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Will Champion System remove sense of accomplishment in leveling?

Pallmor
Pallmor
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I, for one, enjoy the sense accomplishment in leveling my character. I even have the "Slightly Improved Experience Bar" add-on to watch my progress towards the next level as it goes up each percentage point. I like working towards that next level when I can craft new armor and go new places. I liked it in 1-50. And I like it in Veteran Ranks. There is something awesome about finally hitting that next level (especially in VR), getting that attribute point/skill point and finally being able to craft that shiny new armor with that new material.

Somehow I just don't see how "Getting a point to put into some constellation that's going to improve my weapon damage by 0.01%" is going to replace that.
  • ers101284b14_ESO
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    Eventually you always stop leveling. So now would you prefer to cap at 50. Or cap at 50 and keep progessing?
  • Pallmor
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    Eventually you always stop leveling. So now would you prefer to cap at 50. Or cap at 50 and keep progessing?

    Actually, as slow as I level and with ESO raising the level cap periodically, I would probably never reach the end either way. But since VR14 is already there, why not add the Constellation system to the end of that, rather than at the end of level 50?
  • ers101284b14_ESO
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    Pallmor wrote: »
    Eventually you always stop leveling. So now would you prefer to cap at 50. Or cap at 50 and keep progessing?

    Actually, as slow as I level and with ESO raising the level cap periodically, I would probably never reach the end either way. But since VR14 is already there, why not add the Constellation system to the end of that, rather than at the end of level 50?

    Ending at VR14 forces people to do the other 2 factions as well as all of Craglorn to gain levels. Or grind a whole crap ton. Lowering it to 50 and all vet zones down to 50 will give them the option. So if your two vet factions and Craglorn are all 50 then you can chose to do the factions or go straight to Craglorn, But not be forced.

    Meanwhile you get the champ points to still progress your character. .001% doesn't seem like much but one you get a few points in and start seeing how many ways you can shape your character I think you will still feel pretty good about it.
    Edited by ers101284b14_ESO on December 11, 2014 2:34PM
  • NotSo
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    With veteran system, it's going to be a lot easier to get your alts up to par with your main, and that'll save a ton of time out of doing what I hate most: grinding.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Slurg
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    I think the only people who will be impacted negatively by the champion system are the people who have one character and a strong need to keep leveling that one character in a linear fashion. The champion system is very alt-friendly and as someone who likes to play all the different classes and have characters specialize in different skills I'm looking forward to it.
    Edited by Slurg on December 11, 2014 2:51PM
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Bored_One
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    Pallmor wrote: »
    I, for one, enjoy the sense accomplishment in leveling my character. I even have the "Slightly Improved Experience Bar" add-on to watch my progress towards the next level as it goes up each percentage point. I like working towards that next level when I can craft new armor and go new places. I liked it in 1-50. And I like it in Veteran Ranks. There is something awesome about finally hitting that next level (especially in VR), getting that attribute point/skill point and finally being able to craft that shiny new armor with that new material.

    Somehow I just don't see how "Getting a point to put into some constellation that's going to improve my weapon damage by 0.01%" is going to replace that.
    Keep in mind the champ system is going to have "thresholds" in each constellation. After x amount of points, a passive will unlock that subsequently improves with every additional point spent in that constellation. I see what your saying, and this will be my solution to our shared conflict.
  • Sallington
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    If anything it will provide a greater sense of accomplishment since you'll be rewarded with CPs more often than levels.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • OrangeTheCat
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    When it comes to VR levels, I don't feel a sense of accomplishment when I obtain one; I feel a sense of relief.
  • Bored_One
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    When it comes to VR levels, I don't feel a sense of accomplishment when I obtain one; I feel a sense of relief.
    totally agree, the only thing keeping me going in vr content right now is knowing that the experience I gain is going towards future champion points. I commend anyone who went vr14 without exploiting crag grinds.

  • Voodoo
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    what accompliment. a VR level takes so freakn long I feel no sense of satisfaction gaining a level. Cant wait for this "anti-casual" leveling system to go away.
  • vladimilianoub17_ESO1
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    Sorry OP but your post kind of do not make sense.You know that the sense of accomplishment you get by leveling its going to end at rank 14 right? so why not have the champ sys which will bring a pregression sense after you hit the lvl cap?
  • eric22santiago_ESO
    Pallmor wrote: »
    I, for one, enjoy the sense accomplishment in leveling my character. I even have the "Slightly Improved Experience Bar" add-on to watch my progress towards the next level as it goes up each percentage point. I like working towards that next level when I can craft new armor and go new places. I liked it in 1-50. And I like it in Veteran Ranks. There is something awesome about finally hitting that next level (especially in VR), getting that attribute point/skill point and finally being able to craft that shiny new armor with that new material.

    Somehow I just don't see how "Getting a point to put into some constellation that's going to improve my weapon damage by 0.01%" is going to replace that.

    I know what you mean about the +.01% to x stat be it weapon damage, strength, health, etc. Games like Rift have done this to where all you do with this post lvl cap progress is mainly increase empty stats that you really don't feel. I'm hoping, and from what little I've seen, the champion system is more akin to Everquest's post lvl cap progress with how they did AA's. Instead of increasing strength 10 more times, they had AA's that let you use per se ultimates more times. Like instead of just having one you could put points to charging it to 3/3 charges. ESO is at least leaning towards this with a pic they have posted of the War Steed champion line. You can place a point to feed your mount *2* helpings of food with just one ration. This hopefully excites you more than the lifeless .01%, .02%, .03% +weapon damage post cap systems that a lot of games use these days.
  • firstdecan
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    The Champion system will have 25,000+ points, each taking about an hour to acquire. That's over 12 years of work if you put 40 hours a week into the game (the same as a full time job). Once you've gotten all the Champion points, you will have a tremendous sense of accomplishment, one that has been 12 years in the making.
  • Bored_One
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    firstdecan wrote: »
    The Champion system will have 25,000+ points, each taking about an hour to acquire. That's over 12 years of work if you put 40 hours a week into the game (the same as a full time job). Once you've gotten all the Champion points, you will have a tremendous sense of accomplishment, one that has been 12 years in the making.
    Somewhere it was said there will be a cap, but the amount is unknown to me. So there may be 25k points, but you will have to specialize.
  • Black_Wolf88
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    champion system and update 6 in a whole will be a major revamp of eso. how it will become is all speculation at this point. just wait and see how it is once its out on the Pts server.

    cant get worse than it is as people are complaining as crazy about veteran leveling being too tedious and difficult.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
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