lordrichter wrote: »Champion System will replace Veteran Ranks, but does not seem to have any visible "max level". I think the bigger issue will be how the Champion System is perceived by the people who like to chase "max level" and can no longer see the max level.
In the end, it may be that you hit Level 50 and, for all intents and purposes, you are done. You can continue to build Champion Points and take passives, but what does that mean relative to the rest of the Level 50 players?
Did anyone hear anything about a way to tell how far along a character (or player) is along the Champion System?
Amsel_McKay wrote: »lordrichter wrote: »Champion System will replace Veteran Ranks, but does not seem to have any visible "max level". I think the bigger issue will be how the Champion System is perceived by the people who like to chase "max level" and can no longer see the max level.
In the end, it may be that you hit Level 50 and, for all intents and purposes, you are done. You can continue to build Champion Points and take passives, but what does that mean relative to the rest of the Level 50 players?
Did anyone hear anything about a way to tell how far along a character (or player) is along the Champion System?
Why do people need to know how many CP points a person has what gear they have etc etc other then epeens... I mean if a player is level 50 and is a great player who cares... and if they kill you in PVP who cares. I think it would be very refreshing to have a game that "hid" the power of players and NPCs
tkachukfan03ub17_ESO wrote: »The fact of the matter is this new system is a mistake. Long term statistical advancements like this in game never work for a lot of reasons. On one end the old players will be happy and satisfied with it but over time as people begin to quit naturally, the game will die down. Which wouldnt be a problem if new players were steadily flowing in but that will not happen with this because new players dont want to have to work so far from behind, Like most people who play mmos i am competitive and dont want to be punished at the start of a game because i started playing later than you. You can say "well after so many points spent the differences are minimal" but it still doesnt matter i want to be competitive with everyone else. I do not want to sit on my first few points while everyone else is at 200-300 and even consider trying to catch up because it wont happen. Would be alot easier just to play one of the other 10k mmos out there. Just my opinion on this subject not that it matters anymore. The only players this system is going to work for are the console players who will be mostly solo players not thinking too deeply into the game, Playing it just like old skyrim except with a few buddies and not having many reasons to be overly competitive about it so it will be perfect for them. If you really look at everything there doing in this update it is all put there for the console. Its the beginning of the end for the pc players but im sure ZOS already knows that.
JackDaniell wrote: »You wrote this post without conducting proper research, the way the points scale a person who has 1000 CP will not be overwhelmingly ahead of a person who has 100 CP.
CP will give diminishing return as you use more of them in the same area, starting at 1%, 0.9%, 0.8% ect. This thread should he deleted as it inspires confusion and is incorrect.
lordrichter wrote: »JackDaniell wrote: »You wrote this post without conducting proper research, the way the points scale a person who has 1000 CP will not be overwhelmingly ahead of a person who has 100 CP.
CP will give diminishing return as you use more of them in the same area, starting at 1%, 0.9%, 0.8% ect. This thread should he deleted as it inspires confusion and is incorrect.
Maybe not "overwhelmingly" but there will be a significant difference between 1000 CP and 100 CP. Running the numbers that we know, a person with 1000 CP will be ahead of the person who has 100 CP.
A person who has 1000 CP is only 125 CP away from getting all of the passives. They have enough invested in each of the 36 stars to be in the neighborhood of +10% in each stat advanced by the star passives, if they spread them evenly.
A person who has 100 CP spread evenly will have 2 points in 9 stars, for +1.9%, and 3 points in 27 of the stars for, +2.7%. We assume a progression of 1%, 0.9%, 0.8% for stat bonuses.
This is based on what Maria said and the example she used where she said that 20-30 points will be enough to get a +10% stat bonus.
Now, one thing to consider is that they claim that Champion System is secondary to equipment, so a well equipped 100 CP player may be able to be on par with a poorly equipped 1000 CP player. That is too soon to evaluate.
Equipment will be easier to come by than CP, so any player that has been in the game long enough to collect 1000 CP is unlikely to be having equipment challenges.
cries of "this will drive people away!" seems a bit of a fear mongering sentiment to me.
JackDaniell wrote: »lordrichter wrote: »JackDaniell wrote: »You wrote this post without conducting proper research, the way the points scale a person who has 1000 CP will not be overwhelmingly ahead of a person who has 100 CP.
CP will give diminishing return as you use more of them in the same area, starting at 1%, 0.9%, 0.8% ect. This thread should he deleted as it inspires confusion and is incorrect.
Maybe not "overwhelmingly" but there will be a significant difference between 1000 CP and 100 CP. Running the numbers that we know, a person with 1000 CP will be ahead of the person who has 100 CP.
A person who has 1000 CP is only 125 CP away from getting all of the passives. They have enough invested in each of the 36 stars to be in the neighborhood of +10% in each stat advanced by the star passives, if they spread them evenly.
A person who has 100 CP spread evenly will have 2 points in 9 stars, for +1.9%, and 3 points in 27 of the stars for, +2.7%. We assume a progression of 1%, 0.9%, 0.8% for stat bonuses.
This is based on what Maria said and the example she used where she said that 20-30 points will be enough to get a +10% stat bonus.
Now, one thing to consider is that they claim that Champion System is secondary to equipment, so a well equipped 100 CP player may be able to be on par with a poorly equipped 1000 CP player. That is too soon to evaluate.
Equipment will be easier to come by than CP, so any player that has been in the game long enough to collect 1000 CP is unlikely to be having equipment challenges.
Those are great points, I don't think the gap will be much different than it is now between a v14 and a v1.