EatUrNumNumz wrote: »Just plain, simple, and to the point; I honestly don't think and feel like leveling is any faster at all in vet levels. I've spent so much time questing between v8 to v9 and I'm only 60% into v8. Questing for hours nearly for the last week.
It's saddening. ALL I WANT IS v12-14 FOR PVP.
I just reactivated after leaving the game after my free 30 days @ release. Game is still very enjoyable, but endless questing is what made me not want to reactivate after my 30 free days at release.
I really hope they speed this up. I'm only VR2, and the grind is down right stupid.
I just reactivated after leaving the game after my free 30 days @ release. Game is still very enjoyable, but endless questing is what made me not want to reactivate after my 30 free days at release.
I really hope they speed this up. I'm only VR2, and the grind is down right stupid.
When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.
When are you going to realize that just hitting LEVEL Cap is far different than being in BiS gear with every Achievement and every Champion Point once it launches. The former should NEVER take forever to attain, the latter SHOULD take a while to attain. In most MMO's you can reach level cap in a few weeks playing at an average pace. This is not true with ESO, not since ZoS nerfed all the ways to gain XP fast, some of which were blatant exploits like WS for a while after launch. There is also a massive disparity between how much XP just questing alone nets you vs the current level cap of VR14. Those who PvP + Quest + a little grinding find a decent XP balance, but not everyone wants to PvP or grind at all and would rather just quest to cap.When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.
Before the change xp requirements for veteran levels was exponential, from VR1 to 2 it was 4-500k from VR13 to 14 it was 3 million I think.I'm still surprised how differently players gain xp after this system was changed a few weeks ago. Some say they're levelling faster now, others say it's much slower. I for one seem to mostly level too quickly in each zone (vet, but also below 50 I was outlevelled way too soon).
What I think is that the mobs/enemies were not considered while changing this xp gain system. F.e. while one of my characters is in Glenumbra atm (Cadwell's Silver) and should be VR1 as all the enemies are, she's VR2 (2,5, actually) already and just about halfway done with that zone. Later on, the xp won't gain as much anymore since I'll be outlevelled more and more, the enemies will always have a lower rank as my own from now on.
What I don't know: like with that 5-levels rule in below 50 zones, how is this working in vet zones? When is a character fully outlevelled to not gain any xp anymore at all? I mean, up to this point, it's a stop-and-go with gaining xp, after that cap (if there is) I'm not sure if it's possible to level up any further.
My VR6 NB is currently in the Alik'r Desert which is a VR4 zone, and my VR9 Sorc is in Greenshade which is actually a VR7 zone, and even there she's just in the beginning of that zone. After this system was changed, she gained 2 (TWO!) ranks at once, so now everything is too easy already since the enemies did NOT gain any level/rank... (well, not everything is too easy, it's not that I'm unkillable now, though ;-))
Now I'm trying to level a DK (the VR2,5 one), I'm curious how far I can get since I created it after that xp system was changed.
I just reactivated after leaving the game after my free 30 days @ release. Game is still very enjoyable, but endless questing is what made me not want to reactivate after my 30 free days at release.
I really hope they speed this up. I'm only VR2, and the grind is down right stupid.
When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.
If that is there intent then they'll have to deal with the casual gamer like myself that doesn't want to take 6+ months to finish my character. My goal with this game is to PVP, and leveling through PVP is even worse than questing.
Why do 88% of diets fail? Because people don't get their end results fast enough. Humans are result driven, and if things don't happen fast enough they quit. Nothing is worse than logging on for a couple hours, and only earning 30-40% of a Vet level. The results just do not match the time sink.
When are you going to realize that just hitting LEVEL Cap is far different than being in BiS gear with every Achievement and every Champion Point once it launches. The former should NEVER take forever to attain, the latter SHOULD take a while to attain. In most MMO's you can reach level cap in a few weeks playing at an average pace. This is not true with ESO, not since ZoS nerfed all the ways to gain XP fast, some of which were blatant exploits like WS for a while after launch. There is also a massive disparity between how much XP just questing alone nets you vs the current level cap of VR14. Those who PvP + Quest + a little grinding find a decent XP balance, but not everyone wants to PvP or grind at all and would rather just quest to cap.When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.
As much as that sounds perfectly fair and balanced to me you know that'll cause a sheet storm with the PvP community who are salivating right now just thinking about how many more n00bs they're gonna steamroll once Champ system hits. I can already see the S&B DK bat wing parties chugging down Cyro crushing everything in sight... oh wait, nm I saw that in an ESO PvP video last week.From a pvp standpoint there will still be those who expected to be able to pvp at level 50 who will get steamrolled by Sweetrolleta69 with his 700 champion points slotted.
For me the only way to address this disparity is to disregard champion points for pvp only. Then pve players get that endless reward of character progression and pvp players would all be on a level playing field. I don't see a downside in that scenario.
whiteshadow711jppreub18_ESO wrote: »I have been leveling my Nightblade Resto staff healer Argonian alt and he hasn't really done any quests except the main (defeated Molag Bal easily as a dual resto staff user) and now working on cadwells silver (EP zones), I just got to Bal Foyen last night and I am VR5 now and only have 43% more (430,000) to go to get to VR
Since the VR levels are only 1 mil each, this is going sooo fast compared to my main Kotaro.
Then you must have done some grinding or TONS of Dungeons while leveling. I finished Cadwell Gold at VR7, finished ALL VR10 and below zones by VR10/11, also while doing almost no PvP. I then hit that proverbial brick wall once I ran out of quests short of Craglorn. I also though Craglorn would spam me the rest doing the quests, I was very wrong. You get crap for xp via questing in Craglorn and even less xp than the mindnumbingly boring grind fest that is Spellscar, that is when you can find a group to do them. The quests there are massive chains that you only get like 4500 xp at the end of 45min to 2+ hour long chains. The enemies you kill even in Delves give no more xp than running around killing overland mobs like the Scorpions in Upper Craglorn, they give ~400 xp per kill.I'm not sure why people feel that XP has slowed down any because right now I have a VR11 DK in Reapers March, doing the final zone in Gold. I'm exactly where I should be for the zone, and will easily hit VR12 before I finish Gold. After that, then I expect to hit VR13/14 doing Craglorn. I presently don't do PVP so I haven't been in any hurry to level up, just doing the normal quests, dungeons, etc.
However, I will call BS@ZOS for the statements that with the new changes in the Veteran system that leveling would be faster. So far, I haven't seen any evidence for that.
Rev Rielle wrote: »It's definitely seems to have sped things up for my character. But that's just a 'seem'. There's not any actual objective evidence one way or another from anyone unfortunately.
EatUrNumNumz wrote: »Just plain, simple, and to the point; I honestly don't think and feel like leveling is any faster at all in vet levels. I've spent so much time questing between v8 to v9 and I'm only 60% into v8. Questing for hours nearly for the last week.
It's saddening. ALL I WANT IS v12-14 FOR PVP.
It feels like it's actually slower.