It depends on who it was scaled to. If you are VR1 in a VR1 dungeon, the VR14s aren't getting loot.
If you are a VR1 in a VR14 scaled dungeon loot, you aren't getting loot.
I dont know about gold. Bosses drop gold and loot for EVERYONE. There is no getting screwed there. As for gold from trash mobs, thats just random.
There isnt a lack of healers lol trust me. You got used so they could have a faceroll time with the dungeon. Do the dungeon with people your level and see how important you are.
This, according to my experience is not correct. The level of the Dungeon doesn't mater. If you have high level in your party you do not get loot unless you do some damage. Might be even more interesting to have your instance scaled to their level rather than yours, cause if the dungeon is your level, your high level friend will kill the mobs too fast leaving you no time to dps and get loot.It depends on who it was scaled to. If you are VR1 in a VR1 dungeon, the VR14s aren't getting loot.
If you are a VR1 in a VR14 scaled dungeon loot, you aren't getting loot.
This, according to my experience is not correct. The level of the Dungeon doesn't mater. If you have high level in your party you do not get loot unless you do some damage. Might be even more interesting to have your instance scaled to their level rather than yours, cause if the dungeon is your level, your high level friend will kill the mobs too fast leaving you no time to dps and get loot.It depends on who it was scaled to. If you are VR1 in a VR1 dungeon, the VR14s aren't getting loot.
If you are a VR1 in a VR14 scaled dungeon loot, you aren't getting loot.
Dropped loot has nothing to do with damage. Everyone in the group gets the same chances for loot. Even if you didn't attack the boss at all, you will still get loot.
(The only exception to this rule is that only a maximum of 12 people can get credit for a kill. So if your group is larger than 12 people, then only 12 people will get loot and xp for each kill. Given that you can't have more than 4 people in a dungeon instance, this isn't a problem.)
It just seems unbalanced to have it based on damage with no regard to the person keeping everyone alive to do damage.
- When grouped, players with a Veteran Rank more than five ranks lower than other group members must now contribute sufficient damage to enemies to receive XP or loot from them.
- This requirement was already in place for groups from levels 1-49.
ZOS_MollyH wrote: »Hello folks!
For healers to receive experience and loot in dungeons, they will need to heal for 20% health. It is currently working as designed.
If you use the /feedback command while in game, your suggestions regarding balance will go straight to our development team for consideration.
Thank you again!
It feel like the game is overhelmed by healers or its just my guild?Surfinginhawaii wrote: »That is kind of screwed up for healers who in my opinion are essential for runs. Don't give up being a healer, you are needed.
Anyone can dps, and templars are easy to level (biting jabs) so there are lots of dps and healers, but few who want to tank. Any class can tank, but DK and Templars have it easier. But the way tanking is setup, if you do very low dps, you will get little loot\exp.It feel like the game is overhelmed by healers or its just my guild?Surfinginhawaii wrote: »That is kind of screwed up for healers who in my opinion are essential for runs. Don't give up being a healer, you are needed.
Sounds like you should have used your bow, @Ommamar. Ya can't win either way, my brother.
As reported in a few posts,
No Exp = No Loot.
If you are healing and not doing any DPS, you will get no loot and no exp.
Rule 1
You have to be within 5 levels on the mob but as your vet level this is not an issue as all vet levels = 50 and therefore this rule does not apply to the OP
Rule 2
To get exp and loot you have to do one of the following
(1)At least 8.3% dps damage to the mobs
(2)Heal for 20% of the mobs total health and ONE heavy or light attack. (if you only heal and do zero dps, you will not get exp, so do one attack min)
So if your doing an instance that is scaled down to V2 and the tank is V14, they will be getting hit for very little and the chance of you healing for 20% of the mobs total health is unlikely.
If a mob has 40k health, and your the healer, you have to heal for 8k and do one heavy attack to get exp and loot, but if the mob never hits the tank/group for 8k of damage, you get nothing unless you have also done 8.3% of the total dps as well. This is why low level healers doing vet instances get nothing.
Some people say there is a third rule but I have not done enough tests to confirm this yet. They say that if the level range in the group is greater then 5 levels, the percentages required in Rule 2 increases. Some say the lowest member of the group if there are 5 levels difference have to do 20% of the dps damage before getting exp and loot to stop power leveling. But I have not done enough tests to prove\disprove this.
Either way, they need to disable theses rules in private four man instances and maybe even disabled in trials
So has anyone done it the other way where the VR14 is the lead? I am sure this raises the difficulty exponentially so most want to do it that way. At the same time if I am not getting any loot/exp and the VR14 is getting a free ride that makes me not want to do it with VR14 even though it is a nearly guaranteed completion. I hope they really rework the system as it doesn't seem fair the way it is.