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Non Vet = Fail

Goldie
Goldie
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What dev had the bright idea to make the NPC Guards Vet Level 5 in a non vet campaign?

I swear, has anyone that helps design this pos ever played?

The person designing this **** should be fired, or forced to play all previous Elder Scrolls games.

Thanks.
Edited by Goldie on December 20, 2014 9:58AM
"Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Etaniel
    Etaniel
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    True, the battle level does not make up for the difference in lvl with the guards. Their lvl should be brought down to 45 or 50
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  • PF1901
    PF1901
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    Seemingly it's not possible to bring 'em down. It would not only affect non-vet but vet as well.

    Guess without forward camps now it's even a bigger pain in the b***.
    Edited by PF1901 on December 20, 2014 10:23AM
  • Goldie
    Goldie
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    Hey! We made a new Campaign for NON VET players, but we made all the guards and NPC's VET 5!

    Mua ha ha haaaaa!

    FFS...
    Edited by Goldie on December 20, 2014 12:43PM
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    To be fair, those VR5 guards are really, really difficult to fight solo even with a VR5 character. They are not regular VR5 mobs, and they are clearly not meant to be soloable, at least not without a lot of effort.
  • Reverb
    Reverb
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    To be fair, those VR5 guards are really, really difficult to fight solo even with a VR5 character. They are not regular VR5 mobs, and they are clearly not meant to be soloable, at least not without a lot of effort.

    Nobody expects to solo them, but as it is now even 6-man non vet groups struggle (and usually fail) to take a resource. The guards have more hp than dungeon bosses at those levels, there are a lot of them, and they respawn too quickly to cycle through and pick them (because it takes forever due to the low dps of low level toons).

    I really want the non-vet campaign to be viable. I've tried it with 3 different toons and have watched group after group get frustrated and quit. I try to steer those people to pvp guilds and play with strong groups on bigger campaigns instead so they don't get completely turned off by the alliance wars.

    I see coordinated, large groups run bwb from time to time. It's the only way to "own" that campaign, and it teaches zerg blobbing tactics to any new eso player who thought non vet would be a good place to start. Those players graduate to the bigboy playground only knowing how to zerg. In this way, ZoS is perpetuating the lag by even having the non vet campaign.

    I say reduce the npc levels and make it viable, or get rid of it altogether.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Gyudan
    Gyudan
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    I agree that the guards should have been adjusted to level 50, along with all the thieves, goblins and skeletons in the ruins and delves of Cyrodiil.
    Why call it a non-vet campaign if the NPCs are all veterans?

    This issue will probably disappear when Vet Ranks are removed though, in march/april/soon™.
    Wololo.
  • Roechacca
    Roechacca
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    That's why I stay out of non vet pvp . That Pve thou ...
  • cozmon3c_ESO
    cozmon3c_ESO
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    Ive brought this up since its inception to the community team to give to brian but nothing has changed, and im afraid nothing will til they are done with Imperial City.
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  • CP5
    CP5
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    I've been running in the non-vet campaign for a while and the npcs are overpowered for the players levels (looking at you npc archer guards). I recall them saying they couldn't change the npc's levels for one campaign since they all share the same basic structure, so if they went to 50 in non-vet then the vet campaigns would have level 50 guards as well.

    I like this since in made teamwork a far more important thing, but since the fc removal it makes 1 wipe on the npc's (read, evil over powered archers) into a complete kick out of the keep. I don't want to see them reduced in level (that would likely require all mob spawns in the entire campaign to be remade and a rework of the cryodiil instances) but buffing the battle leveling some more would hopefully be a quick fix that would solve this problem.
  • Cody
    Cody
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    If they reduce the BWB guards to level 50, then ALL the guards in every camapign has to as well, making it possible for VR14 groups to 3-4 man keeps rather easily.

    It is frustrating though. I have witnessed 24 man groups get killed by 2 keep archers in the non-vet campaign..... heck the keep guards are a pain in the a** for vet level players, its horrible for non-vets.

    im sure, with the removal of vet ranks in the CS, this problem may dissapear.
    Edited by Cody on December 20, 2014 5:52PM
  • driosketch
    driosketch
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    In the non-vet I've seen a dragonknight with several buffs solo a resource out from under me with the help of reflective scales. I've two-maned one with some one who had snipe. (In truth they could have soloed it, I just sped up the process.) I've lasted to a stale mate solo with defensive stance. The guards are rather stupid, and you can exploit this against them with the right skills.

    The trouble is most level 10s and even 20s haven't unlocked those skills yet. And I've seen a group of a dozen die on a resource because they didn't know the pattern. Keep archers are also a total pain this is true. You need the group to run up the stairs and mob them with CC quickly, though you might still have a couple players. So then you need to rez them with a grand soul gem, something that non-vets only get in Cyrodiil or otherwise need to spend a ton of gold to stock up on, followed maybe by killing V5 NPCs to fill them.

    On the one hand, tough NPCs make keep capture difficult in the Non-Vet, which largely prevents things like night capping. It also promotes group play and better tactical play. On the other hand, NPCs are just a road bump in the mixed campaign. So having them be V5 is more punishing to the non-vets than offering challenge to the vet players.
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  • DeLindsay
    DeLindsay
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    -OR- their just leaving it as is and not wasting the time to re-code it now since it's all changing in a few months anyway when Veteran Ranks will be removed from the game. But otherwise yeah, it's annoying that the Guards are VR5 when I'm PvP'ing on my level 14 lol.
  • JamilaRaj
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    Reverb wrote: »
    I see coordinated, large groups run bwb from time to time. It's the only way to "own" that campaign, and it teaches zerg blobbing tactics to any new eso player who thought non vet would be a good place to start. Those players graduate to the bigboy playground only knowing how to zerg. In this way, ZoS is perpetuating the lag by even having the non vet campaign.

    Not at all. Players need to play it by the book in the noob campaign; pull tower guards, kill the mage, do not stand in the red circles, pull the mobile, build ultis, rush the flag, focus on menders (or archers), bash/CC them. If they do not do this, they are going to be mercilessly punished. Yes, they can wait until they are so many they will just zerg it and succeed no matter how many erros they will commit while doing so, but the point is that in vet campaign, players normally do just that "rush the flag" part and succed even if they are just 2-3.
  • KBKB
    KBKB
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    Non vet camp is a joke, scrolls and keeps should reset and guards need to be lowered. ZOS doesn't give a flying [Snip] about max level cyrodiil I wouldn't hold my breath for non vet cyro.

    [Edit to remove profanity]
    Edited by [Deleted User] on November 6, 2021 12:52AM
  • Roechacca
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    The Vet stuff is going away soon . So high hopes for the future of non vet pvp till then .
  • SRIBES
    SRIBES
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    Champion passives should help balance it. Hopefully.
  • wafcatb14_ESO
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    basiclly they didn`t want to actually make a seperate version of cryodill for non vet players, as it was just easier to not allow players over 50 into one than change all the npcs/mobs in the non vet AVA .
    But yea that was fairly stupid .to leave everything the same other than player lvls allowed in haha .
  • PF1901
    PF1901
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    JamilaRaj wrote: »
    Reverb wrote: »
    I see coordinated, large groups run bwb from time to time. It's the only way to "own" that campaign, and it teaches zerg blobbing tactics to any new eso player who thought non vet would be a good place to start. Those players graduate to the bigboy playground only knowing how to zerg. In this way, ZoS is perpetuating the lag by even having the non vet campaign.

    Not at all. Players need to play it by the book in the noob campaign; pull tower guards, kill the mage, do not stand in the red circles, pull the mobile, build ultis, rush the flag, focus on menders (or archers), bash/CC them. If they do not do this, they are going to be mercilessly punished. Yes, they can wait until they are so many they will just zerg it and succeed no matter how many erros they will commit while doing so, but the point is that in vet campaign, players normally do just that "rush the flag" part and succed even if they are just 2-3.
    Very much this. Non-vet was sometimes very frustrating but I experienced some great tactical group play there. Either you worked together or you failed. After that the vet campaign I joined felt rather lackluster. If one thing non-vet campaign does not do, it would be teaching zerg blobbing tactics.

  • Rylana
    Rylana
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    Being successful on blackwater blade is at least three times harder than on thornblade.

    That being said, pretty much everyone on blackwater is now a sniper that can kill you in one hit (because you only have 1900 health)
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