When is damage applied? At the start of skill animation or at the end?
Animation can be something that takes a certain amount of time, but damage is applied instantly, so it is this moment that defines our attack and not what we see.
If damage is applied at the start of our skill, animation is pointless in a way. It's there only so we can identify what we are doing and our moves look better, more "realistic". If, on the other hand, damage is applied at the end of our skill execution, any kind of canceling would be pointless. The third option is that damage is applied at the moment our weapon or spell connects with the enemy, but considering this is online game, it would probably be very dependent on lag or similar.
Flurry (DW skill) is a skill that takes 1.25 sec and it has to be completed in full in order to do it's maximal damage. So, this would imply damage is done at the end of skill completion. Do light and heavy attacks follow the same logic?
Personally I dislike a system that 90% of players who do not visit forums/social sites are unaware of.
If this is a legit game decision, then please include this into the tuitorial so that EVERY player is aware of it.
Hidden, game changing mechanics that apprear to be a glitch is not a great way to design a game...
first of all.. it takes no skill.. its just button smashing.. so stop saying we are "baddies" and grow up
second.. if you really think things like this should stay in games.. well than why should company's bother to make better games? since apparently the "uber leetzors players" preffer bugged combat animations
but to prove my previous point beeing that theres no points in arguing with people like you is proven yet again by the fact that all you can do to defend is to call people who preffer to see it gone "bad" and telling them to go play a different game...
your mentallity reminds me of all the other toxic "gamers" like for example on youtube,zone chat etc etc..
i remember myself beeing almost like you in other games when i was younger..but i actually grew up and preffer to see things how they should be for the greater good of video games instead of beeing catered to elitists who dont leave their room..
some day you'l learn to appreciate propper gameplay.. but untill than.. have fun beeing the gaming hero i'm not going to waist anymore time trying to have a discussion with a person that doesnt see further than in-game stats since its getting quite irritating to see the mentallity of you people go more and more into the crapper.
some day you'l learn to appreciate propper gameplay.. but untill than.. have fun beeing the gaming hero i'm not going to waist anymore time trying to have a discussion with a person that doesnt see further than in-game stats since its getting quite irritating to see the mentallity of you people go more and more into the crapper.
@Hechicera no one expects you to Animation Cancel man, it's not required for anything, the only time it's legitimately useful is in PvP, for PvE... Ups your DPS.... yippity doo! DPS! I was never a PvE nut, and DPS never, and will never matter to be so long as I deal significant damage.Animation Cancelling is not new, or unique, or even skillful after all these years. It is effective. The kicker for me, is that I don't find it FUN, nor do my friends. I can, I have. I was one of the first Bards to perfect twisting in EQ. These days I have a programmable keyboard & mouse, and time to hone the timing with or with out them. Maybe its fun for you? Fine! If someone says they are more hardcore than me since they can punch themselves in the nuts 100 times a minute when I can only do it 50 times a minute, or I don't like doing it at all, Well, yes. You are certainly more hardcore. Carry on, I'll be over here watching ...
Why post then? I'm trying to get my friends & family to reconsider this game. Both own it. The one that does PvE replied with "How much of the game can I play before that becomes expected?". Ouch. The PvP nut was appalled. He enjoys animation cancelling in order to juke other players and make them waste defenses. If there is no penalty for doing that (like here) you lose significant skill and tactical depth. However, I will caveat, that combat is already sluggish feeling in TESO, so if fixing it would decrease what satisfaction in combat you get now, that may be a poor trade. If you leave it as it is though, the game is going to self select for only players that enjoy this mechanic. It isn't clear cut.
The tone in this thread is disturbing though. From their tone, I doubt I would enjoy playing with many of the loudest posters regardless of how good they are at punching themselves in the nuts. Maybe it's not my game, fine. Many players are probably scanning these boards with the b2p change trying to decide just that. If the game seems to be full of argumentative elitists, well .. like animation cancelling: the challenge of besting that is long faded. Most of us have our t-shirts, and we went home to play with our friends in whatever game they have fun in. I think TESO should think about that as well.
The mechanic may put off some returning customers, as it does my friends. I don't know how many of the pool of potential players. Many current players are probably fine with it. I don't know what percentage. However, the tone in this thread will also alienate some players regardless of how they feel on the question. If you want the game to stay open, maybe be nicer. If you don't care, carry on.
^I just got my 100th LOL from whoever this was. TY!