stefan.gustavsonb16_ESO wrote: »To be fair, those VR5 guards are really, really difficult to fight solo even with a VR5 character. They are not regular VR5 mobs, and they are clearly not meant to be soloable, at least not without a lot of effort.
I see coordinated, large groups run bwb from time to time. It's the only way to "own" that campaign, and it teaches zerg blobbing tactics to any new eso player who thought non vet would be a good place to start. Those players graduate to the bigboy playground only knowing how to zerg. In this way, ZoS is perpetuating the lag by even having the non vet campaign.
Very much this. Non-vet was sometimes very frustrating but I experienced some great tactical group play there. Either you worked together or you failed. After that the vet campaign I joined felt rather lackluster. If one thing non-vet campaign does not do, it would be teaching zerg blobbing tactics.I see coordinated, large groups run bwb from time to time. It's the only way to "own" that campaign, and it teaches zerg blobbing tactics to any new eso player who thought non vet would be a good place to start. Those players graduate to the bigboy playground only knowing how to zerg. In this way, ZoS is perpetuating the lag by even having the non vet campaign.
Not at all. Players need to play it by the book in the noob campaign; pull tower guards, kill the mage, do not stand in the red circles, pull the mobile, build ultis, rush the flag, focus on menders (or archers), bash/CC them. If they do not do this, they are going to be mercilessly punished. Yes, they can wait until they are so many they will just zerg it and succeed no matter how many erros they will commit while doing so, but the point is that in vet campaign, players normally do just that "rush the flag" part and succed even if they are just 2-3.