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DK Healing in PvP

celticstorm
celticstorm
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I've been somewhat bored lately with flappity flap and blocktacular so I went heals on my dragon knight. It's weird and probably not a good idea but I'm doing it anyway. Anyone else do this or have tips?

Igneous shields all day, that part's obvious for the heal increase.


-Caess Earthwarden, NA Haderus
Caess Earthwarden, v14 Dragon Knight, Haderus, NA
  • DeLindsay
    DeLindsay
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    I've been somewhat bored lately with flappity flap and blocktacular so I went heals on my dragon knight. It's weird and probably not a good idea but I'm doing it anyway. Anyone else do this or have tips?

    Igneous shields all day, that part's obvious for the heal increase.


    -Caess Earthwarden, NA Haderus
    I gave you an awesome just for those 2 comments. Outside of that I'm actually really interested in hearing from DK Healers (PvE or PvP) to see how they like it. In all the Vet Dungeons I've ran I've never had a DK Healer but I'd love for someone to step up and join one. I've had every type of Tank and DPS with some serious surprises like when a VR10 Templar DPS was beating a well known VR14 DK Crushing Shock DPS. Or many times being Healed by a VR7 Sorc while the Vet Dungeon was scaled to VR12+ with no problems whatsoever.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Igneous shield spam is great. However, it sucks that it doesn't generate any AP for the caster.
  • OrphanHelgen
    OrphanHelgen
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    DeLindsay wrote: »
    I've been somewhat bored lately with flappity flap and blocktacular so I went heals on my dragon knight. It's weird and probably not a good idea but I'm doing it anyway. Anyone else do this or have tips?

    Igneous shields all day, that part's obvious for the heal increase.


    -Caess Earthwarden, NA Haderus
    I gave you an awesome just for those 2 comments. Outside of that I'm actually really interested in hearing from DK Healers (PvE or PvP) to see how they like it. In all the Vet Dungeons I've ran I've never had a DK Healer but I'd love for someone to step up and join one. I've had every type of Tank and DPS with some serious surprises like when a VR10 Templar DPS was beating a well known VR14 DK Crushing Shock DPS. Or many times being Healed by a VR7 Sorc while the Vet Dungeon was scaled to VR12+ with no problems whatsoever.

    i have had one VR12 DK healer with me in veteran dungeon scaled to VR14. Don't remember the name, but the last boss is that big slow dwemer that does poison damage. goes around in circle. Don't touch the levers for gold key. This one needs a good healer, and this guy had no trouble healing us through that.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Lynx7386
    Lynx7386
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    Never tried it, but on paper it looks like dk's could make great support style healers with igneous shield for damage mitigation, ash cloud to debuff groups of enemies, molten weapons to buff ally damage, so on and so forth. So rather than focusing entirely on healing, they focus on buffing the group and debuffing enemies so that not as much healing is needed in the long run.
    Edited by Lynx7386 on January 7, 2015 4:25AM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • DeLindsay
    DeLindsay
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    Lynx7386 wrote: »
    Never tried it, but on paper it looks like dk's could make great support style healers with igneous shield for damage mitigation, ash cloud to debuff groups of enemies, molten weapons to buff ally damage, so on and so forth. So rather than focusing entirely on healing, they focus on buffing the group and debuffing enemies so that not as much healing is needed in the long run.
    Irony in that statement is that's how several Guildees and I originally theory crafted NB Healers as pre-Craglorn. Ofc, since then NB Healing is close to on par with Templar Heals if played well. I'd still love to have more DK's Healing PvE content if for no other reason than to change things up. I'd also love to see more Sorc Tanks too. There's just such a stigma applied to certain Classes that even if a player is good at a Role often times they get discouraged and drop that Role in favor of the FOTM.
  • celticstorm
    celticstorm
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    I might even go 5 heavy 2 light because of battle roar for mana regen and having to be kinda close to the action for shields and dropping ash cloud, banner, molten armor synergy, etc.
    Caess Earthwarden, v14 Dragon Knight, Haderus, NA
  • Domander
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    Molten armaments, for the weapon damage (extra healing) and group buff.

    I would do 7 light armor.

    also keep in mind your shield amount is based off of your max health, though you'll want to use it for the extra healing more than the shield.
  • Armitas
    Armitas
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    In a large group I slip in Healing springs and combat prayer into my normal build. In a small group I just put on healing ward.

    I found that this allows me to keep up most of my offensive and defensive effectiveness while also providing effective group heals. (and that if and only if we don't have a temp)
    Edited by Armitas on January 12, 2015 8:40PM
    Retired.
    Nord mDK
  • Darlgon
    Darlgon
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    I run with a heal build more than a tank build on my DK. My OP guild leader still hasnt disagreed that my little VR10 healing helps the group. Far from the best , but adequate. Suggestions?

    1. TWO resto staves, so you can get other stuff on the bar.
    2. As you mentioned, group damage sheilds help keep your group up, so keep them on one bar.
    3. Keep Blood Alter on your bar. It increases healing received in its radius, in addition to it synergy,
    4. Talons for CC, so you can root and run.
    5. Light armor, all passives. (I have two Med, with sneak passives, so I can sneak for a while too.)
    6. I also have Cinderstorm for the vemps and Inhale morph to suck the life out of attackers, with a stun to interrupt casters.
    7. Green Dragon Blood. You heal no one when you are dead.
    8. Ultis? Standard and Corrosive Armor atm. Still checking what else to put.

    Thats a list for now.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • ThatHappyCat
    ThatHappyCat
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    Darlgon wrote: »
    I run with a heal build more than a tank build on my DK. My OP guild leader still hasnt disagreed that my little VR10 healing helps the group. Far from the best , but adequate. Suggestions?

    1. TWO resto staves, so you can get other stuff on the bar.
    2. As you mentioned, group damage sheilds help keep your group up, so keep them on one bar.
    3. Keep Blood Alter on your bar. It increases healing received in its radius, in addition to it synergy,
    4. Talons for CC, so you can root and run.
    5. Light armor, all passives. (I have two Med, with sneak passives, so I can sneak for a while too.)
    6. I also have Cinderstorm for the vemps and Inhale morph to suck the life out of attackers, with a stun to interrupt casters.
    7. Green Dragon Blood. You heal no one when you are dead.
    8. Ultis? Standard and Corrosive Armor atm. Still checking what else to put.

    Thats a list for now.

    1. Depending on how you set up your bars 2 Resto staves may be unnecessary. You can heal out of one bar and keep non-healing skills on the other.

    3. Blood Altar doesn't increase healing received, it increases health regeneration which is generally a pretty inconsequential stat.

    5. Using medium armour for the sneak passives seems like a waste. You'd be better off using 1 medium and 1 heavy for the Undaunted passive, or even 2 heavy for more survivability.

    8. For a support build you may also consider War Horn.
  • yodased
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    I use my tank setup with 5footman and 5seducer. its pretty awesome because I have a lot of damage mitigation and I can swap bars and fully heal if we get too many on us.

    I use on the s+s

    engulfing flame
    invasion
    GDB
    Cinder Storm
    Whip
    Take Flight

    on the heals

    mutagen
    healing springs
    shield (bone, igneous, fighters guild) i switch this one
    Combat prayer
    Talons
    Magma Shell

    With this setup I may not do the best damage out there, but those on haderus can attest it takes a bit to kill me and I can switch into heals without problem

    I go 40 magic rest health for stats and imperial dk.

    fun build i tell ya.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Asgari
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    no matter what you do as a DK you'll never heal any better than a sorc. Templars for obvious reasons are the best healers followed by NBs because of their skills sending AoE heals to allies.

    Healing as a DK is nothing more than a short time boredom reliever.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
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    Youtube: Asgari
  • Ramasee
    Ramasee
    Alright so a DK healer is viable, and excels in the same areas that a NB or Sorc healer can excel in. If played right, you can easily out "heal" both of those classes.

    You need to maintain your 22 weapon damage buff at all times. You ultimate should be Magma Shell, Barrier, or Warhorn. I personally go with Magma Shell unless I never need the additional healing or survivability at which point I go for War Horn.

    Illustrious Healing, Mutagen, and Combat Prayer are your main heals which all have situational use. Since you want the information for PvP, you won't be needing mutagen.

    You will want inner light on both of your bars for obvious reasons. You should also use double resto staff.

    You should use spell symmetry to return yourself magicka if it is needed. You can easily protect yourself and "heal" yourself with your abundant damage absorption shields.

    Healing Ward/Ward Ally make acceptable abilities to provide burst "healing" on low health targets. Harder to use in PvP though so I recommend this just for PvE healing.

    Igneous Shield is your real kicker here. ~1k absorb on yourself, ~500 on allies within 12m. +2 ultimate, +5% stamina (blocks) on cast. +33% healing done for 6s. This works on already placed heals in addition to new ones. Gives you an excellent burst potential to your heals whenever you need it.

    To replace some of the abilities not useful in pvp. Unstoppable is a good choice, for rezzing purposes, or just anti-CC purposes. Retreating Maneuvers can get you away from the front lines, or into the combat at will. Talons can have some uses as well.

    Also get used to having a massive stigma against you, as you may have already witnessed some people having in this thread. DKs aren't really seen as healing capable (bc they weren't really at launch), as such, you will likely have to prove your skill to be considered an actual healer.
  • Joy_Division
    Joy_Division
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    ^^

    Yes but your DK makes a better contribution by equipping a sword & shield or a Destruction Staff.

    The whole Igneous Shield + Healing Springs routine works fine if your group remains stacked and stationary and the enemy doesn't use negates (in which you just feed them health and magicka).

    Cyrodiil is just too unpredictable to count on that though.
    Edited by Joy_Division on January 13, 2015 6:28AM
  • Darlgon
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    Nm.. misread.

    I thought I used to be able to delete my posts...

    However, I would say Blessing of Restoration for more heals instead of Combat Prayer for additional group DPS.
    Edited by Darlgon on January 12, 2015 11:54PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
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