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Interesting idea for encouraging play !

Joejudas
Joejudas
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I was thinking instead of PvP buffs....they should give tiny buffs for each Alliance War rank achieved. That way it encourages PvP play and takes away the drama as well.
  • PBpsy
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    So more or less another forced grind to be competitive in PVE, Great idea.
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  • Joejudas
    Joejudas
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    Lol I didn't think of it like that. I just thought it was an out of the box idea
  • miahq
    miahq
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    They honestly need to de-emphasize alliance points more so to encourage more organized AvA. Right now they've got a pvp that's supposed to be about working together to take and hold territory, but a reward system completely based on individual merit that almost seems irrelevant to the whole keep/ava thing.
  • Elsonso
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    Joejudas wrote: »
    Lol I didn't think of it like that. I just thought it was an out of the box idea

    I am pretty sure that there are no gameplay suggestions that cannot be countered with:

    "So more or less another forced grind to be competitive in PVE"

    :smile:
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  • TheShadowScout
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    Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.

    I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.
  • Ticuss
    Ticuss
    Joejudas wrote: »
    I didn't think
    This

    Close the thread
  • Divad Zarn
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    Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.

    I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.

    Agree, its really important to encourage players for PvP, especially with newbies, but not like @Joejudas said, when PvP will be more interesting, more challenging (in good way, like arenas or something), then ALL players will be encouraged in it to play, but Cyrodill is terrible for both old PvP players (from other games as well as just PvPers who are already tired from it) and for newbies as well, but i'm sure ZOS will work it out so no worries about it.
  • AshySamurai
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    Also, topic name misleading.
    Make sweetrolls, not nerfs!
  • miahq
    miahq
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    Divad Zarn wrote: »
    Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.

    I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.

    Agree, its really important to encourage players for PvP, especially with newbies, but not like @Joejudas said, when PvP will be more interesting, more challenging (in good way, like arenas or something), then ALL players will be encouraged in it to play, but Cyrodill is terrible for both old PvP players (from other games as well as just PvPers who are already tired from it) and for newbies as well, but i'm sure ZOS will work it out so no worries about it.

    Imperial city is their solution for those who expected AvA on a big map to be something different that... well, AvA on a big map. But, it seems like they're splitting the pvp group and trying to placate those who've complained it's not the pvp they want by giving them a much smaller and more intense map within the capital. Now they just need to make AvA and the keeps more attractive to get people interested in the bigger AvA pvp. Revamp it, essentially.
  • Hortator Mopa
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    Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)
    Edited by Hortator Mopa on January 4, 2015 5:34AM
  • miahq
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    Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)

    I for one am looking forward to the legacy system champion system.
  • Hortator Mopa
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    miahq wrote: »
    Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)

    I for one am looking forward to the legacy system champion system.

    I was more talking about the fact people who dont log on will have exp boosts so that they can stay competitive to those who say grind 5 hours a day for a week.
    Edited by Hortator Mopa on January 4, 2015 5:52AM
  • Joejudas
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    So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.
  • miahq
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    miahq wrote: »
    Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)

    I for one am looking forward to the legacy system champion system.

    I was more talking about the fact people who dont log on will have exp boosts so that they can stay competitive to those who say grind 5 hours a day for a week.

    I know, I caught their "well rested" idea as well. I'm frankly a little worried about this entire update, as it's not uncommon for people to "balance" their games right out of business.
    Edited by miahq on January 4, 2015 6:05AM
  • Cody
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    Joejudas wrote: »
    So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.

    Its the ESO forums. it's filled with jerks and idiots and trolls.

    I myself actually like your idea. Mainly because one does not need PvP buffs to be competitive in PvE content. I know this because I have done almost all of the PvE content without PvP buffs.
  • ers101284b14_ESO
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    Joejudas wrote: »
    So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.

    It's actually not a bad starting idea. Take out the PVP buff for PVE players therefore no more buff campaigns. Add small buffs to PVP ranks so that PVP players strive to hit those ranks for PVP. But also gotta make sure it's not large or new PVP players will feel underpowered and stop acing fun. Could be a good idea.
  • Hortator Mopa
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    miahq wrote: »
    miahq wrote: »
    Why don't they implement something that allows people to log on less but get the same benefits as someone who plays a lot? Wait that would be dumb.... (welcome update 6..)

    I for one am looking forward to the legacy system champion system.

    I was more talking about the fact people who dont log on will have exp boosts so that they can stay competitive to those who say grind 5 hours a day for a week.

    I know, I caught their "well rested" idea as well. I'm frankly a little worried about this entire update, as it's not uncommon for people to "balance" their games right out of business.

    Agreed... sadly.
    Cody wrote: »
    Joejudas wrote: »
    So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.

    Its the ESO forums. it's filled with jerks and idiots and trolls.

    I myself actually like your idea. Mainly because one does not need PvP buffs to be competitive in PvE content. I know this because I have done almost all of the PvE content without PvP buffs.

    Yes all internet communities suck.
    However pushing pvp onto pve players and the other way round also is always a bad idea.
  • Divad Zarn
    Divad Zarn
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    miahq wrote: »
    Divad Zarn wrote: »
    Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.

    I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.

    Agree, its really important to encourage players for PvP, especially with newbies, but not like @Joejudas said, when PvP will be more interesting, more challenging (in good way, like arenas or something), then ALL players will be encouraged in it to play, but Cyrodill is terrible for both old PvP players (from other games as well as just PvPers who are already tired from it) and for newbies as well, but i'm sure ZOS will work it out so no worries about it.

    Imperial city is their solution for those who expected AvA on a big map to be something different that... well, AvA on a big map. But, it seems like they're splitting the pvp group and trying to placate those who've complained it's not the pvp they want by giving them a much smaller and more intense map within the capital. Now they just need to make AvA and the keeps more attractive to get people interested in the bigger AvA pvp. Revamp it, essentially.

    Not really, their solution are Justice system half open world pvp, which will probably will help out for some time.
  • miahq
    miahq
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    Divad Zarn wrote: »
    miahq wrote: »
    Divad Zarn wrote: »
    Personally I am always sceptical about suggestions to further widen the gap between the PvP-fanatics and casual players who just poke their nose into PvP. Since I always worry newcomers to cyrodil might easily find themselves frustrated when they feel they have no chance at all against the power-PvPers in there, which might make them leave in disgust.

    I for one would prefer improvements in PvP come with some ways to boost newbies... if not their effectiveness, then at least their gains from getting shown how things are done by the PKers... but that's me.

    Agree, its really important to encourage players for PvP, especially with newbies, but not like @Joejudas said, when PvP will be more interesting, more challenging (in good way, like arenas or something), then ALL players will be encouraged in it to play, but Cyrodill is terrible for both old PvP players (from other games as well as just PvPers who are already tired from it) and for newbies as well, but i'm sure ZOS will work it out so no worries about it.

    Imperial city is their solution for those who expected AvA on a big map to be something different that... well, AvA on a big map. But, it seems like they're splitting the pvp group and trying to placate those who've complained it's not the pvp they want by giving them a much smaller and more intense map within the capital. Now they just need to make AvA and the keeps more attractive to get people interested in the bigger AvA pvp. Revamp it, essentially.

    Not really, their solution are Justice system half open world pvp, which will probably will help out for some time.

    Yeah, the justice system as well. Honestly I think they appeal to different crowds though. A lot of people on here just complain about how much running you have to do, and basically describe a more WoW or fps model they'd like to see. That crowd gets imperial city. Justice system appeals to a different group I think-- and frankly both the justice system and AvA appeal to me. But, I just think it helps flesh out the world and make it more immersive-- and that is certainly the drum I like to beat on here.

    Half open world pvp, not entirely sure what you're talking about. I might have mid passed that part if it's something new, I'll have to go back and look. Though if you're referring to Cyrodiil, that was a good idea poorly implemented.

    For one, they couldn't handle the numbers they boasted and cut it down to 1/3 what it was. The world is also a bit bland and the layout (ie choke points ets) seem rather artificial. But also for a system built entirely around taking and holding keeps-- a system built for guild vs guild-- there's almost no reward for groups. It's all based around AP and individual performance, ap farming. If they'd make the keeps interior upgrade along with the walls ets so that they could be closer to something passing for a form of guild hall, made the area around something more fleshed out and worth looking at so holding a keep for a guild would be sort of like being a mini-feudal state, incentivized players by paying a weekly gold salary based on their in game time and how many keeps their side controlled (and extra for towns, these are soldiers after all aren't they?), and let emperor go to the guild that capped the most keeps/controls the most important territories, you could have made it into a far more interesting place for those people interested in AvA.
  • SoonerMagicEE
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    Apply diminishing returns and it might work.
  • xtago
    xtago
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    PBpsy wrote: »
    So more or less another forced grind to be competitive in PVE, Great idea.

    Unlike now where only the emperor's side only gets the buffs?
  • miahq
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    xtago wrote: »
    PBpsy wrote: »
    So more or less another forced grind to be competitive in PVE, Great idea.

    Unlike now where only the emperor's side only gets the buffs?

    We just need to get away from ap as far as determining emperor, make it the leader of the guild that caps the most keeps for the winning side or something. That would at least encourage AvA and it would reduce emperor turnover.
  • Bloodfang
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    miahq wrote: »
    They honestly need to de-emphasize alliance points more so to encourage more organized AvA. Right now they've got a pvp that's supposed to be about working together to take and hold territory, but a reward system completely based on individual merit that almost seems irrelevant to the whole keep/ava thing.

    Agree.

    I don't even care if they put in place a simple point system. Everyone that helped defend a keep gets 1 point, everyone that helped take over the keep gets 1 point and so on. This way the ones that helped take over / defend the most keeps should be crowned Emperor.
    Edited by Bloodfang on January 4, 2015 9:11AM
  • Bloodfang
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    Cody wrote: »
    Joejudas wrote: »
    So next time I think about making a friendly suggestions....I'll remember how harrased I felt when I posted this. Some people on this thread are just plain mean. I simply put an idea forward.

    Its the ESO forums. it's filled with jerks and idiots and trolls.

    I myself actually like your idea. Mainly because one does not need PvP buffs to be competitive in PvE content. I know this because I have done almost all of the PvE content without PvP buffs.

    It's the same in every forum I've ever been :D

    Most of the people that come to forums are here only to complain anyway (even if only 5% of population uses the forum).

    But it's bad really, all of us who are here to provide feedback and all the good stuff get trolled hard.
    Edited by Bloodfang on January 4, 2015 9:15AM
  • ZOS_CatK
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    Thank you for sharing this idea @joejudas. Be sure to also send it directly in game by using the /feedback function. We are always open to suggestions and feedback and appreciate our players taking the time to share them.
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  • PBpsy
    PBpsy
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    xtago wrote: »
    PBpsy wrote: »
    So more or less another forced grind to be competitive in PVE, Great idea.

    Unlike now where only the emperor's side only gets the buffs?

    In my opinion the pvp buffs shouldn't actually apply in pve at all. I am a mostly pve player that uses a buff server also.
    If the quality of the PvP is not enough to make people play it for the sake of it maybe they should improve the quality of the PvP instead of luring people in with these dumb rewards.
    Edited by PBpsy on January 4, 2015 3:20PM
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  • Jitterbug
    Jitterbug
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    PBpsy wrote: »
    xtago wrote: »
    PBpsy wrote: »
    So more or less another forced grind to be competitive in PVE, Great idea.

    Unlike now where only the emperor's side only gets the buffs?

    In my opinion the pvp buffs shouldn't actually apply in pve at all. I am a mostly pve player that uses a buff server also.
    If the quality of the PvP is not enough to make people play it for the sake of it maybe they should improve the quality of the PvP instead of luring people in with these dumb rewards.

    or the quality of the rewards
  • PBpsy
    PBpsy
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    Jitterbug wrote: »
    PBpsy wrote: »
    xtago wrote: »
    PBpsy wrote: »
    So more or less another forced grind to be competitive in PVE, Great idea.

    Unlike now where only the emperor's side only gets the buffs?

    In my opinion the pvp buffs shouldn't actually apply in pve at all. I am a mostly pve player that uses a buff server also.
    If the quality of the PvP is not enough to make people play it for the sake of it maybe they should improve the quality of the PvP instead of luring people in with these dumb rewards.

    or the quality of the rewards

    Nope. The quality of the rewards still doesn't make the pvp fun. There are quite a few nice sets in the AP vendor rng chests. They certainly do not make me want to go to play the Equitation Snipe Snipe Snipe Simulator 2014 to get millions of AP for them.Until they introduce small scale PvP I will not go in AvA unless I really need a pvp skill unlocked.
    Edited by PBpsy on January 4, 2015 3:49PM
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  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    PBpsy wrote: »
    So more or less another forced grind to be competitive in PVE, Great idea.

    If you feel the need to be "competitive" in the current fall over sleeping and still win PvE you have bigger things to worry about than PvP buffs.
  • PBpsy
    PBpsy
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    PBpsy wrote: »
    So more or less another forced grind to be competitive in PVE, Great idea.

    If you feel the need to be "competitive" in the current fall over sleeping and still win PvE you have bigger things to worry about than PvP buffs.

    We bow our head in shame oh you master hard mode trials, SO and and Vet DSA..
    Edited by PBpsy on January 4, 2015 4:20PM
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