LegendaryMage wrote: »Koma, I'm not complaining about any playstyle, people should play what they enjoy and if they're good at it, nice. But tell me honestly how is this change welcomed when it (contrary to what you said) opens up possibilities that shouldn't have been opened up in the first place? I gave you a templar example but any class can do it and nothing you do versus that playstyle will land you a win. Nothing at all as a melee user. Even you as a stamina sorc will get blown away ALWAYS in a 1v1 vs that particular playstyle.
I only know of one build that can deal with it, not being a counter build. And it's my current build (even with this 'welcomed' 'unannounced' game mechanic). Therefore when I complain about it, I complain because a lot of other players are getting owned even though they're clearly more skilled and better. Wouldn't you agree that 'skill' should be > 'everything' else?
And when I mentioned it for sypher, I wanted to just say that if I mess something up in our duels and I accidentally 'exploit' it once or twice, there's a lot more on the table that I'm missing out on too (I'm assuming he agrees with my point of view).
LegendaryMage wrote: »Koma, I'm not complaining about any playstyle, people should play what they enjoy and if they're good at it, nice. But tell me honestly how is this change welcomed when it (contrary to what you said) opens up possibilities that shouldn't have been opened up in the first place? I gave you a templar example but any class can do it and nothing you do versus that playstyle will land you a win. Nothing at all as a melee user. Even you as a stamina sorc will get blown away ALWAYS in a 1v1 vs that particular playstyle.
I only know of one build that can deal with it, not being a counter build. And it's my current build (even with this 'welcomed' 'unannounced' game mechanic). Therefore when I complain about it, I complain because a lot of other players are getting owned even though they're clearly more skilled and better. Wouldn't you agree that 'skill' should be > 'everything' else?
And when I mentioned it for sypher, I wanted to just say that if I mess something up in our duels and I accidentally 'exploit' it once or twice, there's a lot more on the table that I'm missing out on too (I'm assuming he agrees with my point of view).
LegendaryMage wrote: »Koma, I'm not complaining about any playstyle, people should play what they enjoy and if they're good at it, nice. But tell me honestly how is this change welcomed when it (contrary to what you said) opens up possibilities that shouldn't have been opened up in the first place? I gave you a templar example but any class can do it and nothing you do versus that playstyle will land you a win. Nothing at all as a melee user. Even you as a stamina sorc will get blown away ALWAYS in a 1v1 vs that particular playstyle.
I only know of one build that can deal with it, not being a counter build. And it's my current build (even with this 'welcomed' 'unannounced' game mechanic). Therefore when I complain about it, I complain because a lot of other players are getting owned even though they're clearly more skilled and better. Wouldn't you agree that 'skill' should be > 'everything' else?
And when I mentioned it for sypher, I wanted to just say that if I mess something up in our duels and I accidentally 'exploit' it once or twice, there's a lot more on the table that I'm missing out on too (I'm assuming he agrees with my point of view).
Melee heavy attacks with a 2h weapon for example is still interruptable. But staffs are not. Blame staffs. :disagree:
LegendaryMage wrote: »Koma, I'm not complaining about any playstyle, people should play what they enjoy and if they're good at it, nice. But tell me honestly how is this change welcomed when it (contrary to what you said) opens up possibilities that shouldn't have been opened up in the first place? I gave you a templar example but any class can do it and nothing you do versus that playstyle will land you a win. Nothing at all as a melee user. Even you as a stamina sorc will get blown away ALWAYS in a 1v1 vs that particular playstyle.
I only know of one build that can deal with it, not being a counter build. And it's my current build (even with this 'welcomed' 'unannounced' game mechanic). Therefore when I complain about it, I complain because a lot of other players are getting owned even though they're clearly more skilled and better. Wouldn't you agree that 'skill' should be > 'everything' else?
And when I mentioned it for sypher, I wanted to just say that if I mess something up in our duels and I accidentally 'exploit' it once or twice, there's a lot more on the table that I'm missing out on too (I'm assuming he agrees with my point of view).
Melee heavy attacks with a 2h weapon for example is still interruptable. But staffs are not. Blame staffs. :disagree:
No they aren't interruptable. Ever since 1.5 all heavy attacks with all weapons are immune to any ability interrupts or bash interrupts.
Sypher> everyone else. He is the grand Jedi master, the dark lord of the Sith, the dragonborn, the batman, The One, Our supreme overlord and master. We are all his slaves.
Lava_Croft wrote: »This is what the community needs videos of, instead of good players farming scrubs for 1vX videos! More dueling videos please!
Props to everyone involved!
tbh when i read the title, i expected an awesome video and discussions concerning fights - maybe even differences between EU and NA (playstyle, or even skills more popular in either community).
all i got was chit-chat about lag, balance etc and the incredible insight that those two are both good palyers, that duels are still long and somewhat close fights and that, currently, sorcs have a slight edge over dks (in duels).
sad me