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1.6 Class Stamina skills morph guesses

Darkonflare15
Darkonflare15
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Since this past live they stated that some class skills are get morphs that use stamina, weapon crit, and weapon power. I wonder if they will change the skill completely so that it look like a stamina skill or they will keep the magical look of it. Also stated by Eric Wrobel on the show"there are now around 3 abilities per class that have morphs which allow the skill to scale off your Stamina pool, Weapon Damage, and Melee Critical".

This is cool and I just wanted to know what you guys think are the skills that will get the special stamina morph in your favorite class.

My favorite class is Night blade and I believe the skills are Assassin's Blade, Teleporting Strike, and Veiled Strike since these skills are physical by nature and would work perfectly as a stamina ability. Plus there was a lot of confusing on what kind crit they were base off of. Now we know that all magic skills other than ultimates are going to be base off of spell crit and spell power and stamina skills are base off of weapon crit and weapon power.
  • Lynx7386
    Lynx7386
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    The most likely candidates right now, In my Opinion:

    Nightblade
    1. Assassin's Blade / Killer's Blade / Impale
    2. Veiled Strike / Surprise Attack / Concealed Weapon
    3. Teleport Strike / Lotus Fan / Ambush
    4. The new version of Haste that they're adding

    All of these abilities (minus #4) currently function based on weapon critical strike chance (though they also scale with magicka/spell power). The new Haste is rumored to add a spectral bow attack, which sounds like it could be stamina based as well.

    Templar
    1. Puncturing Strikes / Biting Jabs / Puncturing Sweep
    2. Piercing Javelin / Binding Javelin / Aurora Javelin
    3. Focused Charge / Explosive Charge / Toppling Charge
    4. Spear Shards / Luminous Shards / Blazing Spear

    Again, #1-3 are all currently based on spellpower/magicka but weapon critical chance, making them most likely to get a stamina morph. #4 is currently not based on weapon critical chance, but it does fit in with the theme of the first three.

    Dragonknight
    1. Fiery Grip / Empowering Chains / Extended Chains
    2. Searing Strike / Unstable Flame / Burning Embers
    3. Lava Whip / Molten Whip / Flame Lash
    4. Stone Fist / Obsidian Shard / Stone Giant

    Once more, the first 3 abilities are based on weapon critical already. Stone fist seems more like a physical ability than a spell to me, but it's thrown in their just to keep a #4.

    Sorceror
    2. Lightning Form / Thundering Presence / Boundless Storm
    3. Surge / Power Surge / Critical Surge
    4. Unstable Familiar / Volatile Familiar / Unstable Clannfear
    5. Winged Twilight / Restoring Twilight / Twilight Matriarch

    Lightning form and Surge are both heavily utilized by melee/stamina-centric sorceror builds currently, with critical surge being a cornerstone of melee sorc builds. With the pet changes coming up, the two summons seem most likely to get a stamina morph to me, so that they can be equally utilized by stamina/melee sorcerors.


    Keep in mind that only one of the two morphs for each ability will be getting changed to stamina, so it's an option for melee combatants if they choose that morph.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Darkonflare15
    Darkonflare15
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    Lynx7386 wrote: »
    The most likely candidates right now, In my Opinion:

    Nightblade
    1. Assassin's Blade / Killer's Blade / Impale
    2. Veiled Strike / Surprise Attack / Concealed Weapon
    3. Teleport Strike / Lotus Fan / Ambush
    4. The new version of Haste that they're adding

    All of these abilities (minus #4) currently function based on weapon critical strike chance (though they also scale with magicka/spell power). The new Haste is rumored to add a spectral bow attack, which sounds like it could be stamina based as well.

    Templar
    1. Puncturing Strikes / Biting Jabs / Puncturing Sweep
    2. Piercing Javelin / Binding Javelin / Aurora Javelin
    3. Focused Charge / Explosive Charge / Toppling Charge
    4. Spear Shards / Luminous Shards / Blazing Spear

    Again, #1-3 are all currently based on spellpower/magicka but weapon critical chance, making them most likely to get a stamina morph. #4 is currently not based on weapon critical chance, but it does fit in with the theme of the first three.

    Dragonknight
    1. Fiery Grip / Empowering Chains / Extended Chains
    2. Searing Strike / Unstable Flame / Burning Embers
    3. Lava Whip / Molten Whip / Flame Lash
    4. Stone Fist / Obsidian Shard / Stone Giant

    Once more, the first 3 abilities are based on weapon critical already. Stone fist seems more like a physical ability than a spell to me, but it's thrown in their just to keep a #4.

    Sorceror
    2. Lightning Form / Thundering Presence / Boundless Storm
    3. Surge / Power Surge / Critical Surge
    4. Unstable Familiar / Volatile Familiar / Unstable Clannfear
    5. Winged Twilight / Restoring Twilight / Twilight Matriarch

    Lightning form and Surge are both heavily utilized by melee/stamina-centric sorceror builds currently, with critical surge being a cornerstone of melee sorc builds. With the pet changes coming up, the two summons seem most likely to get a stamina morph to me, so that they can be equally utilized by stamina/melee sorcerors.


    Keep in mind that only one of the two morphs for each ability will be getting changed to stamina, so it's an option for melee combatants if they choose that morph.

    Well it seems like the templar move backlash will have a stamina morph.
    Here is link clarifying it.

    http://tamrielfoundry.com/2014/12/champion-system-qa-pt2/
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