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Magicka Morphs for weapons

TwistedKermit
TwistedKermit
Soul Shriven
Hey Guys!
I don't know if this has ever been discussed but in the light of the upcoming changes that will include stamina class morphs, wouldn't it be great to have a few magicka weapon morphs as well?
I think there are some weapon morphs that are barely used. Why not make one or two of them per weapon line into a magicka based spell so that magicka based characters can use other weapons as well as opposed to only the staffs.
This would enable some new builds just like the Spellsword which is right now not really playable.
  • Aett_Thorn
    Aett_Thorn
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    You already have two whole weapon lines that use Magika.

    The problem was that people who wanted a more pure, Stamina-based build didn't really have that option, because about 3/4s of their power choices were all based off of Magika and spell power. This was even the case when the power then went off of weapon crit. The change to aboit three powers per class to be based off of stamina is just allowing those builds to have some of the utility and choices that Magika-based builds enjoy.
  • TwistedKermit
    TwistedKermit
    Soul Shriven
    I know. I mainly play a stamina nb. But I think it is quite boring that you can only choose two weapons when playing a magicka based character and one of them is primarily for healing. The choices that stamina builds lack in class abilities magicka builds lack in weapon abilities. Basically the only two weapon skills used for dps are crushing shock and impulse.
  • Trayyacakes
    Trayyacakes
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    In my opinion they should not change some of the class skills to cost stamina, but They should have some of them scale their damage off of stamina and weapon power. Just note it clearly in the tool tip what it scales off of. If they make them cost stam and scale off of stam, doesn't it just make stam weaker? If the stam morphs don't cost less stamina than the magicka morph costs magica then won't it have the same issues as always? Stamina builds have to pull defense and damage from the same pool, while magicka builds have a pool for defense and seperate pool for damage. I know all the soft caps are going away in 1.6 and the whole game is changing, so I guess we will have to wait and see. I just don't think it will be a good idea.
    Bjorn Uldnost
  • Aett_Thorn
    Aett_Thorn
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    In my opinion they should not change some of the class skills to cost stamina, but They should have some of them scale their damage off of stamina and weapon power. Just note it clearly in the tool tip what it scales off of. If they make them cost stam and scale off of stam, doesn't it just make stam weaker? If the stam morphs don't cost less stamina than the magicka morph costs magica then won't it have the same issues as always? Stamina builds have to pull defense and damage from the same pool, while magicka builds have a pool for defense and seperate pool for damage. I know all the soft caps are going away in 1.6 and the whole game is changing, so I guess we will have to wait and see. I just don't think it will be a good idea.

    I do agree with this, and it has been a concern of mine since they announced the changes as well. But I'll wait and see what they are like on the PTS to make sure.

    But to the OP, I am not completely against what you are proposing. There just isn't quite the same need going the other way, since you can basically build a character that uses only magika regardless of what weapon you choose. The same really wasn't true the other way around. At least not in a viable way.
  • Sotha_Sil
    Sotha_Sil
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    I know. I mainly play a stamina nb. But I think it is quite boring that you can only choose two weapons when playing a magicka based character and one of them is primarily for healing. The choices that stamina builds lack in class abilities magicka builds lack in weapon abilities. Basically the only two weapon skills used for dps are crushing shock and impulse.

    There is not only one magicka weapon for dps ! you can change your staff everyday : use lightning, fire or frost, you'll see more diversity !
    (glad I could help)

    Edited by Sotha_Sil on January 13, 2015 1:15PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Faulgor
    Faulgor
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    They should just make weapon enchantments finally useful and scale with magicka/spell damage ...
    Alandrol Sul: He's making another Numidium?!?
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  • TwistedKermit
    TwistedKermit
    Soul Shriven
    There is not only one magicka weapon for dps ! you can change your staff everyday : use lightning, fire or frost, you'll see more diversity !
    (glad I could help)

    This rly is not the same imho... It's just a different animation with barely a difference in effects... 2-handed or dual-wield for example are completely different play styles with different passives.

    Right now I think the diversity in magicka builds is quite abysmal. They mostly consist of (talking of pve single target here): all la, flame staff, crushing shock, inner light and maybe a class buff/depuff or a dot. This is not really diverse. Whereas with stamina builds u can at least chose between 3 different weapon lines which will effect your play style in a huge way.
    Edited by TwistedKermit on January 13, 2015 2:31PM
  • Ahdora
    Ahdora
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    It just wouldn't make much sense in my mind.

    When you're using a sword, an axe, etc, you're using stamina to swing the weapon. When you're using a staff, you're channeling magic through it. You can already imbue your weapons with magic, so to speak, therefore getting an extra effect, but you still have to USE that weapon physically, draining stamina, rather than just pointing and pushing through magic.

    Does that make sense?

    I'm not sure if that's why they went that route, but it seems likely.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Woolenthreads
    Woolenthreads
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    Ahdora wrote: »
    It just wouldn't make much sense in my mind.

    When you're using a sword, an axe, etc, you're using stamina to swing the weapon. When you're using a staff, you're channeling magic through it. You can already imbue your weapons with magic, so to speak, therefore getting an extra effect, but you still have to USE that weapon physically, draining stamina, rather than just pointing and pushing through magic.

    Does that make sense?

    I'm not sure if that's why they went that route, but it seems likely.

    No, I think I see a possible usable difference here. Take Twin Slashes, The magicka morph could add an elemental effect that either does more direct damage or does DoT for a Magicka Cost.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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  • TwistedKermit
    TwistedKermit
    Soul Shriven
    It just wouldn't make much sense in my mind.

    When you're using a sword, an axe, etc, you're using stamina to swing the weapon. When you're using a staff, you're channeling magic through it. You can already imbue your weapons with magic, so to speak, therefore getting an extra effect, but you still have to USE that weapon physically, draining stamina, rather than just pointing and pushing through magic.

    Does that make sense?

    I'm not sure if that's why they went that route, but it seems likely.

    Imho that isn't really a problem. Maybe in the moment of swinging the weapon magicka is pushing through it and that makes it hit the target. ;)
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