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Level 1-50 after Champions

Firellight
Firellight
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It doesn't take much thought to realize that most of level 1-50 progression becomes irrelevant after veteran ranks are removed. A lot of 1-50 content is scaled to your level, in PvP, group dungeons, and main story missions.

It's a dream wish to not have levels in an MMORPG. Imo, I think it's best for ZOS to do this with ESO. It will do a huge favour for new players who just want to go exploring when they start a character, rather than the linear story that virtually every character must go through to decently progress their characters.

Discuss in the comments what you think about level 1-50 progression, and the possibility of it being removed. We can troubleshoot how everything will be scaled down, such as armours, and how the health/magicka/stamina points can be converted to CP.
  • staticstorm
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    If they remove levels there will be ways you need to "level" to progress, I belive the TSW has no levels yet when I played I couldn't go everywhere and got killed fast by "higher levels" mobs when I did explore. You would still need to "level" to gain skills and ranks.

    As an MMO I do feel like levelling is pointless sometimes, but how else do you separate the zones, Oblivion the mobs levelled as you did and it made it a lot harder, I remember that because I came from Final Fantasy where you hit 99 and you where more times than not going to win a battle, but in Oblivion I levelled up so much at the start it was nearly impossible for me to do much so I restarted :pensive:
  • AlexDougherty
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    You need levels in a game, it's the only way to give a metric that people can use to advise or question, for example "what level should you be when you go to Auridon". Without levels the question becomes much harder to answer, and people will start bickering over minutia in a build.

    I also think this is going to be an issue when the champion system takes over completely. How do you know if you are ready for the next stage in Cadwell's Silver? How do you know if you are ready for Craglorn? How do you give advice to somebody when you have no idea what level they are?
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Firellight
    Firellight
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    You need levels in a game, it's the only way to give a metric that people can use to advise or question, for example "what level should you be when you go to Auridon". Without levels the question becomes much harder to answer, and people will start bickering over minutia in a build.

    I also think this is going to be an issue when the champion system takes over completely. How do you know if you are ready for the next stage in Cadwell's Silver? How do you know if you are ready for Craglorn? How do you give advice to somebody when you have no idea what level they are?

    This is 100% immersion. The questions you are asking are questions that people would ask in real life situations. When you look at somebody in real life, you don't see a "32" above their ID.

    When you are not sure what you are up against, what you do is find out. If you want to know how hard Auridon is going to be, go to Auridon and find out, ask a friend, search the web, etc.

    One of the problems I am trying to address is that by giving Auridon a level range, ZOS is shoving out players who are below and above the recommended level. For ZOS, it goes against the exploration freedom they seem to value.
  • Ackwalan
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    [/quote]This is 100% immersion. The questions you are asking are questions that people would ask in real life situations. When you look at somebody in real life, you don't see a "32" above their ID.

    When you are not sure what you are up against, what you do is find out. If you want to know how hard Auridon is going to be, go to Auridon and find out, ask a friend, search the web, etc.

    One of the problems I am trying to address is that by giving Auridon a level range, ZOS is shoving out players who are below and above the recommended level. For ZOS, it goes against the exploration freedom they seem to value.[/quote]

    People really do have a 'level' in life. You would not give your cars keys to a 10 year old, and have them go get the groceries. If you were going to have an operation, and your doctor was a 15 year old, I'm sure you would ask for a higher 'level' doctor. Toons in MMOs don't age, the level, without some way to show progress with mobs/zones being an appropriate difficulty, there would be no structure.
    Edited by Ackwalan on January 18, 2015 4:01AM
  • Wolfenbelle
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    I'm having real trouble imaging the game when all the veteran players are downgraded back to level 50. For people leveling up to 50, what's the point of doing Cadwell's anymore other than skyshards and skill points. Craglorn would seem to become irrelevant. How will the recently introduced Undaunted daily dungeons work? What about all the veteran level gear, materials, potions, glyphs, and so on?

    ZOS is almost completely redesigning the game pretty much on the fly. They are taking up to 14 levels of progression away from all veteran players and replacing that progression with passives you can "buy" with champion points. Will the CP be useful enough to make up for the very real concern that something we've spent months achieving is going to be taken away? No one knows at this point, but how this all shakes out is going to make or break this game for sure.
  • AlexDougherty
    AlexDougherty
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    Firellight wrote: »
    You need levels in a game, it's the only way to give a metric that people can use to advise or question, for example "what level should you be when you go to Auridon". Without levels the question becomes much harder to answer, and people will start bickering over minutia in a build.

    I also think this is going to be an issue when the champion system takes over completely. How do you know if you are ready for the next stage in Cadwell's Silver? How do you know if you are ready for Craglorn? How do you give advice to somebody when you have no idea what level they are?

    This is 100% immersion. The questions you are asking are questions that people would ask in real life situations. When you look at somebody in real life, you don't see a "32" above their ID.

    When you are not sure what you are up against, what you do is find out. If you want to know how hard Auridon is going to be, go to Auridon and find out, ask a friend, search the web, etc.

    One of the problems I am trying to address is that by giving Auridon a level range, ZOS is shoving out players who are below and above the recommended level. For ZOS, it goes against the exploration freedom they seem to value.

    Yes, I get that, having to be a certain level to do a quest can be immersion breaking.

    But my point still stands, when someone asks can they do craglorn yet, you won't be able to say "what level are you?", it will have to be "what champion build have you got?", which is a much longer discussion. And everybody has different opinions about what builds can or can't take on a boss.

    Yes it will be much more immersive, but getting help and advice will be much harder, and longwinded.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • SFBryan18
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    I think it's too late to remove the 1-50 levels since players need them to build their attributes.
  • Marenne
    Marenne
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    We can troubleshoot how everything will be scaled down, such as armours
    My main is vet 14.... bUT it's gonna be Awesome! I have done all cadwell and there is a lot of set who are really nice but you can't wear it because it's only vet4-5... And also if you have a legendary vet14 gear,it stay still the best gear after PH4.
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