Ok, so I have been reading a few post and I am seeing this big uproar over the nerfing of grind spots. After consideration I think I have an option that would make everyone; developers and players happy.
Eliminate levels all together. Players start off with no level. They do not progress to a level, they never level at all (Everyone the same). "But salkand, where is the fun, how do we progress and compete against each other?" Attribute and skill points, my friends. Doing anything in the game nets you attribute and skill points. Questing, killing monsters, PVP. The more attributes you get, the stronger your character can become (he still has no level). The more skill points, the more he can do and learn to do (NO level).
It would be up to the developers to determine the rate at which anything in game gives rewards. There are obviously balance issues that they would need to consider that I won't even attempt to go into here.
Now, for your second questions, "salkand, what about equipment? are we all capable of wearing and using the same equipment? I worked really hard to get to my level to use this armor, now any noob can use it too?"
Why no, my angry upset friend. Certain armor would require you having a certain number of either attribute, skill, or both. Also, this opens it up so that certain armor may require you to have a certain amount of attribute points invested into a certain category, or a certain learned skill (If that skill is applicable to that item for some reason).
With such a system in place, questing and leveling no longer matters. Grinding no longer matters. Because EVERYTHING works towards improving your character. Just like IN REAL LIFE! (ECHO ECHO ECHO).