With the recent decision from ZOS to reward 5CP per VR rank up to 70 for VR14 on the launch day of 1.6, plus many more CP after that via XP, how does ZOS plan on balancing this so called "endgame?"
Veteran Ranks are a disaster, hence the Champion System. But with the current "stated" implementation of said system, it is only going to compound the issue considerably.
What veteran rank are dungeons going to be set to? The current 'scaled' dungeons are completely screwed up. What CP are they going to aim for? I don't even want to think about how bad PvP is going to be.
By increasing the gap between endgame players, all ZOS has done is made it that much harder to balance endgame. Way to make it harder for yourselves. Not to mention the raging and QQ coming down the pipeline.
I understand VR14 players feel they deserve "more" than others. I can't argue that, but there is another way then this. Surely ZOS could do better than this cluster f--k.
ZOS had a perfect opportunity to bridge the gap between all endgame players (including alts), to balance dungeons a cross the board and alleviate some PvP issues, but instead they do this? They are making the original problem considerably worse.
There are a million other solutions. Here's a few off the top of my head.
-Give a different reward for VR14 rather than more Champion Points. Unique weapons and armor, special mounts only they can get, etc. Something to allow them to show off their hard work that no one else will ever be able to get. Hell, give them a super mount faster than anything else, make it a tiger and give them some sick armor, super custom dye, and allow their characters to permanently be on fire. Something to this effect. All VR characters start with same CP.
-Take the opportunity to close the gap, if even a little. VR1 get 20 while VR14 get 35. Or something like that. VR1 get 0, VR14 get 70.... mmm lets make that gap bigger why dont you?
-Remove veteran ranks and just call it a level cap of 64. Then at least people at VR1, now named level 50 realize they are not at "endgame." Balance all dungeons accordingly to new level cap of 64. Remove the stupid *** power grind from level 50 to 64 and keep it consistent with 1-50. Don't give CP at all. Only Lvl64 can earn. So they can go out and earn CP immediately while those not quite at lvl 64 still have to level.
-Do not add Champion points until Veteran Ranks are removed completely. Though this still leaves the initial problem of imbalance between "endgame" players, its certainly not compounding the issue as the current "stated" solution will.
It took me less than 2 minutes to think of 4 ideas (and type them). I'm sure the team over at ZOS can think of something.