Lol I didn't think of it like that. I just thought it was an out of the box idea
TheShadowScout wrote: »Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.
I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.
Divad Zarn wrote: »TheShadowScout wrote: »Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.
I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.
Agree, its really important to encourage players for PvP, especially with newbies, but not like @Joejudas said, when PvP will be more interesting, more challenging (in good way, like arenas or something), then ALL players will be encouraged in it to play, but Cyrodill is terrible for both old PvP players (from other games as well as just PvPers who are already tired from it) and for newbies as well, but i'm sure ZOS will work it out so no worries about it.
Hortator Mopa wrote: »Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)
Hortator Mopa wrote: »Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)
I for one am looking forward to the legacy system champion system.
Hortator Mopa wrote: »Hortator Mopa wrote: »Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)
I for one am looking forward to the legacy system champion system.
I was more talking about the fact people who dont log on will have exp boosts so that they can stay competitive to those who say grind 5 hours a day for a week.
So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.
So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.
Hortator Mopa wrote: »Hortator Mopa wrote: »Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)
I for one am looking forward to the legacy system champion system.
I was more talking about the fact people who dont log on will have exp boosts so that they can stay competitive to those who say grind 5 hours a day for a week.
I know, I caught their "well rested" idea as well. I'm frankly a little worried about this entire update, as it's not uncommon for people to "balance" their games right out of business.
So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.
Its the ESO forums. it's filled with jerks and idiots and trolls.
I myself actually like your idea. Mainly because one does not need PvP buffs to be competitive in PvE content. I know this because I have done almost all of the PvE content without PvP buffs.
Divad Zarn wrote: »TheShadowScout wrote: »Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.
I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.
Agree, its really important to encourage players for PvP, especially with newbies, but not like @Joejudas said, when PvP will be more interesting, more challenging (in good way, like arenas or something), then ALL players will be encouraged in it to play, but Cyrodill is terrible for both old PvP players (from other games as well as just PvPers who are already tired from it) and for newbies as well, but i'm sure ZOS will work it out so no worries about it.
Imperial city is their solution for those who expected AvA on a big map to be something different that... well, AvA on a big map. But, it seems like they're splitting the pvp group and trying to placate those who've complained it's not the pvp they want by giving them a much smaller and more intense map within the capital. Now they just need to make AvA and the keeps more attractive to get people interested in the bigger AvA pvp. Revamp it, essentially.
Divad Zarn wrote: »Divad Zarn wrote: »TheShadowScout wrote: »Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.
I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.
Agree, its really important to encourage players for PvP, especially with newbies, but not like @Joejudas said, when PvP will be more interesting, more challenging (in good way, like arenas or something), then ALL players will be encouraged in it to play, but Cyrodill is terrible for both old PvP players (from other games as well as just PvPers who are already tired from it) and for newbies as well, but i'm sure ZOS will work it out so no worries about it.
Imperial city is their solution for those who expected AvA on a big map to be something different that... well, AvA on a big map. But, it seems like they're splitting the pvp group and trying to placate those who've complained it's not the pvp they want by giving them a much smaller and more intense map within the capital. Now they just need to make AvA and the keeps more attractive to get people interested in the bigger AvA pvp. Revamp it, essentially.
Not really, their solution are Justice system half open world pvp, which will probably will help out for some time.
They honestly need to de-emphasize alliance points more so to encourage more organized AvA. Right now they've got a pvp that's supposed to be about working together to take and hold territory, but a reward system completely based on individual merit that almost seems irrelevant to the whole keep/ava thing.
So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.
Its the ESO forums. it's filled with jerks and idiots and trolls.
I myself actually like your idea. Mainly because one does not need PvP buffs to be competitive in PvE content. I know this because I have done almost all of the PvE content without PvP buffs.
In my opinion the pvp buffs shouldn't actually apply in pve at all. I am a mostly pve player that uses a buff server also.
If the quality of the PvP is not enough to make people play it for the sake of it maybe they should improve the quality of the PvP instead of luring people in with these dumb rewards.
In my opinion the pvp buffs shouldn't actually apply in pve at all. I am a mostly pve player that uses a buff server also.
If the quality of the PvP is not enough to make people play it for the sake of it maybe they should improve the quality of the PvP instead of luring people in with these dumb rewards.
or the quality of the rewards
kelly.medleyb14_ESO wrote: »