Disclaimer: the following numbers are based on VR14 legendary items. The trends remain the same for lower quality items but the percentages may slightly vary.
The spoilers contain pictures of items showing the stats listed above for a better understanding of the differences.
MAGICKA/STAMINA VS HEALTH
Health consistently gets +50% value compared to stamina and magicka. For most items, a stamina point is worth 1.5 health points. Jewelry traits, however, are the only ones with a 1:1 ratio.
- Attribute point
- Magicka/Stamina: 10
- Health: 15 (+50%)
- Set bonus
- Magicka/Stamina: 93 to 94
- Health: 138 to 141 (+50%)
- Glyph
- Magicka/Stamina: 97
- Health: 145 (+50%)
- Jewelry trait (arcane/robust/healthy)
- Magicka/Stamina: 84
- Health: 84 (equal)
The health/stamina ratio is supposedly changing to 1.1 with update 6. I hope that the jewelry pieces will show it too and that they won't remain stuck at the default value.
WEAPON AND SPELL DAMAGE
There is absolutely no logic on this one. Glyphs grant the same value but item set bonuses are completely different.
- Weapon damage
- Glyph: 14
- Set bonus: 17 (+20%)
- Spell damage
- Glyph: 14
- Set bonus: 9 (-35%)
ARMOR AND SPELL RESISTANCE
For some reason, jewelry enchantments are 3.5 times more effective than item sets for armor and spell resistance. I think that the set bonuses granting those stats are anormally bad compared to the others, given how much easier it is to raise them with a single jewerly enchantment.
- Armor
- Set bonus: 184
- Jewelry glyph: 630 (+357%)
- Spell resistance
- Set bonus: 184
- Jewelry glyph: 630 (+357%)
- Dungeon set bonus: 250 (probably forgotten a long time ago in the revamp)
MUNDUS BOONS (based on
Tamriel Foundry and experimentation)
- The Lover: +100 Spell Resistance
- The Thief: +5% crit chance
- The Mage: +100 Magicka
- The Warrior: +20 Weapon damage (??)
- The Serpent: +25 health regeneration outside combat
- The Apprentice: +5% spell penetration
- The Atronach: +20 magicka regeneration
- The Lady: +100 armor
- The Ritual: +5% healing done
- The Shadow: +5% crit strike damage
- The Steed: Increases run speed
- The Lord: +100 health
- The Tower: +100 stamina
Some boons are particularly bad:
- The Lord only gets a 1:1 ratio compared to magicka/stamina
- The Lover and Lady's +100 amor and spell resistance are quite useless.
That's all for today. Feel free to add more details if I forgot anything.
@ZOS_GinaBruno: Since pretty much everything is getting changed in update 6, it would be great if the people in charge of itemization and statistics were a bit more careful with their spreadsheets this time.