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Vet Dungeon Scaling and Consistency

Sprinkles28
Sprinkles28
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My group and I are VR1 and VR2 and find that veteran dungeon scaling is horrible and completely inconsistent.

For example, Banished Cells.

Keeper Areldur - Easy as long as you avoid her fire aoe.

Maw of the infernal - Moderate Difficultly. One shot mechanics suck, but other than that, kite boss around and kill.

Keeper Vornail - Can't believe this is a boss because of how freakishly easy he is. Kill two adds and burn boss down. Stupid easy

Keeper Imiril - Absolute insanity. We can get to the 4th or 5th wave of adds and boss is still 80% health. Everyone runs out of magicka / stamina and then die. We've tried grouping everything together and AoE burning. We've tried leaving melee NB on boss entire time. Both tank (myself) and our healer are using damage abilities to add more DPS. Nothing is hurting this boss.

The scale is just stupid. The mechanics are lazy and easy, just kill adds and boss, but we can't come close to taking this boss down. We are in complete Epic (purple) gear sets and our DPS have damage at soft-cap yet we don't have the damage to even come close to taking this boss down. The scale of Boss HP, Damage, and Adds is way out of whack.

So basically, I’m asking developers to fix their ****. This is ridiculous. Scale your bosses to be in line with the player’s damage output and to be consistent in difficulty.

And give us worthwhile rewards. We’ve yet to have anything drop that’s better than what we already have on.

@Haters – before you tell me L2P. My guild has been together for years and never had this trouble. We just came from Wildstar that actually had “hard” mechanics and we didn’t see such stupid scaling.
  • timidobserver
    timidobserver
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    Imiril is definitely doable. I complete it on two characters every time BC pops as the daily. However, he is one of the more challenging Vet Dungeon bosses.
    Edited by timidobserver on January 2, 2015 10:20PM
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  • Jaerlach
    Jaerlach
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    My group and I are VR1 and VR2 and find that veteran dungeon scaling is horrible and completely inconsistent.

    For example, Banished Cells.

    Keeper Areldur - Easy as long as you avoid her fire aoe.

    Maw of the infernal - Moderate Difficultly. One shot mechanics suck, but other than that, kite boss around and kill.

    Keeper Vornail - Can't believe this is a boss because of how freakishly easy he is. Kill two adds and burn boss down. Stupid easy

    Keeper Imiril - Absolute insanity. We can get to the 4th or 5th wave of adds and boss is still 80% health. Everyone runs out of magicka / stamina and then die. We've tried grouping everything together and AoE burning. We've tried leaving melee NB on boss entire time. Both tank (myself) and our healer are using damage abilities to add more DPS. Nothing is hurting this boss.

    The scale is just stupid. The mechanics are lazy and easy, just kill adds and boss, but we can't come close to taking this boss down. We are in complete Epic (purple) gear sets and our DPS have damage at soft-cap yet we don't have the damage to even come close to taking this boss down. The scale of Boss HP, Damage, and Adds is way out of whack.

    So basically, I’m asking developers to fix their ****. This is ridiculous. Scale your bosses to be in line with the player’s damage output and to be consistent in difficulty.

    And give us worthwhile rewards. We’ve yet to have anything drop that’s better than what we already have on.

    @Haters – before you tell me L2P. My guild has been together for years and never had this trouble. We just came from Wildstar that actually had “hard” mechanics and we didn’t see such stupid scaling.

    Imiril is regarded as one of the hardest boss fights in any vet dungeon and is a hard core dps test. It isn't uncommon for parties who are not very experienced with her and what skills are needed to be unable to complete the fight.

    Most vet dungeons have one encounter thst is much harder than others and often require much better play and possibly skill swapping. Imiril is that fight in bc.

    The key is to bring high powered anti daedric skills so thst the adds are neutralized before she reappears. You want to load evil huntrr and silver shards in this fight and use ultimates for the right trash waves.

    If any pack beside clannfeae are still alive when she comes back your aoe dps isnt cutting it.
    Edited by Jaerlach on January 2, 2015 10:25PM
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • PBpsy
    PBpsy
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    You need to use your AOE DPS skills(Impulse ,Steel tornado,Sap Essence) and AOE ultimates (Standard , VoB, Nova, Negate) for the trash and switch to high power single target immediately after.Imiril and Grobull in DC are test for the ability of the dps to effectively switch between AOE and single target they are awesome. Evil hunter and Circle of protection helps but are not essential.
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Imiril is a pure high DPS sustain check. The DPS must be constant the entire fight. In other dungeons, the DPS can burst attack the boss, use all their resources, and then regen resources before attacking again while the tank and healer just hold the boss. With Imiril, due to the adds spawning, you always have to be doing damage. Also, if the DPS members of your group are VR1, unless they are min/maxers, they most likely will not have high enough DPS for this fight. It's possible with really low DPS, but the fight will last 10 minutes, and a single death means a group wipe and having to restart all over again.

    There is a CHEESE method for killing Imiril. If you stack in a certain corner, Imiril does not move the entire fight and spawns no mobs. So if you cannot beat her, just CHEESE.

    (Oh, if you think Imiril is hard, just wait until you get to the last boss of BC).

    Also, you seem to not have done Spindleclutch either. The 3rd boss there is, by far, the hardest in the game because of scaling reasons. Four adds with 90k HP each and a boss, and you pretty much have to kill everything.
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