I would also like it if these spells still remained active after you changed between action bars. It's annoying to have to resummon them after switching bars.
Not to mention entering a dungeon or new zone.
Morgha_Kul wrote: »As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.
We have two summon skills, Scamp and Winged Twilight.
The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?
So:
Scamp
>Clannfear
>Hunger (Magicka drain, transfers to caster)
Winged Twilight
>Frost Atronach (Slow/Root effects, explodes on defeat)
>Flame Atronach (DOT/AOE effects, explodes on defeat)
Storm Atronach
>Daedroth (Fire Breath, poisonous cloud)
>Dremora (Spell casting, heavy tanking, badass sword)
AlexDougherty wrote: »Morgha_Kul wrote: »As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.
We have two summon skills, Scamp and Winged Twilight.
The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?
So:
Scamp
>Clannfear
>Hunger (Magicka drain, transfers to caster)
Winged Twilight
>Frost Atronach (Slow/Root effects, explodes on defeat)
>Flame Atronach (DOT/AOE effects, explodes on defeat)
Storm Atronach
>Daedroth (Fire Breath, poisonous cloud)
>Dremora (Spell casting, heavy tanking, badass sword)
First quite a few people would be extremely annoyed if their exploding Scamps where phased out. The current morphs here are fine. If I was going to alter it I would add a third morph option, but it would still be a creature (maybe a Banekin) not a draining spell.
Second, Winged Twilights have no connection with Attronachs, apart from them both being Daedra (which is like saying Camels have a deep connection to Kelp), so I can't see why that one should morph like that.
Third, the Storm Attronach is better than the Daedroth or the Dremora (way way better than the Dremora) and Likewise has no obvious connection with them for the morph to make sense with.
You can't just that one type of Daedra should morph into another without there being some kind of underlying sense of order. Now if they had started with a Flame Attronach, you could easily see why it could morph into a Frost Attronach or a Storm attronach (but not a flesh Attronach). But this system makes no sense at all.
Morgha_Kul wrote: »AlexDougherty wrote: »Morgha_Kul wrote: »As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.
We have two summon skills, Scamp and Winged Twilight.
The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?
So:
Scamp
>Clannfear
>Hunger (Magicka drain, transfers to caster)
Winged Twilight
>Frost Atronach (Slow/Root effects, explodes on defeat)
>Flame Atronach (DOT/AOE effects, explodes on defeat)
Storm Atronach
>Daedroth (Fire Breath, poisonous cloud)
>Dremora (Spell casting, heavy tanking, badass sword)
First quite a few people would be extremely annoyed if their exploding Scamps where phased out. The current morphs here are fine. If I was going to alter it I would add a third morph option, but it would still be a creature (maybe a Banekin) not a draining spell.
Second, Winged Twilights have no connection with Attronachs, apart from them both being Daedra (which is like saying Camels have a deep connection to Kelp), so I can't see why that one should morph like that.
Third, the Storm Attronach is better than the Daedroth or the Dremora (way way better than the Dremora) and Likewise has no obvious connection with them for the morph to make sense with.
You can't just that one type of Daedra should morph into another without there being some kind of underlying sense of order. Now if they had started with a Flame Attronach, you could easily see why it could morph into a Frost Attronach or a Storm attronach (but not a flesh Attronach). But this system makes no sense at all.
Well, I arranged them as I did, based on ROLE, not on background. That is, the Scamp, Clannfear and Hunger are all melee fighters, and the Twilight and Atronachs are ranged fighters.
I understand that people don't want to lose the exploding scamp (I use it myself!), but that's why I made the Atronachs explode on defeat.
As for the Storm Atronach, his role is to deal huge damage. Both the Daedroth and Dremora could be tasked with this role quite easily.
AlexDougherty wrote: »Morgha_Kul wrote: »AlexDougherty wrote: »Morgha_Kul wrote: »As a summoner, I find myself rather missing the many creatures I could summon in Morrowind. That's led me to this idea.
We have two summon skills, Scamp and Winged Twilight.
The Twilight remains a Twilight after morphing, but the Scamp can become a Clannfear. How about making ALL the morphs change them into other things?
So:
Scamp
>Clannfear
>Hunger (Magicka drain, transfers to caster)
Winged Twilight
>Frost Atronach (Slow/Root effects, explodes on defeat)
>Flame Atronach (DOT/AOE effects, explodes on defeat)
Storm Atronach
>Daedroth (Fire Breath, poisonous cloud)
>Dremora (Spell casting, heavy tanking, badass sword)
First quite a few people would be extremely annoyed if their exploding Scamps where phased out. The current morphs here are fine. If I was going to alter it I would add a third morph option, but it would still be a creature (maybe a Banekin) not a draining spell.
Second, Winged Twilights have no connection with Attronachs, apart from them both being Daedra (which is like saying Camels have a deep connection to Kelp), so I can't see why that one should morph like that.
Third, the Storm Attronach is better than the Daedroth or the Dremora (way way better than the Dremora) and Likewise has no obvious connection with them for the morph to make sense with.
You can't just that one type of Daedra should morph into another without there being some kind of underlying sense of order. Now if they had started with a Flame Attronach, you could easily see why it could morph into a Frost Attronach or a Storm attronach (but not a flesh Attronach). But this system makes no sense at all.
Well, I arranged them as I did, based on ROLE, not on background. That is, the Scamp, Clannfear and Hunger are all melee fighters, and the Twilight and Atronachs are ranged fighters.
I understand that people don't want to lose the exploding scamp (I use it myself!), but that's why I made the Atronachs explode on defeat.
As for the Storm Atronach, his role is to deal huge damage. Both the Daedroth and Dremora could be tasked with this role quite easily.
Ok so it was role based (I missed that sorry), but you need a link between the types to explain why the magic morphs that way.
With the scamp, they are often paired with Clanfear, which explains why the magic morphs onto summoning the Clanfear (because they get set as teams by Daedric Princes, thus binding them slightly).
But the others lack that linkage, at the minute the way the morphs work has a slightly disfunctional logic, you need to keep that.
I would also like it if these spells still remained active after you changed between action bars. It's annoying to have to resummon them after switching bars.
Not to mention entering a dungeon or new zone.
This isn't going to happen, it'd be line giving two extra hot bar slots to the class compared to everyone else.
I would also like it if these spells still remained active after you changed between action bars. It's annoying to have to resummon them after switching bars.
Not to mention entering a dungeon or new zone.