There are some races that do not offer atleast 10% bonus on any stat. This should be changed in my opinion.
I suspect this is going to be the case with 1.6 because even the zenimax devs should forsee the problems 15% or even 22% in total stat bonuses should cause compared to 3% woodelf gets.
Thanks for the headsup. Anyway 10% of flat achieve something that 10% regeneration does not: It enables you to push higher beyond softcap therefore reaching a dmg potential that a race without said bonus can never achieve.
I have just given you the proof that if you break down racials into measurable units that are achievable for every character some are more powerful than others.
Compare say dark elf and khajiit:
Darkelf:
-9% magica 6% stamina equal about 3 set bonuses worth of stats (at 2000 of said stat)
-1400 fireresi equal about one golden jewelry enchant
-the fire dmg bonus at softcap spelldmg equals about 1 golden jewelry enchant
Khajiit:
-30% health reg just below softcap equal about 1 golden jewelry enchant
-stealth bonus is not measurable lets count this generous as 1 golden jewelry enchant
-6% melee crit can be translated into 1.5 set bonuses
Darkelf gets 3 setbonuses and 2 jewelry enchants via racials.
Khajiit gets 1.5 setbonuses and 2 jewelry enchats via racials.
What you do now is:
Edit: I believe the unique racials are fine for the most part. If you leave them out of the comparison it does not change the picture as a whole though.
Edit: Sidenote: Death to the false Queen. She´s so small i believe she can not be of pure highborn blood.
There are some races that do not offer atleast 10% bonus on any stat. This should be changed in my opinion.
I suspect this is going to be the case with 1.6 because even the zenimax devs should forsee the problems 15% or even 22% in total stat bonuses should cause compared to 3% woodelf gets.
Not really. Woodelfs even have a unique race passive.
You can invest into whatever you like, but already have more stamina regen, where most other races would have to use drinks or gear sets to reach this. You also have resistance to disease.
This is a very usefull passive in pvp. Most good players use disease damage on their weapons, because it decreases the targets healing taken by 50% for 10 seconds. You have a high resistance to that and will almost not feel the debuff.
And same goes to the Imperial guy up there. You have 10% more health and stamina O.o this is insanse. So you can invest 20% more into magicka than Altmer or Breton and most other races. Which gives you10% more Magicka than the mage races and you don't suffer from any downsides. Just think twice, honey
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
-stealth bonus is not measurable lets count this generous as 1 golden jewelry enchant
There are some races that do not offer atleast 10% bonus on any stat. This should be changed in my opinion.
I suspect this is going to be the case with 1.6 because even the zenimax devs should forsee the problems 15% or even 22% in total stat bonuses should cause compared to 3% woodelf gets.
Not really. Woodelfs even have a unique race passive.
You can invest into whatever you like, but already have more stamina regen, where most other races would have to use drinks or gear sets to reach this. You also have resistance to disease.
This is a very usefull passive in pvp. Most good players use disease damage on their weapons, because it decreases the targets healing taken by 50% for 10 seconds. You have a high resistance to that and will almost not feel the debuff.
And same goes to the Imperial guy up there. You have 10% more health and stamina O.o this is insanse. So you can invest 20% more into magicka than Altmer or Breton and most other races. Which gives you10% more Magicka than the mage races and you don't suffer from any downsides. Just think twice, honey
the debuff is not affected by that racial neither its duration nor the debuff value. the only affected part is the dmg wich with light armor is reduced from 37dmg to 36... weeheeee awsome racial compared to the 15/22% stat bonis ...
Wolfsspinne wrote: »-stealth bonus is not measurable lets count this generous as 1 golden jewelry enchant
*is measurable!
The 3-items set bonus of the Nightshade set is 2.3 meters less detection as well as 22% reduced stealth cost.
So it would cost you the whole minor set instead of a single jewelry.
Therefore I'd say this is 2 set bonuses!
Now 3 set bonuses and 2 gold jewelry with the Dunmer stats vs.
4.5 set bonuses and 1 gold jewelry with the Khajiit stats
Looks more or less equal to me.
I have just given you the proof that if you break down racials into measurable units that are achievable for every character some are more powerful than others.
Compare say dark elf and khajiit:
Darkelf:
-9% magica 6% stamina equal about 3 set bonuses worth of stats (at 2000 of said stat)
-1400 fireresi equal about one golden jewelry enchant
-the fire dmg bonus at softcap spelldmg equals about 1 golden jewelry enchant
Khajiit:
-30% health reg just below softcap equal about 1 golden jewelry enchant
-stealth bonus is not measurable lets count this generous as 1 golden jewelry enchant
-6% melee crit can be translated into 1.5 set bonuses
Darkelf gets 3 setbonuses and 2 jewelry enchants via racials.
Khajiit gets 1.5 setbonuses and 2 jewelry enchats via racials.
What you do now is:
Edit: I believe the unique racials are fine for the most part. If you leave them out of the comparison it does not change the picture as a whole though.
Outragous guy No, I'm not an ostrich.
Interesting explaination though. The thing with showing the racials as set bonuses and enchantments.
But I think my opinion remains as it is. I still think, each player can reach the same end results if he wants or tries. I'm not saying, that all passives are 100% balanced. But it is at least no big imbalance. What do you think, how I've been flaming the forums, when I've learned, that Altmer have 10% more Magicka and Bretons 10% more as well.
Altmer always had more Magicka than Bretons in the lore and filthy halfbloods having the same as a pure blooded Altmer is simply criminal and outragous. We at least deserve 12% more Magicka, or at least more than only 7 more Magicka regen at Vr14.
xsorusb14_ESO wrote: »The racials will need a rebalance, for example nord with frost resist racial is useless, health regen be more useful with soft caps gone, I'm playing on making a regen build to utilize it after the patch. But yea they'll need a rebalance for sure.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
There are some races that do not offer atleast 10% bonus on any stat. This should be changed in my opinion.
I suspect this is going to be the case with 1.6 because even the zenimax devs should forsee the problems 15% or even 22% in total stat bonuses should cause compared to 3% woodelf gets.
Not really. Woodelfs even have a unique race passive.
You can invest into whatever you like, but already have more stamina regen, where most other races would have to use drinks or gear sets to reach this. You also have resistance to disease.
This is a very usefull passive in pvp. Most good players use disease damage on their weapons, because it decreases the targets healing taken by 50% for 10 seconds. You have a high resistance to that and will almost not feel the debuff.
And same goes to the Imperial guy up there. You have 10% more health and stamina O.o this is insanse. So you can invest 20% more into magicka than Altmer or Breton and most other races. Which gives you10% more Magicka than the mage races and you don't suffer from any downsides. Just think twice, honey
the debuff is not affected by that racial neither its duration nor the debuff value. the only affected part is the dmg wich with light armor is reduced from 37dmg to 36... weeheeee awsome racial compared to the 15/22% stat bonis ...
A "friend" of mine, name is Prisma the Silent (is from the Ebonheart Pact, so don't trust him) is a Bosmer and he said, the heal is affected. He says, he doesn't recognize a big impact on healing taken while he has the debuff.
So I would say, this is true unless proved otherwise
But I agree, Dunmer and Imperials have too many benefit.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
This thread i'm sure has already been done.
I am yet to see an answer though, ZOS my question is what are you going to do to balance racials. Even with the current system there are 3 races that are clearly far superior.
This disparity is only going to increase with the coming changes.
Im sorry you constantly try to qq my posts.
and fail.....
Racials are not balanced in the slightest.
This thread i'm sure has already been done.
I am yet to see an answer though, ZOS my question is what are you going to do to balance racials. Even with the current system there are 3 races that are clearly far superior.
This disparity is only going to increase with the coming changes.