_Vimardon
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    Nothing's going to be done about it, with the removal of VET levels planned it would be a waste of time that could be spent working on update 6. Best just to pucker up and charge on :smile:
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  • MisterBigglesworth
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    Why are people still reporting such vastly different XP gains in Vet zones? As of last night I was already halfway to VR2 when all I've done so far is bleakrock isle, bal foyen, and only about 1 hour in Stonefalls.

    Somewhat related: last week someone in chat was complaining that they were only level 38 when they went to Coldharbour... how much of the game are these people missing?!
    Edited by MisterBigglesworth on January 20, 2015 3:04AM
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  • WraithAzraiel
    WraithAzraiel
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    Wow, they broke the hell out of leveling. I remember when Cadwell's Silver took you from V1 to V6 - just by doing only the questlines required in Cadwell's Almanac.
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  • badmojo0777b14_ESO
    badmojo0777b14_ESO
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    With 1.5 leveling in the VR ranks was completely broke. That was 3 months ago and we were promised multiple fixes to make it less grindy. With each new patch in 1.5 it has only gotten worse. Currently, every level requires the exact same 1 million xp.

    Below are some things I have tested to gain experience.

    - I did Cadwell's silver last week with my new sorc and barely reached VR3.
    - That means Silver and Gold will only put me at VR5.
    - I cleared out multiple dolmens and world bosses for a total of 4.5k xp each. That is the same xp i get from killing 10 regular mobs.
    - I did most quests along the way to doing the story line for Cadwells. They gave between 70xp and 2000xp.
    - I did some grinding in Spellscar and while this is the best xp, 3-4 hour grinds of the same stacks of mobs for every level is way to Korean MMO for me and is a huge black eye on this game.
    - As of the most recent patch, the duo zone people could grind in has been nerfed, forcing everyone to do Spell Scar if they want to level more than once every 10+ hours (This is how long it takes questing and doing Cadwells). Now Spellscar is taking 6+ hours per level.

    With VR levels being removed and champion points being capped at 30, all of this grinding is a huge waste of time and has removed most of the motivation I have to play another character. The difference between weapon damage and spell damage of a VR1 and a VR14 is about 35%, forcing you to level if you want to compete with VR14 players.


    Hopefully, there is something i am missing here. I want to enjoy this game again, but am unable to when forced to grind to try out a new class in PvP or PvE with my friends.

    character points aren't capped at 30, they are capped at 70 and no one is being forced to do anything, especially grind. you could always try questing, or pvping or continue to grind, your choice. we all got to vr14 somehow, its no harder for anyone else.
  • Magdalina
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    Agreed. The game hasn't had new content for a while, the bigger part of population is only still there because alts of different class/faction for endgame/pvp, but to be competitive you need at least v10+ and the time it takes is atrocious.

    They're promising to but not taking away vet ranks for another several months AND they're taking away any means of bypassing them. Gj ZOS.
  • WhiteTigre
    WhiteTigre
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    I have finished Cadwells silver and now busy with the Gold. I try to do all the quest in an area and delves ,I find my self levelling at least one or 2 levels higher than that area.I am not doing world bosses or anchors. And I do the occasional pledges.

    So people who arrive at cold harbour at level 38 must have missed out so much.
  • UrQuan
    UrQuan
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    Why are people still reporting such vastly different XP gains in Vet zones? As of last night I was already halfway to VR2 when all I've done so far is bleakrock isle, bal foyen, and only about 1 hour in Stonefalls.

    Somewhat related: last week someone in chat was complaining that they were only level 38 when they went to Coldharbour... how much of the game are these people missing?!
    Heck, I've got a character that just (as in 5 minutes ago) completed Coldharbour (actually that's not entirely true, as I still haven't done the public dungeon or the group dungeon, and haven't done 2 of the world bosses), and he's well over halfway to VR2. Haven't done anything in the Ebonheart Pact zones yet. I fully expect to be at VR2 by the time I'm done with Bleakrock and Bal Foyen. I've never done any grinding or PvP (beyond the initial introduction to Cyrodil PvP quests) on this character either...
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  • tiamak
    tiamak
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    I've just entered the last but one zone in Cadwell's Gold, I'm deep in V10 and still 12 or 13 quests short of the quest achievement in the zone I've just left. Up till now, I've gained that achievement for every zone I've been to. I completed every dungeon at least once, some twice (normal and vet mode), but don't care that much for open world bosses or dark anchors.

    What I want to say: there are enough XP in PVE quests to reach at least V10 or V11 before you pay a visit to Craglorn, not counting dungeons. If you add the occasional dungeon, it will take you to V12.

    Funny enough, people complained right after launch that there wasn't enough XP in each of the zones to reach a level that is appropriate to enter the next zone. Seems like they still do, while there are clear proofs to the contrary. So, the problem is not with available XP but with some ways to play this game and gain XP. Don't have a clue how ZOS is supposed to fix this, though. ;)
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    My main Nightblade will definitely hit VR12 before finishing the Gold zones, but I had to change my play style a bit after the updates to VR leveling: I can no longer play sneaky. I have to kill everything in sight, even if there is an obvious way of "playing smart" by sneaking around a group of mobs instead of charging right through them. A quest now gives decent XP only if you kill hordes of mobs.

    Blindly killing everything in sight is a kind of grinding that got snuck in there with the adjustments to VR leveling, and it made a play style I enjoy unrewarding.
  • Sasky
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    Wow, they broke the hell out of leveling. I remember when Cadwell's Silver took you from V1 to V6 - just by doing only the questlines required in Cadwell's Almanac.

    Pre-1.5 I tried to see how low level I could get a character to complete Cadwell's Gold. The soonest you can fight Molag Bal (to move on) is 45. I hit VR1 with just over a zone remaining in silver. I ended up finishing gold barely into VR3 -- doing almost exclusively the main questline and avoiding kills as much as possible. So unless you did a lot more side quests than realized or were really early, the mainline quests did NOT get you that far.

    If you do full quests (usually 5-6 turnins beyond the achievement per zone), dolmens, world bosses, and vet dungeons, you'd get well more than needed per level (and sounds like that's still the case). You really have to search to get that level of zone completion, though.
    Edited by Sasky on January 20, 2015 6:09PM
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  • f047ys3v3n
    f047ys3v3n
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    Quit leveling and grinding!!!!!!!!!!!!!!!!!!!!!

    This is so obvious.
    1) They are stealing any XP you earn now by not giving you champion points for it beyond the 70 all V14's will get. Any questing you do furthermore removes your ability to do those quests in the future depriving you of their XP which given the nerfing of grinds is monumentally important XP. From an XP per unit time spent you would be better off unsubbing for a few months until the magical special day when XP will count again. Didn't you hear, the beta is ending and they want to set folks back on an even playing ground.

    2) In the end they plan to remove V1-14 and steal more of your XP. Look at the poll, the noobs have voted, its a landslide Zenimax would be crazy not to give them what they want and set the endgamers back to the level of those who have played a few weeks. It is a simple 2 stage xp roll back. First you don't give them the equivalent amount of the new xp currency "champion points" then, after enough time passes that you think they forget about it you take their old xp "veteran ranks" away. Nobody will notice, so sneaky.

    3) Do you really think they are going to release on console and let a bunch of endgame PVP'rs migrate their toons over to console fully geared and V14. Can you imagine the bloodbath. There would be endgame PVP'rs soloing 40 man zergs. Console people suck at games to start with. Couple that with the huge level, gear, and experiance difference. How long do you think those level 10 console players would spend in Cyridill?

    Thanks for paying for our beta, please don't mind the xp reset. Enjoy the 12 month loyalty pet.... Yea, you know it's going to be a pet, or horse costume. If it was going to be something functional they would shout it from the rooftops instead of it being a super secret special treat.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Fleshreaper
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    character points aren't capped at 30, they are capped at 70 and no one is being forced to do anything, especially grind. you could always try questing, or pvping or continue to grind, your choice. we all got to vr14 somehow, its no harder for anyone else.

    That is incorrect. Grinding got nerfed. So now the grind takes twice as long. Let me explain that, to you. Let's say you spent 4 hours grinding and got 800,000 exp. Now that the grind got the nerf bat it take 8 hours to get the same 800,000. Here is the problem. Those that had finished quest and were stuck on grinding got the shaft. They have to do twice the work to get the same reward. So, if you did all the quest, silver, and gold. You could make vet 11 or so. So, everyone that got vet 14 before the nerf should lose 2 million exp. After all, all those screaming about the champion points and making them fair, let's be fair then.


  • Lord_Draevan
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    Are you serious? Doing Cadwell's Silver and Gold now only brings you to V5? Wow. At launch, I got to V10 before I was even halfway through the final AD Vet 10 zone.
    I thought 1.5 was supposed to make it faster to level Vet Ranks, not longer...
    Edited by Lord_Draevan on January 27, 2015 3:58PM
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  • technohic
    technohic
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    Are you serious? Doing Cadwell's Silver and Gold now only brings you to V5? Wow. At launch, I got to V10 before I was even halfway through the final AD Vet 10 zone.
    I thought 1.5 was supposed to make it faster to level Vet Ranks, not longer...

    If you are killing most things while questing and doing all the POIs and Dolemns, you should still get about a level per zone. I went from 7 to 9 in Stonefalls through Deshaan. I think that is about the same as before. All they did was change it to a flat 1 million XP and have it be XP awarded in stead of veteran points and it didn't really make it any faster.
  • Magdalina
    Magdalina
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    technohic wrote: »
    Are you serious? Doing Cadwell's Silver and Gold now only brings you to V5? Wow. At launch, I got to V10 before I was even halfway through the final AD Vet 10 zone.
    I thought 1.5 was supposed to make it faster to level Vet Ranks, not longer...

    If you are killing most things while questing and doing all the POIs and Dolemns, you should still get about a level per zone. I went from 7 to 9 in Stonefalls through Deshaan. I think that is about the same as before. All they did was change it to a flat 1 million XP and have it be XP awarded in stead of veteran points and it didn't really make it any faster.
    They also changed how much experience stuff gives, killing WBs and doing dolmens barely gives 1% now -_____- Imo it's a nerf, used to be able to at least run all dolmens/delves/WBs and at least get something out of it, now we're stuck with 100500 little quests and all the boring trash without even any real sense of progression.
  • Lithium Flower
    Lithium Flower
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    Wait till you try 1.6. You are significantly weaker without heavy Champion Points investment, which of course will take a long, long time to grind out and it begins to make sense why experience boost items are premium "convenience" features in the new Crown Store.

    The thing with veteran ranks was that despite the grind and the time it took, once you were VR14, you were equal to any other VR14 with only gear and skill distinguishing you - now it's the Champion Points that you have to grind all over again and if 14 vet ranks were bad, 3600 Champion Points is even more 'fun'.
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  • NewBlacksmurf
    NewBlacksmurf
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    Bouvin wrote: »

    It is getting fixed, starting with implementation of champion system in 1.6. Then vet ranks removal some time in 1.7 or 1.8.

    At least that's what they've been telling us....

    I have also been hearing that it is getting fixed, since September. 1.5 was suppose to fix it, but only made it worse. I would much rather grind Thief for an hour a level than 3+ hours of Spellscar or 10+ hours doing every quest in the VR zones.

    The problem is, I cannot wait around for another 3 months($45) waiting for a fix. Also, trying to talk any friends into playing this game with any honesty about VR levels has always ended with them going back to their older MMO's.

    Good news...it's only $30 approx as March - is free of a sub.

    I know it doesn't help as I feel the way you do. I quit in Septer due to this...I'm still VR 1 cause the concept and pace are just dumb.

    Now the LFG tool doesn't work so I can't even find a small group to do quests, dungeons or trials.

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  • Argurios
    Argurios
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    Why are people still reporting such vastly different XP gains in Vet zones? As of last night I was already halfway to VR2 when all I've done so far is bleakrock isle, bal foyen, and only about 1 hour in Stonefalls.

    Somewhat related: last week someone in chat was complaining that they were only level 38 when they went to Coldharbour... how much of the game are these people missing?!

    I think it is broken. It maybe something to do with older characters?

    I played since launch and reached VR10 within 2 weeks of early access. I did pretty much every quest, dolmen, delve and world boss along the way. The grind was IMMENSE and burnt me out, I stopped playing shortly after Craglorn dropped.

    The levelling in that was tedious too.

    It took me this long to come back, yet i was saddened to find the same experience as the OP waiting for me. I still had half of Caldwells Gold to do, so am killing mobs and getting 40 xp, or killing the larger mobs and getting 450xp. Out of 1 million. Quests are giving me 5-20k in Caldwells Gold. Its nuts.

    So i'm thinking, if some people aren't encountering this issue as they level, maybe they are getting different results because they start from scratch? I don't know but it feels really slow, and i know how to level. Or maybe now its just as grindy as Bethesda actually wanted it, in which case...ugh.

    Not really fair on people who didn't catch the 'grinding spots' that have now been nerfed. Just my ten pence.
    Edited by Argurios on February 3, 2015 7:26PM
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  • gendarkb16_ESO
    gendarkb16_ESO
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    With 1.5 leveling in the VR ranks was completely broke. That was 3 months ago and we were promised multiple fixes to make it less grindy. With each new patch in 1.5 it has only gotten worse. Currently, every level requires the exact same 1 million xp.

    Below are some things I have tested to gain experience.

    - I did Cadwell's silver last week with my new sorc and barely reached VR3.
    - That means Silver and Gold will only put me at VR5.
    - I cleared out multiple dolmens and world bosses for a total of 4.5k xp each. That is the same xp i get from killing 10 regular mobs.
    - I did most quests along the way to doing the story line for Cadwells. They gave between 70xp and 2000xp.
    - I did some grinding in Spellscar and while this is the best xp, 3-4 hour grinds of the same stacks of mobs for every level is way to Korean MMO for me and is a huge black eye on this game.
    - As of the most recent patch, the duo zone people could grind in has been nerfed, forcing everyone to do Spell Scar if they want to level more than once every 10+ hours (This is how long it takes questing and doing Cadwells). Now Spellscar is taking 6+ hours per level.
    I am having the same experience ...
    A friend of mine no long ago was leveling his char from vr1 to vr5 and he always said to me that the lvling was so slow, i told him that this wasn't that bad ( I lvl my main in release) and the slow lvling curve was just his imagination (lol) and that if he completed 1 zone he would gain 1 lvl or more.

    Well i was so wrong, recently I started my first alter and started vr1 and cadwell silver with my aldmeri char so my zones are ebonheartpact for silver.
    I finishied Stonefalls and went to deshan with vr1 and 70% of the lvl i didn't gave to much importance because i didn't complete all the quests, bet then i made a test, started deshan with vr1 +70% and finished deshan finishing all the quest( quest achivement included) dolmends and bosses, well i started shadowfeng with lvl vr2 + 45%... si in finishing all the content in deshan i got 75% xp of a lvl.

    Did the test again in shadowfeng with the same results i even grinded packs of mobs from there to there for the extra xp, and well finishing all the content in shadowfeng with achivement only gave me 75-80% of the lvl (with unnecesary mob grinding included).

    I am currently in Eastmarch and the results are the same... have 3/4 of the content already done and only got 45% worth of xp.

    LEVELING THE VR RANKS right now are WAY WORSE than in release. IT feels so slow and its really a pain. 1.5 broke the vr lvling and i feel bad for telling my friend that he was just playing wrong and that the slow lvling was his imagination.
  • Morshire
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    Argurios wrote: »
    Why are people still reporting such vastly different XP gains in Vet zones? As of last night I was already halfway to VR2 when all I've done so far is bleakrock isle, bal foyen, and only about 1 hour in Stonefalls.

    Somewhat related: last week someone in chat was complaining that they were only level 38 when they went to Coldharbour... how much of the game are these people missing?!

    I think it is broken. It maybe something to do with older characters?

    I played since launch and reached VR10 within 2 weeks of early access. I did pretty much every quest, dolmen, delve and world boss along the way. The grind was IMMENSE and burnt me out, I stopped playing shortly after Craglorn dropped.

    The levelling in that was tedious too.

    It took me this long to come back, yet i was saddened to find the same experience as the OP waiting for me. I still had half of Caldwells Gold to do, so am killing mobs and getting 40 xp, or killing the larger mobs and getting 450xp. Out of 1 million. Quests are giving me 5-20k in Caldwells Gold. Its nuts.

    So i'm thinking, if some people aren't encountering this issue as they level, maybe they are getting different results because they start from scratch? I don't know but it feels really slow, and i know how to level. Or maybe now its just as grindy as Bethesda actually wanted it, in which case...ugh.

    Not really fair on people who didn't catch the 'grinding spots' that have now been nerfed. Just my ten pence.

    Well sad to say it, but IMO you are not wrong. It is slow and it suckzmonkeyballz.
    I gave up questing VR5(ish) after completing Silver. I now stick to Spellscar. You can grab a friend and get about 1K every 1-2 minutes if there is not a lot of XP leeching going on. However, it is a public area and I figure most of the people there are suffering as I am, so you just kill till it hurts.

    The worst part, I think, is the dread I feel each time I look at my character list and see the alts that I will have to endure the same torture with. This game is getting boring fast, in relation to leveling. Each zone is a rinse and repeat of the last one, you have to do that 3 times per toon, or grind like a butcher making hamburger. I really wish they would make alternative storylines for questing, so that every time was not an almost exact replica of the last.
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • technohic
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    Skip Spellscar IMO. You are better off to find a grinding spot that is not heavily trafficked.

    What I did is found one where I seldom see anyone and where a single mob gives around 400-450 XP and are quicker kills than the spellscar mobs. 1 of my rounds takes less than 5 minutes and I wind up with about 19k XP total. There are likely better places with more dense mobs but they seem to get crowded eventually and the spot I found I rarely see anyone come and when I do, I duck out hope they don't catch on to my spot.

    Personally, I think how slow it is, even grinding is kind of stupid. Questing is really bad and don't even bother with non-objective quests as they give you the XP of a single mob kill which is stupider than stupid.
    Edited by technohic on February 5, 2015 8:17PM
  • Morshire
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    Honestly @technohic, I have been logging in the last week to go and mindlessly grind in Spell till I can't take it and I log. Yes, it has gotten that bad. I tried a AA run, but the group failed for DPS, so 12 wipes and I quit. I have even ran through Spell without armor just to try something new. I found a dungeon that you could round up a bunch of Dwemer Spiders, takes a few secs, and you get about 3K. It is all still grinding. And at the end of the day, according to most, it is a disappointment when you get to end game. So what is the rush? Grinding isn't kinda stupid....it is flat out stupid. I have always avoided grinding, prefer the questing, but this is a game of firsts for me. First PVP I ever really did...disappointing still. And now grinding. I am not sure that this is the type of play I want. I have a few friends that I play games with...this and others...and I am waiting to get them all online so we can discuss other options. At least till ZOS figures out this game. For as much potential as this game had, it dumbfounds me to see how utterly lacking the game is.
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • technohic
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    @Morshire‌ I guess it depends on what you want out of a game. To me, I want RvR stuff and the options are not very great just yet.

    So far the grind at some point or another put me off from doing that at max level and that disappoints me, but quitting has only lead to it taking that much longer and there really isn't an option that is that appealing for me elsewhere. I hate GW2 combat or else it would be pretty close. Other games are coming but won't be ready for a while.

    I'm not big on grinding so I will quest for a while to break it up, but at the same time, I kind of am in a hurry as I have 3 more levels to go to VR14 now before 1.6 goes live.

    I wish they would just fix the pace questing to be a lot better but I get the feeling they have abandoned looking at it and are just going to let things stand untill they remove VR levels completely; if they ever even do that.
  • Morshire
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    @technohic - I agree. I like questing. But having to stay on track with someone or risk having to do all quest solo is not my idea of "friendly". And seriously, I got through the main story, beat Molag Bol, so I could go and do the same quests, in the other two areas, just to reach the same end on another map that I was already done with seems the very definition of insanity to me. I beat Malog at like lvl 46 ish, and up till that point, I was really enjoying the game. Now it is a chore.

    I tried PTS, but was not overly impressed with the changes. I like to group, dungeons, etc. But even that isn't all that appealing in this game. I don't want to walk away, I usually play a game for an extended time, and then move. But this almost feels played out in its current form. (Sad really) I mean, if they choose not to ignore the issues...and I am not talking the B2P, I want my mount, issues (those may be valid, I feel those are "personal" complaints) I mean the actual bread and butter of the game, this game could be fun again. But short of the trials and the arena, what more is there for max level? (I admit, there are some dungeons in Crag I need to explore, but then the broken LFG tool comes in and the headache begins anew)

    The last great for me was LOTRO. It had many dungeons that I could run over and over. There was ToI that had a week timer on it cause it took so long to complete. And I am not comparing, per say, but that game has so much in it that you could literally level to max and still not have done all the content. This game just "feels" to new and the devs haven't had time to "flesh" it out. Maybe I am wrong, and maybe I am just a spoiled pig who just wants more. Is that so wrong?
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • Rev Rielle
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    I'm not so sure there's a problem, I think it's mostly just people rushing and missing all the littler things that give EXP along the way that add up to a lot in the longer term.

    I do a little questing with my character, both in the AD (half way through Grahtwood; silver), and in Craglorn with some friends (~ half way through too). Also a little PvP and some undaunted pledges, and my character is almost VR7.
    So - like always - it comes down to how you play.
    If you can be anything, be kind.
  • newtinmpls
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    Don't know if my experience is relevant, but I play with a partner (not using the ring of Mara) and we tend to play through all the quests - and according to our addons, lose EP massively as we get too high too fast. We go back and forth over several sets of characters, and the higher we go up, the more the disparity between our levels and what the areas are "set for". My 33rd level character is playing in levels set for 26-27, and my character who just turned 26th is looking at about 1/2 his remaining quests greyed out to no experience.

    On the other hand I play to explore and have fun. The idea of taking 10 hours of game play and expecting a level out of it seems horrifying. Or like accounting, which is not something I enjoy.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Morshire
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    Rev Rielle wrote: »
    I'm not so sure there's a problem, I think it's mostly just people rushing and missing all the littler things that give EXP along the way that add up to a lot in the longer term.

    I do a little questing with my character, both in the AD (half way through Grahtwood; silver), and in Craglorn with some friends (~ half way through too). Also a little PvP and some undaunted pledges, and my character is almost VR7.
    So - like always - it comes down to how you play.

    Yeah, I was being a cry baby yesterday. :'( I do not dispute that there is plenty of XP per "zone", I got to VR6 when finished with Silver. My problem is that after Malog, then doing Silver (mainly finished to unlock Gold), IMO, it is a daunting task to do more "cookie-cutter" quests on a different map. The replay of the storyline IMO is not worth the effort, all things considered. I realize that part of the problem is that the game is new, and it hasn't had time to flesh itself out.

    My whole point revolves around the fact, that to me, There is not enough different quests to warrant VR14 as end game. If levels stopped at 50, then the other zones and quests would be to start an alt to run through. It would not be "the same thing all over again."

    NOTE: And I have to disclaim this with the fact that I play my "games" marked by years. So having left one after 6 1/2 years, I feel shorted on content now in ESO. Not saying it won't be fixed. ESO and TU (when it goes live) does not have enough to hold people's interest. Not a lot of people will put in the grind to VR14 8 times if they know there is nothing new in the wind. Some will, but a lot won't. That "grind" is terrible, the 3rd and 4th and 5th and....time around.

    And before I get flamed...no I do not want to buy anything to "skip" past it. I want new content. ;)
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
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