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Spellcrafting hopes

briandivisionb16_ESO
briandivisionb16_ESO
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So with spellcrafting eventually coming is anyone else worrying about it just being a preset of like 50 spells? The pictures depict like a couple versions of a 'frost' type spell. I really am hoping for more Oblivion 'fiddle with the numbers' type of system.
If your group is bigger than 6 members gain 75% damage reduction.

Write this on the back of your box and see how many sales you get!

You won't get any new PvP players until this archaic AoE crap is fixed.
I for one won't resub until:
1.) You fix lag.
2.) You remove AOE caps we voted against.
3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • AshySamurai
    AshySamurai
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    We don't have any news since QuakeCon. I think CS, Imperial City, DB and TG are main priority now (exactly in that order). I wouldn't expect Spellcrafting this year. At least not till summer.
    Make sweetrolls, not nerfs!
  • Darkonflare15
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    So with spellcrafting eventually coming is anyone else worrying about it just being a preset of like 50 spells? The pictures depict like a couple versions of a 'frost' type spell. I really am hoping for more Oblivion 'fiddle with the numbers' type of system.

    Thats not going to happen because Oblivion spell craft system is not contain. While they are trying to keep spell crafting contain in ESO. They are giving you tablets which dictates how strong you spell is going to be. You have to find the spells and when you get the spells you can make six different versions the spell. Like a ultimate version, single target, Aoe and etc. The system you want will probably not work for a mmo because people will cry foul quick if you use an op spell.
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    You could contain it with numbers just takes more work. Work that would be well worth it in my eyes.
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • AshySamurai
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    TBH I wouldn't surprised if ZOS will refuse this idea. This is a brilliant idea, but it will be extremely hard to balance new spells with class skills. In other case all this spells will be useless.
    Make sweetrolls, not nerfs!
  • SoonerMagicEE
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    I am a bit concerned about the spell crafting system myself. Partly because there's so few details on it (it's way down the pipeline, so that's to be expected), but mostly because it's a system that could be so easily broken and cause problems with balance in general. Whatever they do, they need to make sure they take their time and get it right....or at least close enough to right that it only needs minor adjustments after implementation. I would love as much variety as possible....but the overall game play takes precedence over added variety in crafted spells.
  • miahq
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    It seems much like the crafting systems already in place, if you want to compare it to say the enchanting system. You'll have a magic type component, one for the type of spell (single target, AoE, ultimate, ritual), and one that will likely be based on your level, like all the crafting fields have.

    Now if you can further morph these spells or increase them in rank, that would be pretty awesome. But I'd still be happy with just a sheerly large number of them. They've stated it's the rediscovery of the kind of magic categories in oblivion, so I expect more than fire, frost, lightning, and probably one for general magic damage.

    It would also be nice if they used this to add some magic spells like those in skyrim that were used against vampires... Because screw vampires, lol. But, I am hoping for at least a lot more variety than just, there's one single target fire spell you can make or one frost AoE. Regardless, I'm not expecting numbers fiddling like in oblivion. Besides, would you want that? id be interested to see additional morphs and advances into the existing skills instead, personally... Just no more skill points for a while. People should not be masters of everything.
    Edited by miahq on January 4, 2015 8:20AM
  • Darkonflare15
    Darkonflare15
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    I am a bit concerned about the spell crafting system myself. Partly because there's so few details on it (it's way down the pipeline, so that's to be expected), but mostly because it's a system that could be so easily broken and cause problems with balance in general. Whatever they do, they need to make sure they take their time and get it right....or at least close enough to right that it only needs minor adjustments after implementation. I would love as much variety as possible....but the overall game play takes precedence over added variety in crafted spells.

    To be honest, I would rather have a way to craft jewelry than this but I can find very good uses for it. For example, Access to spells to help out builds that do not have access to them class-wise and weapon-wise.
    Edited by Darkonflare15 on January 4, 2015 8:25AM
  • SoonerMagicEE
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    Crafted jewelry would be very nice as another profession....hopefully it's at least on the back burner.
  • KBKB
    KBKB
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    So with spellcrafting eventually coming is anyone else worrying about it just being a preset of like 50 spells? The pictures depict like a couple versions of a 'frost' type spell. I really am hoping for more Oblivion 'fiddle with the numbers' type of system.

    Thats not going to happen because Oblivion spell craft system is not contain. While they are trying to keep spell crafting contain in ESO. They are giving you tablets which dictates how strong you spell is going to be. You have to find the spells and when you get the spells you can make six different versions the spell. Like a ultimate version, single target, Aoe and etc. The system you want will probably not work for a mmo because people will cry foul quick if you use an op spell.


    Damnit,

    I wanted 1 spell that used 95% of my mana as a massive fire ball, very high single target then AoE burning splash on impact called "The Big one"
  • Bloodfang
    Bloodfang
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    So with spellcrafting eventually coming is anyone else worrying about it just being a preset of like 50 spells? The pictures depict like a couple versions of a 'frost' type spell. I really am hoping for more Oblivion 'fiddle with the numbers' type of system.

    I'm pretty sure spellcrafting will have nearly infinite combinations of spells you can make. I have few worries though:

    - How are they going to balance it (seems like a nightmare)
    - With all the new spells added to the game, will they add bars to put our spells on it easily (I can see the crying on the forums already)
    - How useful is it going to be in endgame PvE / PvP

    No worries they won't cancel it, however I don't expect to see spellcrafting just yet. 6+ months from now on, probably even more.
    Edited by Bloodfang on January 4, 2015 9:02AM
  • WillhelmBlack
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    I think they'll all be balanced and pre-determined with around 30 combinations or more including morphs. I don't think it will be a big thing or a better choice than existing abilities but either way I'm still pretty excited for new spells.

    I would also expect to see them in update 7 or 8.
    PC EU
  • Faulgor
    Faulgor
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    We don't have any news since QuakeCon. I think CS, Imperial City, DB and TG are main priority now (exactly in that order). I wouldn't expect Spellcrafting this year. At least not till summer.

    No reason they couldn't include spellcrafting in the same update as the imperial city, DB and TG - they are releasing the CS and Justice System in the same update now, too. However, they already said we will see spellcrafting after console release.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I certainly hope Spellcrafting will offer a wide variety of powers. As it stands now, there are no poison spells, no Ice spells (outside of elemental variations of the staff), etc. This puts certain builds already at an advantage, with an even greater advantage (Dunmer DK, Altmer DK, etc). Ice just doesn't get used because there's no reason to, and hopefully the Champion/Spellcrafting system can change that.

    Also from a balance perspective, if every class can learn any analogous ability from spellcrafting, it really will balance the system greatly, and we can stop hearing about how one class has horrible dps, or another class can't heal. It ends the whine, and makes it so they can finally balance the classes properly. (Although I'm in the death to the classes camp).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Magdalina
    Magdalina
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    Well they have plenty of time to figure it out at this point I think. If - and only IF - they manage to implement the system smartly it could solve all the balance issues of the game and make it that much more exciting. However, ZOS doesn't really have a rich history of implementing things smartly so I'm a bit wary. We shall see though, unless the game shuts down before they get that far(sure hope that won't be the case tho) ;)

    It'd be wonderful if it solved current class inequalities like lack of burst heals for anyone but templar and lack of good dps for poor templar. They COULD make it true "play the way you want" with spellcrafting. Here's keeping my fingers crossed they can pull it off.
  • AshySamurai
    AshySamurai
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    Faulgor wrote: »
    We don't have any news since QuakeCon. I think CS, Imperial City, DB and TG are main priority now (exactly in that order). I wouldn't expect Spellcrafting this year. At least not till summer.

    No reason they couldn't include spellcrafting in the same update as the imperial city, DB and TG - they are releasing the CS and Justice System in the same update now, too. However, they already said we will see spellcrafting after console release.

    @Faulgor‌ We will see justice system in 1.6 and Champion System will be fully implemented in 1.7.
    Magdalina wrote: »
    Well they have plenty of time to figure it out at this point I think. If - and only IF - they manage to implement the system smartly it could solve all the balance issues of the game and make it that much more exciting. However, ZOS doesn't really have a rich history of implementing things smartly so I'm a bit wary. We shall see though, unless the game shuts down before they get that far(sure hope that won't be the case tho) ;)

    It'd be wonderful if it solved current class inequalities like lack of burst heals for anyone but templar and lack of good dps for poor templar. They COULD make it true "play the way you want" with spellcrafting. Here's keeping my fingers crossed they can pull it off.

    Yep. I'm pretty wary about it too (because of previous experience). But if ZOS start to listen players on PTS all will be fine.

    With spellcrafting we can truly be who we want to be.
    Make sweetrolls, not nerfs!
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