Trayyacakes wrote: »In my opinion they should not change some of the class skills to cost stamina, but They should have some of them scale their damage off of stamina and weapon power. Just note it clearly in the tool tip what it scales off of. If they make them cost stam and scale off of stam, doesn't it just make stam weaker? If the stam morphs don't cost less stamina than the magicka morph costs magica then won't it have the same issues as always? Stamina builds have to pull defense and damage from the same pool, while magicka builds have a pool for defense and seperate pool for damage. I know all the soft caps are going away in 1.6 and the whole game is changing, so I guess we will have to wait and see. I just don't think it will be a good idea.
TwistedKermit wrote: »I know. I mainly play a stamina nb. But I think it is quite boring that you can only choose two weapons when playing a magicka based character and one of them is primarily for healing. The choices that stamina builds lack in class abilities magicka builds lack in weapon abilities. Basically the only two weapon skills used for dps are crushing shock and impulse.
There is not only one magicka weapon for dps ! you can change your staff everyday : use lightning, fire or frost, you'll see more diversity !
(glad I could help)
It just wouldn't make much sense in my mind.
When you're using a sword, an axe, etc, you're using stamina to swing the weapon. When you're using a staff, you're channeling magic through it. You can already imbue your weapons with magic, so to speak, therefore getting an extra effect, but you still have to USE that weapon physically, draining stamina, rather than just pointing and pushing through magic.
Does that make sense?
I'm not sure if that's why they went that route, but it seems likely.
It just wouldn't make much sense in my mind.
When you're using a sword, an axe, etc, you're using stamina to swing the weapon. When you're using a staff, you're channeling magic through it. You can already imbue your weapons with magic, so to speak, therefore getting an extra effect, but you still have to USE that weapon physically, draining stamina, rather than just pointing and pushing through magic.
Does that make sense?
I'm not sure if that's why they went that route, but it seems likely.