lolo_01b16_ESO wrote: »Hey,
they share the same timer, so every time just one of them can be activated. If you hit your enemy with both weapons at the same time, it seems random, which one occurs.
I personally use fire + poison, as they both can activate a dot, but the damage difference between different enchantments is hardly noticable.
DenverRalphy wrote: »lolo_01b16_ESO wrote: »Hey,
they share the same timer, so every time just one of them can be activated. If you hit your enemy with both weapons at the same time, it seems random, which one occurs.
I personally use fire + poison, as they both can activate a dot, but the damage difference between different enchantments is hardly noticable.
Are you sure about this? Because my main hand weapon always depletes at a much faster rate than my off-hand weapon.
DenverRalphy wrote: »
Are you sure about this? Because my main hand weapon always depletes at a much faster rate than my off-hand weapon.
lolo_01b16_ESO wrote: »Ok, I tested it again today and it seems as if they changed the mechaniks in one of the latest updates.
All enchantments have independent timers. But every action can just activate one enchantment:
Light attack: The enchantment that is on the weapon that visually hits the target is used.
Heavy attack: The weapon that hits first is used.
Blood craze (and probably other morphs): Off-hand weapon enchantment.
Rapid Strikes, Steeltornado, Flying Blade: Main-hand weapon enchantment.
If you use the comon rotation "blood craze, heavy attack, rapid strikes, heavy, rapid, ... blood craze will be the only attack that uses your off hand enchantment and therefor you have to recharge it not that often.