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Dual Wield Animation Changes, ESO Live 1.6

Rykmaar
Rykmaar
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Hello!

Perhaps I missed this while watching the stream yesterday afternoon, but was there any mention of changing dual wield animations based on type of weapons used? For example, with the skill Rapid Strikes, if the player is holding a dagger, the animation makes sense (though it still appears to be very robotic and not natural) -- a series of thrusts. However if the player is holding hammers or axes, the animation is still a series of thrusts -- which makes no sense considering the weapons in play.

Those animations should be changed to represent the uniqueness of the weapons you hold. For example, Rapid Strikes with swords/axes/hammers should be a series of slashing motions, not thrusts. Perhaps the axe and mace slashes should look more "weighty" than those of swords, but those three weapon types should not share an animation with daggers.

It just looks awful.

Thanks! Great show,

Ryk'maar
  • Shlankwald
    Shlankwald
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    I don't think its different, I'll check the PTS and let you know because im curious myself.
    I also read they would be increasing the attack speed of dual wield/lowering the attack speed of 2-handers and such to create more variance in weapon types, but dual wield seems to still attack really slow :/
  • Lynx7386
    Lynx7386
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    Zenimax' s animators suck, unfortunately, and seem to have no intention of improving any time soon.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Shlankwald
    Shlankwald
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    The skill still jabs even for maces

    Lynx, I don't see how you say they have no intention of improving, they have made some nice changes on the PTS (mostly to staves). Though I will say their is things I was told was change but I notice no difference in (such as the stealth animation)

    While I can see why their focusing on the areas they are, I really hope they come back and redo the weapon animations a lot better.
  • charley222
    charley222
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    Dual Wield need a lot of work in this game , the weapon tree is to much design for night blade , that why you got only thrusts Animation, also the night blade got teleportstrike to close the gap , dragonnight Dual Wield fail because you got anything to close the gap, and the dk orc passive also fail because Swift are usless any charge , this tree realy fail for dragonnight warrior :( and add more fail for the orc passive , i will add is the worst weapon tree of the game and dont expect much for 1,6 :(
    Edited by charley222 on February 12, 2015 7:07PM
    the wall of the covenant
  • Aeratus
    Aeratus
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    Anyone tried the rapid strikes animation in real life?

    151624_o.gif
  • Bloodfang
    Bloodfang
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    Aeratus wrote: »
    Anyone tried the rapid strikes animation in real life?

    151624_o.gif

    Is that you? :wink:
  • Aeratus
    Aeratus
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    Sadly, that's not me.

    But I have written many times that the rapid strikes animation is completely contrary to actual fighting. If wrecking blow has a realistic damage of 100, rapid strikes would have a realistic damage of 10.
  • IrishGirlGamer
    IrishGirlGamer
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    Aeratus wrote: »
    Anyone tried the rapid strikes animation in real life?

    151624_o.gif

    Um ... no ...
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • GrimMauKin
    GrimMauKin
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    I'd be happy to keep the current animations if they could ensure that my weapons don't vanish altogether after a few swaps (dual wield and bow)!
    Edited by GrimMauKin on February 12, 2015 8:12PM
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
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