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XP change for vet levels

EatUrNumNumz
EatUrNumNumz
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Just plain, simple, and to the point; I honestly don't think and feel like leveling is any faster at all in vet levels. I've spent so much time questing between v8 to v9 and I'm only 60% into v8. Questing for hours nearly for the last week.

It's saddening. ALL I WANT IS v12-14 FOR PVP.
:'(
  • Black_Wolf88
    Black_Wolf88
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    take your time and enjoy the level up. if you rush it too much it will become too much of a chore and you will get bored.

    you can still play pvp now without much problems. sure, you wount have optimized gear for your build, however, you can just craft decent gear for low cost with set bonuses that can help you until you get to v12.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • Ysne58
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    Just plain, simple, and to the point; I honestly don't think and feel like leveling is any faster at all in vet levels. I've spent so much time questing between v8 to v9 and I'm only 60% into v8. Questing for hours nearly for the last week.

    It's saddening. ALL I WANT IS v12-14 FOR PVP.
    :'(

    I'm noticing a slow down in leveling too.
  • dharbert
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    Grind mobs or Spellscar in Craglorn. If you are VR8 now, you could be VR14 in a few days.
  • Rune_Relic
    Rune_Relic
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    Stonefalls
    Deshaan
    Shadowfen
    The Rift
    Eastmarch

    Every Pact has 5 zones to gain 50 levels. So that's roughly 10 levels per zone.
    When you go Vet ..silver Vet 1-5 and gold Vet 6-10
    So they were pretty much 1 level per zone.

    That's a 10:1 levelling difference so yes it hits you like a brick wall.

    Vet gear pretty much jumps 2 levels at a time statwise.
    So you could say Vet 14 = Level 78

    They are changing levelling to a horizontal system anyway, so the levelling will be slower at high levels, max level will be unobtainable, the combat difference between higher levels will be negligible.

    Juts have to wait and see what they do with the Vet levels when CS comes in and takes over.

    Things have seemed to slow down. I think they removed more and more points from duplicate kills on bosses. I hope that hasn't spilled over into trash mobs. As they gave a whole load of XP.
    Edited by Rune_Relic on December 13, 2014 5:07PM
    Anything that can be exploited will be exploited
  • DeLindsay
    DeLindsay
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    Once you finish all quests (pre-Craglorn) you hit a brick wall of leveling. depending on how much/little PvP you did while leveling this will occur probably between VR10-12, leaving 2-4 VR to grind through. ESO is the first MMO I've played where level cap cannot be reached through questing alone, and it's sad that many of us feel forced to "grind" all because we didn't exploit the system when you could literally gain a VR in <20 min early on.

    Vet Dungeons scaled VR12+ (full clear): ~6% of a VR.
    VR13 enemies: ~350 xp each (2-groups in Spellscar ~6K).

    Once every zone is White, all quests are done, most/all zone achievements are done, you have little left but grind endlessly or PvP for (usually) very little xp. It's not an issue of how much xp it is per VR, it's an issue of how few quests are in the game and the payout in xp of said quests. If ZoS wants to keep the xp gain per kill of NPC's low for the Champion System, fine, but double or triple the xp reward from quests and add 10-30% more quests in the game (without dumping them all in a Group zone, that many absolutely hate). And we could talk about Craglorn chains. They take anywhere from ~40 min to 2+ hours to complete a single chain and you turn it in to get ~4K xp, that's terribad. I'm fine with Craglorn because I can solo much of it, but many players can't, or can't find groups willing to do it.
    Edited by DeLindsay on December 13, 2014 6:12PM
  • EatUrNumNumz
    EatUrNumNumz
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    I just feel like the payout of quests in vet zones isn't high enough. I'd say atleast double the XP to actually make it faster than the former VP requirements. Sure they reduced the AMOUNT needed to level but that also cut the amount GAINED from quests to where it pretty much evened out to be the same.

    It doesn't really feel faster at all IMO. I'm currently closing in on about halfway through Grahtwood at 60% through v8 and it's just painstakingly slow right now. I just wish it wouldn't and will not take me a week+ to gain 1 vet level questing.
  • Ysne58
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    It feels like it's actually slower.
  • Grunim
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    I've made leveling my templar a bit of a chore, assigning a quota of XP he must earn each day. Right now I try to earn 500K XP per day and anything I earn over that I consider bonus for the day.

    Before Patch 1.5, this would have been pretty simple, but now I'm doing every quest in Cadwell zones and clearing everything in the zone. I'm currently at VR11 and am halfway done with Rivenspire where the mobs are VR8. I've had to do extra dolmens and do some little mini grinds as I wander along.

    All I want for Christmas is VR14 for my Templar ( sounds like a song doesn't it? )
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • felinith66
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    It actually seems the same to me pre 1.5, but I never understood why they don't want people to get to VR14 fast. Vet zones are going away in a few months. What's the harm in people getting to VR14 quickly and doing endgame stuff and PVP? If they wanted the gap between players to be close, then almost everyone being at V14 would be pretty close to me. What they're doing right now is just keeping the gap between players longer, which discourages players who want to be competitive in PVP.
  • Etori
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    I just reactivated after leaving the game after my free 30 days @ release. Game is still very enjoyable, but endless questing is what made me not want to reactivate after my 30 free days at release.

    I really hope they speed this up. I'm only VR2, and the grind is down right stupid.
  • jeevin
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    Etori wrote: »
    I just reactivated after leaving the game after my free 30 days @ release. Game is still very enjoyable, but endless questing is what made me not want to reactivate after my 30 free days at release.

    I really hope they speed this up. I'm only VR2, and the grind is down right stupid.

    When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.
  • Moonshadow66
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    I'm still surprised how differently players gain xp after this system was changed a few weeks ago. Some say they're levelling faster now, others say it's much slower. I for one seem to mostly level too quickly in each zone (vet, but also below 50 I was outlevelled way too soon).

    What I think is that the mobs/enemies were not considered while changing this xp gain system. F.e. while one of my characters is in Glenumbra atm (Cadwell's Silver) and should be VR1 as all the enemies are, she's VR2 (2,5, actually) already and just about halfway done with that zone. Later on, the xp won't gain as much anymore since I'll be outlevelled more and more, the enemies will always have a lower rank as my own from now on.

    What I don't know: like with that 5-levels rule in below 50 zones, how is this working in vet zones? When is a character fully outlevelled to not gain any xp anymore at all? I mean, up to this point, it's a stop-and-go with gaining xp, after that cap (if there is) I'm not sure if it's possible to level up any further.

    My VR6 NB is currently in the Alik'r Desert which is a VR4 zone, and my VR9 Sorc is in Greenshade which is actually a VR7 zone, and even there she's just in the beginning of that zone. After this system was changed, she gained 2 (TWO!) ranks at once, so now everything is too easy already since the enemies did NOT gain any level/rank... (well, not everything is too easy, it's not that I'm unkillable now, though ;-))
    Now I'm trying to level a DK (the VR2,5 one), I'm curious how far I can get since I created it after that xp system was changed.
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Etori
    Etori
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    jeevin wrote: »
    Etori wrote: »
    I just reactivated after leaving the game after my free 30 days @ release. Game is still very enjoyable, but endless questing is what made me not want to reactivate after my 30 free days at release.

    I really hope they speed this up. I'm only VR2, and the grind is down right stupid.

    When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.

    If that is there intent then they'll have to deal with the casual gamer like myself that doesn't want to take 6+ months to finish my character. My goal with this game is to PVP, and leveling through PVP is even worse than questing.

    Why do 88% of diets fail? Because people don't get their end results fast enough. Humans are result driven, and if things don't happen fast enough they quit. Nothing is worse than logging on for a couple hours, and only earning 30-40% of a Vet level. The results just do not match the time sink.
  • DeLindsay
    DeLindsay
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    jeevin wrote: »
    When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.
    When are you going to realize that just hitting LEVEL Cap is far different than being in BiS gear with every Achievement and every Champion Point once it launches. The former should NEVER take forever to attain, the latter SHOULD take a while to attain. In most MMO's you can reach level cap in a few weeks playing at an average pace. This is not true with ESO, not since ZoS nerfed all the ways to gain XP fast, some of which were blatant exploits like WS for a while after launch. There is also a massive disparity between how much XP just questing alone nets you vs the current level cap of VR14. Those who PvP + Quest + a little grinding find a decent XP balance, but not everyone wants to PvP or grind at all and would rather just quest to cap.
  • Ysne58
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    I was at 2.5 in V1 area, I'm level 4 in level 4 zone now. Sqishy nightblade that cannot do everything solo and not always able to group.
  • zaria
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    Raygee wrote: »
    I'm still surprised how differently players gain xp after this system was changed a few weeks ago. Some say they're levelling faster now, others say it's much slower. I for one seem to mostly level too quickly in each zone (vet, but also below 50 I was outlevelled way too soon).

    What I think is that the mobs/enemies were not considered while changing this xp gain system. F.e. while one of my characters is in Glenumbra atm (Cadwell's Silver) and should be VR1 as all the enemies are, she's VR2 (2,5, actually) already and just about halfway done with that zone. Later on, the xp won't gain as much anymore since I'll be outlevelled more and more, the enemies will always have a lower rank as my own from now on.

    What I don't know: like with that 5-levels rule in below 50 zones, how is this working in vet zones? When is a character fully outlevelled to not gain any xp anymore at all? I mean, up to this point, it's a stop-and-go with gaining xp, after that cap (if there is) I'm not sure if it's possible to level up any further.

    My VR6 NB is currently in the Alik'r Desert which is a VR4 zone, and my VR9 Sorc is in Greenshade which is actually a VR7 zone, and even there she's just in the beginning of that zone. After this system was changed, she gained 2 (TWO!) ranks at once, so now everything is too easy already since the enemies did NOT gain any level/rank... (well, not everything is too easy, it's not that I'm unkillable now, though ;-))
    Now I'm trying to level a DK (the VR2,5 one), I'm curious how far I can get since I created it after that xp system was changed.
    Before the change xp requirements for veteran levels was exponential, from VR1 to 2 it was 4-500k from VR13 to 14 it was 3 million I think.
    After the change its 1 million flat, so yes even if you got the same xp as before you would use more than twice as long to reach VR2.
    And no I don't see the reason for doing it, it might be that xp earned is normalized for the champion system so it would not be easier to gain xp with an high or low level character but it don't explain the 1 million flat for level up.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • jeevin
    jeevin
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    Etori wrote: »
    jeevin wrote: »
    Etori wrote: »
    I just reactivated after leaving the game after my free 30 days @ release. Game is still very enjoyable, but endless questing is what made me not want to reactivate after my 30 free days at release.

    I really hope they speed this up. I'm only VR2, and the grind is down right stupid.

    When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.

    If that is there intent then they'll have to deal with the casual gamer like myself that doesn't want to take 6+ months to finish my character. My goal with this game is to PVP, and leveling through PVP is even worse than questing.

    Why do 88% of diets fail? Because people don't get their end results fast enough. Humans are result driven, and if things don't happen fast enough they quit. Nothing is worse than logging on for a couple hours, and only earning 30-40% of a Vet level. The results just do not match the time sink.

    And that's why ESO has a very poor retention rate from the start. Veteran Ranks. Will players really feel that Champion Ranks are all that different? Time will
    tell.
    DeLindsay wrote: »
    jeevin wrote: »
    When is everyone going to understand this is intended. Zos wants to slow down levelling as much as they can get away with to prolong your game time. Grind away because when the champ system is implemented you will take years to cap.
    When are you going to realize that just hitting LEVEL Cap is far different than being in BiS gear with every Achievement and every Champion Point once it launches. The former should NEVER take forever to attain, the latter SHOULD take a while to attain. In most MMO's you can reach level cap in a few weeks playing at an average pace. This is not true with ESO, not since ZoS nerfed all the ways to gain XP fast, some of which were blatant exploits like WS for a while after launch. There is also a massive disparity between how much XP just questing alone nets you vs the current level cap of VR14. Those who PvP + Quest + a little grinding find a decent XP balance, but not everyone wants to PvP or grind at all and would rather just quest to cap.

    I do realize there is a huge difference between hitting level cap 50 and capping out with Champion points. I'm not getting into the time vs reward for the system because, frankly, I'm beyond caring at this point. The fact remains, even with diminishing returns, there will be a growing divide between the players who sink a LOT of time into grinding and those who play less.
    From a pvp standpoint there will still be those who expected to be able to pvp at level 50 who will get steamrolled by Sweetrolleta69 with his 700 champion points slotted.
    For me the only way to address this disparity is to disregard champion points for pvp only. Then pve players get that endless reward of character progression and pvp players would all be on a level playing field. I don't see a downside in that scenario.
  • DeLindsay
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    jeevin wrote: »
    From a pvp standpoint there will still be those who expected to be able to pvp at level 50 who will get steamrolled by Sweetrolleta69 with his 700 champion points slotted.
    For me the only way to address this disparity is to disregard champion points for pvp only. Then pve players get that endless reward of character progression and pvp players would all be on a level playing field. I don't see a downside in that scenario.
    As much as that sounds perfectly fair and balanced to me you know that'll cause a sheet storm with the PvP community who are salivating right now just thinking about how many more n00bs they're gonna steamroll once Champ system hits. I can already see the S&B DK bat wing parties chugging down Cyro crushing everything in sight... oh wait, nm I saw that in an ESO PvP video last week.
  • Rev Rielle
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    It's definitely seems to have sped things up for my character. But that's just a 'seem'. There's not any actual objective evidence one way or another from anyone unfortunately.
    If you can be anything, be kind.
  • Lynx7386
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    Vet 1 to vet 2 seemed to take me nearly as much time as 1-50, and was a hundred times more boring because I was being forced to do low level quests again.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    I have been leveling my Nightblade Resto staff healer Argonian alt and he hasn't really done any quests except the main (defeated Molag Bal easily as a dual resto staff user) and now working on cadwells silver (EP zones), I just got to Bal Foyen last night and I am VR5 now and only have 43% more (430,000) to go to get to VR

    Since the VR levels are only 1 mil each, this is going sooo fast compared to my main Kotaro.
    Edited by whiteshadow711jppreub18_ESO on December 14, 2014 10:06PM
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • EatUrNumNumz
    EatUrNumNumz
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    I have been leveling my Nightblade Resto staff healer Argonian alt and he hasn't really done any quests except the main (defeated Molag Bal easily as a dual resto staff user) and now working on cadwells silver (EP zones), I just got to Bal Foyen last night and I am VR5 now and only have 43% more (430,000) to go to get to VR

    Since the VR levels are only 1 mil each, this is going sooo fast compared to my main Kotaro.

    I wish I could level as much as you as quick as you. I'm 70% into v8 and it's TAKING FOREVER TO QUEST.
  • Ashtaris
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    I'm not sure why people feel that XP has slowed down any because right now I have a VR11 DK in Reapers March, doing the final zone in Gold. I'm exactly where I should be for the zone, and will easily hit VR12 before I finish Gold. After that, then I expect to hit VR13/14 doing Craglorn. I presently don't do PVP so I haven't been in any hurry to level up, just doing the normal quests, dungeons, etc.

    However, I will call BS@ZOS for the statements that with the new changes in the Veteran system that leveling would be faster. So far, I haven't seen any evidence for that.
  • DeLindsay
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    Ashtaris wrote: »
    I'm not sure why people feel that XP has slowed down any because right now I have a VR11 DK in Reapers March, doing the final zone in Gold. I'm exactly where I should be for the zone, and will easily hit VR12 before I finish Gold. After that, then I expect to hit VR13/14 doing Craglorn. I presently don't do PVP so I haven't been in any hurry to level up, just doing the normal quests, dungeons, etc.

    However, I will call BS@ZOS for the statements that with the new changes in the Veteran system that leveling would be faster. So far, I haven't seen any evidence for that.
    Then you must have done some grinding or TONS of Dungeons while leveling. I finished Cadwell Gold at VR7, finished ALL VR10 and below zones by VR10/11, also while doing almost no PvP. I then hit that proverbial brick wall once I ran out of quests short of Craglorn. I also though Craglorn would spam me the rest doing the quests, I was very wrong. You get crap for xp via questing in Craglorn and even less xp than the mindnumbingly boring grind fest that is Spellscar, that is when you can find a group to do them. The quests there are massive chains that you only get like 4500 xp at the end of 45min to 2+ hour long chains. The enemies you kill even in Delves give no more xp than running around killing overland mobs like the Scorpions in Upper Craglorn, they give ~400 xp per kill.

    I would have zero issue with the 1 million xp per Rank if there were quests I could do at any time of day and at my pace but you simply run out because ZoS didn't think far enough in advance and made the game to reflect VR10 as the cap. Lower/Upper Craglorn quests seem to be more of an after thought once they realized players had to gain 2-4 new VR but had no more quests to do so. For a good while Craglorn gave tons of xp, but ZoS nerfed it over and over until now as we're coming up on the Champion System. This latest round of xp nerfing which was ~1 mo ago was because ZoS didn't want people to "level" the Champ System to fast, all without thinking what that would do to the multitude of players who were not or are not VR14 yet.

    This is basically the same as other aspects of the game that make you wonder wtf they were thinking about when they implemented it, like the Dungeon Monster Helm/Shoulder drops. It's as if the game devs working for ZoS have never actually played an MMO leveling from 1-cap, worked on getting BiS gear once they were level cap, etc. ESO is the first MMO I've played that I could NOT hit level cap with quests alone. All others I would cap and have mountains of quests left to do. Or I could easily PvP to cap, or just run dungeons all day to cap, etc. BTW, don't think doing the Vet daily Pledge will help you either, it only nets ~6% a VR for full clear + Gold Key (including the xp from the quest turn in).
  • wafcatb14_ESO
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    It`s not any faster , prior to the change, each vet lvl took 4 million exp to reach the next level, and each quest turn in at say the quest hubs in Cryodill Burma, Cropsford etc gave 21k exp per quest , 10 quest per hub netted 210k exp.

    After the exp change , each level is now 1 million exp, however each quest now gives 4967 exp , so completing a quest hub nets basicly 49,697 exp.

    Berfore the change it cost 4 times more exp but quests gave out 4 times more exp. Now after the change it cost 4 times less but quest also give 4 times less exp, thus no real change.
    Edited by wafcatb14_ESO on December 16, 2014 2:53PM
  • Pallmor
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    I came into vet zones just after the change at a tad over VR1. And I completed everything except the group dungeon on both starter islands and the first zone under the new XP system. And I ended up with about 1,250,000 XP (1.25 VR levels). Under the old system, I understand you would get about 1.5 VR levels per zone. So it is a little slower now, but not crazy slower.
  • Nestor
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    Rev Rielle wrote: »
    It's definitely seems to have sped things up for my character. But that's just a 'seem'. There's not any actual objective evidence one way or another from anyone unfortunately.

    I think it depends on what Zones you are in. For example, I completed the entire map for Malabal Tor and gained 90% of the points needed for a VR rank in that zone. However my character in the DC instance seems to be gaining a bit more than one VR Rank per zone.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • OrangeTheCat
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    Just plain, simple, and to the point; I honestly don't think and feel like leveling is any faster at all in vet levels. I've spent so much time questing between v8 to v9 and I'm only 60% into v8. Questing for hours nearly for the last week.

    It's saddening. ALL I WANT IS v12-14 FOR PVP.
    :'(

    I totally agree. I'm trying to level my second vr character, having done the quests once already, and it's torture. I finally gave up after finally unlocking access to Cadwell's gold. I stopped PvPing as it's something of a joke now. I am leveling a new DK off and on, log in to do craft writs and feed horses, play other games while we wait for the CS.
  • Ohioastro
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    It used to be the case that killing mobs was almost irrelevant and all of the experience gain was in quests / etc. It is now the case that killing mobs matters for your veteran experience gain.

    So, if you want to progress, don't avoid mobs between A and B; you'll level up just fine. Even weaker builds can take out single and duo mobs (just avoid the groups of 3+).

    In virtually every case where this has been discussed since the experience system changed, it can be traced to whether or not the player engages mobs while questing.

    (And, as a side note, you no longer need to quest to level up; if you prefer killing mobs, they provide substantial EXP rewards. It's actually faster than the side quests in the veteran ranks.)
    Edited by Ohioastro on December 16, 2014 4:35PM
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    Ysne58 wrote: »
    It feels like it's actually slower.

    Because it is, after the great Veteran XP Debacle of Update 6 (or 5, can't remember which) - in which we were promised FASTER EASIER Veteran leveling with the change from Veteran Points back to sub50 style Experience Points and in fact were given the COMPLETE OPPOSITE. The band-aids ZOS scrambled to put on the wildly broken and falsely advertised changes are still just a stop-gas measure to buy time for the Champion System.

    When Veteran levels are finally gone, then there will be no leveling slow-down to notice any longer. Until then, we're stuck with what we got.

    Does it still take 2 zones to get 1 Veteran level or have they actually fixed that?
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