Also, how many average frames per second are you guys striving for, for the xbox one and PS4 versions?
@Sallington lol You joke, but this is one of the reasons why I'm excited for the console version. Zenimax should be able to optimize the console version around each console's specific hardware and so we shouldn't have the same issues many PC users experience, such as low frame rates in Cyrodiil
The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
Part never change, yes, but that doesn't automatically mean that you'll get the same visuals as the PC version at a smooth/smoother framerate.The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
When it comes to PC versus console graphic comparisons, everyone always says PCs have better graphics, which is true, but only if you're willing to drop $1,500 on a decent rig. Smh
When it comes to PC versus console graphic comparisons, everyone always says PCs have better graphics, which is true, but only if you're willing to drop $1,500 on a decent rig. Smh
Part never change, yes, but that doesn't automatically mean that you'll get the same visuals as the PC version at a smooth/smoother framerate.The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
In fact, optimizing is one challenge in itself. Sure, it's harder to do when you have to consider all the different hardware and OSs... but now they have more constraints because of the hardware of the console.
They're probably remaining quiet right now because of the hurdles of optimizing the game for consoles; most likely because the game (in its current state) doesn't fit.
Part never change, yes, but that doesn't automatically mean that you'll get the same visuals as the PC version at a smooth/smoother framerate.The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
In fact, optimizing is one challenge in itself. Sure, it's harder to do when you have to consider all the different hardware and OSs... but now they have more constraints because of the hardware of the console.
They're probably remaining quiet right now because of the hurdles of optimizing the game for consoles; most likely because the game (in its current state) doesn't fit.
I mean... I would get that argument if we were talking about PS3/360... But the PS4 is a pretty beefy machine... And while I think ESO looks good... It isn't exactly the most graphically intensive game by any means.
Sallington wrote: »Part never change, yes, but that doesn't automatically mean that you'll get the same visuals as the PC version at a smooth/smoother framerate.The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
In fact, optimizing is one challenge in itself. Sure, it's harder to do when you have to consider all the different hardware and OSs... but now they have more constraints because of the hardware of the console.
They're probably remaining quiet right now because of the hurdles of optimizing the game for consoles; most likely because the game (in its current state) doesn't fit.
I mean... I would get that argument if we were talking about PS3/360... But the PS4 is a pretty beefy machine... And while I think ESO looks good... It isn't exactly the most graphically intensive game by any means.
First time I've heard a 1.6ghz processor be referred to as "beefy".
Sallington wrote: »Part never change, yes, but that doesn't automatically mean that you'll get the same visuals as the PC version at a smooth/smoother framerate.The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
In fact, optimizing is one challenge in itself. Sure, it's harder to do when you have to consider all the different hardware and OSs... but now they have more constraints because of the hardware of the console.
They're probably remaining quiet right now because of the hurdles of optimizing the game for consoles; most likely because the game (in its current state) doesn't fit.
I mean... I would get that argument if we were talking about PS3/360... But the PS4 is a pretty beefy machine... And while I think ESO looks good... It isn't exactly the most graphically intensive game by any means.
First time I've heard a 1.6ghz processor be referred to as "beefy".
Guess a 3.2Ghz Pentium 4 is better than my 2.66Ghz i5 2500k, if clock speed is all that matters in a CPU.
Sallington wrote: »Part never change, yes, but that doesn't automatically mean that you'll get the same visuals as the PC version at a smooth/smoother framerate.The game will probably run a lot better on consoles than on PC... It is a lot easier to optimize console games... One set of parts that never changes... They can go in and pinpoint each individual performance issue and correct it...
You can't do that on PC because what is an issue for one user might not be for another and another and so on and so forth for potentially unlimited numbers of system/performance setups.
In fact, optimizing is one challenge in itself. Sure, it's harder to do when you have to consider all the different hardware and OSs... but now they have more constraints because of the hardware of the console.
They're probably remaining quiet right now because of the hurdles of optimizing the game for consoles; most likely because the game (in its current state) doesn't fit.
I mean... I would get that argument if we were talking about PS3/360... But the PS4 is a pretty beefy machine... And while I think ESO looks good... It isn't exactly the most graphically intensive game by any means.
First time I've heard a 1.6ghz processor be referred to as "beefy".
Guess a 3.2Ghz Pentium 4 is better than my 2.66Ghz i5 2500k, if clock speed is all that matters in a CPU.
Well, considering ESO isn't CPU intensive anyways...
Curragraigue wrote: »Back in June they were running it at 30 fps on console according to Paul Sage in an online article
We’ve also added voice chat and full integration with XBL and PSN.