Vet to Champion point conversion rates?

Tavore1138
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So far we know that we are going to see champion points and that we will get one point for every X experience.

It has been suggested that the points earned in getting VR ranks will somehow be converted into a suitable number of champion points.

But at what rate?

I, and many others, earned up to VR12 when you had to get several million VP. Others have done so at just over one million per rank.

Will that be recognised in the calculations or will ZOS be potentially penalising the longer term players?

I assume they have not shared this anywhere yet?
GM - Malazan
Raid Leader - Hungry Wolves
Legio Mortuum
  • Bored_One
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    It has been said regardless of how much xp you have obtained, there will be a cap when champ goes live to help keep the gap as close as possible, but it was suggested that 95% won't hit the cap in champ point conversion when it goes live. Other than that, supposedly, they want one champ level to equal about an hours time for the average player. That's all I think has been said, and of course, it's all subject to change.
  • Robocles
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    I doubt the points earned will be worth anything beyond the vet level they got you to. Remember, there was also enough content then to get those vet levels (with increasing VP rewards) doing fewer quests than are required now. They will convert your vet levels to a certain number of champion points, then take what you have banked, in current XP, above the VR14 cap and convert them into the number of champ points that actual XP is worth.
  • Kolache
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    42 : 1
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Rosveen
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    VP weren't converted to XP at a 1:1 rate and current 1 mln XP doesn't mean we reach VR14 five time faster than we used to. Think about it, required VP rose with every rank, but it was still just the same "do everything in a zone" no matter if you were VR2 or VR9, wasn't it?

    Robocles's predictions are probably correct, they will convert each VR rank to some fixed number of CP and then work with whatever people earned on top of VR14. That's probably why they equalized veteran rank requirements, so they fit with their general XP->CP conversion rate.
  • Black_Wolf88
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    while leveling on my alt and doing quests in veteran area, 1 hour equals to about 100-150k xp. however, that is for me and I try to be fast and efficient. might be slower for the average player, especially if they go trough the zone and quests for the first time.

    so how much 1h of play pr champion level would equal to in xp is hard to say. could be more, could be less. we wount know before its out on pts.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • Bored_One
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    Kolache wrote: »
    42 : 1
    If 42 is the answer, then what's the question? ;)
  • Kraven
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    Expect at most 10 cp per vet rank.

    Couple of reasons, when cap was V10 any xp gained after reaching V10 was not kept track of, when cap was V12 any xp gained while at cap was not kept track of, cap is now V14 and xp is being counted. However, ZOS track record with keeping tabs and rewarding retroactively is just absolute shite. No offense, it's just not a strong point in their favor. I'd say a large majority are still missing or have had to redo achievements despite being told "They'll reward retro-actively when they're fixed."

    Current cost to level a vet rank is 1 million, a flat rate, easy to track. 100k = 1 CP so 1VP = 10CP. Unfortunately if that is the case that's 140 CP for those of us already V14, not to mention those with multiple vet rank characters. Add to that the tracked xp post V14 and the gap widens even further. They've stated they don't want a large gap between the players.

    I expect myself that it will be much more like 5 CP per VR. Truth being it doesn't matter how much it is, people will not be happy because let's face it some people are never satisfied.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • TehMagnus
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    And how much will they charge for the armor repairs in Update 24 I wonder :expressionless:
    Edited by TehMagnus on December 17, 2014 3:13PM
  • dharbert
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    Why shouldn't there be a huge gap between players when the Champion System is implemented. Why shouldn't a player who has multiple VR14's have significantly more Champion points than a player who only has one veteran rank character and a ton of level 3 alt mules?

    If they truly have been keeping track of post-VR14 XP gain, then my main is probably the equivalent of VR25 by now.
  • derpsticks
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    My guess is that each veteran rank will be worth X champion points and then they will tack on additional champion points based on the experience they have tracked beyond VR14. Also, each additional veteran character will count for a diminishing amount of champion points.

    So, lets say that a veteran rank will award you 10 champion points on your first character, 1/2 as much on your second, 1/3 as much on your third, and so on. This would allow an account to accumulate up to 380 champion points given that they have 8 VR14 characters. However, this would also give an account with a single VR14 140 champion points to start plus the equivalent amount for each 1,000,000 xp they have earned. This way a player with 8 VR14s is given the maximum number of points while a player with a single VR14 who has earned ~100,000,000 additional xp gets the same number of champion points.

    When it is all said and done, I don't expect there to be much variance between the person who was awarded the highest number of champion points and the people who are awarded an average number. If the variance is too high then the players who start with a large pool of points will be too far ahead of the average player resulting in more elitism and exclusion (the same way many templar players were denied spots in trials). If the variance is too low then those capped players will complain that they deserved more points and the only difference between players will be based on whether their account has a VR14 or not.

    Personally, I think that they should give more people the maximum number (or close to) of champion points to reduce variance between players. This will help prevent exclusion when being selected or considered for end game content, will reduce the chances that a player will be that much more powerful than another in pvp, and will limit the number of players unsatisfied with the number of points they were given. Furthermore, this method doesn't award players who leveled their 8 characters using exploits or grinding as much as it would have otherwise.
  • Tavore1138
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    Rosveen wrote: »
    VP weren't converted to XP at a 1:1 rate and current 1 mln XP doesn't mean we reach VR14 five time faster than we used to. Think about it, required VP rose with every rank, but it was still just the same "do everything in a zone" no matter if you were VR2 or VR9, wasn't it?

    Robocles's predictions are probably correct, they will convert each VR rank to some fixed number of CP and then work with whatever people earned on top of VR14. That's probably why they equalized veteran rank requirements, so they fit with their general XP->CP conversion rate.

    Ok, I assumed you hit vr14 earlier with the new system as they had stated it should now be easier to level BUT if overall effort is the same then conversion should also be the same.

    If only the could make this stuff clear...
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Tonturri
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    I'm curious about what will be done, if anything, concerning those who leveled before the massive nerf to exp required to level. I did that on my sorcerer and (should) have a good 2-3 times as much exp as players who are leveling now.
  • Rosveen
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    Rosveen wrote: »
    VP weren't converted to XP at a 1:1 rate and current 1 mln XP doesn't mean we reach VR14 five time faster than we used to. Think about it, required VP rose with every rank, but it was still just the same "do everything in a zone" no matter if you were VR2 or VR9, wasn't it?

    Robocles's predictions are probably correct, they will convert each VR rank to some fixed number of CP and then work with whatever people earned on top of VR14. That's probably why they equalized veteran rank requirements, so they fit with their general XP->CP conversion rate.

    Ok, I assumed you hit vr14 earlier with the new system as they had stated it should now be easier to level BUT if overall effort is the same then conversion should also be the same.

    If only the could make this stuff clear...
    It is faster than it used to be, but not massively. Not like it would be if they'd just cut the requirements to 1 mln in the old system, before changing it from VP to XP. And anyway, people who hit max level months ago have accumulated lots of extra XP since then (or more precisely, since ZOS started tracking it), so they'll still be ahead of the curve.
  • Robocles
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    Tonturri wrote: »
    I'm curious about what will be done, if anything, concerning those who leveled before the massive nerf to exp required to level. I did that on my sorcerer and (should) have a good 2-3 times as much exp as players who are leveling now.

    If you're talking about the VP required prior to Update 5, then it's a wash, really. You needed more VP, but everything gave more VP as you moved from vet level to vet level (unless grinding, then I have little sympathy).

    If you're talking about the reduction from approximately 1.5million XP to 1.0million XP, that was done what, a week after 1.5 hit? I didn't like it, either. But, it's hardly that big a number overall (and certainly not 2-3 times as much).
  • Tavore1138
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    Robocles wrote: »
    Tonturri wrote: »
    I'm curious about what will be done, if anything, concerning those who leveled before the massive nerf to exp required to level. I did that on my sorcerer and (should) have a good 2-3 times as much exp as players who are leveling now.

    If you're talking about the VP required prior to Update 5, then it's a wash, really. You needed more VP, but everything gave more VP as you moved from vet level to vet level (unless grinding, then I have little sympathy).

    If you're talking about the reduction from approximately 1.5million XP to 1.0million XP, that was done what, a week after 1.5 hit? I didn't like it, either. But, it's hardly that big a number overall (and certainly not 2-3 times as much).

    If you were to assume 10pts per million xp that works out at 210 points instead of 140 which might be a nice set of extra perks.

    And since I am not aware of a way to accurately track XP earned post VR14 myself anyway none of us will know if we have the points we have earned.

    I am trying to be sensitive that a change like this is never going to satisfy everyone but lack of clear information so close to the release does not make it any easier to stay positive.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Rosveen
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    Even if they gave us the conversion rate, nobody knows how many points they earned above VR14, so it would tell us nothing.
  • derpsticks
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    This is exactly why I think they shouldn't put the cap so high. Too many players are going to be mad that they got X champion points when their friend, wife, guild member, got Y. Especially when they cant know their numbers before the patch.

    I understand that those players who have put way more hours in to the game probably deserve something extra. I just don't think that that something extra should place them 5, 10, or 15% ahead of the majority of players.
  • Robocles
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    Robocles wrote: »
    Tonturri wrote: »
    I'm curious about what will be done, if anything, concerning those who leveled before the massive nerf to exp required to level. I did that on my sorcerer and (should) have a good 2-3 times as much exp as players who are leveling now.

    If you're talking about the VP required prior to Update 5, then it's a wash, really. You needed more VP, but everything gave more VP as you moved from vet level to vet level (unless grinding, then I have little sympathy).

    If you're talking about the reduction from approximately 1.5million XP to 1.0million XP, that was done what, a week after 1.5 hit? I didn't like it, either. But, it's hardly that big a number overall (and certainly not 2-3 times as much).

    If you were to assume 10pts per million xp that works out at 210 points instead of 140 which might be a nice set of extra perks.

    And since I am not aware of a way to accurately track XP earned post VR14 myself anyway none of us will know if we have the points we have earned.

    I am trying to be sensitive that a change like this is never going to satisfy everyone but lack of clear information so close to the release does not make it any easier to stay positive.

    My point is that they have said you will be given a certain number of points per level. So, up to VR14, it doesn't matter. They only started tracking extra XP with Update 5 (and, yes, I'll give them the benefit of the doubt that they are tracking it accurately). If you are worried that you won't get credit for VP you earned post VR14 before Update 5 hit, then, sorry, that's how they designed it.
  • Robocles
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    derpsticks wrote: »
    This is exactly why I think they shouldn't put the cap so high. Too many players are going to be mad that they got X champion points when their friend, wife, guild member, got Y. Especially when they cant know their numbers before the patch.

    I understand that those players who have put way more hours in to the game probably deserve something extra. I just don't think that that something extra should place them 5, 10, or 15% ahead of the majority of players.

    But... doesn't the mystery of the system improve immersion? :wink:
  • derpsticks
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    The immersion could only be improved if the points are awarded randomly across all accounts, active and inactive. :p
  • Robocles
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    derpsticks wrote: »
    The immersion could only be improved if the points are awarded randomly across all accounts, active and inactive. :p

    Lol! Now THAT would be an original mechanic. And, just think of the sense of community.
  • derpsticks
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    The chance of getting a decent number of champion points will be the same as finding a purple vr12 signet of the warlock.
  • Bored_One
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    I just hope I get enough to play ring around the constellations at least a few times. ;)
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