VP weren't converted to XP at a 1:1 rate and current 1 mln XP doesn't mean we reach VR14 five time faster than we used to. Think about it, required VP rose with every rank, but it was still just the same "do everything in a zone" no matter if you were VR2 or VR9, wasn't it?
Robocles's predictions are probably correct, they will convert each VR rank to some fixed number of CP and then work with whatever people earned on top of VR14. That's probably why they equalized veteran rank requirements, so they fit with their general XP->CP conversion rate.
It is faster than it used to be, but not massively. Not like it would be if they'd just cut the requirements to 1 mln in the old system, before changing it from VP to XP. And anyway, people who hit max level months ago have accumulated lots of extra XP since then (or more precisely, since ZOS started tracking it), so they'll still be ahead of the curve.SuraklinPrime wrote: »VP weren't converted to XP at a 1:1 rate and current 1 mln XP doesn't mean we reach VR14 five time faster than we used to. Think about it, required VP rose with every rank, but it was still just the same "do everything in a zone" no matter if you were VR2 or VR9, wasn't it?
Robocles's predictions are probably correct, they will convert each VR rank to some fixed number of CP and then work with whatever people earned on top of VR14. That's probably why they equalized veteran rank requirements, so they fit with their general XP->CP conversion rate.
Ok, I assumed you hit vr14 earlier with the new system as they had stated it should now be easier to level BUT if overall effort is the same then conversion should also be the same.
If only the could make this stuff clear...
I'm curious about what will be done, if anything, concerning those who leveled before the massive nerf to exp required to level. I did that on my sorcerer and (should) have a good 2-3 times as much exp as players who are leveling now.
I'm curious about what will be done, if anything, concerning those who leveled before the massive nerf to exp required to level. I did that on my sorcerer and (should) have a good 2-3 times as much exp as players who are leveling now.
If you're talking about the VP required prior to Update 5, then it's a wash, really. You needed more VP, but everything gave more VP as you moved from vet level to vet level (unless grinding, then I have little sympathy).
If you're talking about the reduction from approximately 1.5million XP to 1.0million XP, that was done what, a week after 1.5 hit? I didn't like it, either. But, it's hardly that big a number overall (and certainly not 2-3 times as much).
SuraklinPrime wrote: »I'm curious about what will be done, if anything, concerning those who leveled before the massive nerf to exp required to level. I did that on my sorcerer and (should) have a good 2-3 times as much exp as players who are leveling now.
If you're talking about the VP required prior to Update 5, then it's a wash, really. You needed more VP, but everything gave more VP as you moved from vet level to vet level (unless grinding, then I have little sympathy).
If you're talking about the reduction from approximately 1.5million XP to 1.0million XP, that was done what, a week after 1.5 hit? I didn't like it, either. But, it's hardly that big a number overall (and certainly not 2-3 times as much).
If you were to assume 10pts per million xp that works out at 210 points instead of 140 which might be a nice set of extra perks.
And since I am not aware of a way to accurately track XP earned post VR14 myself anyway none of us will know if we have the points we have earned.
I am trying to be sensitive that a change like this is never going to satisfy everyone but lack of clear information so close to the release does not make it any easier to stay positive.
derpsticks wrote: »This is exactly why I think they shouldn't put the cap so high. Too many players are going to be mad that they got X champion points when their friend, wife, guild member, got Y. Especially when they cant know their numbers before the patch.
I understand that those players who have put way more hours in to the game probably deserve something extra. I just don't think that that something extra should place them 5, 10, or 15% ahead of the majority of players.
derpsticks wrote: »The immersion could only be improved if the points are awarded randomly across all accounts, active and inactive.