If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »So with spellcrafting eventually coming is anyone else worrying about it just being a preset of like 50 spells? The pictures depict like a couple versions of a 'frost' type spell. I really am hoping for more Oblivion 'fiddle with the numbers' type of system.
If your group is bigger than 6 members gain 75% damage reduction.
SoonerMagicEE wrote: »I am a bit concerned about the spell crafting system myself. Partly because there's so few details on it (it's way down the pipeline, so that's to be expected), but mostly because it's a system that could be so easily broken and cause problems with balance in general. Whatever they do, they need to make sure they take their time and get it right....or at least close enough to right that it only needs minor adjustments after implementation. I would love as much variety as possible....but the overall game play takes precedence over added variety in crafted spells.
Darkonflare15 wrote: »briandivisionb16_ESO wrote: »So with spellcrafting eventually coming is anyone else worrying about it just being a preset of like 50 spells? The pictures depict like a couple versions of a 'frost' type spell. I really am hoping for more Oblivion 'fiddle with the numbers' type of system.
Thats not going to happen because Oblivion spell craft system is not contain. While they are trying to keep spell crafting contain in ESO. They are giving you tablets which dictates how strong you spell is going to be. You have to find the spells and when you get the spells you can make six different versions the spell. Like a ultimate version, single target, Aoe and etc. The system you want will probably not work for a mmo because people will cry foul quick if you use an op spell.
briandivisionb16_ESO wrote: »So with spellcrafting eventually coming is anyone else worrying about it just being a preset of like 50 spells? The pictures depict like a couple versions of a 'frost' type spell. I really am hoping for more Oblivion 'fiddle with the numbers' type of system.
AshySamurai wrote: »We don't have any news since QuakeCon. I think CS, Imperial City, DB and TG are main priority now (exactly in that order). I wouldn't expect Spellcrafting this year. At least not till summer.
AshySamurai wrote: »We don't have any news since QuakeCon. I think CS, Imperial City, DB and TG are main priority now (exactly in that order). I wouldn't expect Spellcrafting this year. At least not till summer.
No reason they couldn't include spellcrafting in the same update as the imperial city, DB and TG - they are releasing the CS and Justice System in the same update now, too. However, they already said we will see spellcrafting after console release.
Well they have plenty of time to figure it out at this point I think. If - and only IF - they manage to implement the system smartly it could solve all the balance issues of the game and make it that much more exciting. However, ZOS doesn't really have a rich history of implementing things smartly so I'm a bit wary. We shall see though, unless the game shuts down before they get that far(sure hope that won't be the case tho)
It'd be wonderful if it solved current class inequalities like lack of burst heals for anyone but templar and lack of good dps for poor templar. They COULD make it true "play the way you want" with spellcrafting. Here's keeping my fingers crossed they can pull it off.