ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Go Go Gadget Flame Jacket
Its going to make it easier to level alts and not have to grind tons and tons of CS points on every character every time. Want a PVE character great get to level 50 and be viable. Want a PVP character? Great get to level 50 and be viable. Want a healer? Get to level 50 and be Viable. No more want a different character? Great get to level 50 then grind 200 hours to be viable.
Except it seems like the opposite is going to happen. Players will stack the CS points from all 8 characters onto their main and destroy everyone who doesn't do that in PVP.
No?
No because you can only earn X amount of points per season. And the points are all into one pool. The points will or should take X amount of XP to get. So say its 1,000,000 XP per point. There will be 0 difference of whether you get that point playing your main or your alt. Now if 100 points can be gained per season then that's all you get. So it doesn't matter if you grind 100,000,000 XP on your main or 12,500,000 XP on each of 8 characters. Either way your still going to only have 100 points to use. And if you grind 100,000,000 XP on each character then your going to have 100 points to spend and just wasted a lot of time grinding extra XP for nothing.
Edit: What the guy below me quoted in fewer words also.
Skullemainia wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Go Go Gadget Flame Jacket
Its going to make it easier to level alts and not have to grind tons and tons of CS points on every character every time. Want a PVE character great get to level 50 and be viable. Want a PVP character? Great get to level 50 and be viable. Want a healer? Get to level 50 and be Viable. No more want a different character? Great get to level 50 then grind 200 hours to be viable.
Except it seems like the opposite is going to happen. Players will stack the CS points from all 8 characters onto their main and destroy everyone who doesn't do that in PVP.
No?
No because you can only earn X amount of points per season. And the points are all into one pool. The points will or should take X amount of XP to get. So say its 1,000,000 XP per point. There will be 0 difference of whether you get that point playing your main or your alt. Now if 100 points can be gained per season then that's all you get. So it doesn't matter if you grind 100,000,000 XP on your main or 12,500,000 XP on each of 8 characters. Either way your still going to only have 100 points to use. And if you grind 100,000,000 XP on each character then your going to have 100 points to spend and just wasted a lot of time grinding extra XP for nothing.
Edit: What the guy below me quoted in fewer words also.
I really hope it's not going to be 1,000,000xp for one Champion point
Dekkameron wrote: »Well, didn't they say when VR exp was removed. A VR rank (1 million exp)would take 8 hours to get and that it would take one hour to get a champion point?
So maybe.. 1 x CP = 125000 exp?
If someone with two vr14 characters has more champ points than my one vr14 character...than it's an auto cancel. I refuse to replay content more than once to level
I think the opposite would be true in that case. If a player spent 100 hours playing between two characters and got them both to v14, another player who spent 100 hours on only one character will have spent less time on content under level 50, therefore they'll have more champion points.
Basically, Alts = bad for champion points.
ers101284b14_ESO wrote: »Go Go Gadget Flame Jacket
Its going to make it easier to level alts and not have to grind tons and tons of CS points on every character every time. Want a PVE character great get to level 50 and be viable. Want a PVP character? Great get to level 50 and be viable. Want a healer? Get to level 50 and be Viable. No more want a different character? Great get to level 50 then grind 200 hours to be viable.
Except it seems like the opposite is going to happen. Players will stack the CS points from all 8 characters onto their main and destroy everyone who doesn't do that in PVP.
No?
1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.
2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
SuraklinPrime wrote: »If someone with two vr14 characters has more champ points than my one vr14 character...than it's an auto cancel. I refuse to replay content more than once to level
I think the opposite would be true in that case. If a player spent 100 hours playing between two characters and got them both to v14, another player who spent 100 hours on only one character will have spent less time on content under level 50, therefore they'll have more champion points.
Basically, Alts = bad for champion points.
That only applies if ZOS tracked points over VR10/12/14 from day one in which case my many hours of focusing on one character would have been recorded and would receive CP. But they have not so a player who has ground 8 toons to VR14 will have 8 times the points even though we may have played the same amount. The CP system has potential but ZOS have not thought it all through.
There is also a cap on the amount of total points you can earn for one character, this means that in order to keep earning points, you're forced to reroll & get to level 50 with an other char to keep earning points for your main character. People who only have one char and aren't interested in creating alts are going to love this injustice.
There is also a cap on the amount of total points you can earn for one character, this means that in order to keep earning points, you're forced to reroll & get to level 50 with an other char to keep earning points for your main character. People who only have one char and aren't interested in creating alts are going to love this injustice.
Wrong. There'll be cap on the amount of total points you can earn to your account. When you hit that cap, then gaining exp on any character will not give your main or alts any more cs points until that cap is raised.
1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.
2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
2- True, then again, why should people be rewarded as per the amount of time they play instead of their skill and ability to, you know, earn that reward? In the end, every bit counts, and the people who win are the ones that play the game 24/7
Alphashado wrote: »
Let me make sure I understand this correctly: You are concerned that people who spend more time playing the game are going to have an advantage over someone who spends less time playing the game? Really? How is that principal different than any other MMO?
Alphashado wrote: »But for the sake of debate, let's just focus on ESO.
1. If you spend more time in Trials or the Arena, you have a better chance of getting gear sets than someone who spends less time in Trials or Arena.
Alphashado wrote: »2. If you spend more time in AvA, you are going to (without exception) have more skill points than someone who doesn't AvA as often. You are also going to have access to PvP rewards that someone who spends less time in AvA.
Unnecessary things that don't give any advantage. Moreover I've made a LOT of gold just selling loot like healer rings or AA sets when they where BOE or Sanctum loot without farming and I have all motifs without ever looting containers. There are some Champion points you won't be able to obtain without rerolling & getting chars to max level.Alphashado wrote: »3. If you spend more time farming, you are going to have more gold.
4. If you spend more time searching through containers, you are going to have more rare motifs and recipes.
The undaunted passives are not: necessary/gamechanging. And require SKILL to be completed. It's a REWARD matching an EFFORT that requires SKILL.Alphashado wrote: »5. If you spend more time doing every undaunted pledge, you are going to have more undaunted rep, and therefore access to undaunted passives that someone wouldn't have access to if they didn't do the pledges or dungeons.
Alphashado wrote: »6. If you complete fighters & mages guild, you are going to have access to two full skill lines that someone who skipped them would not... Should I go on?
1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.
2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.
2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
There is just one champion point pool that all your alts (that are over level 50) are collecting champion points towards.
Thus the cap is not on a per alt basis, because there is no per-alt tracking of how many champion points they earned - it all goes to the common pool.
The only per-alt tracking is when spending those points (since each alt has access to the full pool and they can spend it in a different way)
1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.
2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
There is just one champion point pool that all your alts (that are over level 50) are collecting champion points towards.
Thus the cap is not on a per alt basis, because there is no per-alt tracking of how many champion points they earned - it all goes to the common pool.
The only per-alt tracking is when spending those points (since each alt has access to the full pool and they can spend it in a different way)
Feedback I got from Guild Meeting was that each character could earn a max set amount of champion points (let's say 70 per char) and that if you wanted to reach the limit of 560 champion points (random #), you had to do it with 8 different chars.
Do hope you're right and I'm wrong.
1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.
2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
There is just one champion point pool that all your alts (that are over level 50) are collecting champion points towards.
Thus the cap is not on a per alt basis, because there is no per-alt tracking of how many champion points they earned - it all goes to the common pool.
The only per-alt tracking is when spending those points (since each alt has access to the full pool and they can spend it in a different way)
Feedback I got from Guild Meeting was that each character could earn a max set amount of champion points (let's say 70 per char) and that if you wanted to reach the limit of 560 champion points (random #), you had to do it with 8 different chars.
Do hope you're right and I'm wrong.
That's the first time i'm hearing such info, and i have been paying attention to this (even watched the whole recording of the guild meeting). But, it is possible i missed something (even if unlikely). Do you have a link to this, by chance?