This was fast, thanks!
ers101284b14_ESO wrote: »Technically we won Massively Joysticks also.
http://massively.joystiq.com/2014/12/19/massivelys-best-of-2014-awards-mmo-of-the-year/
ers101284b14_ESO wrote: »Technically we won Massively Joysticks also.
http://massively.joystiq.com/2014/12/19/massivelys-best-of-2014-awards-mmo-of-the-year/
Yeah I remember that. Though their official winner was "Nothing". Still we were 2nd behind "Nothing".
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Technically we won Massively Joysticks also.
http://massively.joystiq.com/2014/12/19/massivelys-best-of-2014-awards-mmo-of-the-year/
Yeah I remember that. Though their official winner was "Nothing". Still we were 2nd behind "Nothing".
Better than any of the others did lol.At least one guy understood.
Jef Reahard, Managing Editor
@jefreahard: The Elder Scrolls Online. It took me a while to get over the fact that ZeniMax wasn't making a sandbox. Once I did and was able to approach the game on its own terms, I found a very solid AAA themepark with gorgeous production design and one of the larger and more immersive game worlds that I've experienced in recent years. The IP helps since I'm a huge fan, but there are also some neat systems in ESO, with more on the way like that spiffy PvP-guards-vs.-thieves thing.
ESO also had one of the more stable MMO launches I've seen (which is basically all of them dating back to 2001). Yeah, there was that one day during the pre-order headstart when the servers went kaput for 12 hours, but apart from that, the downtime was minimal, and the game was playable from the get-go.