Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Account wide CS points are a mistake

  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Welka wrote: »
    My understanding was that the benefit of the CS were account wide too. So if you spend a point towards a 1% armor bonus, then all your chars get the armor bonus?

    Nope. Only that character. But you get 100 points on a character all characters get 100 points to spend independently.
  • Dekkameron
    Dekkameron
    ✭✭✭✭✭
    Welka wrote: »
    My understanding was that the benefit of the CS were account wide too. So if you spend a point towards a 1% armor bonus, then all your chars get the armor bonus?

    This is what i thought also
    - Veteran Combat Librarian -
  • Welka
    Welka
    ✭✭✭✭✭
    Oh yeah, it's even better. Thanks!
  • Skullemainia
    Skullemainia
    ✭✭✭
    badmojo wrote: »
    Go Go Gadget Flame Jacket

    Its going to make it easier to level alts and not have to grind tons and tons of CS points on every character every time. Want a PVE character great get to level 50 and be viable. Want a PVP character? Great get to level 50 and be viable. Want a healer? Get to level 50 and be Viable. No more want a different character? Great get to level 50 then grind 200 hours to be viable.

    Except it seems like the opposite is going to happen. Players will stack the CS points from all 8 characters onto their main and destroy everyone who doesn't do that in PVP.

    No?

    No because you can only earn X amount of points per season. And the points are all into one pool. The points will or should take X amount of XP to get. So say its 1,000,000 XP per point. There will be 0 difference of whether you get that point playing your main or your alt. Now if 100 points can be gained per season then that's all you get. So it doesn't matter if you grind 100,000,000 XP on your main or 12,500,000 XP on each of 8 characters. Either way your still going to only have 100 points to use. And if you grind 100,000,000 XP on each character then your going to have 100 points to spend and just wasted a lot of time grinding extra XP for nothing.

    Edit: What the guy below me quoted in fewer words also.

    I really hope it's not going to be 1,000,000xp for one Champion point ;)
  • Skullemainia
    Skullemainia
    ✭✭✭
    Welka wrote: »
    My understanding was that the benefit of the CS were account wide too. So if you spend a point towards a 1% armor bonus, then all your chars get the armor bonus?

    that's not true, but you can spend that one point on every char on armor. but you don't have to.
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    badmojo wrote: »
    Go Go Gadget Flame Jacket

    Its going to make it easier to level alts and not have to grind tons and tons of CS points on every character every time. Want a PVE character great get to level 50 and be viable. Want a PVP character? Great get to level 50 and be viable. Want a healer? Get to level 50 and be Viable. No more want a different character? Great get to level 50 then grind 200 hours to be viable.

    Except it seems like the opposite is going to happen. Players will stack the CS points from all 8 characters onto their main and destroy everyone who doesn't do that in PVP.

    No?

    No because you can only earn X amount of points per season. And the points are all into one pool. The points will or should take X amount of XP to get. So say its 1,000,000 XP per point. There will be 0 difference of whether you get that point playing your main or your alt. Now if 100 points can be gained per season then that's all you get. So it doesn't matter if you grind 100,000,000 XP on your main or 12,500,000 XP on each of 8 characters. Either way your still going to only have 100 points to use. And if you grind 100,000,000 XP on each character then your going to have 100 points to spend and just wasted a lot of time grinding extra XP for nothing.

    Edit: What the guy below me quoted in fewer words also.

    I really hope it's not going to be 1,000,000xp for one Champion point ;)

    It was just an example. It will most likely be less but at the same time no one knows. We will see in a few weeks won't we.
  • Dekkameron
    Dekkameron
    ✭✭✭✭✭
    Well, didn't they say when VR exp was removed. A VR rank (1 million exp)would take 8 hours to get and that it would take one hour to get a champion point?

    So maybe.. 1 x CP = 125000 exp?
    - Veteran Combat Librarian -
  • Vizier
    Vizier
    ✭✭✭✭✭
    Shrug. I think the Champion System as applied to characters across my account is a good thing. I really don't want to grind, grind, grind, every time I want to try something new. I guess I'm just not a purist when it comes to days of my time playing vs grinding. And while I love the story and quests I can only take so much before I must grind. CS is more better.
    Edited by Vizier on December 18, 2014 9:51AM
  • Syntse
    Syntse
    ✭✭✭✭✭
    Dekkameron wrote: »
    Well, didn't they say when VR exp was removed. A VR rank (1 million exp)would take 8 hours to get and that it would take one hour to get a champion point?

    So maybe.. 1 x CP = 125000 exp?

    Well this would be of course where they compare it to. People are able to pull vr rank in 35mins in rkundzel (or whatever) or 2-3 hours in spellscar.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Muizer
    Muizer
    ✭✭✭✭✭
    The way I understood it, what ZoS want is your character strength to be a measure of the time and effort you put into the game rather than into any particular character. More so than is currently the case anyway.

    So yes, I would expect that if you decided to level just one character to v14 and then stopped playing, you would get fewer CS points than someone who played two to level v8.

    Of course, given any particular amount of experience earned, the person leveling alts would get less CS points, because they have "wasted" more play time on 0-50 leveling.
    Edited by Muizer on December 18, 2014 10:08AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Most of the concerns are from people that don't understand how the CS is going to work. As more and more people begin to understand the details, the overwhelming consensus is that the CS is actually quite brilliant and exactly the kind of change this game needs to catapult ESO into the realm of great MMOs. The CS and the justice system, as well as spell crafting and other upcoming changes are going to inject an unbelievable amount of subs to this game.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    This new system will be the worst of the worst. People who do end game hard content won't get rewarded by doing so, people who don't play a lot will be able to compete with people who play a decent amount of time and people who play the most, regardless of their skill, will be on top because of the shared CS points.

    Total BS system, smells like communism to me, everybody at the same crappy level regardless of their skills or ability to do complicated things.

    The only game that has excellently implemented this was GW1 and even that was booooring IMO. GW2 tried to continue and somewhat failed to do so...
    Edited by TehMagnus on December 18, 2014 10:39AM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.

    2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.

    Edited by Sharee on December 18, 2014 11:18AM
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    badmojo wrote: »
    oren74 wrote: »
    If someone with two vr14 characters has more champ points than my one vr14 character...than it's an auto cancel. I refuse to replay content more than once to level

    I think the opposite would be true in that case. If a player spent 100 hours playing between two characters and got them both to v14, another player who spent 100 hours on only one character will have spent less time on content under level 50, therefore they'll have more champion points.

    Basically, Alts = bad for champion points.

    That only applies if ZOS tracked points over VR10/12/14 from day one in which case my many hours of focusing on one character would have been recorded and would receive CP. But they have not so a player who has ground 8 toons to VR14 will have 8 times the points even though we may have played the same amount. The CP system has potential but ZOS have not thought it all through.
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    badmojo wrote: »
    Go Go Gadget Flame Jacket

    Its going to make it easier to level alts and not have to grind tons and tons of CS points on every character every time. Want a PVE character great get to level 50 and be viable. Want a PVP character? Great get to level 50 and be viable. Want a healer? Get to level 50 and be Viable. No more want a different character? Great get to level 50 then grind 200 hours to be viable.

    Except it seems like the opposite is going to happen. Players will stack the CS points from all 8 characters onto their main and destroy everyone who doesn't do that in PVP.

    No?

    You can't do that lol every point earned on any character once at level 50 goes to every character. It encourges you to play alts and not miss out on your other characters. Hence the account wide. Each character spends them individually.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Sharee wrote: »
    1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.

    2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
    1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.

    2- True, then again, why should people be rewarded as per the amount of time they play instead of their skill and ability to, you know, earn that reward? In the end, every bit counts, and the people who win are the ones that play the game 24/7 and earn XP, regardless of where they earn it. There is also a cap on the amount of total points you can earn for one character, this means that in order to keep earning points, you're forced to reroll & get to level 50 with an other char to keep earning points for your main character. People who only have one char and aren't interested in creating alts are going to love this injustice :).
    Edited by TehMagnus on December 18, 2014 12:44PM
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    badmojo wrote: »
    oren74 wrote: »
    If someone with two vr14 characters has more champ points than my one vr14 character...than it's an auto cancel. I refuse to replay content more than once to level

    I think the opposite would be true in that case. If a player spent 100 hours playing between two characters and got them both to v14, another player who spent 100 hours on only one character will have spent less time on content under level 50, therefore they'll have more champion points.

    Basically, Alts = bad for champion points.

    That only applies if ZOS tracked points over VR10/12/14 from day one in which case my many hours of focusing on one character would have been recorded and would receive CP. But they have not so a player who has ground 8 toons to VR14 will have 8 times the points even though we may have played the same amount. The CP system has potential but ZOS have not thought it all through.

    Not true. There is a cap. We don't know what that is yet. Having max characters at max level will NOT mean a huge advantage. They gave us the knowledge of what to expect. If some people don't want to take advantage of that and start leveling characters that are close to vr ranks to get a slightly bigger boost then that's their fault :) I have 3 vr14 for this exact reason. Not starting a fourth and that's MY fault lol I just don't want to level more alts until the cap is 50 :)
  • kongkim
    kongkim
    ✭✭✭✭✭
    I think its the 100% right way to do it. All still have to play to max level and then you can gain CP with all your characters.
  • murmur
    murmur
    ✭✭✭
    magnusnet wrote: »
    There is also a cap on the amount of total points you can earn for one character, this means that in order to keep earning points, you're forced to reroll & get to level 50 with an other char to keep earning points for your main character. People who only have one char and aren't interested in creating alts are going to love this injustice :).

    Wrong. There'll be cap on the amount of total points you can earn to your account. When you hit that cap, then gaining exp on any character will not give your main or alts any more cs points until that cap is raised.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    murmur wrote: »
    magnusnet wrote: »
    There is also a cap on the amount of total points you can earn for one character, this means that in order to keep earning points, you're forced to reroll & get to level 50 with an other char to keep earning points for your main character. People who only have one char and aren't interested in creating alts are going to love this injustice :).

    Wrong. There'll be cap on the amount of total points you can earn to your account. When you hit that cap, then gaining exp on any character will not give your main or alts any more cs points until that cap is raised.

    I'm not wrong, that info comes from guildie who attended the guild meeting and got all the talks on the subject. There's a cap on the amounts you can earn on character per character basis and a cap on the total amount you can earn.
    Edited by TehMagnus on December 18, 2014 1:23PM
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    Interesting discussion,

    From what I've read, the CS system is designed to reward players based upon the amount of time they play, regardless of which character they play. If you only play your main, you'll earn CS points. If you play alts (assuming they are level 50), you'll earn CS points. In and of itself, that seems to be a good way of rewarding players who stick to one toon AND those who like alts, and it keeps both types of players competitive. That aspect of it seems good for the game to me. Players can stick to one toon if they choose, or they can play alts without fear of losing a competitive edge.

    Also from what I have read, they haven't completely decided what the CS caps will be at launch, and how exactly the champ points will be rewarded at launch. They want to convert post 50 XP earned into champion points, and it makes sense that players who have multiple VR alts should have the XP earned from those alts contribute to their initial CS pool. Zeni has stated there will be a cap (although they don't know what it is). Players who have only played one character from launch could potentially be disadvantaged, since XP earned after achieving max VR level was not tracked until recently. Zeni can easily balance this by also taking into account the amount of time spent in game. In this way, a player who has put in 500 hours playing one toon will get a similar number of CS points as a player who has spent 500 hours playing multiple toons.

    Nothing they do will be perfect, some players will get advantages from the change and some will get disadvantages. Overall the system is positive changes. What I personally don't like is they've created an expansive progression system without any more content for progression, but that may be a chicken \ egg situation. For example, "solo" players will still have limited options for progression, unless they want to play the same storylines over and over with alts.

    I would not expect any official word from Zeni at this stage, more than likely because they're still working it out. I do think player discussions on the topic are great, it brings in a lot of opinions and points to consider that may or may not be part of Zeni's internal discussions.







  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    magnusnet wrote: »
    Sharee wrote: »
    1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.

    2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
    1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.

    2- True, then again, why should people be rewarded as per the amount of time they play instead of their skill and ability to, you know, earn that reward? In the end, every bit counts, and the people who win are the ones that play the game 24/7

    Let me make sure I understand this correctly: You are concerned that people who spend more time playing the game are going to have an advantage over someone who spends less time playing the game? Really? How is that principal different than any other MMO?

    But for the sake of debate, let's just focus on ESO.
    1. If you spend more time in Trials or the Arena, you have a better chance of getting gear sets than someone who spends less time in Trials or Arena.
    2. If you spend more time in AvA, you are going to (without exception) have more skill points than someone who doesn't AvA as often. You are also going to have access to PvP rewards that someone who spends less time in AvA.
    3. If you spend more time farming, you are going to have more gold.
    4. If you spend more time searching through containers, you are going to have more rare motifs and recipes.
    5. If you spend more time doing every undaunted pledge, you are going to have more undaunted rep, and therefore access to undaunted passives that someone wouldn't have access to if they didn't do the pledges or dungeons.
    6. If you complete fighters & mages guild, you are going to have access to two full skill lines that someone who skipped them would not... Should I go on?

    Obviously someone who spends more time in the game is going to have advantages. That is the entire point of progression. Any smart business model is going to reward those that spend more time playing. You referenced communism in one of your above posts, yet you are upset because you feel that you should be rewarded the same rewards as someone that spends more time in the game than you?

    Also, in regards to your concern about not earning anything or having any rewards for being a skilled player: You will still need to complete Trials to get Trial gear. You will still need to complete Arena to get arena gear. You will still need to spend a lot of time in AVA to get pvp gear and skill points. Honestly it sounds to me like you are hating on something without thinking it through very well.



    Edited by Alphashado on December 18, 2014 2:20PM
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »

    Let me make sure I understand this correctly: You are concerned that people who spend more time playing the game are going to have an advantage over someone who spends less time playing the game? Really? How is that principal different than any other MMO?

    Lol, have you even played other MMOGs? In almost all of them your advantage comes from doing hard rewarding content, engaging with other players, clearing hard instances and collecting loot. Granted, the more you play, the better you should play and the easier this content should be for you, but that's not always the case. What the Champion system and horizontal progression purposes is to advantage people who level up their chars & endlessly grind experience regardless of their skill or the rewards they can get while doing hard content, which is BS.
    Alphashado wrote: »
    But for the sake of debate, let's just focus on ESO.
    1. If you spend more time in Trials or the Arena, you have a better chance of getting gear sets than someone who spends less time in Trials or Arena.

    Out of subject. In order to get champion points you don't have to do trials or Arena, all you have to do is grind XP. In horizontal progression such as the champion system, gear is supposed to be meaningless and the advancement is achieved through skills leveling and chars stats increasing. I do agree that people clearing those contents should have access to the best gear in the game since they have earned it. I also think that the best way to guarantee that players less skilled who invest time in those areas should be able to get the loot they desire and that this is easier and more fair to achieve with a token system instead of a random loot system?, especially with the new random traits BS that makes it impossible for casual raiders to get the gear they want with the trait they want.
    Alphashado wrote: »
    2. If you spend more time in AvA, you are going to (without exception) have more skill points than someone who doesn't AvA as often. You are also going to have access to PvP rewards that someone who spends less time in AvA.

    Not an issue, in order to get to the latest levels of Ava, you have to spend your life in there, I guess you earned those skill points (even though they aren't needed so meh). Moreover, spending time in cyrodill doesn't automatically give you alliance points, grinding mobs in cyrodill doesn't give you AP and doesn't give you skill points, you have to work for it, you have to kill, heal, destroy, capture, rebuild. Would it be fair that people just standing in the gates zone doing RP also gained skill points and AVA levels?
    Alphashado wrote: »
    3. If you spend more time farming, you are going to have more gold.
    4. If you spend more time searching through containers, you are going to have more rare motifs and recipes.
    Unnecessary things that don't give any advantage. Moreover I've made a LOT of gold just selling loot like healer rings or AA sets when they where BOE or Sanctum loot without farming and I have all motifs without ever looting containers. There are some Champion points you won't be able to obtain without rerolling & getting chars to max level.
    Alphashado wrote: »
    5. If you spend more time doing every undaunted pledge, you are going to have more undaunted rep, and therefore access to undaunted passives that someone wouldn't have access to if they didn't do the pledges or dungeons.
    The undaunted passives are not: necessary/gamechanging. And require SKILL to be completed. It's a REWARD matching an EFFORT that requires SKILL.
    Alphashado wrote: »
    6. If you complete fighters & mages guild, you are going to have access to two full skill lines that someone who skipped them would not... Should I go on?

    No, you should stop, since you clearly aren't getting my point. Champion system will reward XP gain. You don't need skill to get XP, only time and the willingness to endlessly grind 8 chars which is the worst idea ever. The aim of Horizontal progression that the Champion system aims to bring is to render gear (aka rewards for clearing hard content) meaningless and to reduce the gaps between players by bringing everybody down to the same [snip] level while forcing them to reroll and go through the same dull areas all over again in order to get better stats.

    Just like communism where you're not rewarded regarding your level of skill or your ability to accomplish difficult tasks but you're rewarded for working harder than the rest for the party.[snip] system.
    Edited by TehMagnus on December 18, 2014 3:34PM
  • Chuggernaut
    Chuggernaut
    ✭✭✭
    It works fine in Diablo 3.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    magnusnet wrote: »
    Sharee wrote: »
    1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.

    2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
    1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.

    There is just one champion point pool that all your alts (that are over level 50) are collecting champion points towards.

    Thus the cap is not on a per alt basis, because there is no per-alt tracking of how many champion points they earned - it all goes to the common pool.

    The only per-alt tracking is when spending those points (since each alt has access to the full pool and they can spend it in a different way)

  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Sharee wrote: »
    magnusnet wrote: »
    Sharee wrote: »
    1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.

    2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
    1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.

    There is just one champion point pool that all your alts (that are over level 50) are collecting champion points towards.

    Thus the cap is not on a per alt basis, because there is no per-alt tracking of how many champion points they earned - it all goes to the common pool.

    The only per-alt tracking is when spending those points (since each alt has access to the full pool and they can spend it in a different way)

    Feedback I got from Guild Meeting was that each character could earn a max set amount of champion points (let's say 70 per char) and that if you wanted to reach the limit of 560 champion points (random #), you had to do it with 8 different chars.

    Do hope you're right and I'm wrong.
    Edited by TehMagnus on December 18, 2014 3:37PM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    magnusnet wrote: »
    Sharee wrote: »
    magnusnet wrote: »
    Sharee wrote: »
    1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.

    2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
    1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.

    There is just one champion point pool that all your alts (that are over level 50) are collecting champion points towards.

    Thus the cap is not on a per alt basis, because there is no per-alt tracking of how many champion points they earned - it all goes to the common pool.

    The only per-alt tracking is when spending those points (since each alt has access to the full pool and they can spend it in a different way)

    Feedback I got from Guild Meeting was that each character could earn a max set amount of champion points (let's say 70 per char) and that if you wanted to reach the limit of 560 champion points (random #), you had to do it with 8 different chars.

    Do hope you're right and I'm wrong.

    That's the first time i'm hearing such info, and i have been paying attention to this (even watched the whole recording of the guild meeting). But, it is possible i missed something (even if unlikely). Do you have a link to this, by chance?
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Sharee wrote: »
    magnusnet wrote: »
    Sharee wrote: »
    magnusnet wrote: »
    Sharee wrote: »
    1, There is a cap on how many champion points you can get when the system goes live. That means someone who played 24/7 since beta won't have more (or just a bit more) points at the start than the average player (assuming the cap is based on average player CP earnings). This is the first thing that will prevent champion points disparity at 1.6 launch.

    2, Even if there is a disparity between two players (between one at cap, and one with, say, half the cap), the impact of it will be lessened by the diminishing returns of the champion system, because the first few points spent will have the most effect. For example if the CM system allows to increase armor, and the capped player will be able to increase it by 1000 by spending all his points, the player with only half the champion points will be able to increase it by 800(and not 500) because the first points spent will have a bigger impact than the last ones.
    1- There is a cap indeed but it is very likely that this cap is on a alt per alt basis which means that people with 8 alts at VR14 will have many more points than the guy who has only one or two chars at VR14.

    There is just one champion point pool that all your alts (that are over level 50) are collecting champion points towards.

    Thus the cap is not on a per alt basis, because there is no per-alt tracking of how many champion points they earned - it all goes to the common pool.

    The only per-alt tracking is when spending those points (since each alt has access to the full pool and they can spend it in a different way)

    Feedback I got from Guild Meeting was that each character could earn a max set amount of champion points (let's say 70 per char) and that if you wanted to reach the limit of 560 champion points (random #), you had to do it with 8 different chars.

    Do hope you're right and I'm wrong.

    That's the first time i'm hearing such info, and i have been paying attention to this (even watched the whole recording of the guild meeting). But, it is possible i missed something (even if unlikely). Do you have a link to this, by chance?

    No, same as you, been reading a lot on the subject and asking questions to people who attended the guild meeting. Can't say I'm fond of the champion system and the fact we won't have new levels to reach or epic gear to look forward to (and current gear rewards are already totaly [snip]ed up), but being forced to make alts to reach the max amount of points is just too much for me if it's true.

    In any case, I asked about this in the sticky thread on General Forums, hope a mod will react to it.
    Edited by TehMagnus on December 18, 2014 3:46PM
  • Orchish
    Orchish
    ✭✭✭✭✭
    I disagree with the OP completely, no offence but my main is my DK that i have been playing every day since release. I am currently maxing out my Templar and keep losing motivation to level him because i have already done the quests. All i want to do with this new character is PvP and i do not fancy grinding out PvE content just to keep gaining points to remain competitive with other PvP players. The rate that you currently level at in PvP is already tediously slow, so this shared point system is perfect for people like me.
  • RSram
    RSram
    ✭✭✭✭✭
    After reading all the posts so far, this is what I concluded about the CS:

    Once you get to level 50 ,the XP you earn contributes to your champion points. You earn the XP the same way you did prior to the CS: you must still do either the Cadwell quests, trials, or PVP.

    So what changed? Nothing.

    Those who play more will earn more XP and receive more champion points and will still have an advantage over the casual player .

    So what changed? Nothing.

    I have two questions after reading the previous posts:

    1) So lets say I have three toons, a NB at level 40, a DK at level 50, and a sorcerer at level 50. The sorcerer earns five champion points which goes in the the players account pool. I assume that the NB cannot use these points because it is not at level 50. Do both the DK and the sorcerer get five point each, or are the points divided between them? For example, the DK could use 3 points and the sorcerer 2 points?

    2) What happens to my character's current skill tree? Once the CS system comes online will all my character's skill points be reset? Or will a new skill tree be available which is an extension of the current skill tree?
Sign In or Register to comment.