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PvP seasonal gear, players buying full set right out the gate.

NotSo
NotSo
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So Cyrodiil is going to get some seasonal PvP gear with aids to help new players get a hold of older seasonal gear by making it cheaper and ZOS said they were worried about veteran PvP players getting a full set as soon as a new season kicks off. (in the Guild Summit panel)

Some folks mentioned it would be a good idea to have a cap to AP in order to keep players from having enough currency at one time to buy everything, like how World of Warcraft has a max carried cap of PvP points (literally 4000 at one time with a weekly cap gained of x amount dependent on how often you play PvP).

I just want to say that the cap system that WoW has actually pissed me off and kept me from playing nearly as much PvP as I would have liked.

Instead I would like to propose that players have a daily cooldown on purchased PvP gear, where a set of 7 armor pieces would take a week to acquire (1 piece purchased every day for 7 days). We already have daily cooldowns on horse feeding and, on the larger extreme, trait research times, so being as we are already accustomed, it wouldn't hurt any hardcore players. And, everybody gets to keep their full amount of hard earned AP.
Edited by NotSo on December 12, 2014 9:30PM
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  • Teargrants
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    Or get this, how about players get to buy w/e pvp gear they want w/ the AP they earned if they can afford it? Leave it bind on equip, new players can either build up AP or buy the gear off others. People that have played enough to build up the AP to afford w/e seasonal gear comes out, should be rewarded with being able to acquire it. People having quick access to it shouldn't be a problem - the sets shouldn't be designed OP to the point of gimping anyone not using them.

    Of course, disparity between old/new players isn't the issue ZOS cares about, they want it to be a gear grind - as in, no one should be able to get the sets quickly. That's something the devs have already stated, that they think players enjoy constant gear grinds for the next set. That's why we have the ridiculous undaunted grind with no form of token system, and it's probably part of the reason for the warlock ring drop rate nerf. What I foresee is seasonal pvp gear only coming from expensive mystery boxes.
    Edited by Teargrants on December 12, 2014 11:33PM
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  • DezIsDead
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    Teargrants wrote: »
    Or get this, how about players get to buy w/e pvp gear they want w/ the AP they earned if they can afford it? Leave it bind on equip, new players can either build up AP or buy the gear off others. People that have played enough to build up the AP to afford w/e seasonal gear comes out, should be rewarded with being able to acquire it. People having quick access to it should be a problem - the sets shouldn't be designed OP to the point of gimping anyone not using them.

    Of course, disparity between old/new players isn't the issue ZOS cares about, they want it to be a gear grind - as in, no one should be able to get the sets quickly. That's something the devs have already stated, that they think players enjoy constant gear grinds for the next set. That's why we have the ridiculous undaunted grind with no form of token system, and it's probably part of the reason for the warlock ring drop rate nerf. What I foresee is seasonal pvp gear only coming from expensive mystery boxes.

    ^^^^^i support this. i bust my a** in PvP, i should be able to spend my AP however i want. Also i dont care about the undaunted sets, im not going to run a instance a million times hoping for one piece of equipment. does that put me behind the power curve? probably but oh well, ill work with what i have.
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  • JaJaLuka
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    I don't know why they would bother, PvP gear sucks to high heaven anyway.
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  • Leovolao
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    DezIsDead wrote: »
    Teargrants wrote: »
    Or get this, how about players get to buy w/e pvp gear they want w/ the AP they earned if they can afford it? Leave it bind on equip, new players can either build up AP or buy the gear off others. People that have played enough to build up the AP to afford w/e seasonal gear comes out, should be rewarded with being able to acquire it. People having quick access to it should be a problem - the sets shouldn't be designed OP to the point of gimping anyone not using them.

    Of course, disparity between old/new players isn't the issue ZOS cares about, they want it to be a gear grind - as in, no one should be able to get the sets quickly. That's something the devs have already stated, that they think players enjoy constant gear grinds for the next set. That's why we have the ridiculous undaunted grind with no form of token system, and it's probably part of the reason for the warlock ring drop rate nerf. What I foresee is seasonal pvp gear only coming from expensive mystery boxes.

    ^^^^^i support this. i bust my a** in PvP, i should be able to spend my AP however i want. Also i dont care about the undaunted sets, im not going to run a instance a million times hoping for one piece of equipment. does that put me behind the power curve? probably but oh well, ill work with what i have.

    Or you can be like me and get it at the second try.

    :dizzy_face:
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  • derpsticks
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    Why not just use two forms of ap? One to spend on everything old and one to send on the new. When a new season comes out, all your ap earned before converts into the old ap and all the new ap is earned thereafter. New items are sold for new ap and old season starts selling for old ap.

    If they wanted to they could have a way to optionally convert old ap to new ap based on some ratio. This way people could spend what theyve amassed but at a reduced rate.
  • Asgari
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    Many players spend hours a day earning AP and then sell the AP for money. The system works well. No need to change it. Otherwise it pushes even more out of cyro to PvE for money or just leave the game.
    Formerly @Persian_Princess .. Now @Asgari
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  • eliisra
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    JaJaLuka wrote: »
    I don't know why they would bother, PvP gear sucks to high heaven anyway.

    This...sadly. I'm 100% sure any seasonal sets will be crap in PvP. Something that's already been proven countless of times by the ESO's itemization team. Do they even exist?

    I'm guessing new sets will have some situational usages for tweaked dps builds in PvE (like today). But useless in PvP due to sturdy, well-fitted, reinforced and healthy traits. The 5-set bonus will be equal to anything crafted.

    So no need to worry about gear disparity between new players and us with millions of AP stacked up.
  • Roechacca
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    I just wear crafted .
  • derpsticks
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    They could easily make pvp gear have bonuses that only apply in Cyrodiil. That way they could make the gear with better bonuses that would've been OP if useable in pve.
  • Mykah
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    Just what PvPer's want... more PvE crafting material grinds...
  • cravnbeer
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    I love pvping but I craft all my gear with exception to my accessories ( I want jewelcrafting!!! ) and pvp has zero 3-piece accessory sets that are any good. I don't see any of the sets worth a grind though I hate a gear grind. I prefer to just enjoy a game especially when it comes to pvp and it is only due to crafting that I have been able to avoid serious gear grind and just play.

    I should be able to craft a new set upon the start of the new season if I have the mats saved up so why shouldn't someone be able to buy gear if they saved up the currency.
    Edited by cravnbeer on December 14, 2014 12:16AM
  • MrGhosty
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    The PvP sets are terrible, which is a shame as they use two styles you can't craft and I love the akaviri style. Back on point, I'm a firm believer in that if you earned the AP you should get to spend it however you please, there are plenty of rewards for the people who didn't come to the party and support the game from the beginning. I see no sense in kneecapping the folks whose dolla bills have been supporting this game.

    I do wish the vendors would just sell crated versions of the armors so you're not limited to what you can buy depending on your level. Open a crate of whatever and it automatically scales just like picking up stuff in the world does.
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  • timidobserver
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    JaJaLuka wrote: »
    I don't know why they would bother, PvP gear sucks to high heaven anyway.

    I am pretty sure the OP is referring to the future seasonal gear that is supposed to come with the Imperial City.
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  • bosmern_ESO
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    It really depends on how the sets are. If the PvP sets are like the ones currently then there should be no cap on when you can buy them, But if the gear just makes you amazing and roll faces to those who can't afford it there should be some type of restrictions.
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  • Lionxoft
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    Or introduce a PvP token and just have the gear cost a certain amount of tokens and award a token per keep defense/capture (Significantly more for capture since a defense is so easily accomplished). Every new season change the token type to a new one and convert all previously earned tokens into AP for siege or whatever. Brian Wheeler keeps putting emphasis on Alliance Points but there's absolutely nothing objective about earning AP. You can sit in a non-vital resource like a resource or a barn and just farm noobs all day. Those people are not assisting the Cyrodiil effort and it shouldn't be rewarded.
    Edited by Lionxoft on December 14, 2014 4:16AM
  • Xsorus
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    cravnbeer wrote: »
    I love pvping but I craft all my gear with exception to my accessories ( I want jewelcrafting!!! ) and pvp has zero 3-piece accessory sets that are any good. I don't see any of the sets worth a grind though I hate a gear grind. I prefer to just enjoy a game especially when it comes to pvp and it is only due to crafting that I have been able to avoid serious gear grind and just play.

    I should be able to craft a new set upon the start of the new season if I have the mats saved up so why shouldn't someone be able to buy gear if they saved up the currency.

    Pvp has shadow walker set for jewelry, which is probably the best stamina set in the game
    Edited by Xsorus on December 14, 2014 5:06AM
  • NadiusMaximus
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    And what happened to crafted sets being best in game?

    If eso gear goes the token for doing this, but different token for that, and no conversion., I'm gone.
  • Nacario
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    I dont see why the current system is of any issues UNLESS they made the new pvp gear vastly stronger than the crafted vr14 gear one can easily aquire. This is something Im hoping they will avoid as it resembles the traditional gear treadmill common mmorpgs use these days, a way to get cheap filler content, but it's just a grind, which shouldnt be the focus in this TES game. Which is why it is even more wrong when the gear gets much stronger, and it is a must have to get to compete.

    I hope they go for more GW2 progression where there are less differences in gear, where progression is done elsewhere (champion system).

    With this game I also think we shouldnt punish the ones that sticked it through with all the bugs, lags etc where many decided to unsub. Those with millions of AP got it well earned and should be rewarded for keeping cyrodiil active.
    Edited by Nacario on December 14, 2014 10:25AM
  • Tankqull
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    [snip] seasonal gear entirly.
    its nothing but an extreamly cheap carrot on a stick

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_ShannonM on December 17, 2014 5:54PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Skullemainia
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    can you only buy seasonal gear?? or can you find it or craft it to? this is my first mmo and I have no idea what seasonal gear is ;)
  • Turelus
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    My question would be why should players be stopped from buying a new seasons gear right away if they have the AP for it.

    If you have been playing in PVP for three months and earning AP during that time, why should you then not be allowed to reap the benefits of that AP when new ones arrive.
    Our reward for being a long term PVP player who invested hundreds of hours into getting AP should be the chance to instantly buy new gear as it comes out, then we start preparing for the next season ahead of time as well.

    Add to that the currency we would in theory use for this gear needs to be spent on PVP expendables as well.

    Yeah... no carrot on a stick please.
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  • DDuke
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    I don't think seasonal PvP gear should be AP related at all.

    Preferably, they should introduce it when they release a PvP arena or something similar, and distribute it according to the standings there, to the most skilled people (not the ones who spent most time farming/possibly exploiting AP).

    If you can instantly buy anything that comes out with the AP you've accumulated over 8 months, then you haven't really got anything to work for (unlike the PvErs, who have to work for the gear).

    Also, gear progression ("carrot on a stick") already exists in PvE (e.g. the Vicious Serpent set & Undaunted helm/shoulders), which happen to be better than anything you can obtain by PvP atm
  • Asgari
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    DDuke wrote: »
    I don't think seasonal PvP gear should be AP related at all.

    Preferably, they should introduce it when they release a PvP arena or something similar, and distribute it according to the standings there, to the most skilled people (not the ones who spent most time farming/possibly exploiting AP).

    If you can instantly buy anything that comes out with the AP you've accumulated over 8 months, then you haven't really got anything to work for (unlike the PvErs, who have to work for the gear).

    Also, gear progression ("carrot on a stick") already exists in PvE (e.g. the Vicious Serpent set & Undaunted helm/shoulders), which happen to be better than anything you can obtain by PvP atm

    The pvp guys can get the Vicious Serpent set.... It just takes 30 days to get 1 item at a time with a huge RNG chance of not getting a piece at all haha
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  • Knootewoot
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    What worries me, as a PvP'er, is that PvE obtained gear and skills (like the undaunted passives) will infect Cyyrodill. So i have to PvE in order to be competitive in PvP.

    My Stamina build works pretty good in PvP. It is ment for solo targets, i get in and out. I also use it to get behind enemy sieges and take it out.

    But my build sucks for PvE trials/pledges so i can never go woth those. Also running a dungeons 1000 times isn't my idea of "fun".

    At the moment i am levelling light armor and staff to join the mass, but i can't say i like what i am now.

    PvP rewards should be on par with high end raid gear. They should cost a to be determined cost of AP. Or maybe also only obtainable after a certain PvP rank.

    But PvE gear should not dominate PvP.
    Edited by Knootewoot on December 15, 2014 7:05AM
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  • Galalin
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    PvE seasonal sets + PvP seasonal sets... both using same slots... problem sovled.
  • NadiusMaximus
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    Why have pvp gear at all.

    This isn't wow. They are going down that road they said they wouldn't.
  • Kas
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    i think set boni like "% less damage taken from players" are a great way to establish pvp gear that does not influence pve too much. as long as pvp gear's traits are terrible, though, i don't think we'll see too much usage. right now, most AP are spent on gambling for archmage stuff, i think.
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  • Kromus
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    But if the gear just makes you amazing and roll faces to those who can't afford it there should be some type of restrictions.

    I agree, there should be a restriction to prevent such gear ever reach live servers.
  • Spangla
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    Kromus wrote: »
    But if the gear just makes you amazing and roll faces to those who can't afford it there should be some type of restrictions.

    I agree, there should be a restriction to prevent such gear ever reach live servers.

    PVPers should never have access to the best gear before pve'ers is what your saying right?
  • marfia
    marfia
    Why is this a problem? It might be a problem for the first season or two, but eventually it seems like it would work itself out if there is enough competition for using AP.
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