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Group Dungeons - Scaled to Level

ThePonzzz
ThePonzzz
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Before I had to take a break in July, my goal was to revisit the group dungeons when I was somewhere in my mid-VR levels. So tonight, I head back to my newbie zones to solo a group dungeon and I noticed everything was my VR level. Doh! I'm told this was an intended change.

But then I heard some conflicting information that I could still do a group dungeon at the normal difficulty for the zone. I checked my group menu to make sure I was set to normal. And then I joined a lower level group. Nope, the dungeon was still VR 5.

I asked a few people, and I'm told I just have to "toggle" it. But I don't see a toggle. And others tell me I can't anymore due to pledges. So I just came here to get some clarity.

Side question... Will I still be able to get my skill point in those dungeons? Or did I screw myself out of those?
  • Starwhite
    Starwhite
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    The group leader has to enter first and then you. If you enter the dungeon first ... still vet 5, he enter first as lead .....his level. Try it ....


    Yes you get your skill point, after doing a lower unknown dungeon.
    Le cœur a ses raisons que la raison ne connaît pas.
  • ThePonzzz
    ThePonzzz
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    Thank you. Bummer you can't solo them on normal difficulty. Should totally be an option between stock level and scaled difficulty.

    Group Dungeons just take forever to get a decent PUG and then the dungeons are generally longer.

    This isn't so much a complaint about grouping, I feel ZOS took most of the needed grouping out of the game. So keeping this aspect is appreciated. But just more a personal issue with not having the time.
  • AlnilamE
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    The leader doesn't necessarily have to enter first, but the lowest level group member has to be set as leader before *anyone* enters the dungeon.

    If it's not set properly, you have to disband the group and start again.

    What you can do is get a friend with an at-level character to group with you, and you can go into the dungeon by yourself if you wish (or take them along for a two-person run).
    The Moot Councillor
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    indeed dungeons scale to the party leader (max v12 though) and so if you solo em they're gonna be on your lvl (wich isn't viable anymore unless u have secret-OP-build)

    but finding groups s normally not that hard, just go to the capital city of your alliance (mournhould, wayrest or elden root) and there are Undaunted pledges, 1 normal and 1 vet dungeon (well all dung are vet if your party leader is vet, but the naming of the normal version of the dung and the veteran version hasn't changed) so you can get 2 quests 1 for a normal dung and 1 for a vet dung / day, and just spam mapchat untill you find a group, this will get u undaunted points (some nice new passives have been added to the skillline) and a chance on new unique dungeon sets (every Vet dung has a new helm/shoulder set with quite good bonusses and they look like boss heads from the dung, and there are also some 5piece undaunted sets added)
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • MrGhosty
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    Each dungeon has its regular version and veteran version, and even though the regular version will scale to group leader's level, the encounters you face are relatively low key and can easily be handled by a PUG. The only issue that I foresee as an annoyance is getting one that doesn't have a pledge attached, but if you give it time the pledge will cycle through to the one you want.

    One nice thing though is with these dungeons scaled to you you can actually get stuff that is useful as most equipment at 1-50 you will out level before barely using it so there is that at least. If you need help getting people for the dungeons, shoot a friend request to @MrGhosty in-game I run a guild with many helpful folks who may be able to run you through some :smiley:
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Amsel_McKay
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    indeed dungeons scale to the party leader (max v12 though) and so if you solo em they're gonna be on your lvl (wich isn't viable anymore unless u have secret-OP-build)

    but finding groups s normally not that hard, just go to the capital city of your alliance (mournhould, wayrest or elden root) and there are Undaunted pledges, 1 normal and 1 vet dungeon (well all dung are vet if your party leader is vet, but the naming of the normal version of the dung and the veteran version hasn't changed) so you can get 2 quests 1 for a normal dung and 1 for a vet dung / day, and just spam mapchat untill you find a group, this will get u undaunted points (some nice new passives have been added to the skillline) and a chance on new unique dungeon sets (every Vet dung has a new helm/shoulder set with quite good bonusses and they look like boss heads from the dung, and there are also some 5piece undaunted sets added)

    Yeah it only takes about 2 or 3 hours to get a group these days.
  • ThePonzzz
    ThePonzzz
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    Yeah, I'm not trying to be difficult. But finding people around VR5 to dungeon crawl with seems to be very time consuming. Especially when I likely make things more difficult with not using any sort of chat software. I don't spam highest damage outputting abilities. I generally only have an hour a night to play. So I guess I'll hold out to VR12 when it's at least easier to find groups.
  • Nestor
    Nestor
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    ThePonzzz wrote: »
    Yeah, I'm not trying to be difficult. But finding people around VR5 to dungeon crawl with seems to be very time consuming.

    I have 3 VR5 to VR8 characters I will take on a crawl with you. Two are AD and one is DC. If you have an EP alliance I can't help you.

    Also, you can join the PvE Guild I am in, Lone Wolf Help, we do Dungeon Run Nights weekly, both Vet and Normal levels. I think we do each Alliance once a week. If we don't, I will start one. Message me in game and I can hook you up.

    We do have a Team Speak Server if your set up for that, otherwise ingame chat works too. That is mostly how I do it (in game chat, the sound in the headphones is not my preferred way)

    Edited by Nestor on December 17, 2014 5:54PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ThePonzzz
    ThePonzzz
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    Yeah, EP here. Haha! I'll toss out some messages the next time I'm in game and remember to. Thanks guys.
  • Nestor
    Nestor
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    ThePonzzz wrote: »
    Yeah, EP here. Haha! I'll toss out some messages the next time I'm in game and remember to. Thanks guys.

    Our next Dungeon Night is Thursday at 9PM MST, I think they do EPs if people want to do them. I know they have run EP dungeons before

    http://www.lonewolfhelp.com/events/calendar/

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Merlin13KAGL
    Merlin13KAGL
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    OP, first off "Surprise!" (I tried Norma Wayrest when they instated this on the PTS, didn't make it very far past the door.)

    The toggle is choosing "Normal Mode" or "Vet Mode" via the little shields at the top of your grouping screen.

    Beyond that, scaling-wise, (at least solo), once you're a Vet, they're all "Vet Duneons", it's just the mode (original story line - think chapter 1, vs Vet story line, think chapter 2)

    You can scale the dungeon as low as (but not lower) the original level.

    I had a L42 character that healed for a group of three vets and it scaled down.

    There are about three caveats with this:
    1. For Vet mode, it only works in the non-vet characters home Alliance zones), you will have to group with a vet, as the non-vet character will not be allowed inside.
    2. I believe you will only get leader level gear.
    3. Why would you do this, you will find most dungeons are doable at at least vet 1.

    The days of soloing a group dungeon are pretty well over.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • zaria
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    Its also an idiot bug if you log in to an non veteran alt after doing an veteran dungeon. You are not allowed to change the dungeon difficulty back to normal.
    If none in the group are veteran you can not change this.

    Easiest way to fix this is to log back in as an veteran or leave and have an veteran join change it and leave.
    Still its an pretty stupid bug who should be easy to fix
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Robocles
    Robocles
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    Doesn't the gear scale to either your level, or the minimum level of the instance?
  • zaria
    zaria
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    Robocles wrote: »
    Doesn't the gear scale to either your level, or the minimum level of the instance?
    To the group leader of group, so you want high level to get useful loot, low level for easy keys and undaunted xp.

    Veteran dungeons outside city of ash scales from VR1 to

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Robocles
    Robocles
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    zaria wrote: »
    Robocles wrote: »
    Doesn't the gear scale to either your level, or the minimum level of the instance?
    To the group leader of group, so you want high level to get useful loot, low level for easy keys and undaunted xp.

    Veteran dungeons outside city of ash scales from VR1 to

    Oh... that's right... either your level, or the level of the group, whichever is lower. Thanks.
  • Dagoth_Rac
    Dagoth_Rac
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    ThePonzzz wrote: »
    Yeah, I'm not trying to be difficult. But finding people around VR5 to dungeon crawl with seems to be very time consuming. Especially when I likely make things more difficult with not using any sort of chat software. I don't spam highest damage outputting abilities. I generally only have an hour a night to play. So I guess I'll hold out to VR12 when it's at least easier to find groups.

    While all the dungeons, both normal and Vet, now scale to Veteran levels, they are still not equal. Normal Banished Cells scaled to VR12 versus Veteran Banished Cells scaled to VR12? They may both be VR12, but Vet is much harder. From what you are saying, I think you will be fine with doing the dungeons on "normal" mode. Even at VR12, most PUGS can do them in under an hour.

    The Veteran Dungeon pledges? That is a different story. You need a well-coordinated, powerful group and even then the Vet Dungeons are quite difficult. Many PUGS cannot make it through a Vet dungeon and even when they do it can take a while.

    So take the normal "Undaunted Pledge", which I think will be available in Mournhold if you are in EP. Just go to the Undaunted Enclave in Mournhold and ask in zone chat and you will likely find other players who want to join up. Don't worry about grouping with other VR5 players for a normal dungeon. If you could solo the normal dungeons before the scaling (even when they were many levels below you), you will likely do just fine in a full group for a normal dungeon, even if you are VR5 and the dungeon is scaled to VR12.
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