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End game. How is it?

Hurrikanessi
Hurrikanessi
Soul Shriven
So I last time I played this game it was the closed beta and didn't really get to try the end game so I was thinking if you other players would tell how good is it or rather how easy is it to get into it? I'm a veteran MMO player so skill shouldn't be a problem I'm mainly considered about getting into groups and stuff like that, casual stuff mostly but still. Dungeons I would find very fun I think, not sure about raiding. Just overall how casual friendly is this game?

Just looking for some fun when got nothing else todo, so yes no dedicated groups.
- "Oi mate tea and biscuits"
  • Cody
    Cody
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    I give it a 4/10

    Craglorn is a total and complete failure. It is only a grindzone and a place to gather mats. no other reason to go save trials

    vet zones are just a humongous, boring, grind

    vet dungeons bugged to h*** right now

    PVP in a hot mess: lag, crashing, bugs, exploiting, class/build imbalance, population imbalance, many abilities bugged and don't work..

    if you have little patience, then don't do endgame
    Edited by Cody on January 14, 2015 12:20AM
  • Hurrikanessi
    Hurrikanessi
    Soul Shriven
    Cody wrote: »
    I give it a 4/10

    Doesn't really sound promising xD What keeps you playing then?

    - "Oi mate tea and biscuits"
  • static_recharge
    static_recharge
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    I rather disagree with @Cody, I find the game quite fun and challenging at end game. Yes there are bugs, but every MMO has bugs. There is a variety of things to do, questing, 4 man dungeons, Arena and 12 man Trials.

    They even added daily quests for the 4 man dungeons to encourage people to group up for them. So if finding a 12 man group isn't your thing then you should at least be able to find a 4 man group for the daily quests.
  • Cody
    Cody
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    Cody wrote: »
    I give it a 4/10

    Doesn't really sound promising xD What keeps you playing then?

    My PvP guild. I cant abandon them.

    If it were not for this guild, I would have stayed in Blackwater blade, which I did for 3 months straight before a friend convinced me to join this guild
    Edited by Cody on January 14, 2015 12:28AM
  • OrangeTheCat
    OrangeTheCat
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    Everything @Cody says is true as far as I am concerned. But I still think PvP is fun as all get out but I do run with a good PvP guild.

    Other than that I am leveling a new alt which is fun of course. Also starting to look at dungeon achievements (in lieu of pledges).

    I don't do vet pledges because the vet dungeons are stupid hard and I get sick of 1.5k+ repair bills and I basically have little patience with stupid hard mechanistic fights.
    Edited by OrangeTheCat on January 14, 2015 12:28AM
  • Cody
    Cody
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    I rather disagree with @Cody, I find the game quite fun and challenging at end game. Yes there are bugs, but every MMO has bugs. There is a variety of things to do, questing, 4 man dungeons, Arena and 12 man Trials.

    They even added daily quests for the 4 man dungeons to encourage people to group up for them. So if finding a 12 man group isn't your thing then you should at least be able to find a 4 man group for the daily quests.

    Many of the bugs I despise have been in since launch.. LAUNCH... cant really blame me for complaining about them.

    the pledges are nice, but the vet dungeons are bugged like crazy right now, and is not worth the frustration doing.

  • Hurrikanessi
    Hurrikanessi
    Soul Shriven
    Interesting. Well I have my hopes up for this game, hopefully going to get my game tomorrow ^^
    - "Oi mate tea and biscuits"
  • OrangeTheCat
    OrangeTheCat
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    Cody wrote: »
    I rather disagree with @Cody, I find the game quite fun and challenging at end game. Yes there are bugs, but every MMO has bugs. There is a variety of things to do, questing, 4 man dungeons, Arena and 12 man Trials.

    They even added daily quests for the 4 man dungeons to encourage people to group up for them. So if finding a 12 man group isn't your thing then you should at least be able to find a 4 man group for the daily quests.

    Many of the bugs I despise have been in since launch.. LAUNCH... cant really blame me for complaining about them.

    the pledges are nice, but the vet dungeons are bugged like crazy right now, and is not worth the frustration doing.

    Yeah. I am a bit sick of the "every MMO has bugs" line. It's true of course, and I used to say the same thing after launch for some months. But many of the bugs have been around since launch, nay, beta. What is the threshold after which the bugs can no longer be casually swept away with platitudes?
    Edited by OrangeTheCat on January 14, 2015 12:36AM
  • AlayneStone
    AlayneStone
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    Pledges get dull tho, can only do them so many times. Once you get mask and shoulders you want there is not much point imo anyways.
  • Digiman
    Digiman
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    Veteran rank is no longer a boring grind to hell that will burn out your soul. There are problems but hope for the patch 1.6 will resolve most. Eitherway you should be fine and find fun.
  • Maximis_ESO
    Maximis_ESO
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    So I last time I played this game it was the closed beta and didn't really get to try the end game so I was thinking if you other players would tell how good is it or rather how easy is it to get into it? I'm a veteran MMO player so skill shouldn't be a problem I'm mainly considered about getting into groups and stuff like that, casual stuff mostly but still. Dungeons I would find very fun I think, not sure about raiding. Just overall how casual friendly is this game?

    Just looking for some fun when got nothing else todo, so yes no dedicated groups.

    I have played since the beginning of the beta but took a break around September for a few months coming back this January.....

    Endgame in this game is probably a 6/10 as of right now with the VR system that they have in place. This is leaving and being replaced in 1.6 and finally fully implemented in 1.7.

    This will lead to another way to progress your character along with the introduction of a tiered gear system that they talked about. I know a lot of people complain about the PVP but honestly, I've not had any of the problems others have and I played the PVP in beta and after launch. I think a lot of people expect it to run flawlessly with the amount of people that are battling which isn't possible.

    I have not tested the new champion system but I know that once they get rid of the VR and add in this new system the endgame will be much better, likely bringing my rating of endgame up to atleast an 8/10. Once they add in the new gear system, as long as the dungeons/trails (which are similar to raids or more hardcore dungeons) are not buggy I may even think about bringing the rating up. I've been jumping from wow to this game and I think this one has far more potential.
  • Digiman
    Digiman
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    Forgot to mention that LFG tool at the moment is complete trash.
  • Cody
    Cody
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    So I last time I played this game it was the closed beta and didn't really get to try the end game so I was thinking if you other players would tell how good is it or rather how easy is it to get into it? I'm a veteran MMO player so skill shouldn't be a problem I'm mainly considered about getting into groups and stuff like that, casual stuff mostly but still. Dungeons I would find very fun I think, not sure about raiding. Just overall how casual friendly is this game?

    Just looking for some fun when got nothing else todo, so yes no dedicated groups.

    I have played since the beginning of the beta but took a break around September for a few months coming back this January.....

    Endgame in this game is probably a 6/10 as of right now with the VR system that they have in place. This is leaving and being replaced in 1.6 and finally fully implemented in 1.7.

    This will lead to another way to progress your character along with the introduction of a tiered gear system that they talked about. I know a lot of people complain about the PVP but honestly, I've not had any of the problems others have and I played the PVP in beta and after launch. I think a lot of people expect it to run flawlessly with the amount of people that are battling which isn't possible.

    I have not tested the new champion system but I know that once they get rid of the VR and add in this new system the endgame will be much better, likely bringing my rating of endgame up to atleast an 8/10. Once they add in the new gear system, as long as the dungeons/trails (which are similar to raids or more hardcore dungeons) are not buggy I may even think about bringing the rating up. I've been jumping from wow to this game and I think this one has far more potential.

    People complain about PvP not because they expect perfection, because it is in a hot mess right now and was better at launch.
  • Beesting
    Beesting
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    I think endgame is awesome. I have played 57 days x24 hours since early access but leveled really slow, just messing around questing skyrim style, taking in all the stuff there is to see and do while most of the people were exploiting dungeon glitches to level to vr10 and when craglorn came out to vr12 in a night. ( hardly ever did i see a tamriel hero, if you read the forums you would believe most people have more than one :wink: )

    When i was vr 6 i thought sod it and joined them and leveled to Vr 14 in a few days thx to a great scorpion boss in graglorn. I could not stand the endless howling of the other popular grinding spot and could not stand the idea of never being able to catch up to the main wave of players. It was quit or grind, simple as that.

    But boy did it not prepare me for the awesomeness of vr endgame haha
    I warmed up on the lower craglorn quests, they were cool and very impressive delves, wonderfull to see.

    But endgame is really great since the pledges, everyday i look forward to them, even more now i get to the point were we don't wipe anymore :smile:
    I also just did a 14 mins speedrun of AA trial and it was only my 5 th time in there, pure awesomeness

    And when that gets boring there is dsa, vet dsa, sanctum

    I don't even mind being 3 months behind everyone else anymore, all that matters is i am still playing, still here and so are some of my friends

    The only thing bothering me is the dark shadow of knowledge that zenimax can take everything away, nerf beloved skills and armour sets and adjust drop rates overnight. (Vr 12 warlock rings being the best example)

    But the truth is the game was too good to be true in april, people got everything handed to them, ( omfg) i am sure some well paid psychologist told ZOS " make them suffer, they will love you all the more"

    I hope you will love it as much as i do!
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Tankqull
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    Digiman wrote: »
    Veteran rank is no longer a boring grind to hell that will burn out your soul. There are problems but hope for the patch 1.6 will resolve most. Eitherway you should be fine and find fun.

    it is.

    and renaming veteran ranks into champion system with slight changes to the steps hight don´t cahnge anything. it doesent matter if the raid leaders are looking for a vet 14 or a CP250 ...
    Edited by Tankqull on January 14, 2015 1:37AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Sevric
    Sevric
    Soul Shriven
    I'm only VR4 and got the game last month but it kind of was soul crushing at times. You do the exact same thing you did to get to 50 in the first place but it isn't as fun because it's lonely and there's hardly any other people. You're only playing with veteran rank players of your own alliance too, despite the fact that I'm questing in AD zones.

    I tried a couple of veteran dungeons but like others said, they are pretty unbalanced and very difficult. Might have just been the party I was in but it made dungeons very unwelcoming so I'm mostly stuck to the lonely quest grind in vet rank zones. The quests ARE fun most of the time but it's just more of the same.

    It felt very anticlimactic after beating both the main quest, my alliance's questline, and hitting 50 to discover I'll just be doing more quests. PvP was the only thing that felt like it opened up more and become a lot of fun.
  • OrphanHelgen
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    My end game is taking me 4 min. And that is the crafting writs. I hope to get survey maps for voidstone ores in upper crag, since I have found some nirncrux there. Or else I am looking in guild stores or leveling alts up to level 50 prior update 6, and hope for better end game.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • SlayerSyrena
    SlayerSyrena
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    Trials, PvP and Undaunted are a lot of fun, imo. Also enjoying the crafting writs, even though I'm already leveled on those.
    PC/NA, Level 50 * Current Champion Points: 1600+
    Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow

    ***Member of the closed early beta group, The Psijic Order***
    Guest on first ESO Live
    My ESO fan art and comics
  • jeevin
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    If you compare the end game for ESO with FF14 it's a sad story. I have friends that went back to FF14 after getting to Vr12(when that was cap) because the end game here is so unfinished. In contrast the updates that FF14 has been getting is both enormous amounts of content and quite frequent. The devs behind that game put Zos to shame.
  • Knootewoot
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    I do not like Craplorn and trials.

    I do like the 4 man dungeons for pledges if the tank or healer don't rage quit.

    I love PvP which i spent 95% of my time in. (although PvP is not really endgame since you can join at lvl 10). Even my lvl 10 DK has fun there, although he is very weak. But in defending a keep all levels can help, but also in sieging a keep.

    1.6 is coming soon. It will be great. Later more stuff will come. So come back now, level some alts, skip the cadwell sliver and gold since it's lame. And enjoy it. Do it.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Alphashado
    Alphashado
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    It's all about who you surround yourself with and your personal taste. Really. Just as a couple examples:

    Pledges/VR dungeons- if you try to do these with pugs, you can be successful. Sometimes you get a really good group. But more often than not, you will struggle because many of the fights require a perfect understanding of the fight mechanics, and this is tough to communicate via chat. Plus pugs tend to be impatient with each other.

    On the other hand, if you are in a good PVE guild that used voice chat and does them all the time, people are more patient with each other, discuss strategy and boss mechanics in more detail, and do them so often it actually gets easy.

    Trials- For many people, trials are all about the leader boards and completion times. And that's just fine. That's how they enjoy the content. But this is where you run into pugs and guilds that are very selective about what class/builds/dps they allow to join them because they want/expect the very best times.

    However there is a casual approach to trials as well. One of my guilds runs trials just for the fun and the loot. They don't care about times. Their main objective is to complete the trial while trying to allow people to learn, have fun, and try different classes and builds. Within reason of course.

    So it really is about your taste vs your surroundings.

    I would still give ESO endgame a 7/10 though for different reasons.

    1.Too much RNG. Very seldom is the reward worth the effort.
    2. Known persistent bugs.
    3. Poor quest rewards. Craglorn for example has some absolutely beautiful group dungeons and quests, but you often get a lousy green reward.

    A badge system is what we need imo. I think that would go a long ways towards improving the endgame here. Let us choose from pieces that fit our class and build.

    In summery though, I don't think it's that bad. You can have a lot of fun in some beautiful dungeons if you are with a group of like-minded people.
  • Mettaricana
    Mettaricana
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    Cody wrote: »
    I give it a 4/10

    Doesn't really sound promising xD What keeps you playing then?

    4 letter word HOPE....
  • TheShadowScout
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    Personally I like the endgame here, though I don't do much dungeons, so I cannot comment on vet dungeon bugs or such.

    - PvP is nice sometimes, but for some gets boring quick - once you have done a few sieges and defendings, the "wow, siege" factor fades. Still, player actions are often different enough to keep it interesting, for me anyhow. Some more possibilities would be nice, but... imperial city is coming, someday in the not too distant future. And someday, maybe more.
    - Doing the daily quests in cyrodil while under threat of PvP is even better, since usually all the zergs are off capturing castles, or defending theirs, and its pure chance if you run into some enemy there, or not (and if its a overpowered PK, or some noob you can take). Suspence rules.
    - Craglorn is nifty, generally needs friends though. Not so great for a habitual lone wolf like me. Some low level encounters can be soloed even by an average player like me, and those are a challenge and thus rather fun!
    - Cadwells silver/gold... I love that one, even though its just redoing all the other fractions quests, its questing for endgame stuff, neat. Also allows to find semi-decent set items. But it could be argued not being exactly "end-game", more like "mid-to-end-game".
    - Crafting Writs - fun for me, but not everyone enjoys just running around collecting stuff and crafting. I for one would love to see more non-combat daily writs! (messenger, PvE scout, prospector, whatever...) Of course, I would also like daily random combat writs (anyone here remember the random quests you got in "Daggerfall"? Stopped with "Morrowind", but I still recall doing those "go -x-; interact with -y- or kill -z-" quests...)

    All in all, there is more here then in many other "repeat exactly the same daily mission every day" games I tried.

    But...

    The rewards... are not that great. The only good stuff drops in tough group instances, and then often for someone else. Though I must say, enough guilds sell just that stuff at affordable prices that its not that big a deal.
    A badge system would really help though.

    The post gold stuff... is limited too. There's only PvP, dailies, and groupy craglorn. Though they annonced two more regions on their way, one groupish, one soloish, as well as imp city. And if they follow the trend... then we might see more regions too, in due time. Hopefully, there will be some more daily missions too, and not only combat oriented ones, but other flavors as well (which could be done in lower level regions, by higher level characters, just to have more reson revisiting the nifty landscape :wink: ).
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