Wreuntzylla wrote: »I really have no idea what point you are trying to get a cross but... I gave you an agree anyway!
Wreuntzylla wrote: »I really have no idea what point you are trying to get a cross but... I gave you an agree anyway!
It's Yoda.
freqsyncub17_ESO wrote: »As elder scrolled progressed things seem to go the route of things "Looking GOOD!". The premise of improving/making own spells, increasing skills, leveling stats to battle higher monsters.
Now would be a great time to make us more powerful. What I mean is why does the ability I need to use to combat enemies level the cost to use. I never get out of the level 1 phase of damage then. Yes we do more for more yet I am fighting more and more with really the same amount I did first level proportionally.
So we nerf the abilities we have since people want others to suffer that accomplished said task of becoming powerful. By complaining on the forums for this guy killed 50 of us because we'e so dumb. To not realize fighting with melee against him was the wrong way to go about it.
Things went down as in no actually climbing<daggerfall arena 2>. No manipulation of our spells <lost in skyrim>. Poisoning my enemies inventory<skyrim kept that though>. Right this is an MMO and I have seen plenty of MMOs with those powers from the geck go.<fallout humor> This world looks beautiful yet very unfinished.
Now one more... WHERE IS FLIGHT?!?!?
I feel so limited and powerless during these quests. Join a group you say. That is not my char being powerful. Plenty of groups fell short being just as being not powerful. Preparation is key. FOOD, POTIONs, GEAR, mapping the terrain so I don't back myself into a wall or bring more monsters, slotting appropriate abilities making sure I have nothing running in background, checking my video settings do not need a tweak. By that time an hour has gone by only to find the grouping mechanism not working.
Where's the button that shuts up those damn someone log in someone log out of guilds to turn off?
Jennifur_Vultee wrote: »Wreuntzylla wrote: »I really have no idea what point you are trying to get a cross but... I gave you an agree anyway!
It's Yoda.
Read the title I did, same thing I thought.
What he's basically saying is that, as we progress through the game, we never actually "feel" any more powerful than we did at the start. Your character becomes more powerful, but the enemies become more powerful at a nearly identical (or faster) rate, which makes it feel like you've gained nothing and in some cases makes your 'epic powerful molag-bal stomping character' feel like a peon being thrown at the enemy as cannon fodder.
I agree with that point entirely, too. It's one of the things I dislike most about ESO. In most MMO's / RPG's, you get more powerful as you level up. If the devs want to keep the content on a similar level of difficulty, they can do so, but they usually do so by making the enemies more 'epic' as well. At level 1 you were fighting brigands and rogues, at level 20 you're fighting trained soldiers, at level 40 you're fighting demons, and at level 60 you're fighting dragons or ancient gods or something of the like. That's a sense of power progression.
Here, you go from fighting beasties at level 1, to fighting more beasties at level 20, to killing molag bal at level 50... and then you go back to getting your arse handed to you by beasties at vet 1. The entire cadwell's silver/gold system they used in ESO is so mind blowingly anti-climactic that it infuriates me.
poodlemasterb16_ESO wrote: »What he's basically saying is that, as we progress through the game, we never actually "feel" any more powerful than we did at the start. Your character becomes more powerful, but the enemies become more powerful at a nearly identical (or faster) rate, which makes it feel like you've gained nothing and in some cases makes your 'epic powerful molag-bal stomping character' feel like a peon being thrown at the enemy as cannon fodder.
I agree with that point entirely, too. It's one of the things I dislike most about ESO. In most MMO's / RPG's, you get more powerful as you level up. If the devs want to keep the content on a similar level of difficulty, they can do so, but they usually do so by making the enemies more 'epic' as well. At level 1 you were fighting brigands and rogues, at level 20 you're fighting trained soldiers, at level 40 you're fighting demons, and at level 60 you're fighting dragons or ancient gods or something of the like. That's a sense of power progression.
Here, you go from fighting beasties at level 1, to fighting more beasties at level 20, to killing molag bal at level 50... and then you go back to getting your arse handed to you by beasties at vet 1. The entire cadwell's silver/gold system they used in ESO is so mind blowingly anti-climactic that it infuriates me.
Speak for yourself. My developed fighters all are powerful. My crafters run.
I'm sorry the VR beasties are too tough for you but they have already been NERFED INTO THE GROUND. The howls of rage when people discovered VR stuff was tough were deafening. Then they nerfed it all.
I have to play way past my numbers to get a challenge. Please no more nerfing, Please.
You lot need to 'learn to build' my new pet peeve. L2B and you will do much better. L2P is very useful too.
MANY of us asked for this during the time ZoS was talking about nerfing VR content the 2nd time. And not one comment from ZoS about an option to have the previous difficulty was ever addressed. I mean if I'm being honest, there's no way in hell I should be able to pull (3) full groups of enemies in Spellscar including (2) Storm Att and destroy the whole lot in <15 sec solo, but I can easily.It would be nice if they made a "Hardcore" mode for VR content that would restore the difficulty it had before...
Once 1.6 hits and your Champion points can be added to your characters (assuming you have any over 50) everyone should be getting a bit/little more powerful due to the passives. I don't recall seeing anything stating they will be buffing NPCs and bosses either....
Which I also then suspect will bring a wave of people starting posts about classes being OP, nerf this/nerf that, the game is even more so too easy, etc. I'm willing to bet there will be several posts about this that get very hostile very fast.