Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Summoning

Morgha_Kul
Morgha_Kul
✭✭✭✭✭
As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.

We have two summon skills, Scamp and Winged Twilight.

The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?

So:

Scamp
>Clannfear
>Hunger (Magicka drain, transfers to caster)

Winged Twilight
>Frost Atronach (Slow/Root effects, explodes on defeat)
>Flame Atronach (DOT/AOE effects, explodes on defeat)

Storm Atronach
>Daedroth (Fire Breath, poisonous cloud)
>Dremora (Spell casting, heavy tanking, badass sword)

Now, their particular abilities would need to be figured out, but I think this is a framework that might let people use the creatures they like best.

What do you think? What abilities should each creature have (I included some thoughts of my own)?
Exploring Tamriel since 1994.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    I like it.

    Honestly, I think summoning should be more fleshed out in general. I have high hopes in the spellcrafting system.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Atronach summons (and possibly animals, too) are being included as part of the spellcrafting update.

    Personally, I'd like to see one of the twilight morphs turn her into a dremora, and the unstable familiar morph should be a banekin.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Digiman
    Digiman
    ✭✭✭✭✭
    I would also like it if these spells still remained active after you changed between action bars. It's annoying to have to resummon them after switching bars.

    Not to mention entering a dungeon or new zone.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Digiman wrote: »
    I would also like it if these spells still remained active after you changed between action bars. It's annoying to have to resummon them after switching bars.

    Not to mention entering a dungeon or new zone.

    This isn't going to happen, it'd be line giving two extra hot bar slots to the class compared to everyone else.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Morgha_Kul wrote: »
    As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.

    We have two summon skills, Scamp and Winged Twilight.

    The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?

    So:

    Scamp
    >Clannfear
    >Hunger (Magicka drain, transfers to caster)

    Winged Twilight
    >Frost Atronach (Slow/Root effects, explodes on defeat)
    >Flame Atronach (DOT/AOE effects, explodes on defeat)

    Storm Atronach
    >Daedroth (Fire Breath, poisonous cloud)
    >Dremora (Spell casting, heavy tanking, badass sword)

    First quite a few people would be extremely annoyed if their exploding Scamps where phased out. The current morphs here are fine. If I was going to alter it I would add a third morph option, but it would still be a creature (maybe a Banekin) not a draining spell.

    Second, Winged Twilights have no connection with Attronachs, apart from them both being Daedra (which is like saying Camels have a deep connection to Kelp), so I can't see why that one should morph like that.

    Third, the Storm Attronach is better than the Daedroth or the Dremora (way way better than the Dremora) and Likewise has no obvious connection with them for the morph to make sense with.

    You can't just that one type of Daedra should morph into another without there being some kind of underlying sense of order. Now if they had started with a Flame Attronach, you could easily see why it could morph into a Frost Attronach or a Storm attronach (but not a flesh Attronach). But this system makes no sense at all.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Morgha_Kul
    Morgha_Kul
    ✭✭✭✭✭
    Morgha_Kul wrote: »
    As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.

    We have two summon skills, Scamp and Winged Twilight.

    The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?

    So:

    Scamp
    >Clannfear
    >Hunger (Magicka drain, transfers to caster)

    Winged Twilight
    >Frost Atronach (Slow/Root effects, explodes on defeat)
    >Flame Atronach (DOT/AOE effects, explodes on defeat)

    Storm Atronach
    >Daedroth (Fire Breath, poisonous cloud)
    >Dremora (Spell casting, heavy tanking, badass sword)

    First quite a few people would be extremely annoyed if their exploding Scamps where phased out. The current morphs here are fine. If I was going to alter it I would add a third morph option, but it would still be a creature (maybe a Banekin) not a draining spell.

    Second, Winged Twilights have no connection with Attronachs, apart from them both being Daedra (which is like saying Camels have a deep connection to Kelp), so I can't see why that one should morph like that.

    Third, the Storm Attronach is better than the Daedroth or the Dremora (way way better than the Dremora) and Likewise has no obvious connection with them for the morph to make sense with.

    You can't just that one type of Daedra should morph into another without there being some kind of underlying sense of order. Now if they had started with a Flame Attronach, you could easily see why it could morph into a Frost Attronach or a Storm attronach (but not a flesh Attronach). But this system makes no sense at all.

    Well, I arranged them as I did, based on ROLE, not on background. That is, the Scamp, Clannfear and Hunger are all melee fighters, and the Twilight and Atronachs are ranged fighters.

    I understand that people don't want to lose the exploding scamp (I use it myself!), but that's why I made the Atronachs explode on defeat.

    As for the Storm Atronach, his role is to deal huge damage. Both the Daedroth and Dremora could be tasked with this role quite easily.
    Exploring Tamriel since 1994.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.

    We have two summon skills, Scamp and Winged Twilight.

    The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?

    So:

    Scamp
    >Clannfear
    >Hunger (Magicka drain, transfers to caster)

    Winged Twilight
    >Frost Atronach (Slow/Root effects, explodes on defeat)
    >Flame Atronach (DOT/AOE effects, explodes on defeat)

    Storm Atronach
    >Daedroth (Fire Breath, poisonous cloud)
    >Dremora (Spell casting, heavy tanking, badass sword)

    First quite a few people would be extremely annoyed if their exploding Scamps where phased out. The current morphs here are fine. If I was going to alter it I would add a third morph option, but it would still be a creature (maybe a Banekin) not a draining spell.

    Second, Winged Twilights have no connection with Attronachs, apart from them both being Daedra (which is like saying Camels have a deep connection to Kelp), so I can't see why that one should morph like that.

    Third, the Storm Attronach is better than the Daedroth or the Dremora (way way better than the Dremora) and Likewise has no obvious connection with them for the morph to make sense with.

    You can't just that one type of Daedra should morph into another without there being some kind of underlying sense of order. Now if they had started with a Flame Attronach, you could easily see why it could morph into a Frost Attronach or a Storm attronach (but not a flesh Attronach). But this system makes no sense at all.

    Well, I arranged them as I did, based on ROLE, not on background. That is, the Scamp, Clannfear and Hunger are all melee fighters, and the Twilight and Atronachs are ranged fighters.

    I understand that people don't want to lose the exploding scamp (I use it myself!), but that's why I made the Atronachs explode on defeat.

    As for the Storm Atronach, his role is to deal huge damage. Both the Daedroth and Dremora could be tasked with this role quite easily.

    Ok so it was role based (I missed that sorry), but you need a link between the types to explain why the magic morphs that way.

    With the scamp, they are often paired with Clanfear, which explains why the magic morphs onto summoning the Clanfear (because they get set as teams by Daedric Princes, thus binding them slightly).

    But the others lack that linkage, at the minute the way the morphs work has a slightly disfunctional logic, you need to keep that.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Morgha_Kul
    Morgha_Kul
    ✭✭✭✭✭
    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.

    We have two summon skills, Scamp and Winged Twilight.

    The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?

    So:

    Scamp
    >Clannfear
    >Hunger (Magicka drain, transfers to caster)

    Winged Twilight
    >Frost Atronach (Slow/Root effects, explodes on defeat)
    >Flame Atronach (DOT/AOE effects, explodes on defeat)

    Storm Atronach
    >Daedroth (Fire Breath, poisonous cloud)
    >Dremora (Spell casting, heavy tanking, badass sword)

    First quite a few people would be extremely annoyed if their exploding Scamps where phased out. The current morphs here are fine. If I was going to alter it I would add a third morph option, but it would still be a creature (maybe a Banekin) not a draining spell.

    Second, Winged Twilights have no connection with Attronachs, apart from them both being Daedra (which is like saying Camels have a deep connection to Kelp), so I can't see why that one should morph like that.

    Third, the Storm Attronach is better than the Daedroth or the Dremora (way way better than the Dremora) and Likewise has no obvious connection with them for the morph to make sense with.

    You can't just that one type of Daedra should morph into another without there being some kind of underlying sense of order. Now if they had started with a Flame Attronach, you could easily see why it could morph into a Frost Attronach or a Storm attronach (but not a flesh Attronach). But this system makes no sense at all.

    Well, I arranged them as I did, based on ROLE, not on background. That is, the Scamp, Clannfear and Hunger are all melee fighters, and the Twilight and Atronachs are ranged fighters.

    I understand that people don't want to lose the exploding scamp (I use it myself!), but that's why I made the Atronachs explode on defeat.

    As for the Storm Atronach, his role is to deal huge damage. Both the Daedroth and Dremora could be tasked with this role quite easily.

    Ok so it was role based (I missed that sorry), but you need a link between the types to explain why the magic morphs that way.

    With the scamp, they are often paired with Clanfear, which explains why the magic morphs onto summoning the Clanfear (because they get set as teams by Daedric Princes, thus binding them slightly).

    But the others lack that linkage, at the minute the way the morphs work has a slightly disfunctional logic, you need to keep that.

    I agree, ideally there would be some more logical linkage between the original summons and the morphed version. However, I don't see how that can be done so all the classic pets can become available. Sometimes minor concessions need to be made.

    I'm sure SOME kind of rationalization can be devised, if needed. Honestly, I don't imagine this would ever be implemented, so it's kind of beside the point. It's really just something for discussion and interest.
    Exploring Tamriel since 1994.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    "Are you prepared.....FOR YOUR DEATH???!!!!!!"
  • Digiman
    Digiman
    ✭✭✭✭✭
    Lynx7386 wrote: »
    Digiman wrote: »
    I would also like it if these spells still remained active after you changed between action bars. It's annoying to have to resummon them after switching bars.

    Not to mention entering a dungeon or new zone.

    This isn't going to happen, it'd be line giving two extra hot bar slots to the class compared to everyone else.

    Actually it wouldn't. You can cast spells with effects that won't disappear when you switch bars. Honestly I don't see why it would take 2 slots to keep one toggle ability active.

    Either that or make the cost negligible so the only cost is time to activate them again after the switch.
  • Gavner
    Gavner
    ✭✭
    Digiman wrote: »
    I would also like it if these spells still remained active after you changed between action bars. It's annoying to have to resummon them after switching bars.

    Not to mention entering a dungeon or new zone.

    This is true. They should really change it so that the pets don't get unsummoned when you change areas. It's really frustrating to have to resummon them again and again.
Sign In or Register to comment.