I'm just wondering why when the dev's decided to scale dungeon levels, they didn't decide to scale the player and loot instead, They seem to have created a system that instead of increase the pool size of people you can group with, has limited to brackets every few levels.
I know mentioning other MMO's isn't very popular thing to do, but I'm going to give FF14 as an example, Dungeons in that scale the player to the maximum level of a dungeon if you're over it no matter how high you are once you're qualified to enter the dungeon, this means the pool of available people to group with only gets larger once you hit it and means if you missed the dungeon while you were leveling up, you can still play it, and play it how it was intended.
The system ZoS have created seems to be very counter productive to what they're trying to achieve. Thoughts anyone?