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Fixing racial passives

Gravord
Gravord
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Currently few passives doesnt really match game lore and could be easily fixed. In the same time Robust passive is useless both in pvp and pve.
Suggested fixes:

- Nord Robust should be swap for Tough (12% hp bonus) - Nords are toughest and strongest/biggest human race. Imperials having four times more hp than Nords totally doesnt fit game lore. With that change Nord would have 15% hp total bonus but still nothing to stamina/magicka.

- Khajit Robust also should be replaced. Id suggest adding new skill, lets call it Agile, with 2/4/6% to dodge incoming damage. Khajits are most agile and sneaky race of Tamriel and their passive should reflect that, petty hp regen is not what they are about.

- Orc Robust - could be replace with Redguard Vigor (9% stam recover in battle).


Thats how i would see passives adjusted to match game lore while staying usefull but not overpowered.
  • Rosveen
    Rosveen
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    In previous games base health was governed by Endurance and the races with the highest values (50 for both sexes) were Orcs and Redguards. Nords were the strongest as in hard-hitting and heavy-lifting. Just saying.
  • AshySamurai
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    I waited when this topic appear again.
    Make sweetrolls, not nerfs!
  • Gravord
    Gravord
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    Rosveen wrote: »
    In previous games base health was governed by Endurance and the races with the highest values (50 for both sexes) were Orcs and Redguards. Nords were the strongest as in hard-hitting and heavy-lifting. Just saying.

    Thats true but not sure how exactly could put it into passive. Hp bonus seems easy way to do it. Maybe 2/4/6% bonus dmg to melee attacks could be solution.

    I waited when this topic appear again.

    So much insight.
  • Lynx7386
    Lynx7386
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    - Khajit Robust also should be replaced. Id suggest adding new skill, lets call it Agile, with 2/4/6% to dodge incoming damage. Khajits are most agile and sneaky race of Tamriel and their passive should reflect that, petty hp regen is not what they are about.

    Dont touch my khajiit racials, or I'll bite your hands off.

    Despite the fact that khajiit are naturally agile and sneaky (which is reflected in their stealth racial and critical hit racial passives), we're also, at this point in time, the front line and vanguard of the aldmeri dominion. Khajiiti warriors do exist - remember that one you fight in the oblivion arena, who charges in at you with heavy armor and a maul the size of a tree? Yea.

    The only thing I'd give up my 30% health regen for is 30% more stamina regen, and that probably wont happen.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Gravord
    Gravord
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    30% hp regen is completelly useless passive, get something usefull :)
  • AshySamurai
    AshySamurai
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    It's a dead horse and in wrong thread. We have racial skills section.
    Edited by AshySamurai on December 23, 2014 2:08PM
    Make sweetrolls, not nerfs!
  • Gravord
    Gravord
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    Section that ZOS didnt dignify with single answer? No thanks ;)
  • Lionxoft
    Lionxoft
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    You want 15% health bonus AND 6% flat damage reduction?
  • Gravord
    Gravord
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    And thats so strong comparing to 22% stat bonus or 15% stat bonus, 7% more fire dmg and 1550 fire resist?
  • AshySamurai
    AshySamurai
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    Gravord wrote: »
    And thats so strong comparing to 22% stat bonus or 15% stat bonus, 7% more fire dmg and 1550 fire resist?

    WAT? Max stat bonus I've ever seen is 12% for imperials.
    Make sweetrolls, not nerfs!
  • Gravord
    Gravord
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    12% hp and 10% stamina gives 22% total.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Actually, I've never liked the Imperial racials in the TES games. ESO is the first time I liked them, and frankly they do make sense since the Cyro-Nords (Imperials are Nedic you know, this isn't an improper term, and has been used in other games) are supposed to make some of the toughest most organized troops. I'm glad that for once the Imperials not only look cool, but aren't just getting a few more percent gold in a bag, or getting a slightly better chance at talking someone's ear off.

    As for racials being 'off', I still miss the Shock resistance that Nords use to get from Morrowind (They were also immune to ice in morrowind). I miss the water breathing of argonians (I realize there is no need for it in ESO, more is the pity). I think Redgards are missing their historic resilience to poison and disease, in fact, they had better numbers for this than the Bosmer. How about Orc resistance to magic, for some reason they made Orcs completely awful in Skyrim, and now in ESO they forgot that Orcs had magic resistance too? Orcs really are the Pariah Folk. I have to admit, I wanted to play one in Skyrim because of all the Orc villages, the proximity to Wrothgar, etc but honestly... they just stink. All they got was a 1/day. ESO isn't much better, I have to agree. Health Regen bonuses would be a lot nicer too if things like vampirism didn't chop it down to worthless as well.

    Anyway the point is, they don't need to be perfect, but hopefully the Champion system will flush it out so the differences aren't as big of a deal as they are right now. That's what I hope.
    Edited by dodgehopper_ESO on December 23, 2014 6:29PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gravord
    Gravord
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    Champion system also remove soft caps from atributes, And it will only make bigger imbalance between races having strong stat bonus and races having crappy hp regen. Its better adress this issue now than wait for dramas starting.
  • WhiskyBob
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    Imbalance between races? Nah. Noone can outrun the Orc! Or outswim an Argonian..... why those passive are even still here?

    Basically in low level zones all you see now is TONS of Dunmer/High Elf/Breton Templars. And not much else.
  • Lynx7386
    Lynx7386
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    I have four characters, one for each class. A dominion 2h/medium nightblade, a dominion dual wield/medium sorcerer, a covenant resto/2 heavy+5 light templar, and a pact destro+resto/light armor dragon knight.

    All four of these characters are khajiit. Racial bonuses and factions don't matter when you're as good looking as a khajiit.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Gravord
    Gravord
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    Lynx7386 wrote: »
    All four of these characters are khajiit. Racial bonuses and factions don't matter when you're as good looking as a khajiit.

    Thats true but still would be nice have some balance. Incoming patch will be big kick in the cat ass.
    WhiskyBob wrote: »
    Imbalance between races? Nah. Noone can outrun the Orc! Or outswim an Argonian..... why those passive are even still here?

    Basically in low level zones all you see now is TONS of Dunmer/High Elf/Breton Templars. And not much else.

    Well, its happening for a reason. Racials matter a lot and some races have very terrible while others have godmode. Average imperial have 300 more hp than any other race without hp bonus and 100-200 more stamina (100 if non stamina user, 200 if stamina build). Champ system will only increase issue with that and it should be adressed now before it launch.
  • Lynx7386
    Lynx7386
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    Gravord wrote: »
    Lynx7386 wrote: »
    All four of these characters are khajiit. Racial bonuses and factions don't matter when you're as good looking as a khajiit.

    Thats true but still would be nice have some balance. Incoming patch will be big kick in the cat ass.

    How so? What's changing?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Gravord
    Gravord
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    Soft caps getting removed. From atributes too.
  • Lynx7386
    Lynx7386
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    Doesn't seem like that will impact khajiit in any negative way
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Gravord
    Gravord
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    It will impact every race and those with low atribute bonus as khajit will stay behind others even more than they are right now.
  • Lynx7386
    Lynx7386
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    For raw stats, sure, but khajiit get +6% weapon crit over every other race.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Gravord
    Gravord
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    6% weaponcrit can be almost cover from 1 bonus on armor set. 300 hp and 200 stamina takes 4 or 5 set bonuses.
    Edited by Gravord on December 23, 2014 9:01PM
  • Heishi
    Heishi
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    I still vote for Khajiit go back to the days of old (or future I suppose) where claws are viable weapon and bring back hand-to-hand.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Aeratus
    Aeratus
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    Gravord wrote: »
    It will impact every race and those with low atribute bonus as khajit will stay behind others even more than they are right now.
    That's true. 6% crit is only 3% increase in dps. On the other hand, when softcaps are removed, the imperial's 10% bonus to stamina is expected to result in a 5% increase in dps (since half the damage of attacks derive from the stamina/magicka pool).
  • Lionxoft
    Lionxoft
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    So let me try this again... You want 12% health AND 6% flat damage mitigation?

    lol.lmao.rofl.lolrofllmao
  • Lynx7386
    Lynx7386
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    Aeratus wrote: »
    Gravord wrote: »
    It will impact every race and those with low atribute bonus as khajit will stay behind others even more than they are right now.
    That's true. 6% crit is only 3% increase in dps. On the other hand, when softcaps are removed, the imperial's 10% bonus to stamina is expected to result in a 5% increase in dps (since half the damage of attacks derive from the stamina/magicka pool).

    It's all for different purposes. Critical strike is catered to burst damage. A burst damage build will outperform a sustained damage build in any short duration engagement. Burst is better for pvp, sustained is better for long pve boss fights.

    Also, crit does not directly convert into a static DPS increase. 6% crit is not always a 3% dps increase - it scales with your other stats (critical damage, weapon damage, attack speed, armor penetration, so on and so forth). 6% crit will be weighted higher if you're running with increases in any of those stats.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Samadhi
    Samadhi
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    Don't take my Nord's Robust. :(

    Went Nord specifically with the intent of tanking and that passive is a big part of my plans once the softcaps are removed.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Misa
    Misa
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    I wish they would remove racials or atleast make them non combat related

    never felt it belonged in an mmo
  • dodgehopper_ESO
    dodgehopper_ESO
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    Misa wrote: »
    I wish they would remove racials or atleast make them non combat related

    never felt it belonged in an mmo

    I disagree, but I do think that racials should wash out when you include the effects of Champion system. I'm not saying they will, but I think that would be a better system. I've always liked in TES games the way different races were good at different things as you leveled up, but at the end game, race didn't matter all that much.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Samadhi
    Samadhi
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    Misa wrote: »
    I wish they would remove racials or atleast make them non combat related

    never felt it belonged in an mmo

    I disagree, but I do think that racials should wash out when you include the effects of Champion system. I'm not saying they will, but I think that would be a better system. I've always liked in TES games the way different races were good at different things as you leveled up, but at the end game, race didn't matter all that much.

    Always found that a little weird about ESO.

    In the rest of the TES games, Race and Class define who you are at the start (character building) but have no real pronounced effect on who you become.

    In ESO, Race and Class are the defining features of who you become at the end of the journey.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
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